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Unread 12-21-2004, 03:49 PM   #1
Aldan

 
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As u know there will be a major patch this week and one of the corrections is the following one.
 
- Class and Subclass "Vitae" lines of spells should now stack correctly.
what does that mean?
 
does it mean that our regrowth and fleshweave will stack or what?
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Unread 12-21-2004, 06:16 PM   #2
kcirrot

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You know reading that I'm not sure who they are talking about.  Shadowknights have a line of Vitae spells too.
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Unread 12-21-2004, 07:17 PM   #3
Baelzharon

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Aldanon wrote:
As u know there will be a major patch this week and one of the corrections is the following one.
- Class and Subclass "Vitae" lines of spells should now stack correctly.
what does that mean?
does it mean that our regrowth and fleshweave will stack or what?

My Fleshweave and Regrowth were stacking on Sunday. Both icons showed up and both were healing at the same time (I visibly saw the +hp ticks float over the head). At one time I had the Group HoT, Fleshweave and Regrowth on a tank and saw 3 +hp ticks spamming over the tanks head.
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Unread 12-21-2004, 10:03 PM   #4
Kyll

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From my experience, Fleshweave and regrowth do not stack.
 
I used Fleshwave App 1 and saw the +55 floating numbers. When I added Regrowth I still saw the +55 of fleshweave but no +89 (still adept I) of regrowth except for the last tic of Fleshweave. I had something like that:
 
cast fleshweave
+55
..
+55
cast regrowth
+55
...
+55
(end of fleshweave)
+55 +89
+89
+89
 
Anyone can confirm ?
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Unread 12-22-2004, 12:24 AM   #5
Bad_Mojo

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Kyllee wrote:
From my experience, Fleshweave and regrowth do not stack.
 
I used Fleshwave App 1 and saw the +55 floating numbers. When I added Regrowth I still saw the +55 of fleshweave but no +89 (still adept I) of regrowth except for the last tic of Fleshweave. I had something like that:
 
cast fleshweave
+55
..
+55
cast regrowth
+55
...
+55
(end of fleshweave)
+55 +89
+89
+89
 
Anyone can confirm ?



I can't really give any input on the discussion at hand since I've only just hit level 24 and don't have Fleshweave yet - but...
 
My regrowth ticks for +101 at Adept 1...  Sure your not running Apprentice III on it?
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Unread 12-22-2004, 03:56 AM   #6
Ver

 
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Kyllee wrote:
From my experience, Fleshweave and regrowth do not stack.
 
I used Fleshwave App 1 and saw the +55 floating numbers. When I added Regrowth I still saw the +55 of fleshweave but no +89 (still adept I) of regrowth except for the last tic of Fleshweave. I had something like that:
 
cast fleshweave
+55
..
+55
cast regrowth
+55
...
+55
(end of fleshweave)
+55 +89
+89
+89
 
Anyone can confirm ?



This is how mine have always behaved.  They do not stack.
 
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Unread 12-22-2004, 09:50 AM   #7
Tyge

 
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Mine seemed to stack this weekend.  I has fleshweave healing for about 70 a tick and regrowth healing around 101 a tick.
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Unread 12-22-2004, 01:22 PM   #8
FumoFu

 
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im 90% sure they do not stack... its like Bristlepelt and nettleshield you get both icons but only the first actually works.
 
i asked a similar question a while back about Regen stacking... and did a few tests myself with fleshweave and regrowth.
 
Casted Fleshweave doing around 70 per tick... cast regrowth and still only 70 per tick... and once fleshweave went i got the 118 from regrowth for a few seconds before they were all gone... also their was no noticeable increase in health to the tank.... im 90% sure they do not stack.. but will do more tests tonight.
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Unread 12-23-2004, 02:14 AM   #9
RedDragon

 
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Maybe there was a bug before I dunno but ever since I got Fleshweave, it stacks with Regrowth.I never had a problem with them not stacking, I see the numbers flying over the tank's head and his HP increase according to it.My first 2 dot's don't stack, the 2 damage shield don't stack, the debuffs don't *seem* to stack but the regens stack.At least for me they do, maybe I leveled 26 after they fixed a bug with the spell and you are bugged....
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Unread 12-23-2004, 04:02 AM   #10
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have just done some tests and my fleshweave and regrowth do not stack. the icons do but the healing ticks do not... however Rams growth and regrowth do stack.... weird :/ im bugged! arg!
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Unread 12-24-2004, 08:33 PM   #11
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         Yeah.  Fleashweave and Regrowth DO NOT STACK.  I wish they did though.  Yes, they do both show up as an icon thinking that they do stack, but they dont.   Fleashweave overides my regrowth, and we all know how very Useful Fleashweave is.  :smileysurprised:
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Unread 12-27-2004, 02:17 AM   #12
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Hey, at 34, I don't use regrowth anymore (haven't for a few levels). Fleshweave has a longer duration and heals for 89 a tick as well, so it's definitely more useful for a backup healer (which imho is where furies excel: buffing, nuking, dotting, and debuffing, only healing to fill in holes in the cleric's heals). A little off-topic, i know, but still something to consider.
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Unread 12-27-2004, 06:45 AM   #13
Kelahr

 
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I'm only level 23, and don't have Fleshweave. However, regrowth, bloom, and mossy balm all stack. So, if they don't I don't think its intentional.
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Unread 12-27-2004, 06:51 AM   #14
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Fleshweave is an "upgrade" to regrowth Kelahrim, and does not stack.   It also has the same icon as regrowth, where Bloom and Mossy have unique icons which explains why they stack.
 
 
EDIT:
 
Seppin, do you not realize that clerics and shaman also have dds, debuffs, dots and buffs?  Infact, clerics have an aoe strength debuff vs our single target strength/wis debuff...

Message Edited by Eeko on 12-26-2004 05:56 PM

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Unread 12-27-2004, 06:27 PM   #15
Jooneau

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There's an easy way to test this.1 - Eat something with low duration2 - /stopeating3 - Wait for food effect to subside4 - Jump off a high place5 - Cast Regrowth and Fleshweave on self and watch healing messages1-3 is to eliminate the regen effect of good food. 4 is to take considerable damage. 5 is the actual test.Regrowth is the first in our "vitae" line of spells, as Bestowal of Vitae (hence the name) and Spectral Ward are for cleric and shaman, respectively. It would have been nice if they were clearer about that in their patch message, which makes it seem like only clerics (and perhaps shadowknights) were fixed.

Message Edited by Jooneau on 12-27-2004 08:30 AM

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Unread 12-27-2004, 07:44 PM   #16
Kyll

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Good thinking.
Whoever tries that should also check the other regen spells (group) we have - perhaps even add the different Warden spells to the mix.
 
At the moment, those regen stacking issues make me very anxious when I have to stack more than one... because I do not know for sure if the new healing I'm casting will not in fact kill the tank...

Message Edited by Kyllee on 12-27-2004 06:44 AM

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Unread 12-29-2004, 09:33 AM   #17
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EDIT:
 
Seppin, do you not realize that clerics and shaman also have dds, debuffs, dots and buffs?  Infact, clerics have an aoe strength debuff vs our single target strength/wis debuff...
 

 
Eeko the clever boy ! for instance ; every class  can deal dmg ; but that doesnt make them dps ;right?
 
can a wizard say this?
  -do you not realize that clerics and shaman also have dds debuffs  dots and buffs so we are not a good dps?
 
every class gets buffs debuffs etc. the point is how good the spells are  ... every spell is different !
 
so think before posting !
 
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Unread 12-29-2004, 10:57 AM   #18
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To coment on the backup healer post. All healers are soposed to be the main healer, so the previous poster is completely correct.
 
This got nothing to do with heal stacking.
 
Regrowht + fleshweave does not stack.
 
Regrowth + bloom + winds of renewal stack, since they are all different lines of heals.
 
I'm not sure on sylvan touch (the instant, no power heal) but I doubt it will stack with regrowth. It's just an emergency heal anyway.
 
 
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Unread 12-29-2004, 07:28 PM   #19
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Twizz wrote:
To coment on the backup healer post. All healers are soposed to be the main healer, so the previous poster is completely correct.
 
This got nothing to do with heal stacking.
 
Regrowht + fleshweave does not stack.
 
Regrowth + bloom + winds of renewal stack, since they are all different lines of heals.
 
I'm not sure on sylvan touch (the instant, no power heal) but I doubt it will stack with regrowth. It's just an emergency heal anyway.
 
 



Unfortunately this only holds true until level 41.  Then Inquisitor's get "Redemption."  It is *supposed* to prevent your target from dying, and give them a minor heal - Instead it prevents them from dying and completely heals them.  It costs 86 power and can be cast every 12 seconds.

So essentially, unless the other healer types can completely heal a tank with 6000 hit points instantly with one spell for less than 100 power - they are FAR outclassed.  The exploit's been active for over a week now and no fix.  Shall we all roll up Inquisitor's?  SMILEY

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Unread 12-29-2004, 10:46 PM   #20
RedDragon

 
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I'm sorry, I tested it again and they did not stack.I don't understand because last sunday they were stacking. I was seeing both numbers flying on top of our tank. Maybe they patched something and rolled it back.Anyways, I think they should stack. Wards stack, reactive heals will stack the next patch...I can't see why 2 regens which will heal for under 200 HP a pop is overpowered at level 30+....
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Unread 12-30-2004, 12:35 AM   #21
Ee

 
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Aldanon wrote:
 
Eeko the clever boy ! for instance ; every class  can deal dmg ; but that doesnt make them dps ;right?
 
can a wizard say this?
  -do you not realize that clerics and shaman also have dds debuffs  dots and buffs so we are not a good dps?
 
every class gets buffs debuffs etc. the point is how good the spells are  ... every spell is different !
 
so think before posting !
 



 
 
Aldanon, you obviously missed my point all together.  Seppin was claiming that it is the clerics job to heal, and our job to buff.  The thing is, clerics can buff just as well as we can with there own line of buffs.   Yes, we do buff dps - but that is not our main role.   As a priest I am a healer, and like every healer I can buff.    Also, I think you are the one that needs to "think before posting".... why in name of god would you compare wizards (a mage class) to priests?   Let me create a better example... fighters in this game are all tanks (or so SOE claims) so monks can complain that they do not tank as well as guardians - and this is a fair claim since they were told they would be just as suited for the role.   
 
"every spell is different "   Ecaxtly - which means some of them will be weaker (and need "fixing") as the game developes.  All new games have this problem, it is only expected that balances will be made.
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