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Unread 01-23-2007, 02:05 AM   #1
civilgeek

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In the test notes today:
 
Warden:
  •    Nature Walk: Fixed the most knockback immunity to work properly.  
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Unread 01-23-2007, 02:13 AM   #2
Oakum

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civilgeek wrote:
In the test notes today:
 
Warden:
  •    Nature Walk: Fixed the most knockback immunity to work properly.  


I am curious too from when I read it. Of course I cant remember right now where we need the 19 to 20 skill points before hand in order to get this. Hopefully not cures. Would hate to think of wasting that many points in order to get a partially usable AA, lol.
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Unread 01-23-2007, 02:15 AM   #3
Dragonreal

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it's in roots.. so equally as useless heh I have it though so I'll post if it's actually working and where I see it working I guess
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Unread 01-23-2007, 02:34 AM   #4
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I have it as well.  Will see how it works on Treyloth tonight in FTH. 
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Unread 01-23-2007, 03:00 AM   #5
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that update came from test notes so it's not going to be any different tonight =p
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Unread 01-23-2007, 03:03 AM   #6
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Ah ok SMILEY  I am at work.  Thought maybe they had patched or somthing. 

Message Edited by Permastoned on 01-22-2007 02:03 PM

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Unread 01-23-2007, 08:37 AM   #7
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Unless your PVP and need these spells, it's not worth it. PVE I can only see application for it in a MT group where the knockback takes you extreamly far and there is a mem wipe right after causing you to NEED to not be kicked around. For me I'd rather stack cures and but 1K mitigation or diffrent types of mit and have shorter recast timers on tranqullity and there is application for Shatter Fever(grp cure for when no one in grp has grp cure for that type etc)
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Unread 01-23-2007, 08:39 AM   #8
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shatter infection's too situational for my tastes and the cures are just too annoying to bother with now; resists and mit are still borked and not being able to easily maintain these buffs just makes them not worth it. As for shorter tranquility recast.. spell still doesn't get used often enough to warrant blowing AAs on for me.
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Unread 01-23-2007, 01:40 PM   #9
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 Let me know if this works ASAP,
   if so it may be the difference between me remaining melee and tough (which im addicted to btw) or going utility.
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Unread 01-23-2007, 02:42 PM   #10
Barand

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I see 'most', so i guess everywhere it will be usefull to have it it will not work SMILEY
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Unread 01-23-2007, 07:43 PM   #11
Barand

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Lol i was thinking, i am so traumatized by all nerf to every good raid ability to warden, that i dont even want to think about this one until someone else say it works. With that spell we could have a good raid ability and a very good reason to be in MT team I promise i change my sig if it works on every epic SMILEY
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Unread 01-23-2007, 09:24 PM   #12
GinFan

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Iranos wrote:
I see 'most', so i guess everywhere it will be usefull to have it it will not work SMILEY



Heheh.  My hope is that it works against all but repulser mobs, but that might make too much sense.  You gotta love vague descriptions that allow for plausable deniability when bugs are reported. 

I'm working towards this buff and have a enough to respec for it when it goes live if I'm not there yet.  Can anyone tell me if it requires a concentration slot?  I hope not.

Message Edited by GinFan on 01-23-2007 11:05 AM

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Unread 01-23-2007, 09:30 PM   #13
Dragonreal

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no conc slot and is a "duration until cancelled" buff.
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