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#1 |
Loremaster
Join Date: Dec 2005
Location: Vancouver B.C.
Posts: 9
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![]() Just wondering how well they can solo, i'm coming off a coercer, are they even close to being comparible? Any info would be awesome, thanks!
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#2 |
General
Join Date: Mar 2005
Location: California
Posts: 26
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![]() Not as comparable to a coercer that's for sure. we can root n run, but it can still take a long time, but we're decent compared to clerics and shamans. You'll think it's going by much slower if you're switching from coercer to warden heh.
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#3 |
Join Date: Dec 2004
Posts: 837
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![]() I think Coercers can solo a lot better then Wardens. I've heard stories, but haven't seen, that coercers can charm a mob to fight for them and get xp way faster then we could. We can take hard mobs for quest updates... (like triple ups 2 lvls lower then us with full masters) but it isn't good xp. We kill slow. So depending on your view point we're strong soloers in the sense of if you need to take down a mob that's hard for a quest update then we do well. If you're looking for xp then we're ok I guess but I don't solo much so wouldn't know. I think as any healer you're always better off grouping for xp. Our strength in soloing is root kiting with lots of mana regen with low dps. Message Edited by mikemcmodmike on 05-07-2006 03:23 PM |
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#4 |
Join Date: Mar 2005
Posts: 346
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![]() The above 2 posts are wrong. A warden IMO is the best soloing class as far as named killing there is in this game. Rappy will agree with me on this Also you dont need to be uberly equipped to solo as a warden as we are not getting hit. Just get your root spells upgraded and your DD's then your set. |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 18
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/agree Shenn..really if you actually know how to play one, it's cake...just get high wis/agi/sta and upgrade the root spells and you'll be fine really a Fury is better at soloing, imo but Wardens are still awesome with roots and such
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#6 |
Join Date: Mar 2005
Posts: 346
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![]() How in the world are fury's better at soloing?
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 18
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![]() because they just are..they have intel buffs to begin with so all they need is wis and agi gear to get those maxed particularly since int isnt really that important, as long as the mob cant hit you and you have a good amount of power...Wardens have a difficult time sometimes with that they buff wis but then again, they would still have to get gear for all the stats needed to make them happy /shrug Wardens are better healers but furies still just are better/easier to play if you plan on soloing alot
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#8 |
Join Date: Dec 2004
Posts: 837
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![]() Like I said, it depends what you're fighting. A coercer can get a master charm and charm a lvl 70 triple up to fight another one. I think they can solo them. They also die a lot faster then us with our nukes so they get better xp. We can root kite stuff, yea, to kill stuff. We can take almost even cons triple ups for quest updates. That being said it isn't good xp. The coercer will get better xp because they can kill faster. It's one thing to be able to take a mob, it's another to be able to take stuff quickly for good xp. For xp the coercer wins. For nameds I'm not sure if charming works as well so I believe we might have the soloing advantage, I'm not really sure. It depends what you're looking for from soloing. The same applies when you compare us to furies. Furies kill faster so they might have a xp advantage killing weaker mobs because they can burn through them faster. We can take on stronger opponents then a fury could dream of so it's a matter of perspective as to who's stronger. Message Edited by mikemcmodmike on 05-07-2006 04:31 PM |
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#9 |
Join Date: Mar 2005
Posts: 346
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![]() Your getting me all excited. I love argueing with Noobs. Alright then if you solo a lot why dont you get more int gear. I can reach the int cap self buffed and I can dps just fine. If int is the only stat that Fury's have going for them then they are [Removed for Content]. Wardens have Sandstorm, and proc heals and better single target dmg shields then fury's. Plus if we dont even want to heal while we tank we can just put up a tree and saves us from needing to even cast a regen on ourselves. That saves time. Also the wolves are great dps for when your tanking a mob. Hey and if that is not enough then we also get our own self only Mitigation buff with a ton of focus. = P However, when I solo I use roots. That alone makes me a better soloer then a stupid fury. If you get a ton of spell procing tiesm then you are set. You can add dps without int if you dont have the gear. My RL friend is a Coercer, one of the best in the game. He was even the first lvl 50 and 70 Coercer WW. He does that charming technique and yes he can solo things that people cannot. However, I can solo better then him because I actually apply all the spells that a Warden gets. I guess I know my class then you do and yes I have all the rights to brag since you are discounting my class. Wardens can indeed solo better then any mage class and here is why. We use the same root and nuke technique that Sorcerer's use except we can kill mobs that cast. We can heal ourselves and we have the best resists out of any class in the game with our wis buffs and our mit buff having resists on it. I can solo faster then a Coercer with all my int and detrimental spell casting gear then a Coercer can and its safe. I can solo things that summoners and Sorcerers cannot because I can heal myself and resist most spell casts. I can Solo Nest of the Great Egg with ease now. I can solo every heroic named in Bonemire cept the Humador and the x2 eyeball. I can solo the Dragons in Palace of the Awakened. I can solo these things because I try and I get better when I practice and learn the full potentials of my class. I have seen balanced groups of level 70 characters die to mobs starting at full health and power and having no adds that I myself can solo. In fact people on my server are now complaining that Wardens are over powered in soloing because of their observations of me. And you know it does not require full fabled gear to root a mob and nuke it down. Im sure it helps but even a newbie warden can do this. I was soloing the lvl 66 and 67 rock elemental golems at level 63 for experience when the expansion just came out. I was getting .5% exp a kill and getting it just as fast as I would have in a full group killing in Sanctum. Of course we get double damage to elementals but you know what, the experience while soloing was great. A fury cannot touch what a good warden can solo if they know their class and apply what they have Now are you going to tell me that I dont know what I am talking about. Please do, it makes me burn inside that I have to sit here and listen to it.
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 200
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shen is on the money, the egg is a blast to solo and yes, that includes chamberlain
Message Edited by Rappy on 05-07-2006 05:54 PM
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Tracx Skyfire - 70 Warden of Permafrost Leader of Clan Nan Dreolan - Euro guild |
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#11 |
Loremaster
Join Date: Jun 2005
Location: Wolf Den
Posts: 276
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Next thing you tell us is that you solo HoF aswell yes?I find this all quite hard to believe really.But if you want to get us nerfed then continue posting all this.
Message Edited by T'Pol on 05-07-2006 06:47 PM |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 18
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![]() I'm not meaning anything. I'm not saying Wardens cant solo at all, i'm just saying Furies can solo better for xp..and I solo heroics all the time. I respect my class and absolutely love to play it. Now if you want to call me a [expletive haxx0red by Raijinn] noob, then get one of your punkass alts on Kithicor and watch me kill heroics/nameds and call me a noob right in my face. The point is Furies solo better for xp considering they kill everything faster. I'm not saying they're better at all. I'm just saying they're probably about the easiest class to play for soloing. I believe the Warden is the best class in this game.
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#13 |
Loremaster
Join Date: Jun 2005
Location: Wolf Den
Posts: 276
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Isharie thats not quite right.It sems furies can kill things faster because their nukes hit harder BUT they have a much higher recast time.For example Thunderbolt Ma1 hits for roughly 1400-2500 with 3 sec cast and 15 recast,my Subzero Ma1 hits for 950-1150 with 2 sec cast and only 8 sec recast.As you can see the damage is quite equal,grantdd furys have a slight edge when comparing our AOE Spells but only a minor one.Then we have our wolves which do quite decent damage. Furys just got a few more DoT´s and ring of fire.In summary the damage output between wardens and furys is minor. But i really cant see how furys could solo better than wardens with their lack of roots and the mitigation.
Message Edited by T'Pol on 05-07-2006 08:23 PM |
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#14 |
Join Date: Mar 2005
Posts: 346
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![]() T'Pol Im sorry that you dont believe me because I guess that means you will never seek out the full soloing potential of your own class. I also doubt that we will get nerfed as this is not a big concern to the Devs. I will say however that the Fury's dps is not much higher then the Warden's dps with the same Intelligence. But if you add the Warden's utility then we can out dps a fury while soloing. If you take the same stance and you tanked the same mob that a Fury did then there are some things you will notice. The fury's take more damage, get interrupted more while casting their long cast timing nukes and they Dont have sandstorm or Spores or even Protecting grove to make an encounter trivial and barely have the need to heal. Now when you get to the tougher encounters and you take the position that both druids are still tanking the mob then the Fury has to spam heal themselves while the Warden has plenty of time to cast their quick casting DD's and Dots and wolves. The fury is more inclined to taking encounter mobs and that is where their dps may shine but while they are killing blue conning heroic encounters a Warden can solo a yellow con heroic target in the same amount of time. Now who gets more experience? The fury killing a Blue con heroic encounter or the Warden killing the yellow con heroic mob? It is common since to the gameworld that the harder the con the more experience you can get and since the times it takes to kill each of these scenario's is about the same then it is easy to say the Warden wins on Solo experience. I am only speaking from experience here and this is what I have observed, what I have asked of fury's, and my own knowledge of the game itself. |
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 18
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Well, no matter which one is better, Druids kick [expletive haxx0red by Raijinn] period. Really imo, I would choose a Druid by far against a Coercer but it's really up to the person and their opinions on which to play.
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#16 |
Loremaster
Join Date: Jun 2005
Location: Wolf Den
Posts: 276
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Alright i tried soloing the named Ravasect in Bonemire the usual ^^^ were not a problem but soloing the named ravasect as a warden cant be possible by all means this guy hits me for 1.2-1,5k there is no way in hell you can outheal this damage and kill the mob.
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#17 |
Join Date: Mar 2005
Posts: 346
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![]() You root it and nuke it down. If you are able to keep both Braken and Trapping Vines on at all times then the mob will named will never make it to you. If one falls then you stop doing damage and reapply the root and continue. You do not tank named mobs as they will rock your world. I believe you were fighting the Tyrant inside the hive on the crash site island correct? He is a bit harder because there is no room for root to break. There is a small area to work in there but it can be done. An easier mob to start working on is the Abomination named on the Halls of Fate island. He casts only 1 poison dot I believe and you can kite him around his island. He is the abomination in the pool of one of those small islands attached to the HoF island. If you want to solo the Carnovingian on Carrion Briar then I suggest trying to solo The Skywatcher in TT first. The Skywatcher is a lvl 55 named at the very tip top of all the waterfalls and is an event that you have to clear some of his adds first. He has the same abilities as the Carnovingian on Carrion Briar but is a lower level and Im sure a few less hit points. One of the Easiest names to solo in Bonemire though is the ghost tree named on the lower part of Carrion Briar called the Mandragora I believe. Unlike the rest of the trees on this island this guy does not heal himself and has few Hp's then the other names in Bonemire. He does cast too though but most everything can be resisted. There is another named in the Hive on the Crash site island next to the Den of the Devourer entrance. He is also not that hard except there are lots of mobs in his room and some of them roam all over the place. I do not kill this guy much because it is a hassle to get down there and clear several mobs just to be able to kill this guy. Also, there is the easy elemental rock named on the shattered weir island that you spawn by collecting 4 different gems from the rock guys corpses on that island. Since we get double damage to Subzero this guy is a pretty easy fight. In fact this is the first named I started to solo in Bonemire and practiced on him the most. There is no timer on how often you can spawn this guy so he is great practice. All of these names though you need to use the rooting technique and always try to keep both roots up at all times. |
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#18 |
Loremaster
Join Date: Jun 2005
Location: Wolf Den
Posts: 276
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I just tried the elemental mob grouped with a guardian and we both did not have enough mana to kill it as the mob kept warding and healing itself constantly. Yes i know about the roots/nuke technique but it costs a hell lot of mana.I dont how this is working as our manapool is by all means not big enough. Could you record this with fraps as i would really like to see how this is working with your mana?
Message Edited by T'Pol on 05-07-2006 11:08 PM |
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#19 |
General
Join Date: Sep 2005
Posts: 16
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Maybe you just suck T'pol. :smileyindifferent:
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#20 |
Loremaster
Join Date: Jun 2005
Location: Wolf Den
Posts: 276
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Do smell a troll here? I think i do!Exilioz why not writing something constructive?Personal insults are not welcome
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#21 |
General
Join Date: Sep 2005
Posts: 16
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Smell yourself bud.You are the one using passive aggression to try and call Shen out. You don't believe he did it, cuz you can't. So you want him to Fraps it. Don't hate the playa, hate the game man. Or yourself. :smileysurprised:No trolling, just calling it as I see it.
Message Edited by Exilioz on 05-07-2006 11:24 PM |
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#22 |
Join Date: Mar 2005
Posts: 346
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No matter, I'll try and figure out how to fraps things. I have never fraps anything before but I know a guildie or 2 that can help me out with that tomarrow.
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#23 |
Loremaster
Join Date: Jun 2005
Location: Wolf Den
Posts: 276
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Look i think you got it wrong i am by no means angry about this i just cant imagine that its possible.Its just a matter of facts for example the elemental named yes its possible to chainroot it but there is simply not enough mana to root/nuke it to death.Same thing goes for the other nameds its just about the mana just think about it yourself or try it out the manapool just isnt big enough.Edit:I am looking forward to see the vid,thx.
Message Edited by T'Pol on 05-07-2006 11:33 PM |
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 334
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![]() I have the same problem as you T'Pol. Trying to solo those blue and higher con nameds, and often normal heroics just runs me oop. You cant let them hit you so sandstorm and damage sheild is useless. The wolfs will be killed in 4 hits when rooting so they can be used either. So basically I am casting roots whenever they break, which drains a lot of power, and use dot and both nukes. This usually means I can get them to 50% health before I am oop. I am not as equipted as I could have been. All but one damage spell is add3 and most buffs are add3 aswell. My int is a bit low, around 180 I belive. I have gotten my hammer of the godking so that will help. Anyway. The normal Warden is NOT running around full fabled with 500 int and all add3/master1. So for those of you who are, you are not the benchmark for wardens. It does not mean your voice should not get heard, but if you finish one of these mobs with 5 % power left, then 95 % of the population can not do the same thing as you. Remember that.
Typos Message Edited by Formangenavn on 05-07-2006 11:38 PM |
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 200
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chamberlain is a 20 min fight but i'll see if i can fraps it for yaoh and feel free to look up my toon Tracx on permafrost
Message Edited by Rappy on 05-08-2006 12:07 AM
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Tracx Skyfire - 70 Warden of Permafrost Leader of Clan Nan Dreolan - Euro guild |
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#26 |
Loremaster
Join Date: Nov 2004
Location: Belgium
Posts: 194
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I have to agree 100% with shen, the warden is one of the best solo'ers in game, I yet have to meet the impossible named. We have the biggest power pool from all classes in the game, and incase you get oom you can just root the named, get out of his range power up, root, power up, root, power up, nuke to death. Infact warden is exact the same class as the wizard, with only difference, they do abit more dps but we can heal and cure instead.
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The level 80 Warden. |
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#27 |
Loremaster
Join Date: Mar 2005
Location: Pennsylvania
Posts: 913
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i practically soloed a level 66 triple up named spider thing in the bonemire at level 69.wizard friend came in and helped me in the last 10% but i would have gotten it eventually, and i'd gotten it that far by myself.we solo just fine with roots, power regen gear, potions and items (manastone) and room to work with. adds will get you killed on the big boys like this named, but if you can keep the area clear and hold it down and give yourself room, unless it has some nice ranged attacks, you're set.
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The best way to predict the future is to create it. |
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#28 |
Join Date: Nov 2004
Posts: 214
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![]() Here are my opinions, and replies to some posts: Wardens are really really good at soloing, but they aren't the best in every situation. I also have a wizard, and if you want to kill solo mobs, or weak heroics, well there is no comparison, a wizard can nuke them down in one hit. Of course if you don't care about doing this then its not an issue, but the straightforward fact is, in this situation, a wizard is better. Also, let's not forget the Bruiser, a master at soloing due to just one ability, feign death. Bruisers are one class that can almost always get out of a bad situation, and lets face it the way it's currently implemented, FD is better than invis alot of the time. However, a warden can kill things a Bruiser cannot - due to heals. Once again its a trade off, Wardens are not always the best, but we are good.
As far as rate of xp gain is concerned, if you want max xp over time, go with a dps class, if you are grinding out xp you shouldn't be fighting very hard mobs anyway and all you need ot be concerned about is your kill rate.
Now as to the much vaulted claims of Wardens being able to take on all those named mobs, well it isn't true for the most of us. It may be true if you are Shennron, who btw is Ne Plus Ultra's warden (NPU is the top raiding guild on Guk server), and decked out head to toe in fabled gear and master spells. If you aren't then let me tell you where the flaw in this logic lies. While you can indeed root and nuke, the problem is without sufficient mana regen sourcers you will run out of juice before the mob dies, being the #1 cause of Warden soloing death. Also, you have to be very careful, as a mistep can cost you dearly, if your agi/mit isn't high enough, then a few accidental hits/stuns/roots by the mob will take you down right quick. Also not every warden has 8k resists in everything, so some mobs spell damage WILL hurt an average warden. Lastly, but probably most importantly, you have to consider the room available to kite, although this applies to all non-tanking classes. Getting adds are deadly to any sort of kiting strategy, and clearing an area to kite only works well if you can kill said mob before respawns occur (if there are a lot of adds, you may not be able to clear everything in time before a repop occurs).
That being said here is my advice on how to improve soloing ability as a warden: 1. As with all classes get good gear. Make sure you have the best gear you can afford. Well duh you say... 2. Master spells, and not just heals, damage spells too and most importantly your roots. You want your roots to break as seldom as possible. And you want to kill the mob sometime this year. So roots and damage are key. 3. AAs and stats: Wardens hit the wis cap pretty easily so you should concentrate on bringing Int up. Int affects your spell damage, so the more int you have the faster you kill. Also, the Int AA line is very useful for the soloing warden because of the +focus, +destruction, and +crit damage abilities. Also, if you haven't been using your roots, you will need to raise your subjugation (which affects % chance of roots landing in the first place). Buy those int gear and convince your guild that you don't want or need any more wis gear (int hex dolls are great). Remember wardens start off with low dps, so you want to raise it as much as you can. 4. Procs: look out for equipment that raises your damage output, like the Grizzlefazzle's mace, or that Belt you get from the Draco Mortis Vos Libertuum HQ. 5. Tactics: know how roots work for one thing. Roots proc a chance to break every time you do any sort of damage. There for our cold DoT provides a paradox: it reduces mit which is a great thing and adds greatly to our damage, but each time it procs, it has a chance to free the mob. You will have to adjust this for yourself based on your level of roots and the level of the mob. Also, your wolves are not that great when using a root and nuke strategy since they will almost always break the root, and also the mobs will turn on your wolves and clear them out. Use heroic opportunities at every opportunity, you should hit that starter every time it comes up. No exceptions. 6. Power conservation: You have to have enough power to actually kill the mob. Try to max out your Flowing Thoughts. Get mana items like the Vessel of Fey'urn. Get Spirit of the Bat if you haven't already. Use your long heal over time exclusively if at all possible, the big heal is less efficient, and the fast heal is the least efficient of the three. Also, your protecting grove is the most efficient healing source there is provided it doesn't get killed by AoEs. It costs very little to cast and maintain and heals for a decent amount.
As a side note, take a look at the Staff of Spectral Fury, if you don't have your godking weapons or T7 fabled yet, its a very decent soloing weapon (the other as previously mentioned is Grizzle's mace). The SoSF has FT3 and also a proc that gives you a % chance to do a very decent self heal whenever you cast a hostile spell. And it has good int (+30) and resists (900 to several damage types).
Using these tricks of the trade you should have no problem soloing lower con heroics, and you may run into trouble with high level heroics and nameds, but you will be doing better than many of the other classes.
Message Edited by TimidMouse on 05-08-2006 05:20 AM
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 200
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no you cant... yes i can... no you cant... yes i canI'm locked out of egg for 6 hours, then i'll do a run, you can see my gear on eq2players and yes i do have a nice set of master spells but i've worked hard to get them not raided.I'll record using fraps then all i have to do is find someone to host it.
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Tracx Skyfire - 70 Warden of Permafrost Leader of Clan Nan Dreolan - Euro guild |
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#30 |
Loremaster
Join Date: Nov 2004
Location: Belgium
Posts: 194
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![]() As promised the ss, soloing named in ToS. A fight between mana and %
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The level 80 Warden. |
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