EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Priest's Sanctum > Warden
Members List

Notices

Reply
Thread Tools
Unread 09-27-2005, 08:14 AM   #1
Tuved2

Loremaster
 
Join Date: Nov 2004
Posts: 190
Default

Basically Fury's are going to be gods after LU14. The run speed restriction on their invis and the concentration costs are being removed. Fury's are now gods. They heal infinately better than we do they nuke like wizards and now the group invis. What the hell do we get? Evac so when our group is yet again about to die as a result of our inability to heal we can at least take them to a safe spot to find a replacement healer.
Tuved2 is offline   Reply With Quote
Unread 09-27-2005, 10:19 AM   #2
Lego

General
 
Join Date: Nov 2004
Posts: 277
Default

The run speed reduction on every invis in the game is being removed.  As is the concentration requirement.  It's not a Fury specific thing.   

Can't you find something new to whine about instead of 'comparing' Wardens to Furies with false numbers and extreme exageration? 

Lego is offline   Reply With Quote
Unread 09-27-2005, 04:55 PM   #3
HVA

Loremaster
HVA's Avatar
 
Join Date: Mar 2005
Posts: 31
Default

This is what we get:
A reduction in effectiviness from UNDERGROWTH.  Cand find it atm, but i read it somewhere.
 
More happy - take a guess !
__________________
Louiise/Mountt - Splitpaw
HVA is offline   Reply With Quote
Unread 09-27-2005, 06:19 PM   #4
missconstrue

Loremaster
 
Join Date: Nov 2004
Posts: 63
Default

i have been trying to stay hopeful that things would get better as they fine tune the combat changes. it is gettting harder to stay hopeful. so far there has not been a lot to be happy about. a better undergrowth spell was one of them. i have been in groups that say they need a better healer and that never happened before the changes. i may not be the best player in the game but i tried to be as good a healer as i could be. my in game friends are loyal and let me group with them but yes pick up groups are harder to get for a warden.  i am slowly losing interest in my warden. its too bad. i really loved her before this. oh well. at this point, i am wishing i had made her a fury. maybe this will pass and she will be a fun toon til then, i did roll out a conjureror and i am enjoying her a lot. i am sure the developers are reading our concerns and hopefully they will be addressed shortly. 51 warden oasis
missconstrue is offline   Reply With Quote
Unread 09-27-2005, 07:01 PM   #5
RedDragon

 
Join Date: Nov 2004
Posts: 42
Default

If you think Furies nuke like wizards you are on serious crack.
 
The ratio of damage between me and my wizard friend (which is 3 levels below me!) is pretty much the same as it was pre patch. He basically nukes 20-50% harder depending on the spell, has 2-3x more damage spells and has shorter recast cast timers. Actually, they increased the recast timer on our nuke in the last patch to 15 seconds. The wizard can dish out a lot of damage in that time and that damage spells is really the only one worth doing for me other than the AE which takes massive power, casts slow and has a 20 second recast.
 
It's obviously normal for him to outnuke me by a large margin, I just don't know what orifice you got the fact that we nuke anything remotely close to them. Yesterday he was doing 1000+ regularly with his ball of fire.
 
I don't know about wardens being worse healers, if it's true you need serious help because I get in trouble if i'm the only healer and 2 people start to get hit. (not enough heals and too long recast timers) Actually, if the tank is fighting a though mob I can sometimes not keep him alive chaincasting all my heals (2 and every 5 or 10 seconds) and my regens (1). It's hardly godly.
 
Lies won't help your class. You need to post why your healing blows

Message Edited by RedDragon44 on 09-27-2005 08:03 AM

Message Edited by RedDragon44 on 09-27-2005 08:03 AM

Message Edited by RedDragon44 on 09-27-2005 08:08 AM

RedDragon is offline   Reply With Quote
Unread 09-27-2005, 07:42 PM   #6
FeeRs

 
Join Date: Dec 2004
Posts: 32
Default

"The run speed reduction on every invis in the game is being removed.  As is the concentration requirement.  It's not a Fury specific thing.   "
 
erm but you still gain a huge boost from it, so you still get the huge improvement over wardens, so i dont really understand what your point is about other classes getting it?
 
now not only are wardens poorer healers but now have no real other added benefit to a group, group invis is a huge advantage.
 
guess i neednt have bothered coming back for the expansion, wont be staying around long i dont think
 
and no you cant have my stuff its attuned ;P
FeeRs is offline   Reply With Quote
Unread 09-27-2005, 07:47 PM   #7
Tuved2

Loremaster
 
Join Date: Nov 2004
Posts: 190
Default

Exactly.
Tuved2 is offline   Reply With Quote
Unread 09-27-2005, 08:56 PM   #8
Rorack

Loremaster
 
Join Date: Nov 2004
Posts: 68
Default

*waves bye to you two* Don't let the door hit you where the good lord split you. You know it IS a game.  If you're not having fun with your class then... oh I don't know... PICK ANOTHER! You haven't "invested" anything into your character.  Its a game, you had fun playing up to your level and will have fun doing it again.  If you didn't then you really shouldn't be playing anyway. So you too can be a god.  Go go, we won't stop you.
Rorack is offline   Reply With Quote
Unread 09-27-2005, 09:04 PM   #9
Tuved2

Loremaster
 
Join Date: Nov 2004
Posts: 190
Default


Rorack wrote:*waves bye to you two* Don't let the door hit you where the good lord split you. You know it IS a game.  If you're not having fun with your class then... oh I don't know... PICK ANOTHER! You haven't "invested" anything into your character.  Its a game, you had fun playing up to your level and will have fun doing it again.  If you didn't then you really shouldn't be playing anyway. So you too can be a god.  Go go, we won't stop you.

Na I'm just going to hang out and /feedback until Furys get nerfed. It's my new hobby.
Tuved2 is offline   Reply With Quote
Unread 09-27-2005, 09:06 PM   #10
Rorack

Loremaster
 
Join Date: Nov 2004
Posts: 68
Default

Thank you for fighting "the good fight" then... could we request that you do it a little less here and more on feedbacks?  Its hard to read these forums now with a select couple of people saying the same thing over and over again.
Rorack is offline   Reply With Quote
Unread 09-27-2005, 09:09 PM   #11
Tuved2

Loremaster
 
Join Date: Nov 2004
Posts: 190
Default

No
Tuved2 is offline   Reply With Quote
Unread 09-27-2005, 09:30 PM   #12
Aaeamdar

Loremaster
 
Join Date: Dec 2004
Posts: 150
Default

Whatever boost Furies get won't make them on par with Templars, so who cares?  I have no interest in fighting to be the 4th best Priest instead of the 5th best.
__________________
"I am a leaf on the wind."
-Wash
Aaeamdar is offline   Reply With Quote
Unread 09-27-2005, 10:30 PM   #13
Lego

General
 
Join Date: Nov 2004
Posts: 277
Default



FeeRsuM wrote:
"The run speed reduction on every invis in the game is being removed.  As is the concentration requirement.  It's not a Fury specific thing.   "
 
erm but you still gain a huge boost from it, so you still get the huge improvement over wardens, so i dont really understand what your point is about other classes getting it?
 
now not only are wardens poorer healers but now have no real other added benefit to a group, group invis is a huge advantage.
 
guess i neednt have bothered coming back for the expansion, wont be staying around long i dont think
 
and no you cant have my stuff its attuned ;P


My point about other classes getting it is simple.  Tuved uses statements like this to paint a picture of the Fury class as godlike and overpowered in comparison to wardens.  What he specifically fails to see and respond to is simple, it's across the board. 

He comes to the Fury boards whining about the death of wardens and how 'Furies nuke like wizards' and all sorts of other rubbish.  So I choose to respond in kind.  The difference being, I'm more than willing to discuss rationally (and with actual supporting data I might add) how Wardens probably need some buffing up in their ability to deal with damage spikes, but we're closer in ability than a lot of people admit.  Lord knows, I've had to deal with being a moderately capable healer for months and am sympathetic to any healing class that feels like they can't fulfill their given role.

Problem being, it's [expletive ninja'd by Faarbot] hard to get behind the cause when you have [Removed for Content] like this being your most vocal proponent.

Frankly, I'd give you my group invis in exchange for evac.  Pre revamp, it's was very useful, post, there are many many mobs that see through invis.  And while it doesn't have a max level, I can pretty much guarantee that I won't be sneaking anywhere.  Every scout type mob can see through, and you ypically don't get a grouping of mobs without at least one.  The ability to get myself and my group out of a tight situation when needed, via evac, would be golden to me.

Lego is offline   Reply With Quote
Unread 09-27-2005, 10:33 PM   #14
Tuved2

Loremaster
 
Join Date: Nov 2004
Posts: 190
Default

Nerf Furys plz.
Tuved2 is offline   Reply With Quote
Unread 09-27-2005, 10:44 PM   #15
Rorack

Loremaster
 
Join Date: Nov 2004
Posts: 68
Default

Nerf Tuved's posting privileges plz
Rorack is offline   Reply With Quote
Unread 09-27-2005, 10:55 PM   #16
myount

Loremaster
myount's Avatar
 
Join Date: Nov 2004
Posts: 84
Default



missconstrue wrote:

i have been trying to stay hopeful that things would get better as they fine tune the combat changes. it is gettting harder to stay hopeful. so far there has not been a lot to be happy about. a better undergrowth spell was one of them. i have been in groups that say they need a better healer and that never happened before the changes. i may not be the best player in the game but i tried to be as good a healer as i could be. my in game friends are loyal and let me group with them but yes pick up groups are harder to get for a warden.  i am slowly losing interest in my warden. its too bad. i really loved her before this. oh well. at this point, i am wishing i had made her a fury. maybe this will pass and she will be a fun toon til then, i did roll out a conjureror and i am enjoying her a lot. i am sure the developers are reading our concerns and hopefully they will be addressed shortly.

51 warden oasis



I am feeling the same way.  I guess i need to be more patient even though we are not hearing anything other then "This is the way we want healing"  From developers.  I see the sick damage spells Furies get and wish i had at least that.. O well, i will hold out a bit longer but losing hope rapidly.

 

__________________



Knurd 70 Brigand ** Sacri 70 Monk
myount is offline   Reply With Quote
Unread 09-27-2005, 11:21 PM   #17
Spag

 
Join Date: Nov 2004
Posts: 788
Default



FeeRsuM wrote:
"The run speed reduction on every invis in the game is being removed.  As is the concentration requirement.  It's not a Fury specific thing.   "
 
erm but you still gain a huge boost from it, so you still get the huge improvement over wardens, so i dont really understand what your point is about other classes getting it?
 
now not only are wardens poorer healers but now have no real other added benefit to a group, group invis is a huge advantage.
 
guess i neednt have bothered coming back for the expansion, wont be staying around long i dont think
 
and no you cant have my stuff its attuned ;P



As for the group invis issue vs evac, you chose warden you get evac, simple as that.  Now as for throwing us a bone, maybe they can reduce the casting time of evac to 2-3 seconds.
__________________
Spag is offline   Reply With Quote
Unread 09-27-2005, 11:27 PM   #18
quetzaqotl

Loremaster
 
Join Date: Nov 2004
Posts: 1,336
Default

hmm wardens get roots and what do we get hmmm...

Oh and your nuke is twice as fast as ours and does more than half the dmg our nuke does and you still have a buff which procs heals dont ya?

Never have I said anywhere that wardens were in need of a nerf EVER and  in come some [Removed for Content] crying nerf furies just because they dont know how to play their class.

Perhaps some of you cant keep a group alive cause you dont know how to play this game on hard mode now healers got a bit balanced wardens and templars have been playing this game on easy mode since start so I guess it must take some adjustment to work more to keep a group alive.

k a bit of a [expletive ninja'd by Faarbot]y remark whatever hope soe makes your heals do like 70 direct 30 hot or some [expletive ninja'd by Faarbot] like that but for [expletive ninja'd by Faarbot]s sake stop whining like a lil sissy.

__________________
quetzaqotl is offline   Reply With Quote
Unread 09-27-2005, 11:50 PM   #19
Xa

General
 
Join Date: Nov 2004
Posts: 5
Default

"HUG A TREE OR DIE"
 
That alone was worth reading this entire pointless debate.
 
Fact is - yes the fury's have a better utility w/ group stealth, we knew this when we chose warden.
 
Fact 2 is... We are not broken because of Fury's invisability, we are broken because we can not heal burst damage for a group.  Everything else is pointless right now.
 
(To every Fury that took the time to read this crap and envy thread, I'm sorry)
 
__________________
Xabbo - Warden
Grobb
The Brotherhood
Xa is offline   Reply With Quote
Unread 09-27-2005, 11:52 PM   #20
Tuved2

Loremaster
 
Join Date: Nov 2004
Posts: 190
Default

Nerf Furys
Tuved2 is offline   Reply With Quote
Unread 09-28-2005, 01:19 AM   #21
Spag

 
Join Date: Nov 2004
Posts: 788
Default



quetzaqotl wrote:

hmm wardens get roots and what do we get hmmm...

Oh and your nuke is twice as fast as ours and does more than half the dmg our nuke does and you still have a buff which procs heals dont ya?

Never have I said anywhere that wardens were in need of a nerf EVER and  in come some [Removed for Content] crying nerf furies just because they dont know how to play their class.

Perhaps some of you cant keep a group alive cause you dont know how to play this game on hard mode now healers got a bit balanced wardens and templars have been playing this game on easy mode since start so I guess it must take some adjustment to work more to keep a group alive.

k a bit of a [expletive ninja'd by Faarbot]y remark whatever hope soe makes your heals do like 70 direct 30 hot or some [expletive ninja'd by Faarbot] like that but for [expletive ninja'd by Faarbot]s sake stop whining like a lil sissy.



This was a little overboard, and not necessary.  You are getting bent out of shape by a single poster who is simply trying to stir up trouble.  Just ignore him, and move on. 

Yes tensions are running a bit high because we all have been moved to the bottom rung of healing, and nobody likes that.  We need
to constructively work towards balance.

__________________
Spag is offline   Reply With Quote
Unread 09-28-2005, 01:46 AM   #22
Lego

General
 
Join Date: Nov 2004
Posts: 277
Default



Spagma wrote:


quetzaqotl wrote:

hmm wardens get roots and what do we get hmmm...

Oh and your nuke is twice as fast as ours and does more than half the dmg our nuke does and you still have a buff which procs heals dont ya?

Never have I said anywhere that wardens were in need of a nerf EVER and  in come some [Removed for Content] crying nerf furies just because they dont know how to play their class.

Perhaps some of you cant keep a group alive cause you dont know how to play this game on hard mode now healers got a bit balanced wardens and templars have been playing this game on easy mode since start so I guess it must take some adjustment to work more to keep a group alive.

k a bit of a [expletive ninja'd by Faarbot]y remark whatever hope soe makes your heals do like 70 direct 30 hot or some [expletive ninja'd by Faarbot] like that but for [expletive ninja'd by Faarbot]s sake stop whining like a lil sissy.



This was a little overboard, and not necessary.  You are getting bent out of shape by a single poster who is simply trying to stir up trouble.  Just ignore him, and move on. 

Yes tensions are running a bit high because we all have been moved to the bottom rung of healing, and nobody likes that.  We need
to constructively work towards balance.



The simplest and best idea I've seen towards this is to make our (I say our being druids) regens able to heal a set amount, say 1800hp for example, and tick as the tank takes damage.  I really don't see any other way to make this flavor heal work any better, and since it's supposedly what Wardens get in lieu of DH's it makes your healing inefficient at best. 
Lego is offline   Reply With Quote
Unread 09-28-2005, 02:55 AM   #23
Faithes

Loremaster
 
Join Date: Jan 2005
Posts: 206
Default

I don't understand why you are complaining about Furies.  Leave them out of it.  Right, we will heal better if they renerf their group invise, makes sense eh? NO.  And whoever said we picked Warden to get evac and not invise, I didn't thats for sure.  I picked before I even knew that fact.
Faithes is offline   Reply With Quote
Unread 09-28-2005, 02:59 AM   #24
Disenfranchised

Loremaster
 
Join Date: Mar 2005
Posts: 16
Default

We get the shaft. Plain and simple.

Do you need 2 tanks for a group ? NO

Do you need 2 scouts for a group ? NO

Do you need 2 mages for a group ? NO

Do you need 2 healers for a group ? HELL YES IF YOU'RE A WARDEN.

Is that remotely fair ? HELL NO

Disenfranchised is offline   Reply With Quote
Unread 09-28-2005, 06:08 AM   #25
Maldach

Loremaster
Maldach's Avatar
 
Join Date: Nov 2004
Posts: 51
Default



Tuved2 wrote:
Basically Fury's are going to be gods after LU14. The run speed restriction on their invis and the concentration costs are being removed. Fury's are now gods. They heal infinately better than we do they nuke like wizards and now the group invis. What the hell do we get? Evac so when our group is yet again about to die as a result of our inability to heal we can at least take them to a safe spot to find a replacement healer.


Give us numbers on their 'infinately' better heals and wizard-like nukes. Tuved has become one of the whiniest [expletive ninja'd by Faarbot]es on these boards.
Maldach is offline   Reply With Quote
Unread 09-28-2005, 06:35 AM   #26
Tuved2

Loremaster
 
Join Date: Nov 2004
Posts: 190
Default



Maldach wrote:


Tuved2 wrote:
Basically Fury's are going to be gods after LU14. The run speed restriction on their invis and the concentration costs are being removed. Fury's are now gods. They heal infinately better than we do they nuke like wizards and now the group invis. What the hell do we get? Evac so when our group is yet again about to die as a result of our inability to heal we can at least take them to a safe spot to find a replacement healer.


Give us numbers on their 'infinately' better heals and wizard-like nukes. Tuved has become one of the whiniest [expletive ninja'd by Faarbot]es on these boards.


/hugs
Tuved2 is offline   Reply With Quote
Unread 09-28-2005, 06:41 AM   #27
Sorano

Loremaster
 
Join Date: Nov 2004
Posts: 505
Default



Maldach wrote:


Tuved2 wrote:
Basically Fury's are going to be gods after LU14. The run speed restriction on their invis and the concentration costs are being removed. Fury's are now gods. They heal infinately better than we do they nuke like wizards and now the group invis. What the hell do we get? Evac so when our group is yet again about to die as a result of our inability to heal we can at least take them to a safe spot to find a replacement healer.


Give us numbers on their 'infinately' better heals and wizard-like nukes. Tuved has become one of the whiniest [expletive ninja'd by Faarbot]es on these boards.


I don't agree with Tuved that Furys need to be nerfed. Wardens however do need to be brought up to the Fury level of healing. And if you want figures, here is a copy of a log from last night when I was grouped with a guildmate who is a Fury. We basically got added on and the add jumped me, as soon as I hit my group heal. I've only left in the heals I applied to myself, but they are group heals because I was healing the tank who still had a mob on him. The Fury's lvl 52 1.5k DH saved me twice, unfortunately if the situation had been reversed and he had been added on, I would not have been able to return the favour. Furys are in great shape and I am really happy for them. They are now a well balanced class. I just want the same for wardens. But here are the logs. I will let it speak for itself.

 

(1127823906)[Wed Sep 28 00:25:06 2005] an eye of Baru' Sal hits YOU for 942 points of crushing damage.
(1127823907)[Wed Sep 28 00:25:07 2005] You draw together the four curative winds.
(1127823907)[Wed Sep 28 00:25:07 2005] YOU heal YOURSELF for 269 hit points.
(1127823907)[Wed Sep 28 00:25:07 2005] Your group feels almost completely refreshed!
(1127823907)[Wed Sep 28 00:25:07 2005] an eye of Baru' Sal's Quick Strike hits YOU for 1160 points of crushing damage.
(112782390SMILEY[Wed Sep 28 00:25:08 2005] YOU heal YOURSELF for 124 hit points.
(112782390SMILEY[Wed Sep 28 00:25:08 2005] The chlorophyll disperses.
(112782390SMILEY[Wed Sep 28 00:25:08 2005] YOU heal YOURSELF for 46 hit points.
(1127823909)[Wed Sep 28 00:25:09 2005] an eye of Baru' Sal hits YOU for 482 points of crushing damage.
(1127823909)[Wed Sep 28 00:25:09 2005] YOU heal YOURSELF for 46 hit points.
(1127823910)[Wed Sep 28 00:25:10 2005] YOU heal YOURSELF for 44 hit points.
(1127823911)[Wed Sep 28 00:25:11 2005] an eye of Baru' Sal hits YOU for 1065 points of crushing damage.
(1127823911)[Wed Sep 28 00:25:11 2005] YOU heal YOURSELF for 44 hit points.
(1127823911)[Wed Sep 28 00:25:11 2005] You draw essential healing matter from your environment.
(1127823911)[Wed Sep 28 00:25:11 2005] YOU heal YOURSELF for 137 hit points.
(1127823911)[Wed Sep 28 00:25:11 2005] You are blasted with chlorophyll!
(1127823912)[Wed Sep 28 00:25:12 2005] Wavejump heals YOU for 1482 hit points.
(1127823912)[Wed Sep 28 00:25:12 2005] YOU heal YOURSELF for 38 hit points.
(1127823912)[Wed Sep 28 00:25:12 2005] an eye of Baru' Sal tries to crush YOU, but misses.
(1127823913)[Wed Sep 28 00:25:13 2005] YOU heal YOURSELF for 42 hit points.
(1127823914)[Wed Sep 28 00:25:14 2005] YOU heal YOURSELF for 132 hit points.
(1127823914)[Wed Sep 28 00:25:14 2005] You draw upon nature's curative bounty.
(1127823914)[Wed Sep 28 00:25:14 2005] YOU heal YOURSELF for 327 hit points.
(1127823914)[Wed Sep 28 00:25:14 2005] You are cured by the Sylvan Waters!
(1127823914)[Wed Sep 28 00:25:14 2005] an eye of Baru' Sal hits YOU for 904 points of crushing damage.
(1127823915)[Wed Sep 28 00:25:15 2005] Wavejump calls forth primeval curative powers.
(1127823915)[Wed Sep 28 00:25:15 2005] YOU heal YOURSELF for 63 hit points.
(1127823915)[Wed Sep 28 00:25:15 2005] YOU heal YOURSELF for 127 hit points.
(1127823916)[Wed Sep 28 00:25:16 2005] YOU heal YOURSELF for 63 hit points.
(1127823916)[Wed Sep 28 00:25:16 2005] an eye of Baru' Sal hits YOU for 705 points of crushing damage.
(1127823916)[Wed Sep 28 00:25:16 2005] Wavejump heals YOU for 893 hit points.
(1127823916)[Wed Sep 28 00:25:16 2005] Elyssa administers Ferine Elixir to you!
(1127823916)[Wed Sep 28 00:25:16 2005] an eye of Baru' Sal's Sparkling Blade hits YOU for 725 points of mental damage.

(1127823917)[Wed Sep 28 00:25:17 2005] YOU heal YOURSELF for 63 hit points.
(1127823917)[Wed Sep 28 00:25:17 2005] You prepare for a Verdant Rapture.
(1127823917)[Wed Sep 28 00:25:17 2005] YOU heal YOURSELF for 402 hit points.
(1127823917)[Wed Sep 28 00:25:17 2005] Your group is filled with Elyssa's Verdant Rapture!
(112782391SMILEY[Wed Sep 28 00:25:18 2005] YOU heal YOURSELF for 125 hit points.
(112782391SMILEY[Wed Sep 28 00:25:18 2005] YOU heal YOURSELF for 63 hit points.
(112782391SMILEY[Wed Sep 28 00:25:18 2005] YOU heal YOURSELF for 58 hit points.
(1127823919)[Wed Sep 28 00:25:19 2005] YOU heal YOURSELF for 55 hit points.
(1127823919)[Wed Sep 28 00:25:19 2005] an eye of Baru' Sal hits YOU for 1030 points of crushing damage.
(1127823919)[Wed Sep 28 00:25:19 2005] YOU heal YOURSELF for 55 hit points.
(1127823920)[Wed Sep 28 00:25:20 2005] YOU heal YOURSELF for 136 hit points.
(1127823920)[Wed Sep 28 00:25:20 2005] YOU heal YOURSELF for 56 hit points.
(1127823920)[Wed Sep 28 00:25:20 2005] Wavejump heals YOU for 1507 hit points.

__________________
elysig
Sorano is offline   Reply With Quote
Unread 09-28-2005, 07:25 AM   #28
arielelf

Loremaster
arielelf's Avatar
 
Join Date: Nov 2004
Posts: 89
Default

Wow.  Looking at it like that is pretty darn depressing.  I too don't want anyone else nerfed though. 
arielelf is offline   Reply With Quote
Unread 09-28-2005, 07:46 AM   #29
Sunlei

Loremaster
Sunlei's Avatar
 
Join Date: Nov 2004
Posts: 518
Default

 Well that Fury heal couldn't have saved the fury either as it can't be casted on the fury SMILEY

lvl 52 "Back into the fray" at Adept 3 heals single target for 625-764- if target is above 50% health

heals single target for 1250-1528 if target is below 50%.

Looks very impressive on the log..remember these are adept 3 numbers and good geared fury has 3000 hit points...still can't use this heal on self at all.

And by the way, the invis. won't be back "the old invis." The "old invis" could be stacked on all run speed buffs. Will be great for all the classes who did have snail speed on their stealth, invis. and such, be a nice improvement for them SMILEY

__________________
singapore training, always wear your flack jacket and helmet

http://www.youtube.com/watch?v=ogNNbdQnKcw



training housecall!

http://www.youtube.com/watch?v=s2Q2wSAKIr4
Sunlei is offline   Reply With Quote
Unread 09-28-2005, 08:53 AM   #30
Tuved2

Loremaster
 
Join Date: Nov 2004
Posts: 190
Default

Actually I don't really want Fury's Nefed either. They are simply where we should be.
Tuved2 is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 08:59 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.