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#1 |
Loremaster
Join Date: Nov 2004
Posts: 190
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![]() Basically Fury's are going to be gods after LU14. The run speed restriction on their invis and the concentration costs are being removed. Fury's are now gods. They heal infinately better than we do they nuke like wizards and now the group invis. What the hell do we get? Evac so when our group is yet again about to die as a result of our inability to heal we can at least take them to a safe spot to find a replacement healer.
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#2 |
General
Join Date: Nov 2004
Posts: 277
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![]() The run speed reduction on every invis in the game is being removed. As is the concentration requirement. It's not a Fury specific thing. Can't you find something new to whine about instead of 'comparing' Wardens to Furies with false numbers and extreme exageration? |
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#3 |
Loremaster
Join Date: Mar 2005
Posts: 31
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![]() This is what we get: A reduction in effectiviness from UNDERGROWTH. Cand find it atm, but i read it somewhere. More happy - take a guess !
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Louiise/Mountt - Splitpaw |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 63
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i have been trying to stay hopeful that things would get better as they fine tune the combat changes. it is gettting harder to stay hopeful. so far there has not been a lot to be happy about. a better undergrowth spell was one of them. i have been in groups that say they need a better healer and that never happened before the changes. i may not be the best player in the game but i tried to be as good a healer as i could be. my in game friends are loyal and let me group with them but yes pick up groups are harder to get for a warden. i am slowly losing interest in my warden. its too bad. i really loved her before this. oh well. at this point, i am wishing i had made her a fury. maybe this will pass and she will be a fun toon til then, i did roll out a conjureror and i am enjoying her a lot. i am sure the developers are reading our concerns and hopefully they will be addressed shortly. 51 warden oasis
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#5 |
Join Date: Nov 2004
Posts: 42
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![]() If you think Furies nuke like wizards you are on serious crack. The ratio of damage between me and my wizard friend (which is 3 levels below me!) is pretty much the same as it was pre patch. He basically nukes 20-50% harder depending on the spell, has 2-3x more damage spells and has shorter recast cast timers. Actually, they increased the recast timer on our nuke in the last patch to 15 seconds. The wizard can dish out a lot of damage in that time and that damage spells is really the only one worth doing for me other than the AE which takes massive power, casts slow and has a 20 second recast. It's obviously normal for him to outnuke me by a large margin, I just don't know what orifice you got the fact that we nuke anything remotely close to them. Yesterday he was doing 1000+ regularly with his ball of fire. I don't know about wardens being worse healers, if it's true you need serious help because I get in trouble if i'm the only healer and 2 people start to get hit. (not enough heals and too long recast timers) Actually, if the tank is fighting a though mob I can sometimes not keep him alive chaincasting all my heals (2 and every 5 or 10 seconds) and my regens (1). It's hardly godly. Lies won't help your class. You need to post why your healing blows Message Edited by RedDragon44 on 09-27-2005 08:03 AM Message Edited by RedDragon44 on 09-27-2005 08:03 AM Message Edited by RedDragon44 on 09-27-2005 08:08 AM |
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#6 |
Join Date: Dec 2004
Posts: 32
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![]() "The run speed reduction on every invis in the game is being removed. As is the concentration requirement. It's not a Fury specific thing. " erm but you still gain a huge boost from it, so you still get the huge improvement over wardens, so i dont really understand what your point is about other classes getting it? now not only are wardens poorer healers but now have no real other added benefit to a group, group invis is a huge advantage. guess i neednt have bothered coming back for the expansion, wont be staying around long i dont think and no you cant have my stuff its attuned ;P
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 190
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Exactly.
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 68
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*waves bye to you two* Don't let the door hit you where the good lord split you. You know it IS a game. If you're not having fun with your class then... oh I don't know... PICK ANOTHER! You haven't "invested" anything into your character. Its a game, you had fun playing up to your level and will have fun doing it again. If you didn't then you really shouldn't be playing anyway. So you too can be a god. Go go, we won't stop you.
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 190
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![]() Na I'm just going to hang out and /feedback until Furys get nerfed. It's my new hobby. |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 68
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Thank you for fighting "the good fight" then... could we request that you do it a little less here and more on feedbacks? Its hard to read these forums now with a select couple of people saying the same thing over and over again.
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 190
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No
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#12 |
Loremaster
Join Date: Dec 2004
Posts: 150
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Whatever boost Furies get won't make them on par with Templars, so who cares? I have no interest in fighting to be the 4th best Priest instead of the 5th best.
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"I am a leaf on the wind." -Wash |
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#13 |
General
Join Date: Nov 2004
Posts: 277
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My point about other classes getting it is simple. Tuved uses statements like this to paint a picture of the Fury class as godlike and overpowered in comparison to wardens. What he specifically fails to see and respond to is simple, it's across the board. He comes to the Fury boards whining about the death of wardens and how 'Furies nuke like wizards' and all sorts of other rubbish. So I choose to respond in kind. The difference being, I'm more than willing to discuss rationally (and with actual supporting data I might add) how Wardens probably need some buffing up in their ability to deal with damage spikes, but we're closer in ability than a lot of people admit. Lord knows, I've had to deal with being a moderately capable healer for months and am sympathetic to any healing class that feels like they can't fulfill their given role. Problem being, it's [expletive ninja'd by Faarbot] hard to get behind the cause when you have [Removed for Content] like this being your most vocal proponent. Frankly, I'd give you my group invis in exchange for evac. Pre revamp, it's was very useful, post, there are many many mobs that see through invis. And while it doesn't have a max level, I can pretty much guarantee that I won't be sneaking anywhere. Every scout type mob can see through, and you ypically don't get a grouping of mobs without at least one. The ability to get myself and my group out of a tight situation when needed, via evac, would be golden to me. |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 190
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Nerf Furys plz.
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 68
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Nerf Tuved's posting privileges plz
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 84
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Knurd 70 Brigand ** Sacri 70 Monk |
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#17 |
Join Date: Nov 2004
Posts: 788
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As for the group invis issue vs evac, you chose warden you get evac, simple as that. Now as for throwing us a bone, maybe they can reduce the casting time of evac to 2-3 seconds.
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 1,336
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![]() hmm wardens get roots and what do we get hmmm... Oh and your nuke is twice as fast as ours and does more than half the dmg our nuke does and you still have a buff which procs heals dont ya? Never have I said anywhere that wardens were in need of a nerf EVER and in come some [Removed for Content] crying nerf furies just because they dont know how to play their class. Perhaps some of you cant keep a group alive cause you dont know how to play this game on hard mode now healers got a bit balanced wardens and templars have been playing this game on easy mode since start so I guess it must take some adjustment to work more to keep a group alive. k a bit of a [expletive ninja'd by Faarbot]y remark whatever hope soe makes your heals do like 70 direct 30 hot or some [expletive ninja'd by Faarbot] like that but for [expletive ninja'd by Faarbot]s sake stop whining like a lil sissy. |
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#19 |
General
Join Date: Nov 2004
Posts: 5
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![]() "HUG A TREE OR DIE" That alone was worth reading this entire pointless debate. Fact is - yes the fury's have a better utility w/ group stealth, we knew this when we chose warden. Fact 2 is... We are not broken because of Fury's invisability, we are broken because we can not heal burst damage for a group. Everything else is pointless right now. (To every Fury that took the time to read this crap and envy thread, I'm sorry)
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Xabbo - Warden Grobb The Brotherhood |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 190
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Nerf Furys
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#21 |
Join Date: Nov 2004
Posts: 788
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This was a little overboard, and not necessary. You are getting bent out of shape by a single poster who is simply trying to stir up trouble. Just ignore him, and move on. Yes tensions are running a bit high because we all have been moved to the bottom rung of healing, and nobody likes that. We need
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#22 |
General
Join Date: Nov 2004
Posts: 277
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![]() The simplest and best idea I've seen towards this is to make our (I say our being druids) regens able to heal a set amount, say 1800hp for example, and tick as the tank takes damage. I really don't see any other way to make this flavor heal work any better, and since it's supposedly what Wardens get in lieu of DH's it makes your healing inefficient at best. |
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#23 |
Loremaster
Join Date: Jan 2005
Posts: 206
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I don't understand why you are complaining about Furies. Leave them out of it. Right, we will heal better if they renerf their group invise, makes sense eh? NO. And whoever said we picked Warden to get evac and not invise, I didn't thats for sure. I picked before I even knew that fact.
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#24 |
Loremaster
Join Date: Mar 2005
Posts: 16
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![]() We get the shaft. Plain and simple. Do you need 2 tanks for a group ? NO Do you need 2 scouts for a group ? NO Do you need 2 mages for a group ? NO Do you need 2 healers for a group ? HELL YES IF YOU'RE A WARDEN. Is that remotely fair ? HELL NO |
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 51
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![]() Give us numbers on their 'infinately' better heals and wizard-like nukes. Tuved has become one of the whiniest [expletive ninja'd by Faarbot]es on these boards. |
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 190
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![]() /hugs |
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 505
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I don't agree with Tuved that Furys need to be nerfed. Wardens however do need to be brought up to the Fury level of healing. And if you want figures, here is a copy of a log from last night when I was grouped with a guildmate who is a Fury. We basically got added on and the add jumped me, as soon as I hit my group heal. I've only left in the heals I applied to myself, but they are group heals because I was healing the tank who still had a mob on him. The Fury's lvl 52 1.5k DH saved me twice, unfortunately if the situation had been reversed and he had been added on, I would not have been able to return the favour. Furys are in great shape and I am really happy for them. They are now a well balanced class. I just want the same for wardens. But here are the logs. I will let it speak for itself.
(1127823906)[Wed Sep 28 00:25:06 2005] an eye of Baru' Sal hits YOU for 942 points of crushing damage. |
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 89
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Wow. Looking at it like that is pretty darn depressing. I too don't want anyone else nerfed though.
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 518
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![]() Well that Fury heal couldn't have saved the fury either as it can't be casted on the fury lvl 52 "Back into the fray" at Adept 3 heals single target for 625-764- if target is above 50% health heals single target for 1250-1528 if target is below 50%. Looks very impressive on the log..remember these are adept 3 numbers and good geared fury has 3000 hit points...still can't use this heal on self at all. And by the way, the invis. won't be back "the old invis." The "old invis" could be stacked on all run speed buffs. Will be great for all the classes who did have snail speed on their stealth, invis. and such, be a nice improvement for them
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#30 |
Loremaster
Join Date: Nov 2004
Posts: 190
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Actually I don't really want Fury's Nefed either. They are simply where we should be.
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