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#1 |
Loremaster
Join Date: Feb 2005
Posts: 5
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Could someone possibly tell me why the Inquisitor AE stun was removed? I can't figure it out, it not only stopped aggro on the Inquisitor, it reduced the hate and allowed the tank to regain aggro. Is this a bad thing? I don't know how many inquisitors actually used this spell, but I found it extremely useful in groups, not. It has saved entire groups and raids from total wipes on occasion. Ah, I see, perhaps it gave clerics too much power and we can't have that, can we. /sighAlso, racial invis has been redone again. It once again roots the caster so we have no hope of getting past anything. Goodbye soloing, back to LFGGuess we have to get a group to do writs, harvest and get quests done once again. =(There was also a nerf to the AA ability, can't remember what it was exactly, a nerf of 50%Teodio .... Level 70 Inquisitor / 60 Armorsmith on TestJerika .... Level 34 Fury / 8 Future Tailor on TestDaneelia ... Level 22 Dirge / 60 Provisioner on Test
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Ne Veljet on Test Server Teodio 70 Inquisitor / 70 Armorsmith Jerika Redwolf 71 Fury / 64 Tailor Daneelia 33 Dirge / 65 Provisioner (a few others that tend to change every so often) |
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#2 |
Loremaster
Join Date: Jan 2005
Posts: 182
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My stun and deaggro seems fine The change to the AA ability was wording only, previously it said 'reduces casting times by 100%' now it it say 'reduces casting times by 50%' the effect is still the same as it cuts cast times in half The 'reduces casting times by 100%' was a little ambiguos, it referred to the minimum cast time a spell could be reduced to which was half its original cast, it doesnt and never meant that spells were cast instantly on a plus note detect good now works, shame they couldnt have taken a look at verdict instead
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#3 |
Loremaster
Join Date: Nov 2004
Location: Blood Haze Inn
Posts: 457
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 233
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*headdesks*>>Inquisitor:- Detect Good will now work properly.What the heck? Of all the spells to fix, why Detect Good? Can someone on test actually tell me what on earth it does now? Oohhh glowy? *mutters, mumbles*
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#5 |
Loremaster
Join Date: Feb 2005
Posts: 5
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The spell line I referred to as the AE stun and hate reducer is Digression, it has been completely removed. The effect was to stop the mob from hitting the healer and allow the tank to regain aggro without the entire group wiping out.As to the AA line, I agree, it was a graphics change only. That was not my main problem.I can also live with using totems, that is not a huge deal to me. The missing Digression line is a very big deal. It helps entire groups, not just the Inquisitor.Detect good? Who knows, I never wasted my money on this so-called "fun" spell. Totally useless as what the heck difference does it make if someone is good or evil unless you happen to be on PvP. Aha. there it is, its a PvP change! /rudeOn normal and test server, you can pretty much tell whether someone is good or evil by their race / class. Despite being able to betray, the class is a dead giveaway I believe.Not everyone plays on PvP, why not make the changes to PvP servers only? I have no idea.Ok, just my 2 cents. I was wondering how other inquisitors felt about the removal of Digression line.Teodio etc.
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Ne Veljet on Test Server Teodio 70 Inquisitor / 70 Armorsmith Jerika Redwolf 71 Fury / 64 Tailor Daneelia 33 Dirge / 65 Provisioner (a few others that tend to change every so often) |
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#6 |
Loremaster
Join Date: Nov 2004
Location: Blood Haze Inn
Posts: 457
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![]() I'd be very surprised if the devs removed the Distract line from Inquisitors, considering that all priests have a similiar line of the sort. WHen you say 'removed', do you mean it is not in your spellbook? On Test? Live? I'd be more inclined this is a bug than anything else. |
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#7 |
Tester
Join Date: Jan 2005
Posts: 424
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![]() Yes, it seems as though the entire digression line has been removed from our spell books. At least on the test server. I can only hope that this is a bug or an oversight of some drastic measures. I agree that this is very bad if this is going to be intentional, as I use the hate reducer to give the tank a chance to regain agro on single mobs or even grouped ones. Going to post this issue in the testing forums as well in hopes that it never makes it to the live servers. That would be bad. More to come~ |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 147
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You haven't played on a pvp server, have you
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#9 |
Loremaster
Join Date: Feb 2005
Posts: 5
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Are you referring to the digression line or the detect good line? I'm not knocking detect good, I don't have it, so have no opinion about it whatsoever. My concern was with the stun / hate reducer. Disorientation at level 69 to be specific. I also have no problem with fun spells, I have Unholy adept and I like it fine.As it turns out, several priest lines came up missing and testers are currently working with QA's to find and fix this. That is what test server is all about. I created this post to find out if any other Inquisitors found it useful. No need to get upset. =)
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Ne Veljet on Test Server Teodio 70 Inquisitor / 70 Armorsmith Jerika Redwolf 71 Fury / 64 Tailor Daneelia 33 Dirge / 65 Provisioner (a few others that tend to change every so often) |
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#10 |
Tester
Join Date: Jan 2005
Posts: 424
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Its got its merits. Add that with the pope hat and you get alot of WOWS! in the outlying towns..hehe |
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#11 |
General
Join Date: Nov 2004
Posts: 481
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This is what I usually get: "Love the horse/carpet man, and that's a really cool hat! But whats with the love sparklies?"
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Pocketlint - Coercer. Emai - Ranger. Nagafen. |
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#12 |
General
Join Date: Apr 2005
Posts: 43
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Hahahahah, above post is sooooo true^^ -Daenath X'Deus 70 Teir'Dal Inquisitor, Nektulos 38 Teir'Dal Inquisitor, Nagafen
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#13 |
Loremaster
Join Date: Nov 2004
Location: Blood Haze Inn
Posts: 457
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![]() Here is your answer on the Digression Line: http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=123#M123 |
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#14 |
Loremaster
Join Date: Feb 2005
Posts: 5
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There's really no need to be rude you know. The reason its being fixed is because the inquisitors on test brought it to the attention of the QA's and the matter was attended to. There's no reason to space your words as though speaking to a simpleton. As stated, it was a test only matter. Thank you for the link, but I was already aware of the fix.
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Ne Veljet on Test Server Teodio 70 Inquisitor / 70 Armorsmith Jerika Redwolf 71 Fury / 64 Tailor Daneelia 33 Dirge / 65 Provisioner (a few others that tend to change every so often) |
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#15 |
General
Join Date: Apr 2005
Posts: 43
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![]() Err... the spacing of the answer is a bug on the forums. Just happens sometimes. Don't take it the wrong way. :smileysurprised: |
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#16 |
Loremaster
Join Date: Nov 2004
Location: Blood Haze Inn
Posts: 457
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:smileysad:I wasn't trying to be rude, Daneelia, just trying to link the fix to allay any concerns you may have had. I'm not sure why you'd think I was talking down to you - the paragraph justification on my response is (for some reason) changed to 'full justify' instead of 'left align', so the words stretched out. I'm glad the fix was made. I know it was on test, too. I guess no good deed goes unpunished?:smileysurprised: |
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#17 |
General
Join Date: May 2005
Posts: 20
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![]() LOL, I haven't been here for days and was so shocked to see the original post. Heck, I bought Disorientation master only 5 mins ago and it's going to be removed? No kidding! Thank god it was just a stupid bug :smileywink:
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#18 |
General
Join Date: Dec 2004
Location: Canada, eh?
Posts: 408
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![]() Detect good is useless. It only works if you are grouped with the person. So it doesn't work on PVP, and why would it mean anything on a PVE server? |
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#19 |
General
Join Date: Nov 2004
Posts: 3,040
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![]() Actually just to let you know, it is a nerf. 100% Spell Haste cuts your timers in half, while 50% Spell Haste will cut off 25% of your cast timers. I have checked this as an Illusionist with my AAs, and the comparison between 50% and 100% Spell haste(both of which I can achieve by myself) is easily seen.
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Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest |
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#20 |
Loremaster
Join Date: Jan 2005
Posts: 182
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Interesting Pinski, i was under the impression that there were no changes to the actual effects just the description As it stands right now (on live) the description says 'reduces cast times by 100%' the actual effect is to reduce cast times by 50%, ie 2 seconds to 1 second From what i understood of the changes the change was simply to the description to make it more obvious that spell cast times were reduced by 50% even though the description stated 100% If this is indeed a nerf and cast times are no longer reduced by 50% then ill be an unhappy inquisisitor Anyone on test confirm this?
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#21 |
Tester
Join Date: Jan 2005
Posts: 424
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![]() I have this question in to the QA personel on test. They are trying to get ahold of the developer in charge of this change to see what the intentions were for it...be a description change or an actual change in effects. Havent heard back at this time, so I dont know if it's still up for discussion or QA just forgot...*which they are prone to do from time to time* I will strangle,abuse,torture, maim or pester him till he finds out.
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#22 |
General
Join Date: Nov 2004
Posts: 235
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![]() Please let us know what the results are of this inquiry.
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 26
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Patch has hit live and I can't get in game right now. Any verification on what has actually been done to Divine Recovery? Simple wording change in spell description or a nerf to the spell affect? Thanks
Message Edited by Percuvil on 05-03-2006 02:21 PM
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#24 |
Loremaster
Join Date: Dec 2004
Posts: 84
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Just tested with DR > Fanatical healing : base cast with Facile Grace lvl 8 = 2.6 sDR up = 1.8sbut I don't remember what was the casting time before LU23 XD
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#25 |
Tester
Join Date: Jan 2005
Posts: 424
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Will have to get him to email me the exact equasion that they use in EQ2 to come up with the examples he was giving me. Basically what I was told was than a percentage was not an actually addition or subtraction of base damage or time, but was based on ticks or rounds per action. So a 50% reduction in timer would not actually lower the casting time the way we would think that it does, but allows for that same action to take place 50% more often in a given time allotment. (which if you ask me is the same as lowering the casting time, but this is QA I'm talking to *shrug*) Sorry I cannot offer more info at this time, I'm still after him on it. More to come. Message Edited by Kadurm on 05-03-2006 06:17 PM |
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 26
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![]() Think I found an answer to my own question and a pretty good explanation of the situation here: http://eqiiforums.station.sony.com/eq2/board/message?board.id=13&message.id=24562 Also heard that the Enameled Kiteshield of the witchdoctor received a stealth nerf. Can't confirm it right now. Message Edited by Percuvil on 05-04-2006 10:32 AM
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