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#1 |
Ten Ton Hammer
Join Date: Nov 2004
Location: The Fourth Wall
Posts: 1,041
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![]() I know they've got one of these threads over in the Necro/Conjurer forums so..... For those of you who don't know there is a Community Summit at the end of the month. SOE will be having discussions about the game and I'm positive at least one person with a high level Templar is going. This can be our chance to consolidate serious concerns we have over the next few weeks and have some of them potentially heard. So lets get that person going the ability to take these concerns along by doing a few things: 1. Be rational - Please take any screaming, ranting, and demands over to NGD where myself and other friends await you with open arms. Bashing SOE and other people who disagree with you doesn't help anybody and won't get us heard. 2. Be concise - Use specific examples. What exactly do you feel is broken and why? Has anyone run numbers that can back your idea up or does it just "seem" a certain way (and its ok if nobody has its just more convincing with data). 3. Look at the big picture - When you are thinking of concerns keep in mind what might effect other classes or the entire game. This might be an opportunity to let SOE know how we feel about our class. Lets not waste it.
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#2 |
Join Date: Nov 2004
Posts: 27
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![]() Do we respond here or...?
If so,
HOT are useless at this point. Mezz is NOT a templars job and is not effective Why are all combat spells under the same umbrella? If the HOT spells are no longer effective then why does the heal spells have timers? When SOE implemented the focus ability, why did they not increase it for those already lvl 50? Why are we getting interrupted by grey mobs? Shouldn't the focus ability be implemented at what a level 50 adventure is at the point of being 50? Why are we being punished for SOE's late implementation of the ability? Since we can no longer parry..which is fine..is there a way to avoid knock backs/down? The stunning effect has effects on healing and with heavy armor this should not be happening. All I can think of right now....
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Debilitated Kymora 50 Templar - BlackBurrow May Tunare light your path and may your path enlighten you!!! |
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#3 |
Ten Ton Hammer
Join Date: Nov 2004
Location: The Fourth Wall
Posts: 1,041
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Responding here is fine. The purpose of the thread is to consolidate all the concerns so they don't have to read 75 threads. Thanks for your input Xatraritz.
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#4 |
Join Date: Nov 2004
Posts: 27
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![]() Continued:
Soloing:
In SOE's opion, which classes does it consider solo classes? If all classes...where at level 50 can a Templar solo? This does not mean solo greens or greys...that would take forever. We are talking about Blues at max/min. Example of not being able to solo: Solo in Maj'Dul for city quest is not fisible for Templars. A simple quest to remove citizens from the city turns into zoning because the level 50 hitting you are better...even in cloth.
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Debilitated Kymora 50 Templar - BlackBurrow May Tunare light your path and may your path enlighten you!!! |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 14
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![]() Templars don't have any other fancy spells like Evacuate, SoW etc so they should be the primary healers. Loss of 3rd spell line means Templars are not able to heal effectively. Before, they could cast the 3 spell lines one after the other and when the 3rd was cast, the 1st was ready to be cast again. The recast time of 11.5 seconds for Greater Restoration means that there is a period of around 6 seconds where Templars are unable to heal which can be vital given that the new mobs are so much more powerful I think the only major change required is either to restore the Arch Healing line of spells or reduce the recast time on Greater Restoration. Also, I think the casting times of many Templar spells is far too long in comparison to other classes. Message Edited by Lites on 09-17-2005 03:05 AM |
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#6 |
Ten Ton Hammer
Join Date: Nov 2004
Location: The Fourth Wall
Posts: 1,041
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So are you wanting to be able to chain cast heals or just be able with proper timing to have a heal available?
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#7 |
Loremaster
Join Date: Nov 2004
Location: Dutchieland
Posts: 355
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![]() Overall I'm glad with the changes, there's just some odities. For example, the names of our "Pacify" spell line just sound odd with the effect. Also, it seems that we're on the low list when it comes to new spell lines, but not soo much that Templars are unplayable. (In fact, they're very well playable right now, I do think, solo and groups).
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 1
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The biggest problem i've noticed is how often we are hit and interrupted with the Avoidance changes. I'd recommend either adding Parry back to give us a tiny bit more, or increasing our Focus value/effectiveness to keep from getting 5-6 intterupts in a row.
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#9 |
Join Date: Dec 2004
Posts: 188
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![]() The whole 12 second Mezz line needs to go ! This is not a job for any healing class period ! Would be great for a Pally just not a healer . Give us something in leiu of that line of spells that is suitable for a healing class and I am a happy as a pig in turds :smileyvery-happy: Soothe or the whole line of aggro radius reduction is fine for a Temp and makes sence . Please dont make me shed my Heavy Armor ! Many of us have aimed our crafting at Armorer because we wanted to be able to make our own gear . To find out that we are best in a mix of armor from clothe to chain after spending so much time being Armorers is just plain demoralizing . When a class is able to use Heavy Armor there should never be any doubts about wearing anything but Heavy Armor for said class . Message Edited by BenEmma on 09-20-2005 02:41 PM |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 68
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![]() I rather enjoy the setup we currently have. I don't mind the fact that we heal just as well as all other classes. Reminds me of playing my druid in eq1. With the right aa's i was just as good as any other cleric, assuming, of course, they were casual playsers like me, and not decked out in everything 5 times over in their bank raid equipment. I am confused, however, on what a templar now is. Druids are dps and utility added Shammys are dps and utility added Templars are no dps and no utility added. If we are suppose to be just as good as the other classes, what is our utility? Mez? If our utility is mez, where are they at?
I would like to see one of the following: |
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#11 |
Join Date: Nov 2004
Posts: 195
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![]() Nice to hear they're having a summit. Have the templar going ask them to try reading their own forums and maybe they won't need a summit. I'm not buying a plane ticket just to tell SOE what's wrong with their game. :smileytongue: Haven't we rehashed over and over, ad nauseum, all this before? Message Edited by Kaylena on 09-20-2005 04:40 PM |
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#12 |
Join Date: Nov 2004
Posts: 24
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![]() I agree that Templars NEED more utility. The mez that is not a mez spell that lasts 12 seconds is just not good enough. We dont heal much better then other healers... and heavy armour is not helping ME at all anymore... So why do we have no real groups utility spells? I would like to see us given a reactive damage ward that hurts our enemies to help us in solo situations where we do FAR too little damage. SOMETHING to ease the unholy hell that is templar soloing.
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#13 |
Ten Ton Hammer
Join Date: Nov 2004
Location: The Fourth Wall
Posts: 1,041
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Can you clarify the interrupts? I'm assuming you're talking about solo and you are talking about a group single encounter? I've had very little trouble with interrupts on a single target but 2 or 3 can be devastating to me.
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 4,032
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I was present at the first Summit, along with Xrande (though admittedly more of my focus was on general guild discussion points then). A few things you should be aware of are:
Frankly, I'm glad SOE is having a second Summit, and as much as I would love to have been re-invited, I'm glad they chose a completey different group this time around. It's time for fresh input from fresh sources. Yes, I think it's good that they read the forums, but speaking as a project manager who just assisted at my company's OWN user conference, I can tell you there's simply no replacement for face time with the end users of your product. There's simply no substitute.
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#15 |
Join Date: Nov 2004
Posts: 195
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![]() I shouldn't have to be made aware of anything by another player, Kendricke. If they read the forums, that's their job. If they have intentions, let them convey that to the players as well. No offense, but I really don't want to hear third-party tales about what the devs think. I believe they have fingers, they can type themselves as well as read like they should be. I posted my comments about the progression of the game since EQ1 and what they carried over by means of concepts and how the resulting changes have and will affect those concepts if they continue in that vein. You can disagree or not. You're entitled to your opinion. I'm entitled to mine. But I'm not going to buy a plane ticket to get an ear on the developers. My ultimate opinion of what player-input has caused is chaos among the classes and I don't think I'm going to change my mind. The original concepts are what made this game a success imho and short of few fixes here and there, there wasn't much else that was needed other then technological ambiance and new bells and whistles. I can see you're trying hard to make your points with the players, but understand we have our own minds too, ok? Message Edited by Kaylena on 09-22-2005 04:53 PM |
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#16 |
Loremaster
Join Date: May 2005
Posts: 10
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![]() My thoughts for improvements for Clerics: Ability to use Kite Shields, I've always thought priests in heavy armor should be able to use something better than a buckler. Mez spell(s) need to be tweaked and improved but not as good as that of Enchanters. Either spells or skill increases to increase clerics melee dps. I'm thinking spells along the line of the procing hammer from EQ1 or just general increases to attack rating. Increase in mitigation increasing spells, maybe add the mitigation bonus back to some our the cleric heals. Odessy should be a group gate spell.
In general I think your mitigation should have some impact spell interrupts. If your wearing 80lbs of metal around you small blows shouldn't be interrupting you constantly.
Message Edited by Craft01 on 09-22-2005 07:55 PM |
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 4,032
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I agree that you shouldn't require me to tell you that the developers read the forums. Apparantly this was necessary however, since anyone who checks the "Dev Tracker" can see in moments how much the developers read the forums. In fact, if you'd been keeping up with the forums as I do, you'd have seen several instances where developers HAVE stated exactly what I stated regarding how often they read the forums, yet do not respond. Before you admonish me for essentially stating the obvious, perhaps you should make sure you are aware of the obvious.
NOTE: Twice now you've stated that you're not "going to buy a plane ticket" just to speak with the developers. I wouldn't do such a thing either. Again, as was posted within the forums before, during, and after the first Summit, SOE flew us out to FanFaire just to speak with us - not vice versa. I found the entire event to be incredibly productive, constructive, and encouraging. I've kept up contacts with many of the other Summit attendees, and we've continued to submit our suggestions in ways we find to be likewise productive, constructive, and encouraging.
Message Edited by Kendricke on 09-22-2005 11:08 PM
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#18 |
Join Date: May 2005
Posts: 20
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![]() Things that I would like to see addressed: 1) One more Heal Spell Line NOT on timers with the others, one more group healing spell, or to take the recast timer on the existing one and reduce it. I understand that the devs are trying to make it so that a group just needs a Healer, not specifically a Templar, for regular grouping. However Druids and Shamans also have a much larger pool of utility spells for a group along with healing thats almost as good as Templars. I think the difference is what 20-50 points at lvl 30-35ish. Except for the Soothe/Pacfiy line, there is nothing left over in utility for us. So leave Druid and Shaman with thier utility and healing ability, dont nerf thier healing, just upgrade ours. I would rather have more healing spells than utility spells anyways. 2) Fizzles and Interrupts My skills are maxed out for my level and I will still fizzle a crucial healing spell. For example, using a Paladin as a tank trying to take a blue ^^^ Heroic. Supplicant's Prayer will Fizzle 4 times during the fight. Amelioration will Fizzel 3-5 times. Arch Healing may only fizzle once if not at all and Group Heal fizzles like crazy during an extremely long timer. It is frustrating to have to cast that spell and see the slow move to 75% casted and fizzle >.<. The other problem is as soon as I aquire 2 or more mobs on me my spell interruptions increase. By that I mean 2 mobs will interrupt me spell casting 1 out of every 6 casts (solo data). 3 mobs interrupt me 1 in 4, any more than 3 and I can kiss my butt good bye because between fizzles and interrupts I will NEVER cast a spell (I learned this the hard way trying to heal myself so that I could run from an accidental agro of 4 green ^^ mobs unprepared) 3) Odd agro bug I already sent in a /bug but, when my tank agroes something in the perimeter, it comes after me. I dont have any reactives cast, only group buffs, and yet he can walk into a room of agroes grab one mob but any buddies come straight to me and I havent even casted a heal yet. That leaves my Pally desperately trying to pull them off me, while I try to get a heal off on myself so I can live, but I get Interrupted by being hit all the dang time.
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#19 |
Join Date: Nov 2004
Posts: 195
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You take it as admonishment, I put it out as constructive criticism. Funny how the eye sees things differently depending on how the ego reacts to it, huh? These forums are overkill with reactions based on slighted egos and the original point gets lost everytime. If you took all of that away, I'm convinced there wouldn't be 3/4 of the threads to weed through or lock. Don't feel admonished, we're all guilty of it to one extent or another -- it's called human nature. That aside, again, my post, which originated in the thread entitled "I'm NOT a Templar anymore" (http://eqiiforums.station.sony.com/eq2/board/post?board.id=13&message.reply_to_id=10730) that someone else began, prompted me to put the entire revamp into perspective and REALLY consider why some people feel out of the loop. I've come to the summation that the answer DOES lie in Everquest 1 where the concepts orginated for these classes. I posted links for the entire line of spells for each priest class so people can see, or be reminded, of what those concepts were. Here they are again so you don't have to go back: The templar spells can be found here: http://www.eqcleric.com/spells.php?name=&page=1 The druid spells can be found here: http://www.eqdruids.com/spells/spells_checklist.htm The shaman spells can be found here: http://www.nytmare.org/eq/shamanspellvendors.htm
It would be one thing to say, "well this isn't Everquest Live" that I've heard redundantly as an argument to accept things as they are, but the fact of the matter is, that spell line-up is without question a carry-over to the sequel in Everquest 2 - a sequel in LORE as well as in NAME. It annoys me to no end that some people can quote a moderator as saying, "don't think of this as Everquest 1" and use that as the basis for an argument in a sequel that employs the same lore, name and concepts as it's predecessor. That very same moderator also stated there would be locked encounters that were not going to be changed and a host of other implementations that WERE eventually changed. (See? I do read the dev notes as well as Moorguard and Blackguard.) The REAL question is, why were they changed? I feel it's because when people have come to know and love a particular style of gaming, they expect it, especially if you're going to slap the same name on the sequel and use the same lore and class concepts. One look at Vanguard responses in doing away with the Enchanter class (closest class being the Psionist) should tell people something -- that even Brad McQuaid is not going to be able to run from his roots in Everquest. Even with a different name, lore and the whole bit, his reputation is seen as EVERQUEST and he's having a tough time not delivering the concepts he developed here. I've read posts of sheer outrage and refusal to play Vanguard when it comes out if he doesn't design a "true" chanter class. So if Vanguard gets negative points for not measuring up to the class design people are expecting, what does that tell us about Everquest 2? I think it tells us that people WANT what was designed in Everquest 1, only fixing the things that were broken about it and enhancing it MORE, not LESS. I think it tells us that the success of Everquest 1 lies in the class concepts it BEGAN with. The chaos I referred to earlier, is when players see an "open" where the developers are at a lost to what players want, and people come rushing in with ill-thought out dreams. The wish-lists of having every fighter, tank the same. Every healer, heal the same. Every scout, dps the same. Every mage, CC the same. And then add insult to injury by asking for skills that clearly belonged to another class and archetype entirely! Where is the solution to what has been done in having a templar nuke better? (yes, I've read that solution by one player too) These are not solutions. These suggestions are only further straying from the original concept and I cannot understand why developers listen to it when the solution is BACK in the original design. This is where the player was the happiest and the success of the game can be measured. I can give you a detailed synopsis of what is missing from our class particularly and I would, but FIRST the players must be willing to at least review what we had and THEN add their thoughts as to what they feel would be a COMPLIMENT to our class as a PRIEST and not some other skill that clearly belongs to another class. If you're willing to discuss that and the developers are willing to listen to it, I'd do it. But I'm still not going to fly out to a summit when I can do that pretty good right here and they can read it just as easily. (there, I said it THREE times now ;p) I'm also not going to respond to threads that clearly deviate from our role as a Templar for the fun of arguing -- it's not fun and only clutters these boards. Perhaps the devs should take advantage of good old cheap technology like a chat group online instead of spending money for rent halls and flying people out to them. They used to do that you know. And they still do it for getting their word out to gaming sites. It would make more sense if they are looking for varied opinions from players. It would also help if they added a voice to this forum from time to time, which I've yet to see myself. I'll just say this in conclusion, being a templar should never be a struggle in healing or the options in doing so. If you chose another archetype in your journey, then you have clearly opted to forego the continuation of that science in lieu of focusing on offering something else while still maintaining what you've learned thus far. When priest classes screamed for healing equality, they got it. But now you see them screaming for the proficiency of their former skills too. Where has their group invis gone, etc., etc. Well, as the saying goes, "you can't have your cake and eat it too". You're either one or the other, but you're not both. People, in their greed, wanted both and I don't think these boards are ever going to hear the end of their continued wailing. I don't want to see the templar do anything other then heal and that archetype's skill should have grown with the levels - not been impaired the way it has been with this revamp. Some called us "overpowered", but that's nonsense in light of what our job was supposed to be. If the other classes want that capability, let them opt for that archetype, not expect it after the fact and still maintain everything else they have gotten along their paths. It's utterly ridiculous and biased. The bottom line here is: SOE created class-concepts that streamed over from Everquest 1. Each archetype was supposed to branch over into a specialized field the player should have known when he or she opted into it. The solution, and yes, it's just MY opinion, is for the developers is to go back, review what was GOOD about the original design and stick to the plan, not deviate to the players whims which cost them their truer identity and is realized in their continued complaints.
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 4,032
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Good post.
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#21 |
Join Date: Nov 2004
Posts: 195
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![]() I wrote that post because many of you don't know what the roots of Everquest are and can't challenge me on it either. I'm glad you found it to your liking, but you are arguing with many people here and it's troubling me because it sounds like you have a devs ear that we don't, yet your experience is not on the same par as others who are getting annoyed. I wouldn't mind that so much but it seems to me you've leveled your character in Harclave through the last half of your 40's according to EQplayers.com. I'm not knocking that but I'm wondering what you base your experience on if you're doing that? Harclave is not what Everquest is about. It's an easy, unchallenging way to level. I've taken the liberty of looking at your gear also and note that you don't have much raid experience, if any at all. I don't even see a prismatic in your arsenal of toys or a fabled item. Perhaps I overlooked one, I'm not sure, but it didn't appear that way when I looked. Please explain to me where you base your experience that we're the best healer if you're hanging out in Harclave and don't raid? I'm completely at a loss for understanding how someone who has such passionate opinions about the direction of Everquest yet doesn't have the experience overall to come to the conclusions you have. I am REALLY not knocking your accomplishments thus far. I'm just questioning whether you have the capability to see our arguments through the same eyes when your experience is not the same as some of us. When you get to that level of play, perhaps you may see exactly what we are referring to.
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 4,032
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![]() Ethec from Ten Ton Hammer on Oggok has been invited to paricipate in the second Community Summit, at least according to eq2.TenTonHammer.com .
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#23 |
General
Join Date: Nov 2004
Posts: 578
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![]() a) Stop derailing what looked like being a promising thread. b) Your arguments about Harclaves are drivel. I did most of my levelling in the 40's in Rivervale, Perma and Sol Eye but looking at the history shows me in Harclave. Just that when you get to 94% you are keen to level and pick the easy option just to get over the line. c) Raiding has very little extra relevance to the Templar class. If we can perform well in groups against difficult opposition then we will perform well in a raid environment. I guess what i am trying to say is stop being so patronising and come up with something useful to say instead. That said, my concerns are as follows: 1) The 12 sec mez is spurious and not useful - noone in a group will treat it seriously and it is too short to be of any real benefit solo. It should be replaced with a better utility line or preferably a longer stun. Speaking of which, our present stun needs to cast a lot faster for it to have any real use given its laughable duration. 2) We need an extra heal spell. It is all too frequently the case that all of our heals are recharging which is ridiculous. 3) Our only spell to reduce hate is an area based AoE that agros other stuff in its radius, which kind of defeats the purpose of it. We need a more focused agro reduction line. 4) Soothe is great in principle but seems to have a random duration which renders it ineffective. And why can't we have a line that effects the whole of an encounter and not just individual mobs. 5) There must be some way for us to take down solo mobs faster without raising our DPS and thereby encroaching on other classes roles. I prefer to group but sometimes soloing is a necessity and it is farcical to watch us spend 5 minutes killing a white solo mob while a wizzie comes along and one shots it with an ice comet. (No I don't want Ice Comet, I just want to take down mobs in a time comparable to say a fighter. It is WAY to tedious at the minute.) 6) Vigilant Benediction appears to be bugged - I have NEVER seen it go off. 7) I haven't found a need to cast shielding faith once yet and I have been looking out for some occasion to do so. Its duration is just too short. Why cant it last a few mins, I cant see that that would be game breaking. ![]() Message Edited by Anduri on 09-25-2005 04:09 PM
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#24 |
Join Date: Nov 2004
Posts: 195
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When someone comes to these forums and boasts about knowing the devs, having their ear, writing their official guides and then has a profile that exhibits too much time spent in Harclave and no successful raids to speak of, I'd hardly call that an authority. You can go to Harclave whenever you want. But if you come here and chastise every complaint about the revamp, player by player like Kendricke has, you're darn right I'm bound to go looking at your profile to see just how much experience you have in being so judgemental. |
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#25 |
General
Join Date: Nov 2004
Posts: 578
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![]() I read everything you posted in this thread. I agree with what you said in your long first post. I perhaps should have made it clearer that I was refering to your second post when you decided to go snooping up on people and then belittling them based on the limited data that EQ2players churns out. I just don't feel this is the right thread to start your little crusade on Kendricke. Although I also agree with a lot of what you are saying about him, at the end of the day it's not his fault if the Dev's are talking to him and not you. If he can pass on our concerns then at least that is something. Message Edited by Anduri on 09-25-2005 04:19 PM
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#26 |
Join Date: Nov 2004
Posts: 195
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![]() Anduril, that's the problem. He doesn't think we have any concerns. And no, I was referring to you having not read what I wrote. Guess you could take that two ways but suit yourself. I have written my thoughts about this revamp, a few times and practically reiterate what you say here, over in this thread, here: http://eqiiforums.station.sony.com/eq2/board/post?board.id=13&message.reply_to_id=10999 God, it's all over the place because Kendricke keeps chasing me around demanding I give him blow by blow specifics. I thought those specifics were obvious to the Templar but it seems I'm playing a different game then some people are. And yes, he annoys me because anything I say he counters with belittling remarks that put him above the regular player by dropping names and coming across as some type of EQ bigshot. I wasn't trying to belittle his accomplishments but when I saw his profile, sorry, it did not strike me as someone who had the experience to speak with such authority. I feel the devs should be reading this forum and responding to it in kind. Dialogue would not hurt. I don't like the thought of having to go through another player to get my thoughts read by someone who can do something about it -- a lot could get lost in that translation. I've also sent feedback like all the others. That should be sufficient. Message Edited by Kaylena on 09-25-2005 04:39 PM |
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#27 |
Ten Ton Hammer
Join Date: Nov 2004
Location: The Fourth Wall
Posts: 1,041
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This thread has gotten pretty flame worthy but I see some good feedback. Kaylena the intention of this thread was not just for LU13 but for everything in general. LU13 is obviouslly going to be at the tip of everyones tongue there I'm sure but there are other issues going to be addressed as well. Yes the devs do read these forums and yes I'm sure they have heard the feedback but there is a high level of communication that is formed when you are face to face with an individual and they are voicing their concerns. I've seen some great feedback and appreciate the people who have taken the time to put it in here.
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 4,032
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I don't boast of knowing developers. It's documented fact that I was at the first Community Summit. This is a discussion on the second Community Summit. I'd say that's a pretty relevant fact to bring up here. In other threads when I've brought it up, it's typically to explain a developer answer I've hear first hand - again, I'd think that's important to hear, yes? In any event, not once have I claimed to "have their ear". I challenge you to post one link - just one, where I've said I have any priviledge you don't at this point. "...no successful raids to speak of, I'd hardly call that an authority." First off, how can you tell how many raids I've been in from my profile? Just because I'm not walking around in fabled with a prismatic doesn't mean I never raid. It simply means I haven't won anything or performed a specific quest. Then again, just walking around in fabled doesn't mean you've won anything. There's a paladin in my guild walking around with a significant amount of fabled - which he bought off the broker after doing well selling spell scrolls with a secondary account. Secondly, when did I claim to be an authority on raiding? Any links out there? I've been on raids. I've lead raids. I've won and lost on raids - both with Kendricke and with other characters. However, where have I claimed to be an authority on raiding? More specifically, where have I claimed to be an authority on Templars in raid situations? As far as stating that I'm writing an "official" guide, it was the exact same ability you have to write such a guide, and in direct response to the public request by Blackguard: http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=69089#M69089 (I take it you didn't see this?). I have no guarantee that my guide will be accepted by SOE. I do have a slightly different opinion of whether or not EQ2 Caster's Realm will...as I'm the only Templar I know of on the staff, and I've been asked to assist him. Your arguments seem fixated on me recently. Personally, I think you should concentrate less on me and more on the points being raised here.
P.S. - I've remarked many times that I was as shocked as anyone to find myself invited to the first Summit. I've still little to no specific idea why I was personally chosen over other more qualified individuals. But, there it is. I'm not an official resource for SOE. I don't have a batphone in my house. I don't get to jump to the front of the line. By far, the vast, overwhelming majority of my suggestions have taken place on these forums or through the feedback function.
Message Edited by Kendricke on 09-26-2005 06:55 AM
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 4,032
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![]() The Summit's over and at least three prominant Templars were in attendance (that I know of): Tamat, Ethec, and Radar-X. That's two pretty hardcore raiders (from Drow and Ten Ton Hammer) and one relatively casual one by comparision. I've read three Community Summit write-ups (two by Templars I just mentioned) so far, and it would seem that Templars are, for the most part, working as intended after the revamp. There's a few bugs to work out (Focused Benefaction not firing when self-cast, etc), but as far as our relative DPS, utility, and healing ability...we're where we're supposed to be as far as the developers are concerned. What's more, from the write-ups I've seen, there wasn't significant uproar by any of those Templars in attendance (or really any class - at least according to the write-ups).
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