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Unread 06-20-2005, 07:27 PM   #1
Spite

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The total gimping of our lvl 50 Heal is stupid. We are not raising enough hell about this situation IMHO.
 
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Unread 06-20-2005, 07:46 PM   #2
bigmak20

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Other then the "didn't cancel positive effect on spell cancel" exploit/bug please post comparison of what it did before vs. what it does now; since just got it I don't know. I like the spell; but geesh the recast timer is insanely long. Even so; was one of the two spells I've upgraded to Adept 3 already. But it can't be cast outside of group?  Tried casting on MT in a raid and it was always rejected (can't cast on target I think was the message).
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Unread 06-20-2005, 07:46 PM   #3
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While I do agree that they nerfed the spell into complete uselessness-- I doubt that there is much we could do to get them to change it unless they already had plans to in the "combat changes." Usually making a big deal about things only works one way-- and usually its the way of the nerf first.

Hopefully they will re-evaluate it and make it (and every other Lv 50 priest spell) more useful. Currently I've learned to live without-- I use it maybe once or twice a day on raids now where as before it was my staple heal. I will continue to hope that it will be improved though, always good to try and be optimistic SMILEY

Edit: To the poster above, aside from the exploitable quality the spell used to have, it used to last 15 charges of healing for 300-400, with a 30 sec recast that started as soon as you cast it. Now the spell lasts 4-5 charges with a 2 minute recast. Most agree that it was overpowered but now its not worthy of upgrading-- perhaps if it kept its 15 charges with a 2 minute timer it would have been more acceptable.

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Unread 06-20-2005, 07:56 PM   #4
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it just urks me that our only reactive spell after lvl 42 is useless to most people. It is at the bottom of the spellbook right next to the fun spells.
 
What it used to do is not really relevant in my rant. I dont propose they change it back to that, Just they make it a usable spell now. I have one use for the spell that is during Nek castle the return when fighting the Golems at the beginning with 200,00 HP that cant hit the side of the barn so i can take a quick AFK,
 
 
As for stats here you go at Adept three lvl:
 
 
 
 
CI - heal total is 1316 plus mit increase of 212
FB heal for 1328-1624 plus your stunned plus has cost power periodically (whateverthat means)
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Unread 06-20-2005, 08:00 PM   #5
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kaoriknights wrote:

While I do agree that they nerfed the spell into complete uselessness-- I doubt that there is much we could do to get them to change it unless they already had plans to in the "combat changes." Usually making a big deal about things only works one way-- and usually its the way of the nerf first.

Hopefully they will re-evaluate it and make it (and every other Lv 50 priest spell) more useful. Currently I've learned to live without-- I use it maybe once or twice a day on raids now where as before it was my staple heal. I will continue to hope that it will be improved though, always good to try and be optimistic SMILEY

Edit: To the poster above, aside from the exploitable quality the spell used to have, it used to last 15 charges of healing for 300-400, with a 30 sec recast that started as soon as you cast it. Now the spell lasts 4-5 charges with a 2 minute recast. Most agree that it was overpowered but now its not worthy of upgrading-- perhaps if it kept its 15 charges with a 2 minute timer it would have been more acceptable.

Message Edited by kaoriknights on 06-20-2005 08:49 AM



I am of the opinion that 4-5 charges is not worthy of a 2 min recast. 15 charges would warrant that length. 5 charges should go back to the 30 second recast. 5 charges only last for 1-2 seconds anyway. All I can say is thank goodness that FB has a unique recast timer. It would be beyond useless if it could not be used with GI.  Granted, I imagine its just a matter of time before Jinxed gets on a crusade about our reactives stacking. Maybe once hes done with mana regen items.
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Unread 06-20-2005, 08:04 PM   #6
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Yeah something definitely needs to be done because no spell should be useless (*especially* your last special heal as a healer). What is an even sadder situation is that our Lv 50 Priest spell is the most useful out of all the priests currently. The nerf was a blind across-the-board change that didn't have any thought put into it and unfortunately it probably won't get fixed at all until the spell changes.
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Unread 06-20-2005, 08:32 PM   #7
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This spell should be our signiture end game spell much like Ice Comet is for Wizards and is not. I would like to see the lvl 50 spells usfull on end game raiding, we killed King Z and King D this weekend and i never touched it.
 
PS Kaori, I play Bellabutton Lint on Grobb BTW.
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Unread 06-20-2005, 08:37 PM   #8
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And sadly the change to FB is also the change that nerfed jsut about every workign level 50 priest specialty heal/buff. Granted a lot were not working before, but I guess SOE took the avenue of breakign them all temporarily instead of making it work as intended. I still don't understand why they are just nerf batting spells. I can understand the combat change thing, but if you are going to modify an existing spell outside those changes, get them to a functional level.
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Unread 06-20-2005, 08:44 PM   #9
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Inquisitors now have a 50% group haste with no recast timer. Which means, you put them in a melee group and can have a 50% haste on that group indefinately.
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Unread 06-20-2005, 08:47 PM   #10
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Inquisi has a stun associated with it as well dont forget that - and 30  seconds of not healing in a Raid can be a lot
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Unread 06-20-2005, 11:45 PM   #11
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Look at it this way. Inquis keeps haste up and does other buffs like a typical priest and can drop it in an emergency in favor of an enchanter doing group buffs and alacrity.
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Unread 06-21-2005, 07:03 PM   #12
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I truly wish it had shorter recast and triggered a lot more for the cost; but even so it's a very useful spell.  It's awesome for then the MT is getting really low and you want to refill their health w/o having to spam a mess of costly (and long cast) single target heals.  Last night I used it several times to take the MT from red to green w/o any other heal.  Ateleast the stun effect is gone after it's done proc'ing.  So if the tank is getting beat on pretty hard the stun in only a few seconds (5 hits). But yeah; compared to others and what it should be it's [Removed for Content]; but still worthwhile.
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it all started with the Kung-fu kiddy wanna-be tanks being put in charge of game design. Leather tanks. Mage DPS'ing 'priests' healing like clerics. Dogs and cats living together. ....
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Unread 06-21-2005, 07:46 PM   #13
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The spell heals 1600 points max and you used it to take your MT from red to green alone? Wow you need a MT with more HP.

 

We have two emergency instants designed to be used in emergency. 

 

ASking for our lvl 50 spell to be an emergency spell is ludacris.

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Unread 06-21-2005, 09:53 PM   #14
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Definitely not an emergency spell.  I didn't say that. In this case was a pally MT so his heal spells were proc'ing too so you are correct there -- important bit of info I left out.  Wouldn't take MT from red to green alone. I don't have my GI to Adept 3 yet (still Adpt 1); my FB is Adept 3; atm the FB seems quite a bit more effective then the GI.  Has a shorter cast time for less cost and heals more -- so it's useful.  NO WHERE NEAR AS USEFUL AS IT SHOULD BE for the L50 Uber Spell.  But useful.  Keep raising hell about it; we should have a considerably more distinctive spell at L50. But I'm stating for the benefit of the soon to be L50s... don't disregard it because it's been ridiculously nerfed; it's still handy to have on the hotbar.
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it all started with the Kung-fu kiddy wanna-be tanks being put in charge of game design. Leather tanks. Mage DPS'ing 'priests' healing like clerics. Dogs and cats living together. ....
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Unread 06-22-2005, 03:40 AM   #15
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I did leave out one of the most important uses for FB! I use it all the time now to advance chalice when doing HO's. I just pop FB and cancel it usually after. The fast cast time is great for getting those HO's done SMILEY

 

 

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Unread 06-22-2005, 04:13 AM   #16
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i am 49.3....still abit away from FB...
 
but, is that stackable with normal RH and GRH?
 
if it stacks, i will still use it alot SMILEY
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Unread 06-22-2005, 04:20 AM   #17
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Yes, it still stacks until it expires. So you can have GI up for 4 hits, FB for 5 and CI for 8 all at once. So you can get ~1k healing a hit for the first 4 hits which isn't bad but I still haven't found it that useful-- more power to you if you can though SMILEY
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Unread 06-22-2005, 04:42 PM   #18
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FiftyK wrote:
The total gimping of our lvl 50 Heal is stupid. We are not raising enough hell about this situation IMHO.
 
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Actually, don't..

If we're all smart, noone complain about anything...at least not on these d4mn boards.  Hopefully SoE will leave our class alone, or something..

[expletive ninja'd by Faarbot] <- god that message is annoying.

Message Edited by BlackFlowers on 06-22-2005 08:44 AM

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Unread 06-22-2005, 07:58 PM   #19
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BlackFlowers wrote:

Actually, don't..

If we're all smart, noone complain about anything...at least not on these d4mn boards.  Hopefully SoE will leave our class alone, or something..

[expletive ninja'd by Faarbot] <- god that message is annoying.

Message Edited by BlackFlowers on 06-22-2005 08:44 AM



Hehe I feel the same way. As it stands now, we still work. No undue attention from SOE needed. Theyll end up being, well we'll just make FB not stack with their other reactives.
 
 We dont want to turn into GEBs/ RoI from both being + 16 regen but not stacking with each other, but stacking w/ Battlement (even if an error) --------------> GEBs +5, RoI + 7 Battlement + 5.
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Unread 06-22-2005, 08:39 PM   #20
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It's well known any changes to classes up until the 'combat/class balancing' has about a 85% chance to be some kind of nerf.
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Unread 06-22-2005, 08:42 PM   #21
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I think their plan is to nerf as much as possible now... then slightly improve it with the combat changes... and claim they improved our class SMILEY
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Unread 06-23-2005, 12:27 AM   #22
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:smileyvery-happy:Haha God I hope not.
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Unread 06-24-2005, 01:03 AM   #23
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MadisonPark wrote:

 We dont want to turn into GEBs/ RoI from both being + 16 regen but not stacking with each other, but stacking w/ Battlement (even if an error) --------------> GEBs +5, RoI + 7 Battlement + 5.

lol, classic.  but yeah.. let's keep gripes in templar channel and off the boards =|
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Unread 06-24-2005, 02:41 AM   #24
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We need tor aise hell about other classes being able to benefit from the stat changes while we healers get totally screwed over.  Our primary stat should influence our primary ability.  Healing.

+wis adding to resists is totally screwing us over.

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Unread 06-24-2005, 02:51 AM   #25
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I agree to some extent about the INT and WIS changes. I'm not sure what they should do, whether it be increase healing or something but having a higher wis should benefit healers in some form. It will really depend how they revamp heals and all that stuff to see how balanced it would be and all.
 
So basically to sum it up, our Lv 50 spells suck, the WIS & INT changes suck for healers, and the ROI + GEB nerf sucks for everyone-- hopefully I don't sound too negative :smileywink:
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Unread 06-24-2005, 10:41 AM   #26
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I kinda dropped a note on the devs' table that if they could look into WIS affecting healing because simply INT adds dmg. Not sure if they will even read... or add WIS affecting heal. On FB part...I really don't know what to say. I will compile all the feedback here and add it to the ongoing feedback list in the link below. http://eqiiforums.station.sony.com/eq2/board/message?board.id=13&message.id=4618&jump=true
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Unread 06-24-2005, 10:49 AM   #27
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I am in favor of WIS adding to our healing effectiveness. Obviously this couldn't be over balancing so it would take alot of thought but there were a few ideas I had-- numbers are purely subjective, it was more or less the idea that was important.
 
Perhaps for every set amount of wisdom, say 50 points, or at points like 150, 200, 250., you received a +% bonus to your heal. Perhaps at 150 Wisdon you could get a 5% bonus, 200 10%, 250 15%. A soft cap or hard cap would probably need to be in place otherwise numbers like 500 wis would provide a huge unbalancing bonus.
 
Looking at our largest direct heal, Greater Restoration, at adept 3 it heals 955, with a system like that you would receive 48, 96, and 143 extra healing respectively at those values.
 
That was what I personally came up with-- I'm sure there are better ideas out there, obviously that would need alot of tweaking and crunching to decide the appropriate +% and increments.
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Unread 06-24-2005, 03:55 PM   #28
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Those % increases for healing at respective WIS levels are an excellent idea.
 
It would also mean the devs would not have to spend a lot of time coding new items with focus effects like Improved Healing we had in EQ1.
 
If INT is being made to affect spell dmg it should be pretty easy to do similar for WIS and make it affect healing amount SMILEY
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Unread 06-24-2005, 04:24 PM   #29
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It wouldn't be unbalancing as it would affect all healing for every class wither it be priest based, or if it's a crusader heal/life tap, brawler heals, or even bard life taps.
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Unread 06-24-2005, 11:06 PM   #30
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I am not sure what to think of the stats changes. I would hate to need to reequip my Toon. Can you image the market rush after the "fix"?

 

I am considering keeping all the adepts i see until after the tweak lol.

Message Edited by FiftyK on 06-24-2005 12:14 PM

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