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Unread 01-18-2005, 07:59 PM   #1
Ebile

 
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I have seen this happen fairly often and until our last zek boat ride attempt I had pretty much just ignored it. But after that boat ride it really got me worried about how trustworthy these spells are.the problem I have been seeing is that sometimes even though you have your reactive heal up on the main tank or group, that it doesnt do anything and the damage just gets through it without setting it off.This is a bit disturbing for me as this is what I do, I heal, and if my spells are not reliable, then what can we do?Just for instance, on the last zek ride I took, there was 2 healers in the party (party was level 25-26)and we got down to the captain and his merry men. (btw, this was our second attempt as our first attempt simply run us out of power with everyone dead except for the captain, and he was down to 10% health when everyone bit it) Anyways, on this second attempt, me and the other healer was rotating SS while the opposite would throw in the small heals. Our tank was down in the red when my SS finished, he threw in a heal, our tank died and the party got wiped. Now the problem with this was that SS was still up even after our tank died and did not go away until the captain killed off the conjurors pet that was in the party.I see this happen fairly often, usually at least once or twice a night where the reactives just dont seem to work at all and the tank just takes damage like it wasnt even there. I dont know if others see this or not, I asked our other healer and he said he has seen the same thing happen to him. I think SOE may really want to go through the reactives and see if they can find out why this happens.Also, I have a question about Amend fate. The description says that if its placed on a creature, when he dies, the party will get a group heal. it does not say that there is a CHANCE of it happening, it says it will happen, yet about 1/4th of the time or more, it does nothing at all. Are the devs looking into that or have they said it was a type and should have been set to "a chance to heal"?Thanks
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Unread 01-18-2005, 08:34 PM   #2
Lifewast

 
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Hmm never really noticed anything like this.BTW Group Reactives do only seem to tick on the tank when the tank is in a fairly close range to you. Its like a minature version of normal group buffs. So this might explain then seeming not to work to happen in some cases.If tank moves in and out of this range, the group reactive buff will pop on and off him whilst remaining on rest of party.Regarding your red tank dying on the boat , there is I guess a tiny delay between getting hit and the reactive heal going off. So if the blow is enough to kill then you simply die and the reactive never goes off. I would guess that the second SS went up, then the tank got hit for more damage then SS was going to heal leaving a dead tank and fresh SS on the rest of the party.
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Unread 01-18-2005, 08:37 PM   #3
Ender

 
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I have noticed reactive heal charges that doesn't proc when the tank gets hit. I'm not sure if it's lag or what but it just doesn't seem the tank is getting healed sometimes. The tank would be getting hit and his health going down but the reactive just doesn't seem to work until 3 seconds later.
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Unread 01-18-2005, 08:48 PM   #4
TheCyn

 
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i did notice that 'reactive heal' does not always 'react' which is kind of absurd, i don't know if it just seems so its a bug
 
amending fate: theres no chance, its jsut that some mobs can neutralize spells effects cast on them, good example would be the giants, y-day i was there with a group (im a lvl 20 templar) and we were taking on the red ^^ giants to me, they were delivering up to 400 damage per hit, while BoV obnly restored up to 200 and thats probably the reason why your tank died with an active reactive heal on him SMILEY when i  cast weakness, amending fate, and alike debuffs, come of them got counsilled and some didnt, dependent on the power on the giant, so we are not the only one who can cure SMILEY
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Unread 01-18-2005, 08:53 PM   #5
MilkToa

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I think there are some damage types that do not trigger reactive heals.
 
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Unread 01-18-2005, 09:20 PM   #6
mrewul

 
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I'm impressed that it went off before he died. I have never caught one that close. SMILEY
 
What I have found is this: Reactive heals take a minute to kick in. I use them when the fight starts and will refresh as I can, watching the timersand damage of course. But, once the tank has gone into the orange, i.e. taken ALOT of damage...reactive is not going to be that much help or it will only prolong the inevitable. If I'm not casting something else behind that, the tank will die and I won't be able to change that. My recommendation is this. Reactive heals until about 2/3 or 3/8s health. After that...the quickest heals and the most complete ones. Once you get the tank back up to above the 1/2 point....Reactive heal and you should be fine.
 
I have grabbed tanks from death's door a few times and it is exciting, but not something I like doing every fight....I'd die of a heartattack. LOL
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Unread 01-18-2005, 09:44 PM   #7
Xran

 
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1 time, I already had BoV on a ranger. He actually "died" - the hp bar goes into minus after being hit by gnolls.Then suddenly his HP came back to half a bar left, i.e. the BoV kicking in. We quickly ran for our lives and actually he managed to survive with that half bar left. SMILEY
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Unread 01-18-2005, 11:35 PM   #8
MadisonPark

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Ebilena wrote:

Just for instance, on the last zek ride I took, there was 2 healers in the party (party was level 25-26)
and we got down to the captain and his merry men. (btw, this was our second attempt as our first attempt simply run us out of power with everyone dead except for the captain, and he was down to 10% health when everyone bit it) Anyways, on this second attempt, me and the other healer was rotating SS while the opposite would throw in the small heals. Our tank was down in the red when my SS finished, he threw in a heal, our tank died and the party got wiped. Now the problem with this was that SS was still up even after our tank died and did not go away until the captain killed off the conjurors pet that was in the party.



Were you watching for the green healing numbers above his head? One thing to keep in mind is that its possible that he got hit hard enough, and that while SS did react, the heal wasnt enough to keep him alive. ie If he has 400 health left, he gets hit for 700 damage, but SS is healing for 150 damage. that still leaves 150 damage more than he had life, hence = death.

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Unread 01-18-2005, 11:47 PM   #9
icecreamso

 
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I have notice that the reactive heal proc does not always occur.  There is a setting in Options that limits the number of particle effects you will see at one time.  I just assumed that limit was reached.
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Unread 01-19-2005, 12:44 AM   #10
WinterNeuroMu

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I could be wrong here, but it seems to me that spell damage doesn't cause the reactive to 'tick'.
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Unread 01-19-2005, 04:25 AM   #11
Momolicio

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As a tanking Templar (I duo with my Swashbuckler wife, using Reactives to 'taunt' so she can get the backside for 50% of the fight)I can tell you from experience, and death. Reactives do not fire every hit.Soothing Sermon is the most notorious one to not fire. BoV is the best. Cauldron (IMO) is just like BoV in its fire accuracy.While expending a charge on every hit is good in some cases, it can be bad in others. (green adds doing 30-60 vs the main target doing 300's, the adds are eating up charges)BoV can and will 'fire' on spell damage.IMO Sermon does not. BoV fires on 'style' attacks and the secondary effects (Trauma bleeds etc)Sermon does not. I am almost lvl 26, casual player, so I do not know how well Supplicants works etc.IMO BoV fires on nearly all types of damage (Fall, Physical Traps like needle trap and some dot damages excluded)Sermon seems to be a stock, no special attack, melee triggered only.Perhaps this could be explaining alot of the situation you are facing.
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Unread 01-19-2005, 06:10 AM   #12
TROri

 
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From my experience, SP is reliable just like BoV. used to be BoV fired on all types of damage but I haven't noticed the group reactive firing on poison damage like BoV used to.Also, if a ward is removed by a mob hitting the main tank 2 things SEEM to happen:- the hit does massive damage to the front line personnel which matches with what the shaman boards say that mitigation is NOT taken into account- Our reactives do not see this as a hit so they don't go off.Be careful out there.
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Unread 01-19-2005, 09:01 AM   #13
Rela

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Just a note for you guys... the reactive heals happen AFTER the damage.Example: Tank has 200 hps, you put on reactive, he gets hit for 250, he's dead.The reactive happens after the damage to heal the damage, not during, so if you are trying to heal a tank that is low, use a direct heal, not a reactive heal.On another side, I think reactives don't get very high priority in the combat engine either. Case in point...My wife and I took on an orange badger that was double up in EL. Not the smartest idea, but was done to test Intercession at Adept 3 right at lvl 28.8 (numbers below) when you get the spell. She was getting hit for about 718 on its heavy specials and 200-300 during normal hits. We actually had it under half and I still had half power, but decided to run since she was almost out of power and the dps would have dropped quite a bit. But anyways, she got hit a few times and was down to her last bub of health and I noticed that the reactive heals didn't heal her. All of the sudden 5, yes 5, green number came up off her and she was back to full health and the mob had NOT hit her.IMHO it is probably just lag that is making them not fire or having them not fire properly. Whatever is keeping up with the combat system is not able to keep up with the load. We constantly have times where everyone in the party and the mob just stop doing anything for 15 to 30 secs. We've even had a time where we went about 45 secs with no action just sitting there thinking we were gonna be dead when it caught up. When it started again, nothing had happened, which means it wasn't internet lag, it was server lag.Let's just hope as they continue to work on the systems they get the combat engine running right as it's the most important in a game where the main goal is to kill stuff.Intercession AD3:28.8 (The instant we get the spell) -> 255 x 8 + 288 Bonus for 163 Power = 14.2822hps per power (very nice!)My new favorite spell... will give you guys lvl 29 numbers soon as I can, just dinged it last night.Edited for spelling.

Message Edited by Relaeh on 01-18-2005 10:04 PM

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Unread 01-19-2005, 10:03 AM   #14
Xran

 
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Hmmm, it seems my CSV reactive is not firing as it should even though hit by mob.Doesn't used to be like that...
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Unread 01-19-2005, 11:00 AM   #15
Supernova17

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Same thing happens randomly with me. Soothing Sermon, CsV and BoV, I was having to use Instant heals to keep my tank up because they seemingly we're not firing. All of a sudden I see +161, +400, +298 HP regen numbers come flying off the tank.Seems to be as said above, lag or lower priority on the combat engine...
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Unread 01-19-2005, 01:58 PM   #16
Rann

 
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Hi,
This was happening to me last night too, when I was doing my AQ2 quests.  The CoV just wouldn't kick in, and I had to use normal heals to keep tank healed.  My problem wasn't that he was getting hit for more than his HP, the CoV or BoV just didn't start to heal. 
 
I haven't had this happening before, so it was really weird. 
 
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