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Unread 09-14-2005, 04:06 AM   #1
Zatok

 
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Maybe it's just the way I play, I don't know.  I've been though alot of updates and nerfs, in alot of games besides Everquest, and never have I felt like this after an update.  I totally HATE my Necro right now!  I'm not usually one who posts to these boards.  I read, get some good ideas, different viewpoints, strategies, etc....but I've never been one to whine about the infamous Nerf-Bat---until now!  I can't slay anywhere near what I was slayin' before, and the downtime afterwards is horrible.  It's quicker now to summon a new pet after each battle, as the pet now takes a serious beating!  The necro has always been a fun soloing character to play, and until today, I loved playing my necro.  I'm just totally shocked at how angry this "great" update has made me feel.  I feel a little guilty now for others who have ranted like this, and I'd just read their posts, shaking my head, thinking it can't really be all that bad.  I'm not sure if I wanna roll a new toon or just hang the game and move on to something else.  Never before have I had a patch make me wanna just give the game up......well done SOE.
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Unread 09-14-2005, 04:25 AM   #2
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Go play the game. Alot of this patch is hard until you realize that the WHOLE game is changed, not just your 1 char. Also look at the spells and how they work now. Mobs are nerfed also, and the exp you get from lesser leveled mobs is higher, so I get similar exp today from a white mob that I did yesterday from an orange.
 
Its cumulative, if you look at just one aspect you're not looking at todays patch at all.
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Unread 09-14-2005, 04:26 AM   #3
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if you haven't noticed, that was the whole point of the combat changes.  people were soloing mobs that were never meant to be soloed.  granted, it will still happen, but not nearly as much. 

I am having a blast with my necro.  maybe i'm just a sucker...  I beat the snot out of the arena champ first thing today after several failures in the past few weeks (had beat him before aswell, but not to often) 

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Unread 09-14-2005, 05:03 AM   #4
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I have to agree with the original poster.
I currently have a level 23 moderately geared Necro who could hold
his own in most encounters. He was by no means over powered
in comparison with other class of the same level prior to the 9/13 patch.
 
Immediate changes I had noticed
1. Loss of 30 hitpoints as Gift of magi and favor of the fallen no longer stack (not a huge deal but a step in the wrong direction).
 
2. Loss of my Fallen Hero....this was my savior as the Grim Spellbinder is usefull in a  group dps setting only and I only have Tellurian recruit apprentice II.
 
3. I'm not sure of the pre nerf actual numbers but Essence shift now converts much less pet hp to my power (at apprentice II it is 125hp to   31 power I believe).
 
4. I had (prior to nerf) been able to adventure into Fallen Gate and was diligently working on my AQ quests....not any longer. I currently have 21% xp debt and find myself unable to adventure beyond the first hallway as I know it is certain death if I do.
 
I'm sure there are many additional things which I have failed to mention here but I have as of yet been able to identify a single change which has made my playing experience more enjoyable.
 
I guess it's back to the Commonlands kiting with my new snare (whoopie!) until i can get to level 24. Wait that won't work since the snare can be broken when the mob incurs damage.... looks like it's time to reroll.
 
 
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Unread 09-14-2005, 05:59 AM   #5
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Gregg, sry to single you out, but im sick of your response "thats what the revamp was intended to do" I dont care if the revamp was intended to turn water into wine or lead into gold.

I had a necro, i liked the game.  They changed it.  Now necro is not fun.

Should I congratulate sony because "that was what the revamp was intended to do"?   Im sorry if the revamp was really intended to make EQ2 less fun, then I will whine about it for a little while, in hopes they will make changes.   and then I will go away

(and for anyone who tells me to hurry up and go, I would gladly go now, IF you can get SOE to refund the 3 months Im paid ahead.  until then I might as well look and see if they made my necro fun again)

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Unread 09-14-2005, 06:38 AM   #6
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sorry to say. i dont have a problem, 39 necro, ya i have to actualy pay attention to whats happening and use my heals but so what. its very boring the way it was. send pet , dot dot dot..recast dot dot dot. if the necro isn't fun anymore play something else because you obvisiously dont enjoy what a necro realy is and the way we were before the revamp was NOT a necro. i for one loved in eq1 how we cycled through hp and mana we could have a endless supply and right now this necro is close to that.
its simple re-learn and play as a real necro or go away. oh and lvl 23 wasn't even a necro in the old ways untill you got to about 35, your still working on summoner spells.
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Unread 09-14-2005, 06:40 AM   #7
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People comlaining about the loss of the Training options is the very reason they were removed.  Most of us who were in beta tried to tell everyone to get used to not having them, but apparently nobody wanted to listen.Upgrade your Tellurian Recruit and when you get it, your next pet (sorry, I'm a Conjuror and your next pet upgrade escapes me at the moment).  The Level 20 training option was of Adept II quality.  It was only slightly better than your existing tank pets at Adept I quality and slightly inferior to your pets at Adept III quality.
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Unread 09-14-2005, 06:50 AM   #8
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I have to say, as a 35 Necro, I do see some changes, and its gonna take some time to work out all the new spell combos, but all in all it was much better than I was expecting. Yes, I have to heal my pet now, and have to watch my back a little more, but all in all it could have been much worse. I was soloing 35 to 37 level solo mobs in Zek before the patch with no problems, and still do for the most part, just have to pay more attention to what is going with the fight now. I have never been one to solo heroic mobs before the patch, dont plan on trying it now, so for me, nothing was really lost. I guess I always played conservative and only hunted solo mobs when I was soloing. Guess I was missing out on soloing heroics before the patch SMILEY

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Unread 09-14-2005, 07:25 AM   #9
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Nerf?!?!?!?  What nerf?

I'm waaaaaay stronger now.

I soloed around the tundra terrors killing the 47-49 solo mobs, from about level 43 up to my current level of 46, before the update.

Now, after the update, I tell my adept 3 rotting thrall to attack a level 48 solo mob, and he starts by nuking it down to 80% on the 1st hit... from a distance.   Then he finishes it off with about 78% hp and 88% power left.

I cast nothing... no dps... no heals.

If I join in, the mob is dead faster than I ever could kill it before when duoing with another player.

I wonder if those who are not happy have less than an adept 3 pet.

Fighting heroics is another story.  I used to duo with a warden killing the frozen constructs 44^^ in everfrost.  We had no trouble at all killing them quickly with no downtime.   Today after the update, my pet was in the red many times.. and I was healing like mad along with him.  It is definitely harder to tank the heroics with my pet.

I tried as hard as I could, but not once did I ever steal agro from my pet today.  Even when I was using the offence stance (without the hate +).

And I love that when I tell my pet to attack linked mobs.. they all rush him instead of me.

I'm very happy.

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Unread 09-14-2005, 09:28 AM   #10
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you solod *around* the tundra terrors? I solod the tundra terrors. Now i don't have any chance against them snare wears off 2 seconds after it hits them, my pet cant tank em, yeah I know they are a group type mob but I had alot of fun kiting them and now everything I got to like from level 40-50 is gone.  My exp gain is crappy again and the game is not worth playing, thank you sony for getting my hopes up with a good looking expansion, only to make me hate the class i loved playing for 50 levels not to mention 20 levels in the original eq2 beta.
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Unread 09-14-2005, 09:42 AM   #11
molinaro

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I have no pity for any who complains about not being able to solo heroics.. no matter what the strategy.. or what was broken about the game before, that allowed it to be done.

Now, the game plays the way it is suposed to play.

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Unread 09-14-2005, 10:49 AM   #12
schrammy

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I absolutely LOVE the new necro.

Lich works great (procs with ALL disease based spells), Lifetap taps life (ALOT), Heal is great, ...

I kill faster with less downtime now. And yes, i will miss kiting the Tundra terrors very much, those nice guys got me from about 46 to 50. In fact I kited a few terrors last night before pacth, just to say "goodbye" SMILEY.

 

But look at it from the other side. You can get linked mobs fairly safely now. Not ony does the pet taunt, IT HAS AE taunt.

It was a real pain in the butt before patch to take on a grp of mobs linked (while still beeing solo encounter). Now with his ae taunt, its awesome.

 

Sorry guys but i gotta give the thumbs up to SOE on this one

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Unread 09-14-2005, 01:05 PM   #13
Zimike

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Seems like people who play a Necro level 30 and below are having problems and people playing Necros level 30 and above are not.
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Unread 09-14-2005, 01:44 PM   #14
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i hear ya.

 

I believe a lower level lich would be helpfull for the minus 30 crowd. If not solve your problems.

 

Hehe i remember necro's have always sucked before lvl30, now SOE says we fixed it; Necro's still suck below lvl30 lol

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Unread 09-14-2005, 03:25 PM   #15
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Seems like people who play a Necro level 30 and below are having problems and people playing Necros level 30 and above are not.
The biggest complaint pre patch was it takes up to level 30 to "feel" like a necro. 37 here and droped the champ with ease.  The biggest thing I am currently having trouble with is the game play is MUCH faster for necro's.  Also the pets take more of a hit when it comes to damage. I still have a LOT of getting used to on this new update, but so does everyone else.  Give it time and relearn your class like everyone else has to.  That's my best advice.  The thing is we still are Necro's, but we do not "need" our pets to accomplish what other classes do now.  People complained that our DPS was way too low on smaller mobs pre LU13. -fixed  People complained it took until 40+ to get a "good" life tap spell. -fixed  Pets would not hold aggro on grouped mobs. -fixedHere's an idea, lets give all necro's Harclave's buff all the time, make their pets able to solo ^^ red mobs, and allow us to nuke for 4k damage every spell.  Anytime something is changed everyone is ready to jump ship, relax and relearn, everyone is in the same boat.
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Unread 09-14-2005, 04:47 PM   #16
KBern

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At lvl 50, I had a great time with my necro.
 
So far I am very happy with the improvements though I have not had enough time to test out all the pets fully, nor different strats since I was exploring in a guild group mostly.
 
Other people were noticably impressed by the DPS and pet.
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Unread 09-14-2005, 04:49 PM   #17
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Snareing was the only way some of us soloed and I enjoyed it very much.  Now with 0 mitigation, I am frustrated that my pet has problems tanking solo mobs.  Also in pvp snareing was how we could kill some rediculously powerful classes *monks for example* and now we stand no chance.  Will I still play the game, of course, but I am having much less fun because a main part of my gameplay has been erased SMILEY
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Unread 09-14-2005, 05:04 PM   #18
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I had a blast last night too.  The pet was keeping aggro like a champ, and dps was very nice.

The only thing I can see that needs beefed up is our heal line.  Both the ratio of the heal and the magnitude of the heal need to be increased in my opinion.  As it is now, I just let my pet tank adds until it dies while I go nuke/tap crazy and then finish off any left over mobs by tanking them myself.  Healing the pet in these cases seems inefficient and actually counter productive due to lost dps.

Other than that I LOVE lich even at app1 (gonna bust rocks in Feerrott tonight to get ad3 - the new rare rate is mighty nice hehe already have a T6 rare root), The fast recast on the swarm pets is awesome, the increase to siphon life makes solo mobs cry, the master strikes make me happy for letting me hit for 1200+, I like the wis/sta drain, and pretty much everything else.  Even being able to rez without being grouped (with nice confirmatin box) was very convenient last night.

I cant wait for consumption.

I just want everyone who is upset at this change to try to spend a little more time examining all our spells and relearn your casting orders and what not.  Other than that, just get out of the mindset that kiting heroics is the only way to level and you should be fine.  I kited leopards and tundra terrors for a majority of my 40's, and while it was fun it was definately unbalanced.

To sum it all up: I like these changes alot and I love the new DoF zones (soloing in Clefts was a blast last night)

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Unread 09-14-2005, 05:06 PM   #19
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@MrGrimm999
 
You wrote:
Also in pvp snareing was how we could kill some rediculously powerful classes *monks for example* and now we stand no chance.  Will I still play the game, of course, but I am having much less fun because a main part of my gameplay has been erased SMILEY
 
 
 
1st. Last night fellow lvl50 necro killed one of our lvl50 Beserker 4 to 1 in the arena.
 
2nd. What part of your gameplay has been erased? the one you had in beta that never made it to the live server?......You are talking about something here, that you never really had. beta TESTING aint the same as the live stuff, so stop whining about loosing something that you in fact never even had you [expletive ninja'd by Faarbot]er
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Unread 09-14-2005, 05:09 PM   #20
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I read some of the upgrades before hand and was ready also.  My adept III pet (rotting thrall) is a beast out there.  There is a big bonus I guess to the upgraded pets now.  I do miss my undead puppies but I was about to give up on them and go with the rats soon anyway.
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Unread 09-14-2005, 05:22 PM   #21
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Oh one negative are the swarm pets.

My rats never had direct agro and were dying from AOE's.

Did they revert back to allow swarm pets to die from AoE's?  I thought that was taken out?

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Unread 09-14-2005, 05:24 PM   #22
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I have a level 43 almost 44 necro. 

I love a lot of the stuff in this patch, to include:

1) Rotting Thralls actually does nuke damage before he get to the mob

2) Siphon health (or whatever it is called) does tremendous damage even at app1.  A bit slow to recast but very nice.

3) Kill things a lot faster now.  Of course other when I harvest I never was one to sit back and not nuke.

4) Killing grouped mobs is easier in the sense that I don't have to worry about the majority of the group attacking me, they go straight for the pet now.

5) I like the ghastly stench pet.  Looks cool.

6) Love the fast recast time on the rats.

 

Things I wish SOE will revisit:

1) Only one pet heal can be used now.  The lower level and higher level one is on same timer. 

2) Devour health seems a bit imbalanced.  Also can't use Essence Shift anymore since on same timer.

3) Mobs 10 levels lower are still green con and a 33 ^ mob beat that crap out of my rotting thrall adept 3.  Don't even want to try a ^^.

 

Other then that I am pretty happy for now.  I haven't tried the warlock or scout pets yet.

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Unread 09-14-2005, 05:35 PM   #23
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for those who think necros are screwed in pvp causes the snare issue are WAY wrong....
 
 
 
Just think of some of other skills u have as a necro .... esp those with same recast times **hint hint** and you will see u can dominate most classes.  There are a few classes who have the have some sort of instant stun/stiffle/knockback that can still kick my [expletive ninja'd by Faarbot] but normaly i do farly well
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Unread 09-14-2005, 05:37 PM   #24
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as  A lvl 50 necro with all master or adept 3 I have to say I LOVE the new revamp.  Nuking for 900, healing other member, Combat Rez, Improved Liftaps, Lich Working as a proc, incressed DPS swarm Pets, Master Strikes that Hit for 1400, High Speed Dots, I Loved my Necro Befor the Revamp But I Love it even More Now. I allway hear People Complaining that they cant Solo I dont seem to have that problem at all.

But for Everone in any  Class that is Upset here is the Fix for you.

Let all Classes Wear Vanguard Armor, Let all Tank Classes Cast as good as a Warlock give us all Evac and Pathfinding and some Great Bow Skills and we should all be able to hit like a monk and Yes we should all get HUGE heals if that Happens we can all solo and there will be no need for a mporg we can jsut log on to our own computers and play by ourselfs and we can make jsut one Class the Wiznecroguardanger thats Sounds like a good fix. But Sony if your listning please put all these guys on one server so the rest of us can injoy playing the class we picked and not have to Worry about why we cant tank or cast like a Wizard BECAUSE WE ARE NOT.

Play your Class if you dont like it DONT

And allways remember its not what you play its how you play.

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Unread 09-14-2005, 05:55 PM   #25
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cfteague2 wrote:

Gregg, sry to single you out, but im sick of your response "thats what the revamp was intended to do" I dont care if the revamp was intended to turn water into wine or lead into gold.

I had a necro, i liked the game.  They changed it.  Now necro is not fun.

Should I congratulate sony because "that was what the revamp was intended to do"?   Im sorry if the revamp was really intended to make EQ2 less fun, then I will whine about it for a little while, in hopes they will make changes.   and then I will go away

(and for anyone who tells me to hurry up and go, I would gladly go now, IF you can get SOE to refund the 3 months Im paid ahead.  until then I might as well look and see if they made my necro fun again)




i say that because everyone knew it was coming.  when someone is soloing yellow and orange heroic (designed for 3 or more) its going to get nerfed. 

complaining won't really accomplish much.  Thats why i say thats what it was intended to do.

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Unread 09-14-2005, 05:59 PM   #26
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I hate the changes utterly.
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Unread 09-14-2005, 06:12 PM   #27
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MrGrimm999 wrote:
Snareing was the only way some of us soloed and I enjoyed it very much.

It was never intended in EQ2 for snare kiting to be a viable form of soloing.
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Unread 09-14-2005, 06:29 PM   #28
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Puritain wrote:
I hate the changes utterly.


more detail is helpful.

 

I'm still not sold on the changes.  I dinged 47 last night, but I did it with my Ad I Shadowy Assasin instead of my AD III Rotting Thrall.  I was in EF killing everything but what I used to kill in there (tundra terrors and other heroics in that area).

My observations

1) Scout pet is now my main solo encounter pet.  He struggles with an add, but if you're in a place like EF where there isn't a lot of wandering aggro, he cleans up.  I used both the offensive stance (AD I) and defensive stance (Master II) on him.  He took a little more damage wiith the offensive stance, and the mob died a little quicker.  I'm sure Thrall will be back out once I'm someplace with more linked solo encounters.  I still think my AD III Thrall with Master II defensive stance takes too much damage from a white v encounter. 

2) Our heals aren't nearly enough.  I got the Master II version of Transfer life which gives 567 health.  I think it's the level 34 training option, so it's nice.  The problem is the App I Exchange Life we get at 47 only gives 400+ health.  One of the reasons for the revamp was so this wouldn't happen.  Exchange life needs to start at 600 and move upwards.  That would help our healing ability greatly.  We have various ways to get health back.

3)  I can actually do melee damage to the mobs again.  I haven't been able to do this since at least level 30.  I feel strong!!!
 
4)  I'm not sure I like the frenetic pace.  I've always liked the slower methodical approach which is why kiting appealed to me, but we'll have to see. 
 
5) I took out Flerb in Ferrott (level 38 to my 46).  Was grey before, but now he was a close fight.  Exp wasn't worth [expletive ninja'd by Faarbot], but it was more of just a test if I could do it.
 
6) Master Strikes do a crap load of damage.  Those choices definitely matter now.
 
7) dumbfire pets are very nice.
 
SMILEY Snare is worthless.  Completely and utterly worthless.  I understand why it's worthless, I just don't understand why they gave us the darkness line and then destroy it. 
 
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Unread 09-14-2005, 08:01 PM   #29
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IVIilkman wrote:

as  A lvl 50 necro with all master or adept 3 I have to say I LOVE the new revamp. 



Hello, all. Relative newb here. And I don't mean to single anyone out.
 
The problem is, for my 30 Necro, I DON'T have Masters and Adept III's of most spells. And as best as I can tell, Adept III is the new standard. My App 4's or less just don't cut it, even with even cons. Even Adept I's are sometimes questionable. I am sure I still have a lot to master, but from where I sit, I need another 6 or 7 Adept III's to be in good shape consistently against even cons.  My pet Heals are very very thin, so even in Defensive Stance with me helping the DPS along, an even con puts my pet at about 50% health and power. Adept III Soothe Servant is only healing for 132. I will need Adept III Mend Bones before I can remedy the down time issue.
 
I am not saying I can't solo, or anything like that. Just that without Adept III or better, it seems to be a bit of an uphill battle now. I imagine that as I build up the Adept III's and get some practice, I will do better. But as a non-uber lower level Necro, it isn't quite as easy as some might think. But my Warlock is in the same boat.
 
Gonna be a tricky couple of weeks, methinks. SMILEY
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Unread 09-14-2005, 08:11 PM   #30
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I'm not usually one to complain, but I created a necro a long time ago, and only recently started playing it. (I couldn't afford the spells having the Necro as my first toon). I just hit 24 last night and have adept 3s for Soothe Servant, Essence Shift, Agitation, Tellurian Recruit, Grim Spellbinder, and UA. I used to be able to solo orange mobs and usually do pretty well. I tried this last night and got beat pretty bad. (I didn't take the lvl 20 training pet, because I knew it was going away).
 
Little did I realize that they took away the HoT from Agitation for my pet. This sucks bad! On top of that, my Adept3 SS used to heal for about 225 at lvl 23, and now only for around 120 or something (can't remember exact number right now). The new Master 2 SS heals for less than my adept3 SS pre-revamp. That's really all I am going to complain about right now, since I didn't have much of a chance to play last night. This is one major change that I really dislike. But hey, at least I can now see my UA swinging his arms while attacking. I equate his motions to a [expletive ninja'd by Faarbot] trying to fight when both arms have fallen asleep.
 
Also, someone mentioned earlier that the XP has changed for even leveled mobs and it is now the same as fighting an orange. This is because of the XP bonuses they are giving for people below level 50. Just wait until next week, when this bonus goes away.
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