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#1 |
Join Date: Nov 2004
Posts: 451
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Thanks to some of the beta players for the help. It is on my website in my sig. Thanks again. Upgrades from 57-60 should be up soon. Thanks to Slyver, Yaeb, and Salvia for the screens.
Message Edited by Handlebars on 08-25-2005 07:45 AM
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Shadoweyz of The Rallosian Guard Level 70 Brigand Befallen Server I always edit for content, not grammar! |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 2,754
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Curious, does the AE next to group buff's mean they affect raids as well?
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I will not let Domino break my doom and gloom. I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break... |
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#3 |
Join Date: Nov 2004
Posts: 451
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I don't know.
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Shadoweyz of The Rallosian Guard Level 70 Brigand Befallen Server I always edit for content, not grammar! |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 89
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handlebars - as ever, good work
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 244
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![]() Handelbars some of the pics I sent you have some masters in there that weren't on your website, such as Lich, Torrential Plague, and Siphon Life.
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 610
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why does the upgrade to terror increase resist chance by 20% but terror itself decreases resist chance by 39%. wonder if that changes with upgrades to the spell or if they just made a mistake.
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quamdar crushbone server |
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#7 |
Join Date: Nov 2004
Posts: 587
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The level 38 spell only works on mobs up to 56, while the lvl 52 works up to 70. The quality of the spell (app, ad, m) changes the resist modifier. ie app1 - 20%, ad3 - 39% |
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#8 |
Loremaster
Join Date: May 2005
Posts: 76
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![]() Thanks for the work getting them up there so we can see. I'm thoroughly depressed about them though. NOTHING new that steps outside of the box and that isn't just simply an upgrade from a spell we already have. Very very disappointing. They must have used up their creativity for the combat revamp. Hopefully that will keep it fresh, but ...very dissapointing.
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 610
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thanks eirgorn, i didn't know really what upgrades to fear really did though i used to just think they let you hit the mob more before the fear broke didn't know about the resist chance decrease getting better.
Message Edited by quamdar on 08-24-2005 11:56 AM
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quamdar crushbone server |
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#10 |
Join Date: Nov 2004
Posts: 150
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![]() Am I missing something here? Did you remove the meat of this post Handlebars?
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![]() Hands of Destiny Guk |
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#11 |
Loremaster
Join Date: May 2005
Posts: 143
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![]() Am I to understand that we get another rotting thrall? Why not change the pet for the post 50 necromancer?
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#12 |
Join Date: Nov 2004
Posts: 587
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If you visit his site - eq2necromancer, it has a list of all the spells and screenshots of some of the qualities for each spell. If you have a quality of a spell on there that is not listed, you can email a screen of it to him to get it updated - but wait until after the revamp, since the spells will no longer scale with level, but with int. |
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#13 |
Join Date: Nov 2004
Posts: 587
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![]() I think they will keep the basic pets at the intervals they are now, and have all of them look the same with the exception of masters. This is purely my speculation though. Like the M1 GT is a lamia, I expect they may make the masters of new pets something neat, but leave the app and adept versions plain old zombies and shadows and skeles.
This is basically how it is in the first 50 levels, with the exceptions near the beginning due to class and subclass spells. but from 20 on, all spells cycle every 14 levels and you really dont get many "new" spells. I think this is the plan and it will stay this way throughout the expansions. Each tier will cycle the "core" spells, and then I expect to get one or two new spells for every 10 levels. Like we didnt get a fear spell til 38, or a lich spell till 50, or siphon life till 45. I know they are filling in some spells with the revamp so you get them earlier, but for the most part things are going to seem repetitive. Bascally I think we shoud expect to only see a couple "new" spells each tier, and then maybe some fun ones as training options. Thanks. Message Edited by Eirgorn on 08-24-2005 09:19 AM |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 610
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didn't notice it before but the new FD says it is 100% up to level 78, that is pretty awesome i think that will be well over anything we fight in the new expansion
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quamdar crushbone server |
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#15 |
Join Date: Nov 2004
Posts: 150
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![]() Ah thanks Eirgorn. I'm just blind I guess hehe. VERY nice page there handlebars. Interesting though, some of the spell descriptions differ from what I've seen on other posts. Your's seem to be more complete though. Are these all pretty current?
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#16 |
Join Date: Nov 2004
Posts: 451
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They were pulled off of Beta last night, so they are the most up-to-date.
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Shadoweyz of The Rallosian Guard Level 70 Brigand Befallen Server I always edit for content, not grammar! |
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#17 |
Join Date: Nov 2004
Posts: 451
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A note, many of the spell descriptions and damage descriptions are changing daily.
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Shadoweyz of The Rallosian Guard Level 70 Brigand Befallen Server I always edit for content, not grammar! |
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#18 |
Join Date: Nov 2004
Posts: 587
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![]() Handlebars, I was curious if you still have the old spell list page tucked away somewhere. I think I remember it still being up a day or two ago along with the new ones, and I was wanting to look at some of the current spells while Im at work to refresh my memory on a couple spells I was going to include in a post. If not, I completely understand, was just curious. Thanks for alll you work HB,
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#19 |
Join Date: Nov 2004
Posts: 451
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I have all of the old spell pics, but not sure if I still have the old page. I'll make a page with the links to all the old pics if I get a chance today. Rizaz and I are duoing on test atm trying to take down Gryok. We killed Ador with no problem but A level 50 Epic x 2 is giving us some trouble
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Shadoweyz of The Rallosian Guard Level 70 Brigand Befallen Server I always edit for content, not grammar! |
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#20 |
Join Date: Nov 2004
Posts: 587
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![]() Hehe well good luck to you two! If you dont have the time, or if it's a pain, I'd say dont bother. Thanks, |
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#21 |
Join Date: Nov 2004
Location: Seattle, WA
Posts: 35
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Great job man, i cannot wait.
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#22 |
Join Date: Jan 2005
Posts: 438
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![]() Ya, gyrok owned us
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#23 |
Loremaster
Join Date: May 2005
Posts: 76
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My complaint is that we have very little variety in ways to kill anything. We are pigeonholed in to 1 routine to grind exp solo. I hate comparisons to EQ1, but I'm going to make one any way. I had the ability to kill a mob between 2 and 4 different ways depending on it's level, whether it was undead or not, etc, etc. I miss that variety. Hell, we don't even kill an undead mob any differently than a reagular mob. Seems a bit odd for the masters of Undead. Paladins have combat arts that do extra damage to undead Why wouldn't we have something similar. And no I don't count the charm. Unless it is changed to be an undead version the Coercer spell Dominate (10 min charm for 3 conc slots), it won't be used. 1 minute charm isn't worth a crap. |
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#24 |
Join Date: Jan 2005
Posts: 438
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It will be used even less if it costs more then 1 concentration. It takes 4 concentration just for the pet + pet buffs..
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 182
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This spell is never going to be used anyways. If anyone will give me 1 example of where this [expletive ninja'd by Faarbot]ed up soe crap which they call a spell will actually be useful i'll take it. Its fluff.. go to nektulos forest or everfrost and use it to play with skeles there. Charm a no arrow one and send it on his friend and laugh about it. Who cares if it takes 1 or 5 concentrations for that.:smileymad: That aside i have no intention to hijack this thread, great job handlebars. Keep up the good work bud :smileyhappy:
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 610
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i think if it was an actual charm like coercers got that would kick [expletive ninja'd by Faarbot] even for 3 conc slots cause we could still put up a stance on it or rending frenzy and group buff. personally after talking to people on beta necros are pretty awesome but then again that is a warlock saying that so i dunno but looking at our spells i have to agree somewhat that we will kick [expletive ninja'd by Faarbot] despite these new spells kind of sucking. i just wish i could of gotten into beta to try this out for myself.
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quamdar crushbone server |
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#27 |
Join Date: Nov 2004
Posts: 451
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The rest of the spells will be going up soon. We do get a new rogue pet at 60.
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Shadoweyz of The Rallosian Guard Level 70 Brigand Befallen Server I always edit for content, not grammar! |
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#28 |
Join Date: Nov 2004
Posts: 587
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Thanks, |
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 174
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I don't think it is that hard to figure out a good spot to use this spell. It gives us another way to take a mob out of the fight (or really take TWO out) and in addition gives us the ability to do higher DPS. For example, think about a group of 3 tough mobs (orange no arrows?) -Start charm on mob 1 -target mob 2 and send in pet -target mob 3 and send charmed mob to fight mob 3. you could even add a 4th opponent that you fast cast terror/root at the end of that sequence. Anyway, the point is more options is great...keep em coming! Greatscott
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#30 |
Join Date: Nov 2004
Posts: 451
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Its called Nightshade and summons a Nightshade Assassin. [expletive ninja'd by Faarbot] guild trying to raid so having trouble doing both at the same time.
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Shadoweyz of The Rallosian Guard Level 70 Brigand Befallen Server I always edit for content, not grammar! |
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