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Unread 01-05-2007, 07:38 AM   #1
GameNu

 
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I've been 2 boxing since I started EQ2 in Nov 2006, and haven't grouped much. Last night I went to RE for the 1st time and people were telling me to apply differnt buffs to different folks. One guy had a 70 Conj and he was calling out buff names that I didnt have (higher level).
 
Anyway, I felt a little dumb. So in a nutshell, is there a general rule of thumb as to specific buff types a group expects you to apply, and to what class type?
 
Thanks
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Unread 01-05-2007, 07:57 AM   #2
Geothe

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conjy's only have to buffs that can be cast on other people.

the damage shield.   cast that on the tank.

and melee proc buff.  cast on scouts, or your scout pet.

in a group, your concentration slots should be filled as follows:

1: pet

2: group resistance buff.

3: group power buff.

4/5:  melee proc buff (ember seed line i think?)

magi shield and the damage shield dont take up conc slots.

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Unread 01-05-2007, 11:15 AM   #3
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Keep in mind that you'll usually only have 3 concentration slots used up after all buffs, so you can put your dmg proc buff on 2 people.
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Unread 01-05-2007, 01:03 PM   #4
Daeloq

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It's also nice to pass out your Essence shards (slivers, etc) to the rest of the group.
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Unread 01-05-2007, 02:47 PM   #5
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Daeloq wrote:
It's also nice to pass out your Essence shards (slivers, etc) to the rest of the group.
Pfft, no self respecting Conjy would give people of lesser classes our most sacred possessions...:smileytongue:
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Unread 01-05-2007, 07:05 PM   #6
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Be aware that the damageshield will transfer aggro to you, and not the person having it applied.
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Unread 01-06-2007, 12:55 AM   #7
GameNu

 
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>>Be aware that the damageshield will transfer aggro to you, and not the person having it applied.<<

 

Eeewww scary!

 

Another question - folks kept saying "use fire and air spells, more dps."

I have Flaming Agony and Roaring flames. Not aware of any "air" spells.

Am I missing anything?

Sorry to be such a newb. I figure better now than at 70 though SMILEY

Thanks again.

 

 

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Unread 01-06-2007, 01:00 AM   #8
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Unless you are AoE'ing mobs and getting the party wiped (be careful with that, shattered and deluge line on linked encounters), then it's really none of their damned business. I think what they meant was fire and air pets. Mages are not looked at kindly for bringing an earth pet to a group unless it is the tank.
 
 
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Unread 01-06-2007, 01:42 AM   #9
Fayline Fyrecat

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GameNutz wrote:

>>Be aware that the damageshield will transfer aggro to you, and not the person having it applied.<<

Eeewww scary!

Another question - folks kept saying "use fire and air spells, more dps."

I have Flaming Agony and Roaring flames. Not aware of any "air" spells.

Am I missing anything?


Don't be concerned about the damageshield aggro.  Unless you're entire group is AFK, the damage sheild (DS) won't be enough to draw aggro onto yourself (at least it's never happened in my experience).  It is good to be aware of whom the damage is attributed to, however.

And as the above poster said, I would imagine folks were referring to your pet choice when saying "fire" or "air."  Our three pets work out basically like this: Earth has high hitpoints and low damage; Air has medium-low Hp and medium-high damage (single-target damage); and Fire has low Hp, high damage (several AE abilities, best choice for grouped encounters).  Note that the damage difference between Air and Fire is pretty small, and you should base your choice more on whether your group is fighting more single-target mobs or grouped encounters.

Message Edited by Fayline Fyrecat on 01-05-2007 12:43 PM

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Unread 01-06-2007, 02:22 AM   #10
mellowknees72

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dnice74 wrote:
Unless you are AoE'ing mobs and getting the party wiped (be careful with that, shattered and deluge line on linked encounters), then it's really none of their damned business. I think what they meant was fire and air pets. Mages are not looked at kindly for bringing an earth pet to a group unless it is the tank.
 
 



I have to chime in and say I also think that's what they were talking about.  In a group situation, don't keep your Tellurian (earth) pet out...use your fire-based mage pet (who nukes like crazy and is great DPS) or your air-based scout pet (again, lots of DPS, but in a different manner).  Those pets will generate tons more damage and will not steal aggro from the tank.

I use my earth pet when grouping only when we have one person tanking and an ansty scout pulling.  If you are playing with people you know, this can work out really well.  I mention "people you know" because doing it this way isn't what most people would consider a "normal" play style.  But what we did was - the scout would run out, grab mobs, anger them, bring them back...if our tank wasn't quite finished with whatever he was fighting, I'd sent my earth pet in on whatever the scout had brought back.  Earth pet would take aggro from the scout, and then the tank easily peeled the mobs off of my earth pet, freeing the scout up to go and get us more stuff to kill.

But most of the time, your group will want you to just output damage, which you definitely can with the correct pets.

 

On a side note - don't worry about the aggro from your damageshield.  The damage is negligible compared to what other members of your group will be putting out.  Unless your tank falls asleep or has a stroke and stops taunting, you'll be fine.

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Unread 01-06-2007, 02:28 AM   #11
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mellowknees72 wrote:


dnice74 wrote:
Unless you are AoE'ing mobs and getting the party wiped (be careful with that, shattered and deluge line on linked encounters), then it's really none of their damned business. I think what they meant was fire and air pets. Mages are not looked at kindly for bringing an earth pet to a group unless it is the tank.
 
 



I have to chime in and say I also think that's what they were talking about.  In a group situation, don't keep your Tellurian (earth) pet out...use your fire-based mage pet (who nukes like crazy and is great DPS) or your air-based scout pet (again, lots of DPS, but in a different manner).  Those pets will generate tons more damage and will not steal aggro from the tank.

I use my earth pet when grouping only when we have one person tanking and an ansty scout pulling.  If you are playing with people you know, this can work out really well.  I mention "people you know" because doing it this way isn't what most people would consider a "normal" play style.  But what we did was - the scout would run out, grab mobs, anger them, bring them back...if our tank wasn't quite finished with whatever he was fighting, I'd sent my earth pet in on whatever the scout had brought back.  Earth pet would take aggro from the scout, and then the tank easily peeled the mobs off of my earth pet, freeing the scout up to go and get us more stuff to kill.

But most of the time, your group will want you to just output damage, which you definitely can with the correct pets.

 

On a side note - don't worry about the aggro from your damageshield.  The damage is negligible compared to what other members of your group will be putting out.  Unless your tank falls asleep or has a stroke and stops taunting, you'll be fine.




I am under the impression that the aggro generated from the damage shields goes to the person sporting the damage shield, not the person who cast the damage shield.
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Unread 01-06-2007, 06:30 AM   #12
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Whazy wrote:


mellowknees72 wrote:

On a side note - don't worry about the aggro from your damageshield.  The damage is negligible compared to what other members of your group will be putting out.  Unless your tank falls asleep or has a stroke and stops taunting, you'll be fine.



I am under the impression that the aggro generated from the damage shields goes to the person sporting the damage shield, not the person who cast the damage shield.

Honestly, that's what I thought as well - but someone in an earlier post mentioned that the aggro from the damageshield was transferred to the caster.  I don't think that it generates enough damage for the mobs to pay any attention to the conjurer about it even if it did.  It's a valuable spell, but we're not talking about 200 points of damage every time the mob touches the person sporting the damageshield. 

Blazing Presence works in a similar manner, and mobs definitely get angry at my PET, not ME, about that one.

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Unread 01-06-2007, 12:44 PM   #13
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The damageshield is usually no problem. It's when you get adds to the fight that you'll notice that you get the aggro. If its a tank that doesnt have good AoE taunts, you'll see that the additional mobs come for the conjuror allmost allways after hitting the tank a few times.Imho its a bug, and I've reported it, since it really should work like blazing avatar.
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