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#1 |
Join Date: Nov 2006
Posts: 12
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![]() I've been 2 boxing since I started EQ2 in Nov 2006, and haven't grouped much. Last night I went to RE for the 1st time and people were telling me to apply differnt buffs to different folks. One guy had a 70 Conj and he was calling out buff names that I didnt have (higher level). Anyway, I felt a little dumb. So in a nutshell, is there a general rule of thumb as to specific buff types a group expects you to apply, and to what class type? Thanks
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() conjy's only have to buffs that can be cast on other people. the damage shield. cast that on the tank. and melee proc buff. cast on scouts, or your scout pet. in a group, your concentration slots should be filled as follows: 1: pet 2: group resistance buff. 3: group power buff. 4/5: melee proc buff (ember seed line i think?) magi shield and the damage shield dont take up conc slots.
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#3 |
Join Date: Sep 2006
Posts: 40
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Keep in mind that you'll usually only have 3 concentration slots used up after all buffs, so you can put your dmg proc buff on 2 people.
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 215
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It's also nice to pass out your Essence shards (slivers, etc) to the rest of the group.
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#5 |
Loremaster
Join Date: Dec 2004
Posts: 1,317
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![]() Pfft, no self respecting Conjy would give people of lesser classes our most sacred possessions...:smileytongue: |
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#6 |
Server: Runnyeye
Guild: The Harpers of Norrath
Rank: Member
Loremaster
Join Date: Sep 2006
Posts: 22
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Be aware that the damageshield will transfer aggro to you, and not the person having it applied.
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#7 |
Join Date: Nov 2006
Posts: 12
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![]() >>Be aware that the damageshield will transfer aggro to you, and not the person having it applied.<<
Eeewww scary!
Another question - folks kept saying "use fire and air spells, more dps." I have Flaming Agony and Roaring flames. Not aware of any "air" spells. Am I missing anything? Sorry to be such a newb. I figure better now than at 70 though Thanks again.
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#8 |
Loremaster
Join Date: Nov 2006
Posts: 336
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![]() Unless you are AoE'ing mobs and getting the party wiped (be careful with that, shattered and deluge line on linked encounters), then it's really none of their damned business. I think what they meant was fire and air pets. Mages are not looked at kindly for bringing an earth pet to a group unless it is the tank. |
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#9 |
Loremaster
Join Date: Nov 2004
Location: Humboldt County, CA
Posts: 175
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Don't be concerned about the damageshield aggro. Unless you're entire group is AFK, the damage sheild (DS) won't be enough to draw aggro onto yourself (at least it's never happened in my experience). It is good to be aware of whom the damage is attributed to, however. And as the above poster said, I would imagine folks were referring to your pet choice when saying "fire" or "air." Our three pets work out basically like this: Earth has high hitpoints and low damage; Air has medium-low Hp and medium-high damage (single-target damage); and Fire has low Hp, high damage (several AE abilities, best choice for grouped encounters). Note that the damage difference between Air and Fire is pretty small, and you should base your choice more on whether your group is fighting more single-target mobs or grouped encounters. Message Edited by Fayline Fyrecat on 01-05-2007 12:43 PM
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#10 |
Loremaster
Join Date: Nov 2004
Location: Your Dad's House
Posts: 779
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I use my earth pet when grouping only when we have one person tanking and an ansty scout pulling. If you are playing with people you know, this can work out really well. I mention "people you know" because doing it this way isn't what most people would consider a "normal" play style. But what we did was - the scout would run out, grab mobs, anger them, bring them back...if our tank wasn't quite finished with whatever he was fighting, I'd sent my earth pet in on whatever the scout had brought back. Earth pet would take aggro from the scout, and then the tank easily peeled the mobs off of my earth pet, freeing the scout up to go and get us more stuff to kill. But most of the time, your group will want you to just output damage, which you definitely can with the correct pets.
On a side note - don't worry about the aggro from your damageshield. The damage is negligible compared to what other members of your group will be putting out. Unless your tank falls asleep or has a stroke and stops taunting, you'll be fine. |
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#11 |
Loremaster
Join Date: Nov 2004
Location: San Diego
Posts: 245
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I am under the impression that the aggro generated from the damage shields goes to the person sporting the damage shield, not the person who cast the damage shield.
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#12 |
Loremaster
Join Date: Nov 2004
Location: Your Dad's House
Posts: 779
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Honestly, that's what I thought as well - but someone in an earlier post mentioned that the aggro from the damageshield was transferred to the caster. I don't think that it generates enough damage for the mobs to pay any attention to the conjurer about it even if it did. It's a valuable spell, but we're not talking about 200 points of damage every time the mob touches the person sporting the damageshield. Blazing Presence works in a similar manner, and mobs definitely get angry at my PET, not ME, about that one. |
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#13 |
Server: Runnyeye
Guild: The Harpers of Norrath
Rank: Member
Loremaster
Join Date: Sep 2006
Posts: 22
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The damageshield is usually no problem. It's when you get adds to the fight that you'll notice that you get the aggro. If its a tank that doesnt have good AoE taunts, you'll see that the additional mobs come for the conjuror allmost allways after hitting the tank a few times.Imho its a bug, and I've reported it, since it really should work like blazing avatar.
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