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Unread 12-14-2006, 08:10 PM   #1
Eetog

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What do you guys think? It seems like since they're "discovering" lost lands and the Gods and stuff, I bet within the next 2 expansion, we'll see beastlords again.
 
I just hope they're a bit more in line balanced-wise. Mage pet, Monk tanking and shaman buffing and slowing was a bit excessive. Who are we kidding it was ALOT excessive.
 
Perhaps in the pet realm it should stay Conj->(little bit of a gap)Necro->(MUCH larger of a gap)Beastlord->(little bit of a gap)shaman.
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Unread 12-14-2006, 08:45 PM   #2
Geothe

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i highly doubt that there will be any new classes added to the game.

if they added one, they would have to add 3 more to keep the archetype distribution balanced.

not going to happen in my opinion.

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Unread 12-14-2006, 08:58 PM   #3
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We know by now that this team makes any changes of any kind at anytime they feel like it.  They have said repeatedly that "oh, we have a system to follow now, before we didn't."  What happens a few months later?  You guessed it, "oh that system before wasn't right, but we have a system to follow now."  And so on and so forth.
 
I agree w/ the OP, they will probably try to add some new classes before they even fix bugs that are old as hell on current classes.
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Unread 12-14-2006, 09:06 PM   #4
Eetog

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Marketing-effective diversion.
 
There are bugs in the game? Do we need to sell a new expansion? Ooooh, lookie there... a new race or class or something. Pay no attention to the stuff that's broken, but rather look at the direction we're going? Buys them some time to fix older stuff if they throw the bait in another direction.
 
I half suspect that's why they made the fae. The new lands and stuff was a great gimmick, but you need something to really take an idea and sell it. Since there were 700 billion Beastlords per server, it would definitely appeal to those folks wanting to have it all in one class again.
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Unread 12-14-2006, 09:44 PM   #5
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God I hope they are balanced if they do, or I will be ripped. Conj's couldn't do jack against them PvP-wise in EQ1. Conj pets were (only a little bit) stronger - until they were slowed by 395987%. Then you are being meleed/nuked/etc...game over. 
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Unread 12-14-2006, 10:06 PM   #6
Eetog

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Man, I so totally agree. I remember doing a pet duel with one back in the EQ1 days. Both buffed pets to the hilt and turned them loose. My Son of Rathe won by 1%. NOT enough, imho. Sure, I could give pet weapons and junk, but when he put his IoS on his pet, and all the other stuff, his giant tiger was a monster. Even when I was funning around (this was a friend I was pet-dueling with) and I started to cast my big 2k nuke, he saw I was casting ran behind me, slowed pet, slowed me and proceeded to throttle me.
 
Ward of Xegony was better, but the he could nuke for 1k, heal and regen himself and pet and slow 70 percent.
 
I'd hate to see that mess again.

Message Edited by Eetog on 12-14-2006 09:07 AM

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Unread 12-15-2006, 03:23 AM   #7
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Beastlords won't be coming back.  It's already been stated they won't be.
 
Will they flip-flop on their decision not to include new classes?  Maybe, who knows.  But IF they do bring in a new class, I really doubt it will be Beastlords. 
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Unread 12-15-2006, 06:48 AM   #8
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To quote one of the most overquoted developers:

Lyndro-EQ2 wrote:I imagine we'll put in new classes when every class is perfectly balanced, every class has a unique and distinctive role and playstyle, all the class related bugs are fixed, and we have a good solid idea for a truly unique class that is useful, balanced, and doesn't infringe on another class' unique and distinctive role and playstyle...Seriously though, we have enough classes as it is, and enough issues with as many classes as we have.  We really don't need to add any more.  Anytime someone here suggests it, even in passing, we make it a point to pelt them with rotten fruit and taunt them.

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Unread 12-15-2006, 08:30 AM   #9
dnice74

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lol. Great quote.
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Unread 12-20-2006, 09:06 PM   #10
Kasandria

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I dunno, they changed how the classes display in selection with the last LU so they are no longer paired.  Might be something in the works SMILEY
 
I don't care how many times they state they won't do something.. look at how many times they've said PvP play was not going to affect PvE.  That's really worked out hasn't it?
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Unread 12-20-2006, 10:39 PM   #11
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Kasandria wrote:
I dunno, they changed how the classes display in selection with the last LU so they are no longer paired.  Might be something in the works SMILEY
 
I don't care how many times they state they won't do something.. look at how many times they've said PvP play was not going to affect PvE.  That's really worked out hasn't it?


It's worked out really well; I think they are doing a great job of keeping the two seperate.  Or were you being sarcastic? :smileytongue:
 
Anyway, I don't see how they could add only one new class considering the archetype system in place.  Not that I would mind, new anything is great but I don't think the game is ready for new classes yet.
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Unread 12-20-2006, 11:02 PM   #12
select20

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My God if they brought them back I'd be stoked. Yes I do want them to be balanced but I loved that class. I played a Necro in eq1 but when the Beastlord came out I was hooked. Yes we were  a bit overpowered but thats not why I liked them. I just like the whole concept of the class. Please Please bring them back. I'd be in heaven.
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Unread 12-23-2006, 05:00 AM   #13
wayward

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i say bring back the  mighty  Beastlord .  the reason they dont is because conj would be worthless like the bstl  made the conj in eq1.  the necro in eq2 wouldnt have anything to worry bout but the conj
once again would be thrown to the side.    so you either make the bstl  pet kick [Removed for Content] and tank like in eq1 or not make them at all/.
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Unread 12-24-2006, 06:49 AM   #14
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If anything, in my opinion they'd build a Beastlord similar to the existing Monk/Bruiser setup (melee, maybe deflection, parry, hand-to-hand and blunt weapons only, leather armor), but the pet wouldn't be meant for tanking. If anything, the Beastlord would likely do the tanking, and the pet would be strictly for DPS.And if that were the case, why not just make a Monk or Bruiser instead? Pets aren't very durable against AEs, unless you can easily joust. If the pet isn't going to tank (since the Beastlord would be a very competent tank with this setup), then who would use it?And if the pet is meant to tank, that means the Beastlord is going to suffer greatly defensively, would probably end up being a leather-wearing mage or priest, not unlike druid. So would that put it in a caster/priest support type role, like the EQ1 beastlord could do in a very limited fashion?And what about Summoners already? The only way the Beastlord's pet would be able to compete with a Summoner pet is if it was beefy in one aspect or the other. Could they get multiple pets like Summoners? Sure, but if you're going to get multiple pets, and be a melee/priest, might as well be a Summoner so you can also blow mobs to smithereens from a distance, rather than being in melee range.Plus, where would the Beastlord fit on the totem pole for DPS? Would it be a tier 1/tier 2 DPS class, reserved for Summoners, Sorcerers, Predators, and Rogues? Would it be a tier 3, where enchanters, bards, berserkers, monks/bruisers fit? Tier 4, where guardians and crusaders fit? Or tier 5, where all the priests go? What sort of utility could it provide? Could it be a ghetto-replacement priest like a Pally? A debuffer like enchanters? Pure all-out DPS like the main DPS classes?And if you're going to add a Beastlord, what would the mirror class be? You can't add just one class in EQ2, you have to add two classes to be symmetrical. Would they both be neutral, good/evil only? What would the differences be? Will one be blatantly better than the other in one aspect, or will they be very similar in all aspects? Which archetype would they fall into, fighter, scout, mage, or priest? Who would craft their spells? What would they want for gear? Monk-specific and Druid-specific gear wouldn't fit too well if it's a hybrid class.And when it's all said and done, will the players like it? Those clamouring for an EQ1-style Beastlord, or even a beastmaster-like class from other MMORPGs, would their vision fit into EQ2? Can they iron out the balance issues with the other remaining 24 classes?I'll stick with my Conjuror at the end of the day, or just roll up a Monk or Bruiser, thank you.
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Unread 12-28-2006, 05:55 AM   #15
Thirlee

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i definitely agree with the above post.  Beastlord does not fit anywhere.  The class system in eq2 does not currently have room for total hybrids.  Classes like palladins, while considered hybrids, really are primarily one with some benefits of another.  I never played eq1 except once at a friends house, and all i did was get stuck on a ladder due to a glitch, but i have read many posts talking about the beastlord.  They do not clearly fit in anywhere.  There are no good ways to include the beastlord into the current system.  Maybe a class called beastlord will appear, but it will not be the beastlord everyone knows and loves from eq1.  This game has a very careful class balance, and the eq1 beastlord would destroy it.  also, another thing to consider.  for every new class they make, do they have to increase group/raid max sizes?  so adding a new class can be very complex, especially an overpowered class like the bl, and will not be as satisfying to players who want the old bl.
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Unread 12-28-2006, 02:10 PM   #16
Themaginator

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hrmmm...nope
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