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Unread 02-09-2006, 08:16 AM   #1
hellfire

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here is brief overview  as well as SS of abilitys.lets try to keep the AA discution here if we can.anyone in beta add what ya want.im sure X will  do a write up also.i posted firstly onto summonertower but decided to   put it here also.
 
 
starting at lev 20 you will be able to gain achievement xp  to be used to acuire acivevment abilitys.you get AA xp by either dinging a level,completeing quests,finding  rare treasure,killing  various bosses,discovering new places in travels.you DO NOT gain AA xp from general xp gain so there isnt a certain percentage to put into AA  advancement  as in eq1  so it doesnt apply here.
max AA points you can gain  is 50.there are 5 paths you can take in the AA tree.first path is streanth followed byagility,stamina,wisdom and then finally intel.
you can use your AA in any way you wish into any path of the tree up to  the max allowed of 50 points.you can also fully unlock 2 complet paths of the tree by putting 24 points into each tree path.or you can completely max  one path if  wish to maximize that paths abilitys.the choice is yours.
the abilitys for path 1 strenth 
abilitys for path 2 agility
abilitys for path 3 stamina
 
abilitys for path 4 wisdom
 
 
abilitys for path 5  intel
 
 

Message Edited by hellfire on 02-08-200607:21 PM

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Summoner pets are 1/3 the dps of a summoner and yet our stats and modifiers do not affect them.Since a pet is 1/3 a summoners dps,a summoner receives 2/3 benefit from gear when compared to any other class.

SHARED STATS AND MODIFIERS ARE A MUST!

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Unread 02-09-2006, 08:17 AM   #2
Xalmat

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Way ahead of you:http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=11454
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Unread 02-09-2006, 08:20 AM   #3
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Xalmat wrote:Way ahead of you:http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=11454
Way ahead of you:http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=17498
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Unread 02-09-2006, 08:59 AM   #4
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ok  well that list is confusing as hell. so let me try to get this all situated. so basicly we get 50 points and each step requires 8 pojnts to advance and to advance fully in 1 path we use nearly all of the points except like 8 or 9 right? also what line does anyone think would best suit a conjurer. and 1 last question, while scanning the last link I saw that nekroes get a kick [expletive haxx0red by Raijinn] spell that summons all the dead around them like up to 14 i think to attack something do we get anything of the like in elemental form cause that would kick [expletive haxx0red by Raijinn]. almist makes me want to roll a nek lol.
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Unread 02-09-2006, 09:13 AM   #5
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We get Plane Shift, an AWESOME buff for pets.
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Unread 02-09-2006, 11:34 AM   #6
Koehianna

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Yeah, so the question is, what path should you take? :smileyhappy:
 
I guess of course it really depends on the playstyle, but overall, which is the all-around best choice?
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Unread 02-09-2006, 04:26 PM   #7
tass

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well i hope the byff is really really awsome cause theres nothing quite like raising 14 dead things around u to kick a monsters [expletive haxx0red by Raijinn] lol.
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Unread 02-09-2006, 07:22 PM   #8
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I have to say im pretty disspointed by this list of conj AA's. 
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Unread 02-09-2006, 07:25 PM   #9
Ellestil

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With Planar Shift on the Earth pet we won't need a swarm of undead to save us, just one pet will do fine. :smileywink:

 

Ellestil 60 Conjurer Najena--Shadow Syndicate

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Unread 02-09-2006, 09:17 PM   #10
Banditman

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holystones wrote:ok  well that list is confusing as hell. so let me try to get this all situated. so basicly we get 50 points Yes.  and each step requires 8 pojnts to advance No.  Each step requires Rank 4 to advance.  and to advance fully in 1 path we use nearly all of the points except like 8 or 9 right? No.  also what line does anyone think would best suit a conjurer. There are valuable abilities down every path, you must decide what suits YOUR style of play best.  Fortunately, it will be possible to change your mind after choosing, though it will have an associated and currently unspecified cost to change your mind.  and 1 last question, while scanning the last link I saw that nekroes get a kick [expletive haxx0red by Raijinn] spell that summons all the dead around them like up to 14 i think to attack something do we get anything of the like in elemental form cause that would kick [expletive haxx0red by Raijinn]. almist makes me want to roll a nek lol.

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Unread 02-13-2006, 06:27 PM   #11
Luhai

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I don't quite understand the description of "Arcane Minion".It only works on the fire pet, right?The text says "Your caster pet gains spellcasting and attack haste".The effects say something about increased spell casting time - whats positive about that?...and increased attack speed - I guess thats melee attacks?Is it my bad english or is this spell just crap?It looks like it does all the things I do NOT want my mage pet to do.
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Unread 02-13-2006, 07:42 PM   #12
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I believe they've turned casting time into a skill. The higher the skill, the faster the cast.
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Unread 02-13-2006, 08:10 PM   #13
trenor

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If you conjurors are dissapointed in your aa please go to the illusionist board and notice our 10 plus mellee based aa along with a critical hea and get back to me.
 
Fiz
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Unread 02-13-2006, 08:31 PM   #14
Luhai

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Oh, I did...I have an Illusionist alt, so I went to the illu boards and checked the AA system.I don't know if this is a joke or if they are trying really hard to get rid of the chanters in EQ2.
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Unread 02-21-2006, 10:26 PM   #15
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It look not interresting theses aa.Only working with a specific pet and not realy realistic.the mage mignon ils almost 2 shoot by a green monter so a damage shied on it look so useless and always run to mele never stay far from the target..I am completely disapointed of theses aa.Only defensive pet look not too bad but so useless in commun use.I prefer the green + compared to theses useless aa.mage aa are only interesting in raid so almost never usable.I don't know how use theses aa for rogue pet.It's pity we can't select from a list points we want to be up for the pet.
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Unread 02-21-2006, 11:59 PM   #16
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I guess I will go strength/agility....cause I never use a caster pet....too [Removed for Content] as far as hps go now. At least imo... SMILEY no flames.  but yeah, the strength and agility has a few things I guess I could use.  I dunno.  I guess I shall see here in a few hours.
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Unread 02-22-2006, 02:48 AM   #17
Gaylon

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I'd give all of these another look they changed most of them late last week.

 

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Unread 02-22-2006, 10:58 AM   #18
Smeegill

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My 3 cents....

Raid Guy I am, Mage Pet AA's all the way.

But the Air pet or agility AA's would be #2 choice.

If I understand the AA's correclty we get 50 Points Total atm to spend in AA's so most likely only 1 specialization path will be fully utilized.

Fizbiz (the original Fiz)

60 Conj Everfrost

Edit Note:  Implode does 2 million in mental damage?  seems a "little" high.  :smileytongue:  Dam guess all thsoe Conjuror haters were right we need nerfed to Sodom.

 

Message Edited by Smeegill on 02-21-200610:01 PM

Message Edited by Smeegill on 02-21-200610:04 PM

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Unread 02-22-2006, 04:31 PM   #19
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well i hope the byff is really really awsome cause theres nothing quite like raising 14 dead things around u to kick a monsters [expletive haxx0red by Raijinn] lol.
Actually as a necro I'd much rather have the buff spell from the conjurer line.Can you think of a situation where there are enough corpses still around at the time the cast finishes to make the necro spell useful ? I tried and failed.In an encounter of 5 mobs, usually a max of two carry loot. Those corpses without loot disappear way too fast.
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Unread 02-22-2006, 08:10 PM   #20
Klanch

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Smeegill wrote:

... Raid Guy I am, Mage Pet AA's all the way. ...


I was thinking the same thing. For me two-boxing a conjurer and necro it looks like I need to decide which will supply the tank and which will supply the mage and then start choosing AA's accordinly. I was hoping to put that decision off until high levels and see which character might be lucky enough to get which Master I pet book.
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Unread 02-23-2006, 09:18 PM   #21
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trenor wrote:
If you conjurors are dissapointed in your aa please go to the illusionist board and notice our 10 plus mellee based aa along with a critical hea and get back to me.
 
Fiz

ouch.
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Unread 02-24-2006, 03:32 AM   #22
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Hellfire...that's simply got to be one of the best posts I've ever seen.

Kudos to you.

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Unread 02-26-2006, 05:26 AM   #23
TangBaBa

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Sticky this please?
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Unread 02-26-2006, 11:01 AM   #24
SilkenKidden

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Can someone repost this discussion in a thread where we don't have to scroll right and left to read
the messages.  I'd love to learn what is being said here but I get dizzy reading it.
 
I think this happens when you post pictures that are very wide.  It sets the width for the thread too wide.
 
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Unread 02-27-2006, 02:22 AM   #25
TangBaBa

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Smeegill wrote:

My 3 cents....

Raid Guy I am, Mage Pet AA's all the way.

But the Air pet or agility AA's would be #2 choice.

If I understand the AA's correclty we get 50 Points Total atm to spend in AA's so most likely only 1 specialization path will be fully utilized.

Fizbiz (the original Fiz)

60 Conj Everfrost

Edit Note:  Implode does 2 million in mental damage?  seems a "little" high.  :smileytongue:  Dam guess all thsoe Conjuror haters were right we need nerfed to Sodom.

 

Message Edited by Smeegill on 02-21-200610:01 PM

Message Edited by Smeegill on 02-21-200610:04 PM


Though I do not have this AA (nor will I for some time from the looks of things), I was assuming that the 2 million mental damage was done on your pet, ala Offering doing more damage than your pet has hit points.

I'm guessing that the number is so high so that it won't have to scale with levels, i.e. whatever pet your imploding at level 70 will still definitely be toast by the 2 mill mental whack.

 

EDIT: fix grammar snafu

EDIT 2: spelling error

Message Edited by TangBaBa on 02-26-200601:23 PM

Message Edited by TangBaBa on 02-26-200601:24 PM

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Unread 03-01-2006, 03:45 AM   #26
MalevolenceXXX

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Hellfire,Did you take those screenshots on Test, or during Beta? Because my AA's do not look like yours.I took some screenshots of mine, cut out all the distracting junk on the sides, but other than that they are unedited.STRENGTH AA'sImage hosting by PhotobucketDEXTERITY AA'sImage hosting by PhotobucketSTAMINA AA'sImage hosting by PhotobucketWISDOM AA'sImage hosting by PhotobucketINTELLIGENCE AA'sImage hosting by Photobucket
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Unread 03-01-2006, 05:23 AM   #27
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Quick questions on "Shockwave", the 1st ability in the STAMINA line...
(I chose this line to spec in, since I am almost always solo with my trusty earth pet)
 
1)  This is listed as a "passive" ability, meaning I don't cast it, correct?  I did not see an icon pop up under "spells" or "abilities" when I chose this...
 
2)  Does this affect the target only, enconuter only, or AoE?  I ask because the description notes "target" and then later on notes "enemies in the area"
    This is concerning because if it is passive, meaning that it just goes off on its own while the pet is fighting, and if it's AoE (not limited to encounter).....  well, you see my concern... hehe
 
Thanks SMILEY
 
PS..  also, is the STA line good for a soloing conjuror?  Of course, if this ability is AoE (outside encounter), then I must re-spec immediately  SMILEY)
 
 
 
 

Message Edited by bcc123000 on 02-28-200604:25 PM

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Unread 03-01-2006, 06:56 PM   #28
Janl

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The pictures Hellfire had posted earlier were indeed from beta.  They have been changed several times since they were originally posted.
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Unread 03-01-2006, 08:54 PM   #29
Loral

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A nice thing that could help everyone would be to have screenshots (or just the precise stats) of every ability at rank 4 and rank 8. This would give us a very handy way to compare the abilities, and make enlighted choices in our skills. Also, it would show us if getting to rank 8 is worth the investment.
 
If we all get to it, it is something we can easily pull as a community.
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Unread 03-02-2006, 02:04 AM   #30
zubov

 
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Is this new feature (AA) only available through KOS?
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