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Unread 03-01-2005, 10:11 PM   #31
Ma

 
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Are you kidding me every encounter I would bring more to my group with the power regen you coercers posess. Fights like Darth that are loooong fights what coercers bring just makes illus look completly PATHETIC. Dont worry the nerf bat will soon hit and hopefully they did it right and bring your regen in line with illus. But mayo you can run and mez woooooooooow [expletive ninja'd by Faarbot] that is some crazy ability huge imbalance because i can now solo blues in 25 min please nerf it. ohh yea what about your AE thats some crazy dps mayo. No its not even at 50 plus your having your AE fixed which I hope does a nice ammount of dmg so you cant complain about this BS ability we have over you. Power regen is king in this game coercer power regen is too powerful and throws our class balance way out of wack they need to even it out a bit and no if they do that it wont make us the same it will make us more equal and coercers less powerful. I think I covered the most common responses used over and over and over by you coercers. Oops i forgot one whaaaaaa my power regen is gettin nerfed whaaaaaa. hahaha
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Unread 03-01-2005, 10:35 PM   #32
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Mayo wrote:
Are you kidding me every encounter I would bring more to my group with the power regen you coercers posess. Fights like Darth that are loooong fights what coercers bring just makes illus look completly PATHETIC. Dont worry the nerf bat will soon hit and hopefully they did it right and bring your regen in line with illus. But mayo you can run and mez woooooooooow [expletive ninja'd by Faarbot] that is some crazy ability huge imbalance because i can now solo blues in 25 min please nerf it. ohh yea what about your AE thats some crazy dps mayo. No its not even at 50 plus your having your AE fixed which I hope does a nice ammount of dmg so you cant complain about this BS ability we have over you. Power regen is king in this game coercer power regen is too powerful and throws our class balance way out of wack they need to even it out a bit and no if they do that it wont make us the same it will make us more equal and coercers less powerful. I think I covered the most common responses used over and over and over by you coercers. Oops i forgot one whaaaaaa my power regen is gettin nerfed whaaaaaa. hahaha

I've basically stayed out of this argument to this point... but Mayo, you've absolutely lost your grip on reality it seems.  Read the post directly above yours.  Now that is a player that knows what they are talking about.  The subclasses in this game were always intended to be opposing forces.  While we all share similar spells, each class would specialize at something that was near the exact opposite of the other.  For enchanters it goes like this...

Damge:

  Coercer - Direct

  Illusionist - AE

Power:

  Coercer - +regen

  Illusionist - +drain

Utility:

  Coercer - debuffs

  Illusionist - buffs

CC:

  Coercer - Mez while stifled

  Illusionist - Mez on the move

... do you see where I'm going with this?? You calling for a nerf to the coercer regen spells, is in effect the first move in actually UN-balancing the classes.  You are complaining in an attempt to remove a class defining effect.  So what that coercers could do a slightly better job as crack dealers.  Your class has it's own strengths that outshine anything even us Coercers can do.  Would you prefer that all spells get changed to the exact same thing??  That is the ONLY way the classes would ever be truly balanced.  Then, the only difference would be which city you call home. 

 

Do some more research Mayo, and try looking at things from the other side of the table from time to time.

Message Edited by Zephyrus154 on 03-01-2005 09:47 AM

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Unread 03-01-2005, 10:43 PM   #33
Scally W

 
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Mayo wrote:
Are you kidding me every encounter I would bring more to my group with the power regen you coercers posess. Fights like Darth that are loooong fights what coercers bring just makes illus look completly PATHETIC. Dont worry the nerf bat will soon hit and hopefully they did it right and bring your regen in line with illus. But mayo you can run and mez woooooooooow [expletive ninja'd by Faarbot] that is some crazy ability huge imbalance because i can now solo blues in 25 min please nerf it. ohh yea what about your AE thats some crazy dps mayo. No its not even at 50 plus your having your AE fixed which I hope does a nice ammount of dmg so you cant complain about this BS ability we have over you. Power regen is king in this game coercer power regen is too powerful and throws our class balance way out of wack they need to even it out a bit and no if they do that it wont make us the same it will make us more equal and coercers less powerful. I think I covered the most common responses used over and over and over by you coercers. Oops i forgot one whaaaaaa my power regen is gettin nerfed whaaaaaa. hahaha


Mayo your ignorance has now reached rude levels.  Your post definately borders on harrassment and I for one will be using the link provided at the bottom of every message by SOE for just these occasions.  Go troll in your own forums we're done with you here.  Your unhappiness with your class is not related to any other classes' performance.  Enough is enough - someone else's abilities do not detract from you.  Given your attitude around here it's not your lack of spell-X that keeps you from getting groups;  if you think a couple of extra ticks of power is all it takes to be the best ever you are sadly mistaken.  What you have done here is set a nerf-bat cycle in motion.  You've stirred the feces and the karmic wheel will turn (sooner than you think), and your class may end up getting nerfed as well from all the negative attention you've sought.

Message Edited by Scally Wag on 03-01-2005 12:59 PM

Message Edited by Scally Wag on 03-01-2005 02:06 PM

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Unread 03-01-2005, 11:04 PM   #34
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Classes are ment to be different. If you want to contribute more power to your group, play a Coercer - Don't just "try to balance" it, because you've accomplished quite the opposite. Maybe if you actually put some facts behind what you said your arguements would be more convincing - even Tanatus backed up his arguement with facts, even if they weren't complete he's done more to prove his point than you have. You've done nothing but ride on speculation and hate, and made things miserable for all of us. Grow up, play a Coercer(Because you obviously envy our strengths more than your own class's strengths, seeing as you hate us for them) and learn to be less annoying, you're not helping anything by being iresome to an entire community of players that pay the same money you do to play this game. The difference is we're happy with our choice of class, we were happy to take 1 mez instead of 2. We were happy to take no AE stuns, worse buffs, and a total lack of AE damage for the strengths the devs gave us. Maybe if you responded to the points I just brought up previously, without saying "oh blah blah blah yur just mad becauz im 1337er than you now lolz, you do something better than my class so it MUST be imbalanced blah blah blah" I'd actually have some respect for you. So what say you? How can you justify us taking hits in Crowd Control, AE damage, AE Stuns, buffs, and a few other points - without having some compensation in return? Explain to me how it is balanced now, with facts - not just blind speculation and blanket statements as you've done in the past.
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Unread 03-01-2005, 11:23 PM   #35
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I backed all of my statements by facts and NUMBERS. NUMBERS dont lie but tant thinks its story time on these boards and his posts contain little facts. He completly over exagerats his posts and destroys all crediability. we were happy to take 1 mez instead of 2. umm they just added that and unless you just made your char which it really sounds like it then that could not have been a factor in choosing a coercer over an illus. No AE stuns? you have one at 50 but it currently is not working it soon will tho and you will see how useless these are. Illus is about a 3 sec durration with 35 or 45 sec recast making it a waist of power in 99% situations. AE dmg? you got use beat in single target dmg. How many times do i have to repete myself read my [expletive ninja'd by Faarbot] posts they will answer all your questions because i am not going to keep repeting myself and proving myself correct time and time again its getting tedious and I dont think people want to keep reading it over and over. Explain to me how a max of 174 power a tick to the group is AT ALL balanced. Power is used in every combat situation and is key to sucess in all combat. The benifit of all that power drasticly crushes the small smg we do in AE situations the 12% haste we have over coercer and the un needed running mez/2 mezzes that provide very little benifit themselves. If you had 20 power a tick more to each group member that would still be better then our advantages because you multiply that by the group members thats 120 extra power a tick that is somthing that goes a long way. Not a AE stun not a extra mez so you can lock down mobs you dont need to mez quicker and not our pretty weak AE.What are you gona say to that? I suggest you go back to blackburrow and get some levels.
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Unread 03-01-2005, 11:33 PM   #36
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The numbers are all made up n your head Mayo you have no hard facts and to state that you do is purely a lie

Message Edited by minobu on 03-01-2005 12:37 PM

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Unread 03-01-2005, 11:52 PM   #37
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You have backed up nothing with numbers. Where are the Damage levels and Recast timers for all these spells you claim to be worse? Maybe you should try doing what I asked instead of making more blanket statements. Including a few numbers doesn't mean you've included facts. This is what I want to see:Coercer spell NameEffectPower CostRecast TimerCast TimervsIllusionist Spell NameEffectPower CostRecast TimerCast TimerHell, lets go one step further - and put each spell in situations they might be used in. Get some actual Coercers and Illusionists to input data here, as the person who wrote the first post in the thread intended. The time for half-truths and half-measures is over, get down to the nitty-gritty and lets eliminate fiction from fact.Also, in response to you labeling alot of your spells "useless", perhaps you're just not skilled enough of a player to monopolize on them. I haven't seen any other Illusionist complain about their spells being worthless or pointless to cast. Yes, Power is the lifeblood on which groups run, which is why we had it better to begin with. I'm willing to bet if you parsed an entire fight with an Illusionist vs a Coercer in that group you would find that things balance out in the fact that you're more effective outside of your power regen. In other words, the extra damage you do and extra things you contribute cause the mobs to die just as fast as we cause them to. In other words, you have to cast more than 3-5 spells a fight to accomplish this - I'm sure other Coercers will agree with me when I say that our class achieves its potiential by being active, casting as much as possible without causing aggro or other problems in the fight. But don't take my word for it, lets get some actual facts up here where they should've been all along. I'd like to hear something different from you rather than the same pointless, discredited statements you've made verbatum since you started this whole arguement.Go back to Blackburrow? It sounds like someone just isn't secure enough about their "facts" and has to resort to name-calling to defend themselves. Grow up son, time to face the music.

Message Edited by TeveLeezardbane on 03-01-2005 10:55 AM

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Unread 03-02-2005, 12:12 AM   #38
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My best advice is if you think something is wrong with your class then post what and why - the devs have been very responsive to the consolidated issue posts.  Don't make comparisons to other classes, what they have or don't have isn't your concern.  What you feel is wrong with your class is your concern and you should be able to voice your opinion without harshing another class in the process.  There is no coercer vs. illusionist issue - similarity is not equality in all aspects.  The issue is whether YOUR class needs adjusted, worry about your own backyard not ours.
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Unread 03-02-2005, 12:44 AM   #39
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Thats exactly my point, actually. However I wasn't the one that turned this isn't a Us VS Them type arguement. Mayo started that long before we started responding to it. However, the context of this thread is to examine and cross-examine the differences and balance between the two classes. That is why the thread is titled "Coercer vs Illusionists - Balancing issues discussed.", if it were something else, I could see where you have merit in what you say. Whats funny is that this thread was started by an Illusionist, if you even read the first post you'd know that. I've already /feedback'd my opinion on the changes happening now, and many other have(and if you haven't, you should). My point is that while we both have our strengths and weaknesses, we're balanced in the fact that we do have strengths and weaknesses. There is no more to it than that. Do you call down nerfs on guardians for being too good at holding aggro? Do you call down nerfs on healers for being the only ones that can heal like they do? I don't think so, in fact I think anyone who saw that would respond very much in the way we have to this nerf coming our way - its rediculous. Looking at the spectrum of Enchanter-related abilities, Coercers recieve superior talent at two things: DebuffingPower Granted to the groupBy the same token, Illusionists recieve the following Enchanter-related abilities that are superior:Crowd ControlStuns(both AE and Single)BuffsOutside of those functions, Illusionists are slightly ahead of Coercers in a few other areas that I won't go into since they have been repeatedly mentioned before this post. The point of this is simple: Coercers are better with their Areas because they recieve less of them. Illusionists recieve many more areas to make up for the fact that Coercers get such a huge one as one of their two arenas of expertese.What I don't believe is that Illusionists are so bad at the two areas that they cannot function in a manner that still makes them useful to a group for those aspects. Their strengths make up for that, even though they are weaker in areas where Coercers remain dominant. The same goes for Coercers, they can survive just fine - though less able - on the abilities they are entrusted with. The point of all this is simple, we're different because we're different classes - we shouldn't be balanced in all areas because we're not the same class. We're individual. We're unique. We're different.It sounds to me like the Illusionist population as a whole isn't extremely displeased with their class, they have their downfalls sure - but I find that to be no different than every Coercer out here wishing they had some of the things Illusionists have. So please, don't tell me your class is horrible or that my class is way too powerful. We're all strong and weak in places that make us unique - the last thing I want to see in this game is a bunch of classes that are all effectively the same thing. That would make for a very poor game.
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Unread 03-02-2005, 01:00 AM   #40
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I wasn't referring to your post specifically Teve, it's a point I'm making to the community as a whole.  Either way what I posted does have merit regardless of the thread name.  It's an exercise in futility to debate the two classes and is just causing ill-will between the two groups.  Trolls started this argument and hijacked the discussion but we do not have to continue to feed their appetite for negative attention.  I stand by what I said, we need to move away from the comparisons and just directly address what each class feels they need regardless of what the other class has.  That approach will get something done.  SOE will ignore these types of argumentative threads other than to lock them if the thread gets too disruptive to the community.  Which at this point I think it has.
 
 
Edit: Clarified so Jax doesn't have another aneurysm.

Message Edited by Scally Wag on 03-01-2005 04:02 PM

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Unread 03-02-2005, 01:06 AM   #41
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Mayo wrote:
I backed all of my statements by facts and NUMBERS. NUMBERS dont lie but tant thinks its story time on these boards and his posts contain little facts. He completly over exagerats his posts and destroys all crediability.

we were happy to take 1 mez instead of 2. umm they just added that and unless you just made your char which it really sounds like it then that could not have been a factor in choosing a coercer over an illus. No AE stuns? you have one at 50 but it currently is not working it soon will tho and you will see how useless these are. Illus is about a 3 sec durration with 35 or 45 sec recast making it a waist of power in 99% situations. AE dmg? you got use beat in single target dmg. How many times do i have to repete myself read my [expletive ninja'd by Faarbot] posts they will answer all your questions because i am not going to keep repeting myself and proving myself correct time and time again its getting tedious and I dont think people want to keep reading it over and over.

Explain to me how a max of 174 power a tick to the group is AT ALL balanced. Power is used in every combat situation and is key to sucess in all combat. The benifit of all that power drasticly crushes the small smg we do in AE situations the 12% haste we have over coercer and the un needed running mez/2 mezzes that provide very little benifit themselves. If you had 20 power a tick more to each group member that would still be better then our advantages because you multiply that by the group members thats 120 extra power a tick that is somthing that goes a long way. Not a AE stun not a extra mez so you can lock down mobs you dont need to mez quicker and not our pretty weak AE.

What are you gona say to that? I suggest you go back to blackburrow and get some levels.

Your numbers were proven wrong time and time again.


Good to know we got ya beat in single target damage.  At least we have something then.  Oh... but let us not forget that over 80% of the encounters at high levels are multiple mobs.  So we get to throw one nuke and awit for recast while you can toss an area nuke and do upwards of x6 the damage.

 
I have yet to see anything from you that shows the least bit of intellect, let alone anything showing you are correct.
 
Numerous people have responded to your posts providing hard facts.  Over the course of what 6 threads now, all you've resorted to are basic flames and heresay.  I'm sorry you think your class is weak.  Maybe you should learn to play better and get over your envy.  I suggest you go back to IoR and learn how to play again.  Better yet, stop spending so much time complaining, and try actually playing for once.
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Unread 03-02-2005, 01:09 AM   #42
TeveLeezardba

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My mistake Scally Wag, I thought you were referring to my post. Yes, this is futile - but it still upsets me to see people with the wrong idea going unchallanged. That is the only reason I even bothered.
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Unread 03-02-2005, 01:24 AM   #43
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TeveLeezardbane wrote:
My mistake Scally Wag, I thought you were referring to my post. Yes, this is futile - but it still upsets me to see people with the wrong idea going unchallanged. That is the only reason I even bothered.


Np bro, I know we're on the same page.  It's very hard not to reply, can't tell you how many vicous posts I deleted before hitting the button concerning this issue.  On a brighter note, Moorguard did respond to our consolidated thread the other day on what we need fixed.  :smileyhappy:
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Unread 03-02-2005, 01:44 AM   #44
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Tanatus wrote:
Jax
Its been told many time vs. Single target Scorching beam with Dot attached about as good as best Coercer nuke
Illusionist win already on power regeneration - you power drain gave group 2X more power per tic then coercers ever was before nerf, Insight give on 33% more power per tic compare to Clarity (according to Mayo Insight give 53 power per tic vs. 40 power tic Clarity)
What tie on stun you see? - coercers stun do NOT stack with mez yours DO - that's is you can use stun for CC I cannt what to discuss here?
As it stands now
lvl 50 Illusionist stuns > lvl 50 Coercer stuns
lvl 50 Illusionist DPS > lvl 50 Coercer DPS
lvl 50 Illusionist Power regeneration > lvl 50 Coercer Power Regeneration
lvl 50 Illusionist CC >>>>> lvl 50 Coercer CC
No please tell me how the [expletive ninja'd by Faarbot] this balanced ah?


Tanatus, my opinions/thoughts:
- Regarding the stun, I think it best for SOE to change the Coercer stun such that if a mez is cast on top of it, the DoT effect is halted.  This would be a good resolution for what you're complaining about here.  Even without this though, I don't think it is fair to say Illusionists are unbalancingly (if that's a word) better than Coercers with stuns.  Afterall, you could, in theory, drop the stun as you're casting the mez (if/when SOE ever fixes the maintained spell window).
- Regarding the single-target DPS, if a Coercer cannot provide more single-target DPS than an Illusionist, this is wrong IMO.  They should and SOE should make this so.  Maybe this means giving Coercers a line of DoTs or something, maybe it's so you can chain-nuke your big nuke like wizards can now, I don't know.
- Regarding power regen, 2 things:  First of all the Illusionist power tap nuke/dot/whatever has a recast timer MUCH MUCH longer than the Coercer.  I believe Coercers have a 45-second recast timer that begins ticking down from the second you cast where Illusionists have a 150 second (this # may be off, I'm going from pure memory here) recast timer that begins ticking from when the last cast's effect was over (essentially making it a 170 second recast timer).  Secondly, what about the group-targeted power regen?  That stacking with Clarity makes coercer power regen >>> illusionist power regen.  I read somewhere that SOE posted they were changing Coercer power regen (if that was accurate, I've not read it yet - been uber busy at work).  If/when SOE changes coercer power regen, my opinion is that coercers should be able to do approximately 25% better power regen than Illusionists if all are in agreement that coercer power regen should be better than Illusionist power regen.  100% better was too much.  If they nerf coercers to be even or less than Illusionists, this is WRONG and should not be done.
- If Coercers feel that Illusionists' second mez is completely and totally unbalanced, fine, take it back out.  I've said this from the start that I thought it was an accident that we got the second mez.
 
So taking the above into account (balance, not actual abilities):
lvl50 Illu stun == lvl50 coerc stun
lvl50 Illu AoE DPS > lvl50 coerc AoE DPS
lvl50 Illu single-target DPS < lvl50 coerc single-target DPS
lvl50 Illu power regen < lvl50 coerc power regen
lvl50 Illu CC == lvl50 coerc CC
lvl50 Illu power drain ????????????? lvl50 coerc power drain  (seems Illu should be > coerc to balance out the power regen of Coercers)
lvl50 Illu out-of-combat utility >>> lvl50 coerc out-of-combat utility (Coercers need SOMETHING here)
lvl50 Illu in-combat utility << lvl50 coerc in-combat utility (Illusionists need something here)
 
How would Coercers feel about this?
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Unread 03-02-2005, 01:46 AM   #45
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Scally Wag wrote:
Your response is out of line Jax, inappropriate and not keeping with your otherwise intelligent posts.
I agree

Message Edited by Jaxidian on 03-01-2005 03:17 PM

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Unread 03-02-2005, 01:49 AM   #46
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There is a key point here.Most of your complaints, Mayo affect the level 50 game. Quite frankly, other than some uber p0w3rG4merz...WHO CARES?You remind me of one person I grouped with who, after every fight ran a program that would tell the group everyone's DPS for the fight, and would whine if people "didn't perform. Min-maxer to the extreme.The KEY issue is balance in the 10-40 range, where the vast, vast majority of the player population are.Nobody cares if one class gives x better regen than another in Raid environments, because, quite frankly, the majority of players may raid only a few times in their career.You will find, as you level, and Raid, that you get invited on a raid, NOT because of the abilities of your class, but based on YOUR ability to PLAY your class, and work well with others.Raiding is all about people, and relationships. Nobody gives a #(*$(#@*( about 20 extra points of power regen, or 20 extra DPS. If they do, then you're in a l33t p0w3rd00d guild, and you might want to consider getting a life.In this range, our AE is clearly inferior, we don't have the ability to mez while moving, have two mez's..etc. We don't have the uber-powerdrain of stiffle. So, we get better DD.None of it matters. Instead of concentrating on useless garbage issues like this that only effect very limited situations, how about combining our efforts to get the devs to look at some of the REAL issues affecting both our classes.1) Since the last patch, mitigation is horribly nerfed, and makes the game, especially solo, no fun anymore. We get hit for 2-3x more melee damage now.2) Since the last patch, resists are horribly nerfed. This greatly affects soloing, and forces you to group with melee mobs of equal or lower level, since spells have a very low chance of hitting red mobs.3) We need to get our damage upgraded, to follow the archetype system. We are supposed to be mages, thus we should be able to at least outdamage Guardians and priest classes, if not scouts. Illusionist DD is, quite frankly, pathetic. Coercer AOE is equally pathetic. Both should be increased.4) Root needs to be fixed. As it stands now, its useless for both our classes.Lets worry about these REAL issues, and not muddy the waters with the other crap that affects 1% of the enchanter population. Remember, the game is supposed to be FUN. Its a GAME.

Message Edited by ProteusTielaxi on 03-01-2005 12:55 PM

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Unread 03-02-2005, 01:56 AM   #47
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Jax, I was referring to the overall argument going on.  The troll(s) are best personified as Mayo etc., who imo has hijacked your well-meaning if not poorly titled thread.  It was not necessarily a cut on you or this thread. -HOWEVER- This is not a "versus" issue.  The term "versus" suggests antagonism.  Your response is out of line Jax, inappropriate and not keeping with your otherwise intelligent posts.  See how hot this issue has made everyone?
 
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Message Edited by Scally Wag on 03-01-2005 03:56 PM

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Unread 03-02-2005, 01:59 AM   #48
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None of it matters. Instead of concentrating on useless garbage issues like this that only effect very limited situations, how about combining our efforts to get the devs to look at some of the REAL issues affecting both our classes.

1) Since the last patch, mitigation is horribly nerfed, and makes the game, especially solo, no fun anymore. We get hit for 2-3x more melee damage now.
2) Since the last patch, resists are horribly nerfed. This greatly affects soloing, and forces you to group with melee mobs of equal or lower level, since spells have a very low chance of hitting red mobs.
3) We need to get our damage upgraded, to follow the archetype system. We are supposed to be mages, thus we should be able to at least outdamage Guardians and priest classes, if not scouts. Illusionist DD is, quite frankly, pathetic. Coercer AOE is equally pathetic. Both should be increased.
4) Root needs to be fixed. As it stands now, its useless for both our classes.

Lets worry about these REAL issues, and not muddy the waters with the other crap that affects 1% of the enchanter population. Remember, the game is supposed to be FUN. Its a GAME.

Message Edited by ProteusTielaxi on 03-01-2005 12:55 PM


Yes, yes... that's what we need.  Dump the nonsense threads and let's get this good material into consolidated threads the devs will read and respond to.  These angry threads they couldn't give two Faarnerfs about.
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Unread 03-02-2005, 02:08 AM   #49
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ProteusTielaxi wrote:
There is a key point here.
Most of your complaints, Mayo affect the level 50 game. Quite frankly, other than some uber p0w3rG4merz...
WHO CARES?
You remind me of one person I grouped with who, after every fight ran a program that would tell the group everyone's DPS for the fight, and would whine if people "didn't perform. Min-maxer to the extreme.

The KEY issue is balance in the 10-40 range, where the vast, vast majority of the player population are.
Nobody cares if one class gives x better regen than another in Raid environments, because, quite frankly, the majority of players may raid only a few times in their career.
You will find, as you level, and Raid, that you get invited on a raid, NOT because of the abilities of your class, but based on YOUR ability to PLAY your class, and work well with others.
Raiding is all about people, and relationships. Nobody gives a #(*$(#@*( about 20 extra points of power regen, or 20 extra DPS. If they do, then you're in a l33t p0w3rd00d guild, and you might want to consider getting a life.

In this range, our AE is clearly inferior, we don't have the ability to mez while moving, have two mez's..etc. We don't have the uber-powerdrain of stiffle. So, we get better DD.
None of it matters. Instead of concentrating on useless garbage issues like this that only effect very limited situations, how about combining our efforts to get the devs to look at some of the REAL issues affecting both our classes.

1) Since the last patch, mitigation is horribly nerfed, and makes the game, especially solo, no fun anymore. We get hit for 2-3x more melee damage now.
2) Since the last patch, resists are horribly nerfed. This greatly affects soloing, and forces you to group with melee mobs of equal or lower level, since spells have a very low chance of hitting red mobs.
3) We need to get our damage upgraded, to follow the archetype system. We are supposed to be mages, thus we should be able to at least outdamage Guardians and priest classes, if not scouts. Illusionist DD is, quite frankly, pathetic. Coercer AOE is equally pathetic. Both should be increased.
4) Root needs to be fixed. As it stands now, its useless for both our classes.

Lets worry about these REAL issues, and not muddy the waters with the other crap that affects 1% of the enchanter population. Remember, the game is supposed to be FUN. Its a GAME.

Message Edited by ProteusTielaxi on 03-01-2005 12:55 PM


amen
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Unread 03-02-2005, 02:23 AM   #50
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Jax as it stands now ....
Illusionist CC far superior over Coercer CC
Vlast majority of encounters in the end-game are "pack" encounters that consist from 2+ mobs. Illusionist have 2 great spells for that case - Color Shower - its AE Rain spell in sence it give 4 wave X135 damage per wave per mob. In a sence you do ~520 damage per mob if you have average raid encounter we are talking about at very least 2K damage per cast. On top of it you have AE that do ~350 per target every 12 second - that's your primary attack toss here Scorching Beam 350DD + around 100-200 (?) afterward dot
Coercer have naturally 2 nukes line Tyrranical Mind (if you have 2 coercer on raid only 1 can cast this spell they not stack...) that hit relaible at Adept 3 in mid 500s with 9 second recast and Seizure that hit every 2 second in low 200s but cost as much power as our big nuke. Combined damage, recast timer and power cost of our DoTs make em useless in comparisson to our DD
Simply and blant say now coercer useless DPS wise during raid enviroment ....
Untility what debuffs you are talking about? The only worth while debuff that coercer have (and it not work properly because it dont stack with other classes debuffs) - is broadband resistance debuff (~1100-1500 at lvl 50 at Adept 1)
But all in all - I'd give everything to Illusionist for 1 and only 1 thing - powerfull charm. I dont want to be manawhore, I dont want to be buff/debuff monkey - that was not a reason I made coercer in a first hand. I wanted CHARM. SoE fixed many problem with Biguile few more remain. If my beguile will work on full power I wont give a danm about every other skill
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Unread 03-02-2005, 03:42 AM   #51
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Regarding the stun, I think it best for SOE to change the Coercer stun such that if a mez is cast on top of it, the DoT effect is halted. Actually the best would be if sony would fix our broken second (supposed) fast caststun line, instead of only fixing grammer errors on this spell. If this had a casttime of 1 second like the first version had, it would be a viable backup stun which oculd be used before mezzing again.4 seconds casttime for this spell is just so stupid and shows that noone from those devs has every played a coercer beyond lvl 30 to evaluate the use of our spells.
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Unread 03-02-2005, 04:27 AM   #52
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Tanatus wrote:
Jax as it stands now ....
Illusionist CC far superior over Coercer CC
Vlast majority of encounters in the end-game are "pack" encounters that consist from 2+ mobs. Illusionist have 2 great spells for that case - Color Shower - its AE Rain spell in sence it give 4 wave X135 damage per wave per mob. In a sence you do ~520 damage per mob if you have average raid encounter we are talking about at very least 2K damage per cast. On top of it you have AE that do ~350 per target every 12 second - that's your primary attack toss here Scorching Beam 350DD + around 100-200 (?) afterward dot
Coercer have naturally 2 nukes line Tyrranical Mind (if you have 2 coercer on raid only 1 can cast this spell they not stack...) that hit relaible at Adept 3 in mid 500s with 9 second recast and Seizure that hit every 2 second in low 200s but cost as much power as our big nuke. Combined damage, recast timer and power cost of our DoTs make em useless in comparisson to our DD
Simply and blant say now coercer useless DPS wise during raid enviroment ....
Untility what debuffs you are talking about? The only worth while debuff that coercer have (and it not work properly because it dont stack with other classes debuffs) - is broadband resistance debuff (~1100-1500 at lvl 50 at Adept 1)
But all in all - I'd give everything to Illusionist for 1 and only 1 thing - powerfull charm. I dont want to be manawhore, I dont want to be buff/debuff monkey - that was not a reason I made coercer in a first hand. I wanted CHARM. SoE fixed many problem with Biguile few more remain. If my beguile will work on full power I wont give a danm about every other skill



I'll agree with much of this.
 
Now, Illu CC > Coercer CC but I half expect it to change and would welcome that change.  I expect either Illu's will get nerfed (although I think what we have now is a mistake so this nerf is just going back to how it was before) or I would be happy for Coercers to get a second mez.
 
Illusionist AoE DPS > Coercer AoE DPS - no arguments here.  Do you think it's unbalanced too heavily in Illu's favor - is that your point?  (Wasn't quite sure where you were going talking about Color Shower.)
 
I would be very happy to see Coercers get a more useful charm.  How about something like this:  You can charm any even or ^ mob of any encounter (well, level-dependent) and your charm will last 45 seconds and will have a 20-second recast.  This will allow you to have a resist and still have a second chance to try to recharm it.  I was about to say I'd be happy to see the Coercer be able to keep the charmed pet until all other mobs of that encounter die but I can see some serious exploitation of that going on.  Would this be more useful to Coercers?  Hell, I'm probably the wrong guy to make suggestions here.  I don't know jack about your charms.
 
-Jax
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Unread 03-02-2005, 07:08 AM   #53
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You can charm any even or ^ mob of any encounter (well, level-dependent) and your charm will last 45 seconds and will have a 20-second recast. Um actually we can already charm ^ mobs up to orange I think and have a 8 seconds recast timer. The charm lasts only 36 (?) seconds through.However while this sounds quite useful, it really isn't in most fights. For soloing it won't work and when you are in a group the added dps doesn't makes up the hassle you have to charm the pet, keep it attacking and deal with the aggro after charm breaks. It is not like in EQ1 were a charmed mob could outdamage everything (and thats understandable).I personally would rather like to have the illus pet, but all in all I think it their pet and the fixed charm are more or less even.

Message Edited by Blubby on 03-02-2005 03:09 AM

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Unread 03-02-2005, 09:55 AM   #54
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Blubby wrote:
You can charm any even or ^ mob of any encounter (well, level-dependent) and your charm will last 45 seconds and will have a 20-second recast.

Um actually we can already charm ^ mobs up to orange I think and have a 8 seconds recast timer. The charm lasts only 36 (?) seconds through.
However while this sounds quite useful, it really isn't in most fights. For soloing it won't work and when you are in a group the added dps doesn't makes up the hassle you have to charm the pet, keep it attacking and deal with the aggro after charm breaks. It is not like in EQ1 were a charmed mob could outdamage everything (and thats understandable).
I personally would rather like to have the illus pet, but all in all I think it their pet and the fixed charm are more or less even.

Message Edited by Blubby on 03-02-2005 03:09 AM


If the spell sticks for 36s and you can recast it every 8 seconds, why is there ever a problem for when it breaks?  You should have plenty of time to refresh it before it breaks.  I fail to understand.
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Unread 03-02-2005, 12:26 PM   #55
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I'm not even a coercer but you can't cast offensive spelsl ( such as Beguile) on your own pet. hence its certain to break before it can be refreshed.
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Unread 03-02-2005, 06:47 PM   #56
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Vurin wrote:
I'm not even a coercer but you can't cast offensive spelsl ( such as Beguile) on your own pet. hence its certain to break before it can be refreshed.

That sounds like it would be nice if you could and that it would solve a lot of their problems.  Makes sense to me...
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Unread 03-02-2005, 08:50 PM   #57
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We've also got the old Frenzied Burnout bug - Once the mob breaks charm, it keeps all of the group buffs as if it was still part of your broup.  Including the Coercer's resist buffs, that make it a [expletive ninja'd by Faarbot]-sight harder to re-charm at all.
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Unread 03-02-2005, 08:55 PM   #58
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Jix couple problems with Beguile...
Major problem that mob after brake lose keep ALL buffs (including my own mental resistance buffs ... what an irony...). Coercer can boost Mental resist 2K+ easy thus same per simply cannt be recharmed - beguile will resist. Still no answer from developers either this been done by design (to prevent coercer from keeping same pet for a long time) or it stimply bug. As it stands now I can achieve higher DPS with charmed pet then with stacking ALL my offensive spells all together (that just to give you an idea how badly suck coercers DPS at lvl 50)
About raw DPS via offensive spells
I am not talking about just AE - I am talking average DPS of class over duration of raid/grouping. Using Color Shower on single target is probably overkill and overburn of power but none the less it give same damage as coercer best single target nuke at Adept 1 lvl. What I would like to see is 1K nuke with 9 second recast - which will be still far behind warlocks but will give coercer far advantage in DPS over Illusionist
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Unread 03-02-2005, 09:20 PM   #59
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As it stands now I can achieve higher DPS with charmed pet then with stacking ALL my offensive spells all togetherHmm what are you charming? Vision of Vox? SMILEY Within 36 seconds i can land about 3-4 times 600 from our main nuke + and maybr 500-800 with dots (~2300-3200 dmg) without any hassle. I have yet to see a ^ mob who really does more damage in that time while beeing charmed (hmm well except casters maybe, but those are quite rare to charm)

Message Edited by Blubby on 03-02-2005 05:23 PM

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Unread 03-02-2005, 09:48 PM   #60
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Its hard to tell how much DPS the charmed mobs are putting out but it sure seems like with all the dancing around and hesitation that a charmed mob does I can do more DPS by nuking.
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