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#1 |
Join Date: Nov 2004
Posts: 83
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![]() Please note - This thread has been closed/moved to the new v2.0 on the spells/abilities board. That thread was started per a request for a mod I will be keeping it updated with all feedback from this board and that board in a clean manner to they can make some use of it Thanks for your support in this class... we will get it turned around! Message Edited by Nibbles on 03-10-2005 11:52 AM |
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#2 |
Join Date: Nov 2004
Posts: 83
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![]() Please add onto this list and I will update the top thread as often as possible until we have a full list compiled. Also, please only comment about spells you have 1st hand experience with. Do not comment on spells that you *hear* from others as broken as it does not really add an creadence to this list. Hopefully some lvl 50 coercers can comment on the higher spells and if we have issues there. Thanks
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#3 |
Join Date: Nov 2004
Posts: 67
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![]() Level 28 - Despotic mind : this spell does far too much damage for level 28. > Level 42 - Tyrannical mind (despotic mind upgrade): Needs to be upgraded with either more damage or add an interrupt. Level 24 - Simple Minds : terrible dmg vs power cost .. I dont think anyone uses this spell. Level 24/37 - Sibyllant/Haurspex : Not sure many use this either , would be nice if the spell would trigger upon death also. Level 35 - Empathic link : Very seldom does this spell proc (I'm not sure it does at all), causing most coercers to not use it. Level 38 - Annoying Demeanor : This spell has great potential , if it just worked a little better.. I only have Adept 1 and it dosent work that well. But mainly Beguile needs to be tweaked, this crap up there ^^ is prolly just me dreaming.. |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 2,003
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![]() Actually Haruspex is my primary AE attack ....
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#5 |
Join Date: Dec 2004
Posts: 19
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![]() What? LOL... a 24th level wizard gets a 300 damage spell... I think it is ok for our level.... Nice attitude... I'm past 28th, so I'll nerf all the up and coming coercers, but fix my spells... |
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#6 |
Join Date: Nov 2004
Posts: 31
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![]() I agree on all the spells, but not on the Very Light Armor issue - it shouldn't mitigate more - we should either get better avoidance (since we are wearing practiically nothing and carrying almost no weight) or have some Magical Rune that wards or buffs mitigation. We don't want to tank - we just want to live long enough to do our CC job.
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#7 |
Join Date: Nov 2004
Posts: 67
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![]() What? LOL... a 24th level wizard gets a 300 damage spell... I think it is ok for our level.... Nice attitude... I'm past 28th, so I'll nerf all the up and coming coercers, but fix my spells... Im sry i should have been more clear . The damage on despotic mind is fine , my problem is the difference between despotic mind and tyranical mind. One being level 28 and one 42 there is not much diff. in dmg at all . |
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#8 |
Join Date: Nov 2004
Posts: 67
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![]() Actually Haruspex is my primary AE attack ....
Dosent that make you sad ? I have adept 1 and it hits for 160 on avg id say. A level 34 or 35 Inquisitor spell Heritic flames is an AOE(triggers when a mob dies, so it never goes unproced like Haurspex can) does on avg 200+ dmg( to the entire group including dead target) and has a much much shorter recast time allowing it to be used more than once in a group encounter of non arrow mobs. Shouldent an offensive enchanter be able to do more aoe dmg than a cleric ? |
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#9 |
Join Date: Nov 2004
Posts: 12
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You should add the issue with the Maintained Spell window that only displays 12 buffs. That makes it quite hard when you have to keep your group buffed with refresh and mez a lot of mobs. They never said anything about it, I am pretty sure it's a bug. I was hoping it would get fixed quickly but I was proved wrong once again.
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#10 |
Join Date: Nov 2004
Posts: 83
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![]() Ol'boy, can you give deeper descriptiosn of some of these spells? I am only 35 atm so for some spells, I do not know what their inteded purpose is. Other than that, keep the list coming!
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#11 |
Join Date: Dec 2004
Posts: 19
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![]() Ok, my bad... I did mis understand... knee-jerk sarcasm retracted...I second the buff window needing more than 12 buffs.. Also, there are a few levels (until 39.6) where there are orange and yellow mobs we can't mes (can't mes 41+). They should up the max level for mesmerize so we don't have those few levels where our CC is greatly diminished. |
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#12 |
General
Join Date: Nov 2004
Posts: 6
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We need to be able to see who broke the mez.
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#13 |
Join Date: Nov 2004
Posts: 83
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![]() List is growing... I know there have got to be more issues out there. Can any higher level coercers comment on the spells and possible issues/solutions? Thanks
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#14 |
General
Join Date: Nov 2004
Posts: 51
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![]() Its absolutely ridiculous that I get out dpsed by tanks that are only 3 levels higher ... and I am not talking about 1 or 2 points here ... we are talking on average they were doing 50-67 dps and even when I focused completely on DPS the highest I could manage was around 35-40 this is ridiculous I would understand this if we had decent CC but in EQ2 our CC is really substandard therefore we need to at least be able to do some damage. oh at the time we were parsing this I was 29 and the tanks were 32 Message Edited by minobu on 02-18-2005 12:40 PM |
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 2,003
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![]() If you cannt out DPS tanks at your 30s its your faults not game mechanic Untill up to lvl 35-37 I was out DPS every single class in game period Back to problems They do exist but its not something that make class unplayable Our proc line totaly broken - supose to add mental DD upon attack but it dont ... (Empathic and Synergetic Links) Beguile - according to spell description its not broken .... but in sence it useless 0-1% chance to charm??? Agonizing Silence is somethat broken because we can use Withering Silence for Stifle raid mobs and cannt use upgrade for same purpose.... Our 50 spells totaly broken - its copy and paste of lvl 44 Ilusionist spell basically short duration AE stun that cost 500 power And last but not least... We do NOT have single upgrade for offensive spells in our lvl 40+ Adept 3 tier 1 protean spells AS GOOD AS adept 1 tier 2 protean spells at lvl 50 Masters from tier 1 protean spells SUPERIOR over adept 1-3 tier 2 protean spells
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#16 |
Join Date: Nov 2004
Posts: 83
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![]() Hmm, I have not seen that, espically around teh high 20's to low 30's. I can out damage my entire group if I concentrate on DPS. Only class that can out do me is a scout. I normally toss on 2 debuffs, HO my despotic mind and mind jolt, tosee anotehr DoT, back to HO again, and then repeat until the mob is dead. I can get 50-70 DPS depending on the mob if we are fighting 1 target.
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#17 |
Join Date: Nov 2004
Posts: 83
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![]() dbl post Message Edited by Nibbles on 02-18-2005 01:07 PM |
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#18 |
Join Date: Nov 2004
Posts: 36
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![]() After the last patch on 02/17/05 my DPS is still lower than a figther and a scout class! Based on the information that has been released by Sony, the Archtype of mages are suppose to be the no.1 in DPS followed by the scout classes, figther and then lastly the priest. As it stands now any scout class can out damage me. Yes I do have stuns and mez along with haste and breeze but that should not take away from my ability to do damage. Just like there are plenty of different ways for the Archtype of Priest to heal I should also be able to do damage to my targets and outdamage any scout class. Right now that is not so. I do remember Moogard saying that Enchanters and Summoners would be looked at soon on their roles on DPS. In the interim I am creating a Wizard just in case. I do not expect neither want my Enchanter to do the same damage as a Wizard/Warlock but for the Archtype sake please allow us to do more damage than the scouts and figther thru our DoT's. Thanks, |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 2,003
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![]() Enkanto try first upgrade you spells at least to Adept 1 lvl... Dont expect that you can out DPS scout if you spells at App2-4 lvl... Personally I prefer keep my primary offense at very least Adept 3 lvl and buying at first occasion Master 1
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#20 |
Join Date: Nov 2004
Posts: 83
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![]() Do we not have any other issues with spells at this time? Also, has anyone tried the new beguile... looking at other posts, it may have been fixed somewhat. Any comments on the new spell change?
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#21 |
General
Join Date: Nov 2004
Posts: 51
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#22 |
Join Date: Nov 2004
Posts: 5
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Personally, I was really disappointed with Forced Hesitation. It is the upgrade for binding light but binding light is a far superior spell. I'd use binding light over Forced Hesitation forever, exect binding light no longer works on MOBs around my level. Binding light has a 1 sec cast time which makes it a very useful soloing spell and a back up CC spell. On the other hand, Forced Hesitation has a 3 sec casting time which really makes it pretty useless IMO compared to most of the other spells we use. It'd be ok if the root didn't break when the MOB was attacked, but if you lock a guy down with forced Hesitation, if he gets hit, it pretty much always breaks, making it about as effective as a slow casting mez spell that still lets the MOB attack. You would think our upgrade spells would improve as we level up, not get worse, which is what has happened with this spell.
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#23 |
Join Date: Nov 2004
Posts: 83
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![]() Updated w/ Forced Hesitation issue
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#24 |
Join Date: Nov 2004
Posts: 52
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![]() Please add more info to beguile, After a mob has been charmed players cant use 'Target NEarest Enemy' key to target the previously charmed mob. This causes people to ask us not to use beguile in group situations.
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#26 |
Join Date: Nov 2004
Posts: 45
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![]() One problem : it seems that a charmed mob which charm has ended, keep all the buffs (reverse proc , regen, but also all the groupbuff such as HP, AC.... it makes him really tough to fight when the fight doesnt broke   ![]() Nice post even if I can not agree on the first point all the other point seems what I saw from the coercer of the group ![]() Tomas
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#27 |
Loremaster
Join Date: Nov 2004
Location: Neriak
Posts: 956
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![]() Guess I wont be rerolling a Coercer ! Is there ANY class that isnt heavily bugged?
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AMD 5200 @3Ghz Nvidia 8800GTS 640mb 4G Corsair XMS 850mhz Vista64 77 Necro/Vox SOE its been 4 years: Fix the disappearing shadows |
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#28 |
General
Join Date: Nov 2004
Posts: 40
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![]() since this list obvioulsy gets some attention.. could you pls add psychic wail to it? (its strangly the exact same spell as the AE stun - demoralizing gaze or what its called) Message Edited by Sondrax on 02-24-2005 05:27 AM |
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#29 |
Join Date: Nov 2004
Posts: 31
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![]() Can you update to mention the problems with root line since the last content patch - ie the root breaking immediately, or on HO trigger, or just... An additional nice to have - resist messages appearing in text window rather than as graphics above the mobs head Some white and lower spells are still fizzeling despite what last patch said. Will racial traditions be moved to the new buff timers - they are currently still 3 mins. |
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#30 |
Join Date: Dec 2004
Posts: 22
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![]() As a 50 coercer, my biggest concern is that Adept 3 is NOT an upgrade to Adept 1 or less. As far as I can tell this is the case in many classes. Considering the rarity of Rubies, is it really meant that spending huge cash to upgrade a spell has basically no effect? I'm appreciate that we seem to have been getting some attention lately, but this is a big issue. My Adept III beguile lasts 36 seconds, I believe the Adept 1 shows the same. Since they both show 0-1% chance of working, as far as I can tell, Adept 1=Adept 3. A near master of a spell should last longer than the base 36 seconds. Other than that I'm very happy with my class. A bonus would be: Seeing who broke the mez Ability to see more buffs Having thoughstone generation linked to something other than Tyrannical Mind (its embarassing when you are trying to dispatch a lvl 30 npc for some reason, and can't use your big nukes to take it out) Level 47 Fatal Hesitation, at Adept 1, breaks within seconds on ANYTHING i cast it on. It's root/10% slow. I'd be way happier ditching the slow aspect, and make it an effective root/dot or something. I assume it breaks so often because the slow would be overpowered - ditch the slow component for something else and make it last longer. Make thoughstones rentable.. I don't see the overpowering of this, after a typical night i can end up with 80 or more. All it means is that it is a royal pain when I login to get the initial thoughtstone. I logged in tonight, to go to Cove of D to fight that angler, I had to take a 20 min detour into varsoons to fight things to get that initial thoughstone to begin the fight in CoD. Try finding something in Thundering Steps that'll get you a thoughstone - everything is lvl 25-31, so you can't use Tyrannical Mind (spell too powerful), everything i tried Haruspex on was spell too powerful.
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