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Unread 01-04-2006, 01:57 AM   #1
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Level 61, Cool Breeze, upgrade to Insight(Master 2 choice)
Level 61, Personae Non-Existant, upgrade to Personae line
Level 61, Terrifying Developer, upgrade to Root(Master 2 choice)
 
Level 62, Devitalizing Death, upgrade to Devitalizing Stare
Level 62, Imperity, Upgrade to Legerity(Master 2 choice)
 
Level 63, Aspect of Life, upgrade to Aspect of Mind
Level 63, Missism, upgrade to Dynamism
 
Level 64, Spectrum of Lights, upgrade to Psychotic Spectrum(Master 2 choice)
Level 64, Rainbow Shower, upgrade to Color Shower
 
Level 65, Hrmmmm, upgrade to Dismay(not standard 14-level ugprade, uses 15-level ugprade system)
Level 65, Phantasmal Crap, upgrade to Phantasmal Brilliance
 
Level 66, Destroy Minds, upgrade to Abduct Mind
Savante becomes white-con spell all the time, no upgrades
 
Level 67, Sentiment of Hell, upgrade to Transient Sentiment
Level 67, Mind Explosion, upgrade to Embolism
 
Level 68, Crap Regalia, upgrade to Brilliant Regalia
Level 68, Seal of Stupidity, upgrade to Seal of Ingenuity
 
Level 69, Siphon Intelligence, upgrade to Essence Siphon
Level 69, Implode Will, upgrade to Sap Will
Illusory Allies becomes white-con spell all the time, no upgrades
 
Level 70, Steal Hope, upgrade to Devour Hope
Level 70, Prismatic Destruction, upgrade to Prismatic Havoc
 
All damage spells will be upgrades in terms of damage only.
 
AoE Mez will be 2.5s longer duration, as will Regalia line, Normal Mez line will be 5.0s longer.
 
Stun upgrade will add 1.0s of duration.  Root upgrade will add 3.75s
 
Haste will now be 66% at Master 2.
 
Think that about covers it.  Also Spellshield will be about 10% chance to proc on Level 70 spells, and the old restriction will be removed so that it will now proc all spells again.
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Unread 01-04-2006, 02:31 AM   #2
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Pinski wrote:
Level 61, Personae Non-Existant, upgrade to Personae line

I vote for: Personae Non-Grata SMILEY
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Unread 01-04-2006, 02:41 AM   #3
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Level 69, Siphon Intelligence, upgrade to Essence Siphon

That's my favorite, followed closely by:

Level 68, Seal of Stupidity, upgrade to Seal of Ingenuity
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Unread 01-04-2006, 02:58 AM   #4
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And the following is a list of what will be effective in Raids.

 

(this space is intentionally left blank)

 

 

Can't wait!

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Unread 01-04-2006, 06:36 PM   #5
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SunTsu/Roamin I love your (lack of) enthusiasm.

I tihnk the root should be changed slightly. In the light of Raid Effectiveness (again or Lack of)

Scary Root - Roots the CASTER and casts a mediocre, meaningless power regen. Therefore, efectively creating a mana battery for the rest of the group.

Think that sums it up?

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Unread 01-06-2006, 09:52 PM   #6
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Well some of that sounds exciting....

Lets just wait and see if we survive the cutting table. It seems that I always see these great promises pre-changes, but when the time comes, our spells get the ninja nerf. I am very hopeful though!!!

I KNOW that since SoE has had time to come up with a complete 2nd expansion, then they SURELY have addressed our raiding abilities! (or lack thereof) Right? :smileyhappy:    

Hello? I'm right aren't I? :smileyindifferent:

IS ANYONE OUT THERE??? TELL ME THEY FIXED OUR SPELLS!!!! :smileysad:   

OMG! [expletive haxx0red by Raijinn]? Throw us a bone already!!! :smileymad:

 

LOL... just a little humor to help with the pain. I love my toon guys :o) I just know that she gets tired of seeing RESISTED alllllllllllll   ttthhhheeeee ttttiiimmmmeeee. (since I am pretty much only raiding these days)

My best to you all!

 

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Unread 01-06-2006, 10:31 PM   #7
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Tinnaley wrote:

 

LOL... just a little humor to help with the pain. I love my toon guys :o) I just know that she gets tired of seeing RESISTED alllllllllllll   ttthhhheeeee ttttiiimmmmeeee. (since I am pretty much only raiding these days)

 


Actually I dont care about resists as mobs should be able to make it hard for you to kill them.  Spell upgrades help mitigate this..

It's the "Target is too Powerful"  or "UBERMOB laughs at your weak spell" message that we receive all the time that concerns me.

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Unread 01-07-2006, 03:14 AM   #8
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Hrm.. Actually, I have every spell from 47+ Master 1 or 2. So I am fairly certain its not that they need to be upgraded.
I posted that with Terrorantula in mind, since it is fresh on my mind. We take him down every week when he spawns, and I always get frustrated when we fight him. I get resisted constantly on him, especially since the last LU. My INT is capped, I use my personal and group buffs in raids (obviously never use my personae there), and I always start out with Transient Sentiment. I start  with debuffs (Dismay, Devour Hope, Brainburst, dispell magic, and the occasional cure Arcane when needed). After that I follow up with my "damage" spells (ie Color Shower, Prismatic Havoc, Shimmering Beam, Phsycotic Spectrum, Embolism) and in the mix I am using my mana regin/saver spells. So I don't know if there is a better strat for him or any other Epics which I seem to be having problems with, but I would love your opinion's or strategies! Always looking for a little helpful feedback!
 
As for the TARGET TOO POWERFUL one, I only get that on our crap root (Tormenting Visions), or Drain Will ( and that may not even be accurate as I never even use that since it is totally useless these days). However, as seldom as I do get it, it is still frustrating. Oh, my mezzes do that on Epics but we don't generally mezz them so that makes me no difference either.
 
I guess the Ubermob laughs at your spells has just become one I expect. I never played EQ1, but I hear about our "glory" days from many people. I guess the Dev's really wanted to penalize us for them making chanty's so uber in EQ1. Yea, I wish we had more DPS, or atleast 1 thing that no other class could do as good as us. Hopefully SOE will hire someone new soon who will pay some much needed attention to us. Luckily, my guild treats me with great respect and they understand that I am just going through a tough time right now. They too believe that someday we will regain some of our uberness!!!
 
 
We can hope, right? : )
 
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Unread 01-07-2006, 02:31 PM   #9
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Tulerine wrote:

Tinnaley wrote:

 

LOL... just a little humor to help with the pain. I love my toon guys :o) I just know that she gets tired of seeing RESISTED alllllllllllll   ttthhhheeeee ttttiiimmmmeeee. (since I am pretty much only raiding these days)

 


Actually I dont care about resists as mobs should be able to make it hard for you to kill them.  Spell upgrades help mitigate this..

It's the "Target is too Powerful"  or "UBERMOB laughs at your weak spell" message that we receive all the time that concerns me.


although i agree that "target is too powerful" is the major frustration for raiding enchanter atm, i still also care and i am [Removed for Content] by resists....100% resist mobs. there are quite some mobs beside Terrorantula where we cannot cast anything beside breeze and haste, zero. well, we can cast and actually we can get the spell to stick even, but it will do 0 damage. no other class is that bad affected by resists / immunities as they either have at least some spells that work on different resists or can do melee.
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Unread 01-07-2006, 09:11 PM   #10
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zitha wrote:

Tulerine wrote:

Actually I dont care about resists as mobs should be able to make it hard for you to kill them.  Spell upgrades help mitigate this..

It's the "Target is too Powerful"  or "UBERMOB laughs at your weak spell" message that we receive all the time that concerns me.


although i agree that "target is too powerful" is the major frustration for raiding enchanter atm, i still also care and i am [Removed for Content] by resists....100% resist mobs. there are quite some mobs beside Terrorantula where we cannot cast anything beside breeze and haste, zero. well, we can cast and actually we can get the spell to stick even, but it will do 0 damage. no other class is that bad affected by resists / immunities as they either have at least some spells that work on different resists or can do melee.

 

The mental resist mobs Iike T-Ranch are few and far between.  I cant think of more then a couple (I beleive some in PPTR?) that have this level of resists.  Warlocks have similar or even WORSE problems vs Poison (or is it disease?) imune mobs as those mobs are MUCH more common.  IMO I can accept this as part of the game and regulate myself to buff-bot/manabatery for a bit.  Also Dismay and wither hope stick occasionally on T Ranch...spam them till they work

As far as the poster who only mentioned that the "too powerful" message was "rare", I think you forgot about Drain thought and Sap will?  Yes they do not get the message because they umm power drain!!? 3 Mezz spells?  Color shower looses its most effective componnent? Spellshield? etc...etc....

I will take mega resists on a few encounters ANY DAY over over complete uselessness on every enounter.

 

Message Edited by Tulerine on 01-07-200611:13 AM

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Unread 01-07-2006, 09:13 PM   #11
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There's 3 mobs in Court of Al'Afaz who are mental immune, just like Terrorantula.  Other than that, I can't think of any either.
 
And yah, I'd rather have crazy resists and working stuns/stifles, than things that don't work.
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Unread 01-09-2006, 09:53 PM   #12
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Bah, anyone else tired of the rinse and repeat progression of spells 1 - 70 on all the classes?
 
Its the same thing over and over and over and over and over.  They dont even really change the name of the spells...
 
 
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Unread 01-10-2006, 12:35 AM   #13
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well we got 3 whole new spells lines in DoF  ... here's to hopeing  we have something to look forward to as much as Savante, Illusionry Allies and Spellshiled in the next expansion. 
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Unread 01-10-2006, 02:20 AM   #14
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Pinski wrote:
There's 3 mobs in Court of Al'Afaz who are mental immune, just like Terrorantula.  Other than that, I can't think of any either.
 
And yah, I'd rather have crazy resists and working stuns/stifles, than things that don't work.

I can recall at least another 3 in GoAA.

But i agree, i also would take working spells in general over some immune mobs.

However, atm we face both. Both is annoying. And there is no logical reason why we would have to pick one over the other. Why cannot fix both?

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Unread 01-10-2006, 03:44 AM   #15
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"here's to hopeing  we have something to look forward to as much as Savante, Illusionry Allies and Spellshiled in the next expansion.  "

 

And after all the nerfs on those... are they still that much to look forward to?  At this point, I am excited that we are going to get some new content to play with in the next expansion.  Based on the treatment of Illusionists thus far, I am not expecting any 'game-altering' abilities/spells to come in this new expansion for us.  I am left with the assumption that based on the lack of 'fixes' to our spells, or their effects on existing content, we will not be getting any new lines that will suddenly allow them to work.

What I still want more than any expansion is some type of guidance/thoughts on how the Illusionist class fits into a raid roll down the road.  I would like to see some form of flexibility in the make-up of raids that will allow more diversity than Tank/healer/healer/healer.  But I don't think that will happen.  It is totally apparent that Tank/healer/healer is the menu of the day (everyday).

It makes little difference how powerful casters are, there is not a single raid scenario where an Epic mob can be defeated by a raid full of casters/healers/ and accessory classes (like Illusionists).  Even though I feel that SHOULD be a possibility.  I honestly believe the greater risk IS pulling off a feat like this.  Sure casters would potentially have really powerful spells, but they are still VLA classes.  If they cannot keep the mob rooted/stunned, they will wipe.

My worst fear is that SOE does not know what to do with us.  They don't have a plan/path that we eventually evolve to where all this makes sense.  They created the Enchanter class in EQ 1 and it became a very powerful class in just about any given scenario you could think of.  They designed this one to have 'similarities' so they could have a basis to design around.  But, you cannot create a carved 'wooden' figurine out of STONE.

I mean really, how else can you explain that the 'core' of our abilities of out class are forbidden in the area where they could provide their greatest benefit?  What sense does that make?  Here Illusionists, we designed all these great abilities just for you to mitigate and perform the role of Crowd Control... and the small print that we are adding in 'ninja' style states that you cannot (under any circumstances) use them against a specific set of mobs where they will make the biggest impact.

We are making sure you can't by either raising the resists (above debuff capability) so they will not land; or, we are basically going to ignore the fact that you are casting them and prompt you with a message saying you cannot use these (almost said 'this ability' which would indicate a single spell and we KNOW that isn't the case) abilities.

 

VR,

Kailen - 60 Illusionist Faydark

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Unread 01-10-2006, 06:59 PM   #16
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junzu wrote:

"here's to hopeing  we have something to look forward to as much as Savante, Illusionry Allies and Spellshiled in the next expansion.  "

And after all the nerfs on those... are they still that much to look forward to? 


 

I had intended to write that with a bit of sarcasm,  guess maybe it didnt come off well.  :smileytongue:  You got the point though Junzu, that I was trying to subtly make.

 
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Unread 01-12-2006, 04:45 PM   #17
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Rofl nothing new at all?  Only upgrades? This is a testament to the futitlity of the new level 70 cap.  All it says it "Grind out 10 more levels...then begin raiding as normally" There's no reason to increase the cap to 70 at all.  The thing it provides is that now we can solo the Desert of Flames stuff easier, and the old world becomes increasingly meaningless.Why make their content obsolete?If you're going to boost the level cap up to 70, at least make it so that there is something new! 
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Unread 01-12-2006, 07:08 PM   #18
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Wow, some people don't realize a joke even when it stares them in the face.  This post is a complete joke on namings, I'm sure we'll get new spells, but this is just for the upgraded spells that we'll get, even note the funny names ....
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Unread 01-13-2006, 12:58 AM   #19
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Well I certainly hope so
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Unread 01-13-2006, 01:14 AM   #20
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Pinski wrote:
 
 
Level 64, Rainbow Shower, upgrade to Color Shower
 

Hrmm now if only the spell was named  Golden Shower....:smileyvery-happy:
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Unread 01-16-2006, 03:59 PM   #21
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After being an enchanter/illusionist during 3 years in EQ1 and in EQ2 since release,I'm tired of all these. I'm not a beggar and it's not as if our concerns were unjustified.My Mind is set : in a few month i'll be a psionist in Vanguard(tm)So long Norrath, you should have handled your Illusionist more carefully.A few EQ2 quote on illusionist i never had the gut to post :- You, who enter here, abandon all hope (on the door of any illusionists school)- S** of a B*tch!! Who mezzed! STOP IT!!(funniest thing, that was in group with only me as illusionist and no other mezzer)- Sorry, we prefer to pick someone useful for our raid.- "Your concerns will received proper treatment" (a voice from above one year ago, six months ago, last month, last week and perhaps even yesterday but i stopped checking (yes, yes there was a LU13 long ago before being destructurated by LU #14 to #234564))- You're still playing your illu?!?!? Why?- Hey people, the illusionist appeared on the parse results!- No, that stuff will go to a more useful INT caster, sorry but you're an illusionist and you know ...- Why take you for mana regen, we have a bard. (I'm not asking for any bard nerf here!)- Shhhh, don't tell anyone or it will be nerfed. (about prismatic line or root line for exemple)- Mezz? What's that? (often followed by the comment number 2, look above)- So, now illu are half-summoner? funny. Did you wished/asked to play a pet class?- Illusionist, love it or leave it. (i.e. : leave it)P.S.: anyway, we're so few and scattered. They (SoE) won't even feel our extinction.P.P.S.: /cry
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Quote : 'Hey you Boter!! I am no bot, it's just my mana generator'
Quote : 'We can't zone out the mana battery, the player behind the screen fell asleep hours ago'
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Unread 01-25-2006, 11:09 PM   #22
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Dismay lands on Terror, I use it all the time... just gota spam it till it sticks lol.. thats about it for him.

but on those mobs you should also be using savante at the right times as well as staying in range with your casters dps if your in that group so you can use transient Sentiment to buff their checker stats (sub, ord. etc)... or in any group your in.

 

 

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