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Unread 09-08-2005, 05:04 AM   #1
KaynanEmberwood

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Well...here we go again.
 
Less damage, more procs and now castable raid wide.
 
 
This is a new spell for us, but it comes at the cost of Fear of Death.  That's right, no more mezzing epics.
I'll see if I can get a screenshot of this in action as it seems to do absolutley nothing when cast while you're solo...and even if I was grouped I'm not sure when I'll have 3 spare concentration laying around to cast it...
 
 
Here it is, our group invis.  Is it supposed to INCREASE our runspeed?  I dunno, but at the moment it doesn't seem to affect our runspeed at all.  Still crappy duration & conc cost.
 
 
Our new concentration free insight.  Sorry it's only app 1...the /respecs killed my higher level copy
 
 
Our new conc free magi's shielding.  I don't know how fast the ward regens, so I can't say yay or nay
 
 
Haven't tested the new version of Savante.  Before, it was a self buff that would proc up to 3 times and increase groups power regen by 20 or so.  I'm guessing this spell is kinda broken at the moment given the 0% effect it has.
 
 
That's right, you can all thank me for getting the 3 conc cost removed from our group see invis.  It's now a toggle spell and we can keep it up ALL THE TIME!!!  (hehe, sorry for the /sarcasam SMILEY)
 
 
Spellshield will fall in our laps at level 58 now, and has has it's % chance to reflect uped from 67% in its last incarnation to 93% now.  Still a pretty powerfull spell, but it would be even nicer if it was raid castable.
 
 
Single target invis, just to see.  We only get 1 copy of our invis/group invis/see invis spells now.  I don't know if there's anything going in to fill those holes or not...
 
 
 
EDIT - Just wanted to mention, no changes to any of our mezzes (except the removal of Fear of Death of course) and all of our damage spells are at the same level as yesterday...

Message Edited by KaynanEmberwood on 09-08-2005 04:45 PM

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Unread 09-08-2005, 06:50 AM   #2
Anu'hu

 
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(laughs out loud), Jesus christ, what are the devs doing over there. Now that the Devs removed Fear of Death we really didnt gain crap in the mez departement. I hope we didnt lose Fear of Death for that illusory Allies spell. Knowing me i'll probably use all 5 concentration slot like i do now and to cast this spell, i'll have to drop 3 buffs....and the [expletive ninja'd by Faarbot] spell only last 15 seconds....with a 5 minute recast * walks away from the PC to break something*. I was finally coming to grips that we might not get our AoE damage back to the way it was, but please someone tell me how the (CENSORED)  does this spell help me in the least bit. Oh and whats up with the Savante spell, i guess the Devs decided to just throw the spell out there and say (CENSORED). All these weeks of testing and this is how far we've come in improving, sad just sad i tell ya. On a side note, thanks again Kaisa for the quick feedback from beta:smileyhappy:

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Unread 09-08-2005, 07:44 AM   #3
KaltenAlTh

 
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KaynanEmberwood wrote:
Well...here we go again.
 
Less damage, more procs and now castable raid wide.
Didn't this used to be limited to a set number of procs?  This might actually work out to be better if it did, I can see putting this on 2 tanks in my group with 2 hastes going. Should add a pretty desent chuck of damage considering how much more auto attack is relied on for dps now.  Nice that it's raid wide too you can put it on those machine gun scouts in the DPS group or the main tank to help agro generation.
 
 
 
This is a new spell for us, but it comes at the cost of Fear of Death.  That's right, no more mezzing epics.
I'll see if I can get a screenshot of this in action as it seems to do absolutley nothing when cast while you're solo...and even if I was grouped I'm not sure when I'll have 3 spare concentration laying around to cast it...
 
A 'save the mages' in the group spell?  I see potential here, could be a decent spell and give us something no one else has.  Always a good thing.
 
 
 
Here it is, our group invis.  Is it supposed to INCREASE our runspeed?  I dunno, but at the moment it doesn't seem to affect our runspeed at all.  Still crappy duration & conc cost.
 
I don't think i'll be happy till this has a least a 5 minute duration.
 
 
 
Our new concentration free insight.  Sorry it's only app 1...the /respecs killed my higher level copy
 
Ahh saving Conc slots a good thing, frees up for more dynasism or something else.  This is a good change.  The only change I want to see left to this is to make sure we are the 2nd best power regen buffer in the game (outside our enchanter brothers)
 
 
 
Our new conc free magi's shielding.  I don't know how fast the ward regens, so I can't say yay or nay
 
Didn't Magi's Shielding have alot of other stats on it?
 
 
 
Haven't tested the new version of Savante.  Before, it was a self buff that would proc up to 3 times and increase groups power regen by 20 or so.  I'm guessing this spell is kinda broken at the moment given the 0% effect it has.
 
Not sure I understand the intent of this spell now.  The description seems to contridict the effect text.
 
 
 
That's right, you can all thank me for getting the 3 conc cost removed from our group see invis.  It's now a toggle spell and we can keep it up ALL THE TIME!!!  (hehe, sorry for the /sarcasam SMILEY)
 
Now I'll be able to find all those invis mobs (/laugh) in the game alot easier.  Be nice if they put a small 2ndary effect on this.
 
 
 
Spellshield will fall in our laps at level 58 now, and has has it's % chance to reflect uped from 67% in its last incarnation to 93% now.  Still a pretty powerfull spell, but it would be even nicer if it was raid castable.
 
I'm glad the % chance went back up some, 100% was WAY over powered but 67% seemed to low this is probally about right but I wouldn't be surprised if it was changed to 85-90% either.
 
 
 
Single target invis, just to see.  We only get 1 copy of our invis/group invis/see invis spells now.  I don't know if there's anything going in to fill those holes or not...
 
Are they trying to force invis features to the scout classes as a goal of the revamp?  Kinda weird that an illusionist can't make something disappear.  Really weird, you'd think we'd be super incredable god like invis'ers.
 
 
 
 
EDIT - Just wanted to mention, no changes to any of our mezzes (except the removal of Fear of Death of course) and all of our damage spells are at the same level as yesterday...
 
Dam I knew mezzing epics was to good to be true but hoped it would slide though to live.  I still think the other mez changes that makes us have even more CC then on live are probally overkill by a little.

Message Edited by KaynanEmberwood on 09-07-2005 06:10 PM



Overall some good potential and nice changes.
 
Now if they would only give us a 800-1000'ish damage fast casting nuke to finish off HO's with.  i.e. Scorching beam changed by upping damage and leaving everything else the same.... Even if it's a 200 starting damage and 4 ticks of 200 DOT I'd be happy.
 
Kaisa do you have any information on the in combat power regen rates (not counting buffs) just the normal regen rates.  I'm hearing rumors that it was nerfed making power regen buffs like ours more powerful in relation.  This change true?
 
 

Message Edited by KaltenAlThor on 09-07-2005 09:02 PM

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Unread 09-08-2005, 07:55 AM   #4
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This seems so similar to the original release of the game that it's almost amusing. And I'm not just talking about our spells, I'm also talking about their development process. They have months and months of planning and developing and testing, but they have to drastically switch things around every few weeks or even days. And that continues right up until they turn the servers on and it all goes live. It's like they kinda know where they want to eventually be, but they just head in random directions for a set period of time and hope they end up there when the music stops.
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Unread 09-08-2005, 08:20 AM   #5
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Dynamism was never a set number of procs, always a percentage. I assume Dynamism only applies to mage types since the spell discription says "Hostile spells", not melee attacks or combat arts. The spell you might be thinking of is Prismatic Strife.

 

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Unread 09-08-2005, 08:26 AM   #6
Ly

 
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Kalten, to answer your question on Dynamism - prior to today's changes, No -- Dynamism did not limit the number of procs.

On Magi's Shielding - Yes it had a lot of other stats on it. When they removed the Conc requirement, they removed the stats, but increased the ward (by 3x).

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Unread 09-08-2005, 01:33 PM   #7
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hmm... some good, some bad, some indifferent.

Dynamism: the higher proc rate is nice. if the lower damage is justified i may question. troubadour get same spell, but all of their spells are GROUP. they buff the whole group with this for one con slot. could anyone on beta pls check with bards if their damage got reduced also? how much is their buff doing at what proc rate? considering that we need one con slot per person while they only need one for all group members our proc would need to do approximately 3 times as much.

Illusory Allies: that Fear of Death didnt survive in its perma castable form on epics doesnt really come unexpected. would have been nice to get it in some weakened form just for the FD grafics, but well. Illusory Allies sounds fun. However with requiring 3 con slots its absolutely worthless. even one con slot woud be too much. duration / recast make the spell too situational already anyways.

Veil of the Unseen: invis with run speed is good, hope it will work on higher con mobs.

Illusory Mask: group invis with run speed for 1 con slot is not too bad. longer duration would be more helpful though.

Shift Vision:  costs 44 power every 10 seconds ???? that must be the joke of the year. and now comes with infravision? i would sooner have used the spell with 3 con slots than i will use it with infravision. I much more prefered they would change infravision into see hidden, so that we get see invis + see hidden with this spell (or is both the same now?) Thinking of PvP, no caster going to attack us while invis, to have a chance to avoid scouts high damage stealth attack will be crucial though.

Insight using no con slot will give us more room to buff other stuff, thats always positive.

Magis Shielding seems less powerful now, depends how fast the ward replenish.

Savante change doesnt sound bad, guess need some testing on it first to see how effective it actually is though.

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Unread 09-08-2005, 05:17 PM   #8
KaynanEmberwood

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KaltenAlThor wrote:
 
Kaisa do you have any information on the in combat power regen rates (not counting buffs) just the normal regen rates.  I'm hearing rumors that it was nerfed making power regen buffs like ours more powerful in relation.  This change true?

Yea, base in-combat regen to a bit of a nose dive yesterday.  I don't know the exact numbers but before it was a % of your max power (I think 1%) and now it's 1 point per 10 levels.  So instead of 30-40 power/tick at level 60, you'll get 6. I actually think this is a good thing for us...the obvious need for our power regen is there, but this is going to mean that a lot more damage from fighters & scouts is going to come from meele which makes our haste look pretty good too. Magis Shielding lost it's + focus, + physical mitigation and something else for a bigger ward.  Which, at level 60 get's chewed through in one blow from a green mob.  Useless, but free so I guess I'll keep it up.  Oh, and at 60 it regens 37 power/tick...not sure if or how it scales.

Message Edited by KaynanEmberwood on 09-08-2005 06:39 AM

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Unread 09-08-2005, 09:17 PM   #9
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man that illusory allies spell is conceptually very cool, and its an illusion! man i hope the concentration cost is removed or at the very least lowered...
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Unread 09-09-2005, 12:49 AM   #10
KaynanEmberwood

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Anu'hunn wrote:

I assume Dynamism only applies to mage types since the spell discription says "Hostile spells", not melee attacks or combat arts.

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While I haven't tested it in the last couple of days, I know for sure that Dynamism was procing on Combat Arts use before.  It doesn't affect meele attacks in it's new form howerver...that's what it does on Live.
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Unread 09-09-2005, 01:08 AM   #11
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I am really curious to see how often that thing hits.  If it only has a chance to hit on the intitial cast of a spell it is of limited effectivness.  On the other hand if the chance is on each tick of a Dot, it might be pretty good.
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Unread 09-09-2005, 01:13 AM   #12
KaynanEmberwood

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I've never seen it proc on a tick of any of my dots... It does have the chance to proc for each target of an AoE attack, and it can also proc when prismatic havoc goes off assuming you've cast it dynamism on yourself (as prismatic * damage is considered to be cast by you, recardless of who you've cast it on).
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Unread 09-09-2005, 02:45 AM   #13
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Regarding Dynamism, 
 
Assume that an Adept I version with respectable intelligence does 180 points of damage per proc.
 
Over the course of a 30 second fight, you may cast somewhere between 10 and 15 hostile spells, so lets say 12spells cast.
 
On average, 4 of these will proc, giving an extra 4x180=720 points of damage, so equivalent to a 720 point nuke on a 30 sec timer or an additional 24dps.
 
OK I guess, but I agree with most of the other people on these forums that putting Psychotic Spectrum back to how it was in the first revision or significantly (doubling/trebling) boosting the damage of the beam line is our greatest need at the moment.
 
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Unread 09-09-2005, 10:01 AM   #14
zit

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KaynanEmberwood wrote:


While I haven't tested it in the last couple of days, I know for sure that Dynamism was procing on Combat Arts use before.  It doesn't affect meele attacks in it's new form howerver...that's what it does on Live.



several melee classes get a mixture of Comabat Arts and spells (pally, SK, bards). Are you sure it did proc on Combat Arts and not on spells cast by melee or on spells going of from their weapon?
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Unread 09-09-2005, 10:59 AM   #15
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KaynanEmberwood wrote:
I've never seen it proc on a tick of any of my dots...

It does have the chance to proc for each target of an AoE attack, and it can also proc when prismatic havoc goes off assuming you've cast it dynamism on yourself (as prismatic * damage is considered to be cast by you, recardless of who you've cast it on).



So the Prismatic Strife and Prismatic Havoc spell damage counts toward the illusionists DPS, eventhough its a buff for melee types? If this is so then we have another means of putting out damage, interesting.
 
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Unread 09-09-2005, 05:04 PM   #16
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zitha wrote:
several melee classes get a mixture of Comabat Arts and spells (pally, SK, bards). Are you sure it did proc on Combat Arts and not on spells cast by melee or on spells going of from their weapon?

Yea, back when it was procing 100% of the time it was the only buff I used other than insight.  I've had it on Guards, rangers, zerkers etc and it was procing for them.  Haven't tested it lately, but that's how it used to work.

Anu'hunn wrote:
So the Prismatic Strife and Prismatic Havoc spell damage counts toward the illusionists DPS, eventhough its a buff for melee types? If this is so then we have another means of putting out damage, interesting.

It's also a good way to get hate if you cast it on your tank as he pulls.  The 3 procs can do ~1200 damage and if it happens quickly you can end up with a black eye or 2 SMILEY
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Unread 09-09-2005, 08:00 PM   #17
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Wow, i didnt know that it counted towards our DPS and not the person we casted it on. Basically its a 1200 damage nuke that we can cast ever 15 seconds, thats insane. Well i feel a little bit better now hehe but some more changes would be nice:smileytongue:. Thanks Kaisa you made my morning:smileyhappy:

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Unread 09-09-2005, 08:08 PM   #18
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I am not at my computer now but the upgrade with master 1(prismatic discord) is hitting for me at around 600-700 dmg per hit.(ie 1800-2100 dmg per cast) I use this spell all the time. It does not pull as much agro as you would think. If you like using pets it works extremely well with them.

Message Edited by Count_Drakenkorin on 09-09-2005 09:08 AM

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Unread 09-09-2005, 08:30 PM   #19
Anu'hu

 
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Whats this Prismatic Discord? I didnt see it in the lvl 51-60 spell selection. If this is a new spell, all i can say is wow. Can i ask what your INT is at Drakenkorin? Thanks

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Unread 09-09-2005, 08:41 PM   #20
KaynanEmberwood

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Count_Drakenkorin wrote:
I am not at my computer now but the upgrade with master 1(prismatic discord) is hitting for me at around 600-700 dmg per hit.(ie 1800-2100 dmg per cast) I use this spell all the time. It does not pull as much agro as you would think. If you like using pets it works extremely well with them.

Message Edited by Count_Drakenkorin on 09-09-2005 09:08 AM


I'm gonna guess you mean prismatic havoc as discord is our level 28 version of this spells. I took the training option for prismatic strife (level 42) so that it was at Master2 level, but it's damage was just under prismatic havoc at adept 1 level.  I definitley believe that it's hitting for that hard at master level. It's possible you have a better tank than I've had in my testing, so aggro may vary SMILEY
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Unread 09-09-2005, 11:31 PM   #21
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I stand corrected, Prismatic Havoc is the spell to which I was reffering. As far as the agro goes I cant give a really accurate account other than the fact that I cast the spell often and I have never noticed myself getting agro with it. I tend to test a spell more thoroughly if I unexpectedly gain agro from it, etc.

 

Message Edited by Count_Drakenkorin on 09-09-2005 12:37 PM

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