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Unread 03-16-2005, 05:23 AM   #1
FilanFyretracker

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just wondering as it can be a pain to keep a party of 6 fully covered.
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Unread 03-16-2005, 09:13 AM   #2
auk

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No, Illusionists get only single target breeze spells. However, Coercers do get a group-wide breeze.
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Unread 03-16-2005, 10:18 AM   #3
Ola

 
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Most of us who used to struggle to keep group breezed when breeze used to last 3 minutes are still feeling so relieved that it now lasts 15 minutes that there's not much complaint about breeze now. It is true of course that it is a bit of a drag having to a have a re-buff round for group every 15 minutes, and it would be nice if they could make our breeze and alacrity group-wide like our other group buffs. In fact they should make all our buffs last several hours, I mean,why make us re-buff so often? Ultimately they should make it so we can click one icon once a day only to apply all our buffs to all in group, or better still make our buffs inherent so we don't have to cast at all, our buffs should just appear when we join group. Next they should make our debuffs constant for all combats too. Wouldn't that be great, then we can just join group, autofollow, and sit back and watch the show.
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Unread 03-16-2005, 01:04 PM   #4
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Yeah, coercers get a group version of breeze... we get single-target. Be happy it doesn't last the dreaded three minutes... I take myself out of one fight every twenty or more to breeze my entire group now, which rocks, especially when compared to doing nothing -but- breezing/hasting your entire group. SMILEYSurianka45 IllusionistBefallenImperium
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Unread 03-16-2005, 05:09 PM   #5
TeveLeezardba

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Coercers do not recieve a "group breeze" until level 48. And now it is 8 Power per tick.
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Unread 03-16-2005, 08:34 PM   #6
FilanFyretracker

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i pretty much dont breeze my whole group still due to agro,  in varsoons those golems can kill me in 2 rounds at lvl 27.  so i still kinda do priority on the healers and anyone else i see that is low.  course all my gear needs an upgrade which is why i go down so fast.  dont even have 900hp without buffs lol.  and 800hp is with my own buffs hehe.
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Unread 03-16-2005, 09:00 PM   #7
MillsFairchild

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I just wish they would reduce the recast on breeze... even just to have it the same as Alacrity would make it a bit easier to keep track of who's next in line for a rebuff.
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Unread 03-16-2005, 10:56 PM   #8
Basst

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And I thought I was the only one who forgot who they cast it on last after only 15 seconds :smileywink:

 

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Unread 03-16-2005, 11:54 PM   #9
Valdas

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I have to disagree with the original poster.  Breeze used to last 3 minutes, now it lasts 15 minutes.  The group can be rebuffed fairly quickly and then you have about 13 minutes until rebuff.

It is quite easy to keep Breeze and Alacrity cast on the whole group.  I look at the group window and I cast both spells on all group members from left to right.  So, I cast both on group member 1 (me), then group member 2, etc.  In most cases, if the tank pulls with taunt, I dont get hit by the mob due to Breeze and Alacrity agro.  I also suggest that you do not stand near the point where the tank is pulling to.  Hide behind the group.

On my 31 Troubadour, I have a song that will do 7 power per tick on the entire group.  The negatives are that it takes a spell slot and I lose stealth capability (which may be a bug).  Currently, if I am in stealth mode and the mana song is playing, I get bumped out of stealth mode as soon as ANYONE in the group attacks.

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Unread 03-17-2005, 12:04 AM   #10
MillsFairchild

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Basstor wrote:

And I thought I was the only one who forgot who they cast it on last after only 15 seconds :smileywink:


lol... here's how my buffing goes:1. Cast breeze on self2. Cast alacrity on first fighter/scout in group list.3. Wait.3. Cast alacrity on second fighter/scout.4. Cast breeze on first group member.5. Wait.6. Cast alacrity on third fighter/scout.7. Wait.8. Cash alacrity on fourth fighter/scout (hey, sometimes there's just too many tanks in a group)9. Cast breeze on third group member.10. Wait.11. Group is now full on health/power and MT pulls.12. I help out with the fight.13. I forget who I cast on last.14. I cry.
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Unread 03-17-2005, 10:02 PM   #11
Azamien-Dermorate

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Valdas wrote:

On my 31 Troubadour, I have a song that will do 7 power per tick on the entire group.  The negatives are that it takes a spell slot and I lose stealth capability (which may be a bug).  Currently, if I am in stealth mode and the mana song is playing, I get bumped out of stealth mode as soon as ANYONE in the group attacks.

Arnaut@Mistmoore
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Breeze works same way with our invis,  person that has it gets agro your invis drops and  you go into attack mode.
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Unread 03-25-2005, 03:19 PM   #12
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I never did understand why it is necessary to make us keep casting this over and over. What is the purpose of not having this as a group buff with a long duration? I would honestly like to know the reasoning behind this. It detracts from my fun to have to slowly spam this spell to keep it up and running. It is especially annoying to have to keep track of who has it, who is next, who needs to be refreshed soon etc. and pausing between battles. By the time I am done breezing everyone in between battles guess what.......its time to rebreeze the first guy again! Oh and God forbid we ask the group to wait for all those castings with the painfully long and disgustingly unneccessary recast time.
 
And thats just breeze! Toss alacrity in the mix and you have a grade A clusterf&*k which never ends.
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Unread 03-25-2005, 11:51 PM   #13
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TopHatJones wrote:
I never did understand why it is necessary to make us keep casting this over and over. What is the purpose of not having this as a group buff with a long duration? I would honestly like to know the reasoning behind this. It detracts from my fun to have to slowly spam this spell to keep it up and running. It is especially annoying to have to keep track of who has it, who is next, who needs to be refreshed soon etc. and pausing between battles. By the time I am done breezing everyone in between battles guess what.......its time to rebreeze the first guy again! Oh and God forbid we ask the group to wait for all those castings with the painfully long and disgustingly unneccessary recast time.
And thats just breeze! Toss alacrity in the mix and you have a grade A clusterf&*k which never ends.

I agree and wish it was like that but I have started to work things out with a group as I go along. Breeze goes to priests first then casters. I put Alacrity on the scouts and fighters and then as the group moves along if I notice someone slow on power regen they get a breeze also. It isn't totally necessary to give everyone breeze but would be great as just a group spell.
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Unread 03-27-2005, 03:44 PM   #14
TopHatJon

 
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To make it easier on myself I breeze myself first and go left to right along the line in the group member's name (and health/mana) bar.
 
That way if I see 3 new breezes at the bottom and 3 old breezes at the top of the spell window (which I moved to the opposite side to keep track of just this) I count three people over and target the 4th in line.
 
Alacrity goes on only melee types in the same fashion.
 
Also out of frustration I gave up and just breezed in battle on multiple members, attacking etc. during the refresh.....without drawing aggro once. I tried it again next time and the next and the next. Never once did I draw aggro when this happened so it is a bit of a relief to me to know that I dont have such small, sparse windows in which to breeze....Now I just cast it whenever it is needed, battle or no battle. No problems so far.
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Unread 03-28-2005, 11:39 PM   #15
PinChaser

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at lvl 30 you get a choice between new spell upgrades, one of them is an adp2 breeze (fozzins prophetic visions), it lasts 22.5 min, and gives more power regen.
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Unread 03-29-2005, 11:59 AM   #16
Archai

 
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With the Bloodline Chronicles, we get a new spell called Mana Cloak that does a group breeze, plus some other things which I can't remember right now... :smileyhappy:
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Unread 03-29-2005, 09:11 PM   #17
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Mana cloak is not a group breeze. It is a group spell that 33% of the time will regen power to a person who is hit for about 100 or so. Very useful for the tank, but that's about it.
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Unread 03-29-2005, 09:34 PM   #18
Archai

 
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Strange, because I thought in the spell description it says it casts a group breeze, and in addition it has the chance to grant a further power increase to those under its influence who are struck by an enemy.  I'll post the actual text here later on when I get the chance...
 
Okay here is the Text (on Mana Cloak App IV as read by a 22 Swashbuckler ie may not have correct regen #'s):
"Augmentation, placed upon you and your group, which provides the chance to gain Power back when struck in combat"
Required 175
Mastery 225
 
*Casts Breeze on group members.  When target is struck this spell has a 33% chance to:
*Increase power of the attacker by 7-12

Message Edited by Archaist on 03-29-200511:51 AM

Message Edited by Archaist on 03-29-2005 11:51 AM

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Unread 03-31-2005, 03:34 AM   #19
Kazora

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I think initially when breeze was 3 minute duration the reasoning was it was not meant to be an always on type buff. Therefore it was meant to be used "strategically" as a power HOT and not meant to be something you kept on 100% o fthe time on all group/raid members. Many encs worked around this by chain casting it nonstop in groups so that it was still an always-on buff.

 

 But now that it was changed to 15 minute duration it is basically an always on buff, and i guess not meant to be used strategically. So the recast time really is little more than an annoyance factor. But there are many 15 minute buffsin the game with recast times so I dont see them changing it anytime soon. I suppose it does still allow for some "strategy" this way, at a raid for example if something creams you, and you get rezzed back up you have to prioiritize your breezes becuase it still takes a few minutes to regen an entire raid.

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