EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Mage's Arcanum > Warlock
Members List

Notices

Reply
Thread Tools
Unread 11-27-2006, 07:16 PM   #1
TheSlashman

Loremaster
 
Join Date: Dec 2004
Posts: 58
Default

Has any warlock received the Aftershock AA?  How is it?
TheSlashman is offline   Reply With Quote
Unread 11-28-2006, 01:25 AM   #2
KrAzE1

Loremaster
 
Join Date: Jul 2005
Posts: 54
Default

        

   

         Type          Damage    DPS      Average   Min Hit     Max Hit     Resist        Hits      CritHits   Swings      To Hit %            
1. Aftershocks      8782        4.82       462.21        149          664         magic        19            2           19            100.00
 
2. Aftershocks     43975       5.15       462.89        320          702         magic        95           17         114             83.33
 
 
This was the merge from last nites raid for Aftershock. Number 1 being a short raid and number 2 being a longer raid. Looking at the Damage per second for both raids they are close to the same... needless to say I was not impressed.
 
__________________
Photo Sharing and Video Hosting at Photobucket
KrAzE1 is offline   Reply With Quote
Unread 11-28-2006, 08:30 AM   #3
TheSlashman

Loremaster
 
Join Date: Dec 2004
Posts: 58
Default

hmm.. not impressive
TheSlashman is offline   Reply With Quote
Unread 11-28-2006, 12:19 PM   #4
Melseb

Seer
 
Join Date: Aug 2006
Posts: 89
Default

I just got aftershock tonight and immediately afterwards I did Meeting of the Minds for AA xp. I was mentored down to lvl 57.Fight duration: 42 secondsTotal Aftershocks: 33Average Aftershock Proc: 309Total dmg: 10,214DPS: 243I will post more numbers from EoF raids this next week, but I am already impressed. It constituted about 10% of my total dps. Maybe KrAzE1 isnt using enough explosive spells in his rotation? Might just be that it was an aoe fight.Daenarys70 WarlockMob SquadKithicor
Melseb is offline   Reply With Quote
Unread 11-28-2006, 06:47 PM   #5
KrAzE1

Loremaster
 
Join Date: Jul 2005
Posts: 54
Default

I would like to see what your getting in EOF raid zones when you get a chance, to compare results would be great.

__________________
Photo Sharing and Video Hosting at Photobucket
KrAzE1 is offline   Reply With Quote
Unread 11-28-2006, 10:17 PM   #6
Crowbar_Catspaw

Loremaster
 
Join Date: Dec 2004
Posts: 25
Default

One person shows about 5 dps increase overall for a raid night.  Another shows 200 dps or so for one fight.  Maybe we need a little more parsing.
__________________
Crowbar_Catspaw is offline   Reply With Quote
Unread 11-29-2006, 01:58 AM   #7
KrAzE1

Loremaster
 
Join Date: Jul 2005
Posts: 54
Default

So some of mine could have been higher like his and low ones brought the average down. Raid zones with more group mobs the better the average would be. More single encounters there are the lower they would be. This is from MM raid in EOF so if any other Warlocks hit this raid zone please share your info on Aftershock.
 
    Type       Damage   DPS  Average  Min Hit  Max Hit  Resist   Hits  CritHits  Swings To Hit %
Aftershocks  89982     7.52   514.18      116        821     magic    175     6           194      90.21

Message Edited by KrAzE1 on 11-28-2006 04:00 PM

__________________
Photo Sharing and Video Hosting at Photobucket
KrAzE1 is offline   Reply With Quote
Unread 11-29-2006, 06:17 AM   #8
Melseb

Seer
 
Join Date: Aug 2006
Posts: 89
Default

I think the problem with zone parses is that most warlocks only use 1 out of 5 explosive spells on single mobs which screws with averages. I always cycle apocalypse, chaostorm, and absolution on singles. I will test extensively this next week. I take the LSAT this saturday...  /stressDaenarys70 WarlockMob SquadKithicor
Melseb is offline   Reply With Quote
Unread 11-29-2006, 05:17 PM   #9
KrAzE1

Loremaster
 
Join Date: Jul 2005
Posts: 54
Default

DT, lots of group mobs .... number increases

     Type        Damage   DPS   Average  Min Hit  Max Hit  Resist   Hits  CritHits  Swings  To Hit %

Aftershocks   165418   16.39    490.85     311       933      magic    337     28          357      94.40 

__________________
Photo Sharing and Video Hosting at Photobucket
KrAzE1 is offline   Reply With Quote
Unread 11-29-2006, 08:32 PM   #10
Dyshar

Loremaster
 
Join Date: Apr 2005
Posts: 70
Default

Im going  down the hastenings line and the removal line.  The reason im going down the hastenings line is to improve my single target dps ( dots tick faster, soul blister hits harder and refreshes faster aswell as void distortion)  Im going down the Removal line just for the last skill which i think is great.
 
Maybe its just me but we really dont need more dmg in the aoe department.

Message Edited by Dyshar on 11-29-2006 07:32 AM

__________________
Rynir, 80 Illusionist of Antonia Bayle, The Bekwen Alliance.
Dyshar, 80 Warlock of Antonia Bayle.
Vamir, 80 Necromancer of Antonia Bayle.
Shinato, 80 Mystic of Antonia Bayle.



If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.
- Magus
Dyshar is offline   Reply With Quote
Unread 12-01-2006, 03:25 AM   #11
lollygagger

Loremaster
 
Join Date: Jan 2005
Posts: 13
Default

Opinion poll:What are people thinking about for a secondary line once the Explosive line is complete?I'm leaning toward protection.thoughts?--lollygagger
lollygagger is offline   Reply With Quote
Unread 12-01-2006, 06:34 PM   #12
Soul_Dreamer

Loremaster
 
Join Date: Aug 2005
Location: London UK
Posts: 537
Default

Hastening and Explosives for more DPS, after all we are a DPS class anything else would be a waste IMO.

I started with hastening and will move onto explosives later.. more single target DPS > more AOE DPS imo

The last line in removals looks nice but when testing in Beta it seemed very unreliable, use this on a mob like talendor(Who has highish resists anyway) and one resist at the wrong time will mean a wipe. Also all the ones before that ability are complete trash.

Brigands get one that is 30% reduction and I doubt ours would stack with theirs anyway, leave it to them I say SMILEY
__________________
Lurtz Guardian - MT, Guild Lead and Raid Lead of KotWS
Souldreamer Warlock
Murukan Brigand
Knights of the White Shield - Splitpaw

Soul_Dreamer is offline   Reply With Quote
Unread 12-01-2006, 08:24 PM   #13
Pilgrim Divine

Loremaster
 
Join Date: Jun 2005
Posts: 137
Default

i personally would prefer to go hastenings and explosives also but i just cant afford to give up the AA improvements on the protection line and vacuous sounds very good as a final buff.The reason is, our raid group doesnt have a regular troubadour or a coercer for hate reductions buffs and so i need that extra help to avoid getting aggro even tho i spam concussive and vulian. I suppose i could swap to the int line on the first tree but i found the hate reduction effects of that were pretty crap tbh. The ones in the 2nd tree seem to work more effectively. Also, i like the added damage/crit the way i have it on the 1st tree (+38% damage every 50 secs on my next spell & 11.7 chance to crit with enough points left for +20 int buff.Now with explosives, thats going to be +48% damage every 50 secs on my next explosives spell and +18% base damage increase on the other explosives spells even without using FHS still with a 11.7 chance to crit (without items) and still with that +20 int buff.Havent got aftershock yet but looking forward to it, does it have any noticeable graphic effects or is it just added numbers?

Message Edited by Pilgrim Divine on 12-01-2006 07:33 AM

Pilgrim Divine is offline   Reply With Quote
Unread 12-01-2006, 09:54 PM   #14
modius85

Loremaster
 
Join Date: Dec 2004
Posts: 1
Default

The graphic has rocks falling from the sky and shaking the screen. So far i haven't really noticed too much of a difference in dmg. The aftershock does around 500dmg each spell in the explosive line, would be better if it was on all our spells, so it could trigger off each hit of the apocalypse and then a trigger off each aftershock.  Ill wait and see before i make judgement and i am not sure which line to go down next. Erathia 70th Warlock/Najena
modius85 is offline   Reply With Quote
Unread 12-02-2006, 12:51 AM   #15
IllusiveThoughts

Loremaster
 
Join Date: Nov 2004
Posts: 2,311
Default


KrAzE1 wrote:
 
    Type       Damage   DPS  Average  Min Hit  Max Hit  Resist   Hits  CritHits  Swings To Hit %
Aftershocks  89982     7.52   514.18      116        821     magic    175     6           194      90.21



KrAzE1 wrote:      
         Type          Damage    DPS      Average   Min Hit     Max Hit     Resist        Hits      CritHits   Swings      To Hit %            
1. Aftershocks      8782        4.82       462.21        149          664         magic        19            2           19            100.00
 
2. Aftershocks     43975       5.15       462.89        320          702         magic        95           17         114             83.33
 
 
This was the merge from last nites raid for Aftershock. Number 1 being a short raid and number 2 being a longer raid. Looking at the Damage per second for both raids they are close to the same... needless to say I was not impressed.
 



 KrAzE1 wrote:       
Type        Damage   DPS   Average  Min Hit  Max Hit  Resist   Hits  CritHits  Swings  To Hit %

Aftershocks   165418   16.39    490.85     311       933      magic    337     28          357      94.40 


 
There is currently a bug with ACT that displays DPS incorrectly.
Without the duration you spent fighting, we cant back into the DPS figure your parser is arriving at.
 
The total damage dealt is a significant amount, but without the duration I cant tell for certain if its the act parse bug.

__________________
The wizards creed:
__________________________________________________ _____________________________________
you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it.
IllusiveThoughts is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 08:33 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.