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#31 |
Join Date: Nov 2004
Posts: 332
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![]() Everyone knows summoners are broken so what the point of comparing to them...You really expect SoE is going to buff ALL the other Tier one classes to surpass summoners??? get realCompare yourself to assassins, rangers, and wizards, and i think you will be much more happy. The summoner nerf will come, sooner or later. |
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#32 |
General
Join Date: Jan 2005
Posts: 196
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![]() Summoners i leave out of subject cause we all know why. Trust me we had our conj his pet something and it outdpsed everyone. So. I am out dpsing them yes. But I use all the abilities I have. Put Dots on first ... replace them when they run out and yoyu goit no high attacks to hit with. And I use my aoe spells OF COURSE.. on single mobs. Its another free nuke. If oyu dont use an aoe spell Cuase its labled aoe you are stupid. They are a second nuke. Great Single target DD not only aoe. Apoc personally owns anything. TIcking 2k on raids and not even critting ..thats 2k x6 .. 12k ....doesnt gather much hate since its a dot... we have low but high damage nukes with decent recasts ...saves us on hate gain ..single target... AOE is what we need help ...maybe add deagro to Void Abs.. anything would help at this point.
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#33 |
Loremaster
Join Date: Feb 2005
Posts: 108
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Guys can we stop the comparing of different classesEach class has there own strength and weaknessLets focus on warlocks and sending a good message to the SOE Development team to hopfully give us a look to get some changes made.My view on the warlock,We are a strong DPS class, we have the ability to churn out high DPS numbers (please read further on)We do have some crowd control utility, from stuns, pacifies, roots- our crowd control is has strengths and weakness in solo and group playWe do not have a int buff but i would rather have the seal line to buff casting ability and am very happy with this spellWe do not offer much in way of buffs to group but we do help, we are pure dpsWe have a few spell lines that are not used- example the pillaging line of spells, desolation line of spells (the one were it says decreases health and power + summons nil crystal - i have NEVER seen this spell decrease the health of a target), also the gift line of spells is rarly used by me as a AE spell proc buff (maybe this spell would be good option in build in some type of deagro)My view on limitations on the WarlockSince LU13 we were changed to do some heavy AE damage, and we can do some serious DPS to AE mobs but the only problem is Agro.In my view the biggest problems with Warlocks and our lack of DPS is based on agroWarlock has NO way to manage AE agro at all (well the only way is to not to use any AE damage spells) , all we get is single option deagro.As for single target it works well.Our AA Int line holds some promise to help us to deagro we get a staff attack that can deagro every 30 secs sounds great but is single targetThen we get a option to get around 10% deagro, this is our only hope so far to reducing the amout of agro we generate casting AE spells.Then my last hope is the last AA in the line of int, it is possiblle for 24 sec's it will cast concusive and deagro targets. It sounds like for 24secs of casting all outr spells will deagro target and this sounds good. But this should not be the fix that i think our class is looking for.Long casting times are a pain to.We need some type of passive or non passive form of deagro that all warlocks can use, this will hopfully allow us to do mre DPS with the tools we already have.Would anyone object to warlcoks getting some form of AOE deagro?Nukette 65 WarlockTaylon 68 FuryNajena
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#34 |
Loremaster
Join Date: Nov 2004
Posts: 1,141
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Message Edited by korpo53 on 03-18-200601:05 AM
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#35 |
Loremaster
Join Date: Nov 2004
Posts: 1,141
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#36 |
Loremaster
Join Date: Jun 2005
Posts: 55
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![]() Your an idiot. If you don't see a Damage vs. Aggro problem wether you are at raids or in a group agains 4+ mob encounters you must have App1 spells. If you think that your class is fine the way it is, either you group with alot of gimped out classes or have your parser set wrong. If you think the class is fine the way it is so be it, im not trying to convince you of anything, you must be the greatest warlock in the game with GODMODE III spells. But as far as reading your last 50+ posts on other threads I have come to the conclusion you are a forum troll, you bash every post you have written most with 1 liners that dont make any sence.
Chew a few Advils and read this. Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Message Edited by Heart's Rage on 03-18-200602:18 AM |
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#37 |
Loremaster
Join Date: Nov 2004
Posts: 1,141
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![]() And yet I know the difference between you're and your.
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#38 |
Loremaster
Join Date: Jun 2005
Posts: 55
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![]() nevermind.
Message Edited by Heart's Rage on 03-18-200604:39 AM |
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#39 |
Join Date: Nov 2004
Posts: 332
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![]() Hearts Rage, tell us, please, who is out DPS'ing you so much? If its assassins, wizards, or rangers, they are tier 1 dps too, they are supposed to do similar dps to us.Summoners are broken, they are the only non-tier 1 dps class with the ability to out-dps warlocks. If any other non-tier 1 dps class is out dps'ing you, im sorry but you are just playing the class horribly. |
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#40 |
Loremaster
Join Date: Jun 2005
Posts: 55
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![]() In parse's over a full duration raid. Conj's pets, Necro Pets, Bruisers, Brigands, and Swashy. On large AoE encounters. Berserkers, Conj's On Short duration fight's (Grinding even con's). almost everyone. No beef with any Tier 1 DPS. Jelous of the fact that each Teir 1 DPS gets some sort of deaggro that they apply to there specialty full burn's, Warlocks Single target dps is very small, the AE dps is large but no deaggro to support it. Want a bit more detail on what exactly needs tuning? here ya are, copied from another post of mine. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Apoc: Current 666-1237 Damage, 4 sec cast, 45 sec recast 5 max AOE targets. Would help our DPS to single targets if it were 3 seconds to cast, however would be over powering to groups to cast it in 3 sec's. Therefore best fix I would suggest is narrowing the damage gap from 666-1237 to 850-1237. And whats this 5 target nonsence? Let us nuke a whole encounter, not like those PP:R 20 man encounters are to be taken seriously they're in there for kicks and laughs. Concussive: Decreases Threat "On next successful hostile spell" by 1470-2450 2 sec cast 30 sec recast. The main problem with the spell is with the variation on damage for all our spells it is hard to calculate exactly what you are doing, Example: Void Distortion Crit for 4300, Threat did Minimum at 1470 cant exactly dpend on it, On top of that it is a 2 second cast making Void distortion a total of 5 secs to cast plusr recovery times. This spell was a step towards Sorc deaggro's, the problem is that it wasn't really well thought out for Warlocks and Wizards alike, We don't have a problem on single target mobs as far as aggro goes, our dps is slim. This spell will be alot more benifical if it were a Direct de-aggro with a .5 sec casting time, It could be used in a situation where you over AE nuke 4+ mobs and one strips off the tank and heads your way, you can simply point, click and mob goes back to tank, maybe do away with the Hate rate and make it 1 or 2 threat positions. Power feed: 4 seconds cast time is too long and the amount of mana transfered is too low to even bother casting this long spell. The group one is even worse, same casting time, this time it takes a Nil Crystal and your power. Would up our Utility if it were shaved to 2 secs on single target, and on the group one remove the Nil Crystal requirement but keep the 4 sec casting time. Corrupt Gift: 67-124 poison damage extra to each spell cast for 30 seconds, 1 min 30 sec recast. Again the same revolving problem of needing a Nil crystal to use, and this spell doesn't effect each tick of any DoT, it is only on the first damage done. Without over powering it I would suggest this spell be re-tuned by doing away with the Nil Crystal requirement, cutting the damage in half and applying it to effect each tick of every poison DoT for the 30 second duration. Void Distortion: No complaints here. Nethros realm: This is commonly reffered to as "The Fancy DoT" this alone should be the only spell in our spell book that requires a Nil Crystal. [Summoning a Nil Crystal] Curse of Isolation: Decreases Max HP of Target by 699, max power by 456. Every Warlock knows this spell does nothing, it is just used to summon a Nil Crystal, If your confused let me explain. Mob is pulled 10000/10000 HP, by the time you cast this 2 second spell lets say your group has taken the mob to 8500/10000, you debuff 699 Max HP, mob is now at 8500/9301, you did nothing!!! Want to make this spell usefull, I have 2 suggestions for this one. 1) Make it a .5 sec cast with no debuff at all, were just making Crystals here, not building rome. 2) keep the casting time, change the Debuff to 150 or 200 Magic, we have Magic spells and would be nice to offer a different debuff to a raid, not a huge debuff just something to debuff other then poison or disease. Aura of Emptiness: 1 Sec cast, 20 sec recast. Causes 496 to 606 damage on target everytime the mob is hit by a spell or proc. Coulda just made this a Nuke for 1488-1818, does not make it cooler that it is triggered by anyone hitting the mob, fact remains it does the damage 1 way or another and it goes to your dps. I been back and forth on this spell and couldn't think of a logical point to defend it, you put something on the mob that makes a spell inflict disease damage everytime its struck? doesn't it do damage itself? My advise for making this spell a Tad better is add Direct damage to it, or make it direct damage all together and not depend on more spells to triiger it, or add a debuff to it. Mana cloak Line: Make it cross raid, even if it doesn't stack with other classes better spells, on thos x2 raids would help bring utility on our behalf. Nullmail: pfft, glad this is being changed in LU21 or I would go into a rant that would put the person that designed this into a deep depression. War Prye: No complaints here, great spell. don't touch it. Roots: Break too often, too much power for the unreliability of them, shoudln't be breaking on debuffs at all, but learned thats what usually break mine. Spell progression should lessen the chance of breaking more. Warlocks can solo alot with patience, we may not make it look like we are power-houses when soloing, sometimes could take 8-10 min if we are scared enuff to be patient and don't want to die on a Named, we can get it done tho, only if we can kill the mob before the roots consume our power. Scourge of Shadows: Not on my hotbar, true it is 1 sec cast but the damage is so miniscule, and likely never used by anyone during short grinding fights. last but not least. Dark infestation: 2 Sec cast time, 321 power!, does 480-586 every 3 secs for 18 secs with a 25% chance to spawn 3 Dark broodlings that each do a PBAE last for 24 secs. Here is the problem with this spell, a Warlocks comfortable range of Nuking is somewhere between 25-30 meters, the Broodlings spawn at us and cast a short range AE then pause, they Advance 5 meters cast a short range AE then pause...... rinse and repeat til they reach the mob, by that time there short lived lives are done, alas the duration on the spell has worn off. On top of that while he DoT is going you still have a 25% chance to spawn them so when you do theyre gonna reset Alllllll the way back to you and start over on there turtle paced race to the mob. If you have nethros realm running and Aura the chance that your gonna spawn them with all those procs going off is 100%, they will just keep reseting on top of you. How can this be fixed? Make them go directly to the mob as fast as possible, or keep there slow paced antic's in the game but make them Explode when they finally reach a target.
Not much more to complain about, the rest of our spells are working and do great, however we are still lacking a way to deaggro an encounter, we specialize in AE's and should be able to deaggro in the same manner, Assassins fight 1 mob at a time, they deaggro 1 mob at a time (they deaggro what they are focusing on), tanks fight severel mobs at a time and can taunt several mobs at a time, get the drift? Warlocks fight Several mobs at a time, however we don't have the ability to do it in a controlled manner, we are to wild and need adult supervision when it comes down to a 4+ mob encounter. We desperatlly need a way to be able... No, i should say it like this... We are unable Fight an encounter that we specialize in, the same way a Wizard nukes a single mob and deaggro's it with a single target deaggro. We just Die, it's on EQ2players.com Warlocks are the majority of the top 100 deaths on any server take away the plat farmers with the boofoojoofoo names and even those warlocks are up there.
Thanks for tuning in. |
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#41 |
Join Date: Nov 2004
Posts: 332
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![]() Never had brigands or swashies out-dps me on any kind of encounter period. Brusiers can come close but again, never higher than me.On AE encounter Berserkers can do well once every 3 mins. That doesnt bother me much.Who cares about grinding even cons... again like even you said in previous posts, this is titled End Game Warlocks. |
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#42 |
Loremaster
Join Date: Jun 2005
Posts: 55
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edit: waiting for Vic to pick 5 random words from my reply and add 3 random words he is gonna pull out of his hat and miss the entire point I was trying to make.
Message Edited by Heart's Rage on 03-18-200603:02 PM |
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#43 |
Loremaster
Join Date: Jan 2005
Posts: 49
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Victicus, b4 i post, I would like to know what your average raid parse is with what zone, your DPS numbers, EXCLUDING trash mobs. (I hope you dont include trash mobs on your parse to up your numbers.) Honestly I know your guild leader and all that good jive, but so far I have come to the assumption that Im a bit embarassed at some of your posts. Being a warlock myself i really dont know if were playing the same game.... I just dont see your logic on some posts... you seem to stand alone alot. Wouldnt that trigger something? Sorry to be a bit harsh, but come on.Mimix - 70 Warlock - TDSps. what level 70 warlock would have only 1364 deaths? I just dont understand it.
Message Edited by emagine on 03-18-200606:02 PM |
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#44 |
Join Date: Nov 2004
Posts: 332
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Give me a couple days and i'll get some good parses if you so desire. Oh, alot of warlocks i talk to are also happy with their DPS, so im not the only one. But i dont need others to confirm what i see every night.btw, i only have 1300 deaths due to the fact i played a Fury through half of DoF, but we have 2 in guild now, so no need to play him anymore.
Message Edited by Victicus7 on 03-18-200607:11 PM |
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#45 |
Join Date: Nov 2004
Posts: 332
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![]() Ok... so i did a quick scan through my log and found this one... on the Final Warden in the raid trial in HoF, this mob doesnt ae so got a decent parse off it, There ya go.. 942 dps, 2 minute fight so i think its fairly accuate...i'll get some better parses this week, i just wanted to throw this one up fast so Hearts Rage could feel better. btw, since this doesnt AE i could have used broodlings, but didnt cause i was lazy and not expecting to post this.(02:03) 1335702 | 10,859.37Conj 132461 | 1,076.92Assassin 121213 | 985.47Victicus 115982 | 942.94Bruiser 112353 | 913.44Wizard 108961 | 885.86Necro pet 97412 | 791.97Warlock 91435 | 743.37Brigand 91074 | 740.44Shadowknight 91061 | 740.33Guardian 69936 | 568.59Necro 67064 | 545.24Berserker 54756 | 445.17 Necro doesnt have his pet named after himself so he accually got 1334 DPS. Message Edited by Victicus7 on 03-18-200607:45 PM |
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#46 |
Loremaster
Join Date: Jan 2005
Posts: 49
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bro im talkin about a zone... a whole zone not one named mob
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#47 |
Join Date: Nov 2004
Posts: 332
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![]() Entire zone parses are not a good way to parse DPS, single mob parses are much better as each mob is a different situation and can lead to very different parses.Anyways im a bit confused with you, you want an entire zone parse, but without the trash?? so bascially you want the average DPS of all the named encounters. Would it not be easier ( and much more informative) to show the DPS on each named encounter individually? |
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#48 |
Loremaster
Join Date: Jun 2005
Posts: 55
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I understand your point of view, however final warden is not a single encounter, he has 2 friends.
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#49 |
Loremaster
Join Date: Nov 2004
Posts: 278
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#50 |
Loremaster
Join Date: Feb 2005
Posts: 308
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That dps seems right. With my guild i was parsing around 900dps through the whole zone. Even on the dragon. Warlock's dps has more potential then most think. You just have to use your broodlings and procs right.
Anyway I support what Victicus says.
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#51 |
Join Date: Sep 2005
Posts: 10
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![]() LoL !!! must be poor scouts around somewhere...
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#52 |
Join Date: Sep 2005
Posts: 10
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Wheres the Swashy and Ranger in that parse please?
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#53 |
Loremaster
Join Date: Jan 2005
Posts: 124
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![]() A total raid parse could give a good indication of the total contribution of the class rather than a single encounter in which the mobs resistances etc, could skew the results. It would be difficult to tell though if any big differances between that and a named only parse is from slacking off on the trash or an issue with the classes sustained damage which makes any results somewhat suspect. However, given how radically our spell line up can vary from encounter to encounter, any single parse is of limited usefulness. |
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#54 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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have to disagree with you on these two points. They need to change the way root breaks are calculated. currently any spell that deals damage rolls 2x to break. for wizards its 10% on hostile action and 10% on damage. which means when casting a dd we should get a 20% chance to break a root. thats 1-5 spells. from testing done on the wizard forums the chance to break has been 33-50%. It is not functioning as intended. What they can do is change it to how they are chaning the ranger root to be only one roll to break the root with *hostile action*. In addition the amount of breakage needs to be looked into as in-game it breaks more often than advertized.
I also have to disagree with you on concussive. This spell has sucked since it was implemented. It logically makes no sense to reduce agro by generating more agro. Let me re-state that to drive home the point. You have to generate agro to reduce agro. I dont know how much more wrong the idea behind this spell is. If the devs will not reduce its cast timer or re-cast timer, they need to remove the secondary spell cast component and make it instantly de-agro.
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#55 |
Join Date: Feb 2006
Posts: 29
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Message Edited by CPronger44 on 03-20-200604:24 PM Message Edited by CPronger44 on 03-20-200604:27 PM |
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#56 |
Loremaster
Join Date: Jun 2005
Posts: 55
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![]() No your views wont be dismissed im just gonna answer the way i feel I am capable of to your questions. No one is pouncing on Victicus, it's just a slightly heated discussion. The parse he provided for Final Warden is a 3 man encounter and he couldnt break 950 on a group, im sure if he can't break it on 3, he wont be able to on 1 unless he hits some nice crits in a 1 min fight while a mob is dispatched. Anyone else saying they are breaking 1k dps on a single raid mob, let alone a single target named raid mob is full of it, they do nothing diffrently then I do, i debuff, throw up procs and go pedal to the metal on single targets, sometimes i get to about 800 dps if the mob is killed quickly, but so do Teir 2 DPS. parsed by thousands of different parsers all over the boards. Nil crystals, You may seem to be overflowing with them now, but soon you'll have more spells that require them, and when raiding you'll be using them often, they become a bit of a hastle considering your doing very poor debuffs with long casting times and eating your mana away. The Macro thing is a great idea, However it will make the spell that your casting just that 2 seconds longer for a de-aggro thats breaking you even, at best. Also does not work on AE's only works on the mob your currently targeting. Thats all.
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#57 |
Join Date: Nov 2004
Posts: 332
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![]() We mez the adds, thats why i wasnt using dark infestation....Heres a couple more single target parses... hard to do entire zones when theres really only vyemm to do it in...All of these single targets. btw, we had no assassins at the raid, and we dont currently have a ranger in the guild. The conj was boxed by someone who usually doesnt play him, and the necro was having lag problems that night.(02:1 ![]() Message Edited by Victicus7 on 03-21-200611:05 AM |
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#58 |
Loremaster
Join Date: Dec 2004
Posts: 541
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Good information Victicus. You prove that there is hope for warlocks in their current state.
Message Edited by Lord Montague on 03-21-200604:33 PM |
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#59 |
General
Join Date: Nov 2004
Posts: 490
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I'm curious what's the difference between you and the other warlock on the list? A lot of warlocks quote performance numbers comparable to your unnamed warlock. |
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#60 |
Loremaster
Join Date: Jan 2005
Posts: 124
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![]() Vic, What classes do you have in your group. What about that other warlock. Are you significantly higher level than him? This is a 3 mob encounter? So your picking up AoE damage in part of the fight at least? Is that other warlock maybe focusing on single target damage only? Help us understand that differance. Plus that unamed warlock was outdamaged by. unamed Brig 3% unamed Guard 3% unamed Brig 32% unnamed Swash 33% Charmed Pet 37.5% Wizard 77% You 109.5% It would be interesting to what the disparity is. Group make up? Level? Gear? AA's? |
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