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#1 |
Loremaster
Join Date: Dec 2004
Posts: 105
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#2 |
Join Date: Feb 2005
Location: Houston
Posts: 113
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hey how much int do u hve would be nice to knw if they could better
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Drop your pants and release your fudge cookie... Ephemerotera 70 Necro Ohhm 70 Wizard ETERNUM |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 138
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Maelstrom line still only has 30 second duration.
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 267
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![]() hahah Rift is 5 sec cast time. omg
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Daags Dread Swashbuckler Weaponsmith ~ Tinker Amenta Splitpaw |
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#5 |
Loremaster
Join Date: Dec 2004
Posts: 25
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![]() Boring, same old stuff with a slight increase in damage from older spells. Rift is the only new spell and has a 3 min recast. Smile as your kicked in the nuts and thank the programmers for it.
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#6 |
Loremaster
Join Date: Jan 2005
Posts: 231
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![]() /sigh More Nil Crystal spells....... |
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#7 |
General
Join Date: Nov 2004
Posts: 72
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verry dissapointing
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#8 |
Loremaster
Join Date: Jan 2005
Posts: 371
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Unless theres some new way to regain massives amounts of power, I just see warlocks being oop faster than ever. 598 power for rift yeah, come on.
Message Edited by Hennyo on 02-13-200610:49 AM |
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#9 |
Loremaster
Join Date: Dec 2004
Posts: 105
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![]() I think I was at int cap when I took the screenshots, not 100% positive though. There is 1 spell missing that I know of, the might have taken it out completely but what it did was instantly killed the weakest creature in the group. Not sure how that's going to work.
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#10 |
Join Date: Feb 2005
Location: Houston
Posts: 113
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ya that is dissapointing that it was at max int but ya the 5sec cast time is rediculous and 3min recast at most make it liek 1 min but ya Apocylps does way more dmg than rift adn its on a shorter recast time but oh well im starting a nec on pvp anyway wont hve much time to my "warlock" if u want to even call us that but oh well ya
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Drop your pants and release your fudge cookie... Ephemerotera 70 Necro Ohhm 70 Wizard ETERNUM |
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#11 |
General
Join Date: Nov 2004
Posts: 211
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![]() also you have the vulian line linked twice. Nice list though...if only I could get my warlock copied over toute suite to try these for myself... Oh yea, and Moon, /duel as soon as I do :smileytongue:
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#12 |
Loremaster
Join Date: Dec 2004
Posts: 214
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![]() Yay devastation upgrade, happy now? shouldn't be - you'll still fall behind from what your suppose to do raid wise, that's a class balance issue that wont be fixed by a simple upgrade of your previous spells. Maybe except for that new Rift spell...what on earth!? holy molly ... Oh ok 3 minute recast and 5 second casting time ouch, but still wow on the damage
Message Edited by OperationsX on 02-11-200604:40 PM |
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#13 |
General
Join Date: Nov 2004
Posts: 211
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![]() heh, nice backup OpX...since you posted for weeks that there would be no upgrade...I tried saving you the face hinting that you were wrong without breaking the NDA...
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#14 |
Loremaster
Join Date: Dec 2004
Posts: 105
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[expletive haxx0red by Raijinn] if I linked that twice I must be missing a spell, ahh well.
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#15 |
Loremaster
Join Date: Dec 2004
Posts: 214
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![]() I was still partically right with devastation being a special class defining spell that wouldn't be part of the standard 14 level progression :smileytongue: , but yes I was proven wrong - I get it and now I get that you were in beta and couldn't tell me that you were in beta cuz that's against the NDA, how cleaver :smileytongue: Message Edited by OperationsX on 02-11-200605:57 PM |
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#16 |
General
Join Date: Jan 2005
Posts: 389
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Yea missing Bestow Energy.
Message Edited by SmEaGoLLuM86 on 02-16-200609:05 PM |
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#17 |
Join Date: Dec 2004
Posts: 33
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![]() Rift is crazy the name of deva upgrade is cool |
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#18 |
Loremaster
Join Date: Feb 2005
Posts: 308
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Nice post Moonspark. I still wonder how good the expansion will be for warlocks.
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 114
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Out of curiosity, how come warlock spell have such big resist modifiers (30% to 40%) whereas wizard only get 10% to 30 % on the same kind of spells?
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Mortigan Hurlevent - 80 Sk - Nagafen Ashdaren Hurlevent - Bruiser - Darathar (retired/merged/retired) Ashdaren Hurlevent - 2nd server lvl 50&60 Bruiser (retired) - Storms Amarante Hurlevent - 65 Bard - EQ1 Rallos Zek PVP (retired) |
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#20 |
Loremaster
Join Date: Jan 2005
Posts: 371
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I know this is going to sound a little complicated, but I'm going to try to give you as clean of an answer as possible why warlock spells have such large resist modifiers.When the devs were making spells and combat arts, they give each of them a point value, and differnt parts of each ability uses points. Now from what I can figure out, the parts of an ability they considered for points were the following, power, casting time, recast, damage, special effects, range, type(such as a dot, nuke, or an AoE) and resistability. Basicaly because warlock spells tend to be behind the curve of other T1 dps when it comes to damage of induvial spells and having more of the lower point cost spell types such as dots, the devs put more of the balance points into resistability and power cost. If you make a graph of all the spells of both wizards and warlocks and start figuring out point values, it becomes very obvious how the devs attempted to balance the classes.
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#21 |
General
Join Date: Nov 2004
Posts: 60
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![]() just a quick request for beta warlocks/wizards here, but I saw screen shots of other AA trees so was wondering if we could get something like that posted here. especially for the ability AA's that have cast/recast times etc would be appreciated if you could give the details or a screen shot. I heard rumors that the 5th level in the int line was 1 minute duration and 10 minute recast, but not sure on other trees especially interested in the agility and strength lines...
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 114
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That does make sense, though I have an other question, does the Tier of the spell (adepte or master) or the INT of the caster change the value of the % resist?
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Mortigan Hurlevent - 80 Sk - Nagafen Ashdaren Hurlevent - Bruiser - Darathar (retired/merged/retired) Ashdaren Hurlevent - 2nd server lvl 50&60 Bruiser (retired) - Storms Amarante Hurlevent - 65 Bard - EQ1 Rallos Zek PVP (retired) |
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#23 |
Loremaster
Join Date: Dec 2004
Posts: 105
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![]() Quality of the spell changes the percent on the spell description.
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#24 |
Loremaster
Join Date: Dec 2004
Posts: 73
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Warlocks get the +skills buff which makes it easier to hit yellow/orange. So doesn't really matter if we get 30+% harder. At least that's what I think.
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#25 |
Join Date: Jan 2005
Posts: 27
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The Rift Spell is a very bad Joke from SoE, look at Thees Wiizard Spell Calles FUSIONhttp://eqiiforums.station.sony.com/eq2/board/message?board.id=23&message.id=21139it does 10k dmg and has the same stunn effect like rift in AoE all 3 minutes.Hey SoE WE are the Warlocks The King of AoE why we get only this spell rift ??Why get a wizzi such a powerful AoE Spell but we get no Powerful Singel Spell.If you use your AA Spell an kill your pet befor you cast the Fusion your dmg will get a 100% chance to do a critcal Hit (10k dmg x2)thats realy crazy
Message Edited by Labertasche on 02-20-200610:24 PM |
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#26 |
Loremaster
Join Date: Oct 2005
Posts: 346
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![]() If you would calm down and look at the difference between Fusion and Rift, then you would notice the details of each spell. Fusion is a wizard barrage up to 3 targets, which is why it has a range of 5 meters in a 45 degree arc in front of the caster. They have to almost be hugging their target(s). Mobs have a tendency to move, and with our blue spells, we don't know we are out of range until we are done casting. Rift is a new AOE for us. It can hit up 12 targets, and has a 15 meter radius all around us (360 degrees). Yes, Fusion does 10k while ours only does 5k. Think of this, Fusion is max'd at 30k damage. We only need 6 mobs to be up to par with the wizards, but wait, Rift can hit up to 12, so now our potential has increased over wizards. I would say that is fair -- wizard does more damage to fewer mobs while warlock does more damage to more mobs. Apocalypse does more damage and has a shorter recast than Rift. You're right. Rift isn't a class fixing spell, it's a spell exclusive to warlocks. It's an extra AoE that deals decent damage while stunning for 1.5 seconds. If you're careful, the 15m range allows you to use it as an extra big nuke/stun if you're waiting for refresh. Edit** Oh yeah, the damage dealt is also Magic based. We receive a new damage element. Message Edited by Ibunubi on 02-21-200603:14 AM
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#27 |
Loremaster
Join Date: Dec 2004
Posts: 341
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i love my rift...
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 538
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![]() trust me, you wouldnt want a 5sec cast time "melee" spell....and critical hit is not 2 times the normal damage either... |
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#29 |
Join Date: Dec 2004
Posts: 461
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![]() If you look at the description of the spells, Fusion will only affect up to 3 targets and in a very short FRONTAL range, whereas ours has a bigger area of effect and will affect all targets..therefore: 5 targets with Fusion = around 30 k max 5 targets with ours = around 30 k max. If you have more than 5 targets ours will pretty much PWN fusion. In encounters with less than 5 adds, fusion will be much better. Either way, with the way tanks generate hate, either spell is sure suicide unless you have a Paly casting amends.
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#30 |
Join Date: Mar 2005
Posts: 1
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![]() /bump someone sticky this .. cant have it leave the first page
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Zarael 1st 70 Warlock on Befallen/ 67 Sage Gilgaemesh 62 Paladin / 60 Armorer 48 Ranger 40 Monk Raid Lemming/Leader of Evil Empire |
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