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#1 |
Loremaster
Join Date: Jan 2005
Posts: 10
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![]() What I,m seeking is some advice to become a better solo Wiz. I here people talk about Wizzards being able to solo ^^^ single and even some group mobs. For some reason even after reading the all the posts about this I think I must be doing something wrong. So I will Give you all the stats that I think you will need. Please let me know if there is something that you think I need to work on raising (stat that is) Im not goin to give mit and avoid because as wizzies thats not really our thing The main stats: LVL 51 Wizzard STR 89 AGI 47 STA 125 INT 360 WIS 138 AA in Sor tree STR 4444 WIS 41 Wiz tree 10 points in Enhanced Shielding there are a few more points spent here but not many to make a real diff MY SPELL QUALITIES Truss AD3 RoC AD1 Ice Comet AD3 Paralyze M1 Ball of Incineration AD1 Now maybe its my tactics I have very little problem with taking on mobs 3 or so lvls above me and even con ^ but anything higher than that I almost deffinatly die can you give me detailed tactics that you use or any problems you see with my stats please be as specific as possible cause obviously i havnt been able to figure it out so far and I think this would be helpful to many peaple. Thanks in advance |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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If killing heroics is your cause, maybe you can start by saying what tactics you currently use, and we can see if something needs to be altered. describe in detail what spells you use, the cast order of them, and whats stopping you from killing them (ie root breakage, running oop, caster mobs killing you, ranged mele mobs killing you ect)
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#3 |
Loremaster
Join Date: Jan 2005
Posts: 10
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![]() Generally I start with a single target root (obviously) Hit the WIS line +16% dmg then Ice comet Single target root again Paralyze Ball of Incineration Root and continue with my DD spells (no DOT's) re rooting as often as it comes up What usually kills me is root breaking not able to get it rerooted and back up again I have Hex dolls but nvr use My thinking was 6 Sec cast time wastses time that I could get off another spell and out dmg the benifit of Hex
Hope that cleared it up |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 65
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take things a bit slower, double root, and loot.
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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you had everything going great until this part. what dd spells are you referring to? we have sunstrike (forgot what the lower tier is called) that does mediocre damage, and frankly isn't worth casting because of a chance at root breakage, and we have ice flame that forces you to be too close to the mob if root does break. So it sounds to me like the culprit is as the previous poster suggested your haste in trying to kill the mobs.
The most important thing when soloing heroics is to always make sure your single target root has refreshed and is ready to cast prior to casting any nukes, that way when root does break you wont be caught off guard like what sounds like you are doing. The second thing is to slow it down. The key to killing the mobs is picking the right targets, (non caster non mele ranged) that you dont have to worry about killing the mob as fast as possible, you only have to use ice comet, bal of incineration, paralyze, and single target root to burn a mob down, it takes longer but you're 90% guaranteed a kill unless its a caster or has a mele ranged attack. Using a hex debuff doll(or both int and wis debuff doll) is also vital because it has 0 chance to break root(unless you have dmg proc gear), and since you only need to use 3 damage spells to kill the heroic, you can either cast it right after rooting (what I do) or fit it in while waiting on a ball of incineration to refresh. The added benefit is the reduced resists from the hex doll(s) will aid in reducing re-root resists as well. Hope that helps
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#6 |
Loremaster
Join Date: Jan 2005
Posts: 10
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![]() Thank you Thank you Thank you, You both earn 50,000 status with me ![]() Worked great. My problem was haste.
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 178
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Also, get better gear for more dmg, i'm lvl 47 i have ~400 int atm, and +40 spell damage, More power + harder nukes gives you more solo ability.
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#8 |
Server: Nagafen
Loremaster
Join Date: Nov 2004
Posts: 284
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It's already be said, but you should definately double-root the mobs, expecially if you are trying to solo heroic named. Usually only one root will break at a time so you have time to reroot with the one that broke without getting killed. Another tactic I use is to save Paralyze until both roots break. It's a pretty fast cast and the stun gives you plenty of time to reroot and back up. Once you get Surging Tempest soloing will be a bit easier IMO since even though it is a Dot, the damage is acceptable for soloing, and each hit stuns the mob for a few seconds, giving you time to reroot if they break. Hope this helps and good luck!
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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![]() sweet, what new faction titles can i get now?
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#10 |
General
Join Date: Nov 2004
Posts: 43
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also what I have needed to do, was drop the mount (horse/carpet), reason being is they move way too slow now backing up (i know, i know it's more like a real horse now)
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#11 |
Loremaster
Join Date: Jan 2005
Posts: 10
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![]() Thanks Myrah I thought it was some sort of slow the mob put on me didnt relize it was the carpet
I had int upto 412 but lost some when I changed to the Agi line due to not having that slot open for me and I also dropped the int line on the sor page
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#12 |
Loremaster
Join Date: Dec 2005
Posts: 1
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![]() You may also want to try casting Icebound Gift before you use Ice Comet. This will slow the mob down by half in case root breaks and should give you time to re-root. Personally, I like to go with Paralyze when root breaks b/c it's such a quick cast, and then root after it stuns the mob.
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#13 |
Loremaster
Join Date: Apr 2006
Posts: 919
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Only problem with using surging tempest is that it is a dot sure it has a stun , but if you just used you single target root then surging tempest ticks and breaks the root you are basically screwed, this has happened to me a few times and it killed me. Also if you have enhanced surging tempest then it ticks like once every 6 seconds or so. If it is a green herioc then i might use it just to speed up the kill, but for hard kills i stick with ice nova ball and paralyze, and of course my hex doll, if one of my root breaks i normally wiat untill i can get my second root back up before i start nuking again, especially since EoF and the increased resists, gives me a warm fuzzy having 2 roots in place.
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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also paralyze and incapacitate are 2 second casts, you are much better off trying to re-root and not counting on the stun to land, instead you should be using the stun and queing up your single target root so that if root breaks when the stun lands you will have re-rooted it before the stun wears off and the mob wont move.
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 178
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If power is an issue, go with single rooting, its more risky, but if you have root up before each nuke, you should have no problem getting another root off before it gets anywhere close.
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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which is why I never suggested to double root, I never double root when soloing. shackle is all i need.
__________________
The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#17 |
General
Join Date: Apr 2005
Posts: 400
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![]() your LVL 51 ... I would check what lvl it ur subgation also. it should be maxed out to increase chance of root and holding power... now you might want flip around what u do... But yea like they said dont forget u have two roots. .and hex doll does not break the root and they last a long time. [edit] Now i wanta know how u guys are doing Nest. I tried my aoe root[master] and ice proc and do the big aoe dot but i am justa little shy of killin em. seems the big >3 groups give me a harder time... you guys not using the aoe dot? purhaps ic then fusion?
Message Edited by TheBuzZ on 01-26-2007 09:32 AM |
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#18 |
Loremaster
Join Date: Feb 2006
Location: Everfrost aka Norway
Posts: 380
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![]() On mobs I don't know, I always double-root, if it doesn't work out due to power, I come back the next time with a lot more patience and single-root.And I second whoever suggested using hex-dolls. They're a must, one resisted root and you could be dead. |
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#19 |
Loremaster
Join Date: Apr 2006
Posts: 919
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I said i always double root since i have good power regen 59/tick solo not counting procs. And since EoF resists are a lot higher and roots still break way to often so i try to always have 2 roots in place, i guess i can afford that luxury. I still get the random both roots breaking, but when just one breaks it is of no concern to me. That is all that i am saying 2 roots gives me the warm fuzzy when soloing, but if power does become an issue then i try to use only one root. And I have 59 FT due to taking racial trait 3 times for 5 mana/tick in combat and haveing 44ft worth of items.
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#20 |
Loremaster
Join Date: Apr 2005
Posts: 417
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BuzZ wrote:
Now i wanta know how u guys are doing Nest. I tried my aoe root[master] and ice proc and do the big aoe dot but i am justa little shy of killin em. seems the big >3 groups give me a harder time...___________________________________________ __________________________________________________ __This is edited from a previous post and is assuming you are asking about the 2nd and 3rd nameds and not the ring event before the last named. All the spells used are masters so if the support mobs are not taken down you may have to see if you can group root the support crew long enough to get another firestorm ormaybe electryfing flash in.For the 2nd named:. Dont bother trying to pull the 4some by the walls in the seconds name alcove, instead make sure the roamers are in the back room and walk exactly down the middle towards the named, ( the named has an enormous agro range)As soon as the named aggros single root the named backing up from him a little if necessary(want named to be out of range of the aoe).If your root fails yell,sprint to the wall If your root holds, Forge of Ro (once you know the agro spot you can precast Forge of RO), Firestorm, glacial winds.Yell, sprint, haul butt to the wall. bye bye support crew.Come back do the named as soon as you are full powered up. Dont wait too long as the support crew will repop.For the 3rd name:Clear the 4 by the walls when the roamers are in the back room with a body pull.Clear one of the roamers.Through the door of the roamer you just cleared, nuke and clear a duo mob in the nearest corner of the back room. Go through the door hugging the jam opposite the named ( if you just go through the door the named can agro on you)Set up where you just cleared.Forge of RO, root the named (yell and sprint if root fails), firestorm, glacial winds, yell sprint to the wall, bye bye support crew.Come back to the same cornrer and group root the duo, nuke his pet and then root nuke the named.Duffus, lvl 70 wizDuufuss lvl 70 pallyDuufus lvl 70 BrigLEET HAX! (Title conferred by that greatest of furys Gutwrench)Everfrost
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Duubard lvl 90 Dirge Everfrost Duufuss lvl 80 Pally Everfrost Duffus lvl 80 Wiz Everfrost Duufus lvl 80 Brig Everfrost Duutru lvl 80 Troubador Everfrost Duudruid lvl 90 Warden Everfrost |
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#21 |
General
Join Date: Apr 2005
Posts: 400
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![]() ok. so i am having a ruff time with the groups of mobs... i am at just alittle over 600 int. mostly mastered. not much range increase on firestorm and fusion. and no adornments.. i tried the following.. M-group root, M-frigedgift, freehand and m2 glacialwinds, M-flash and thro in rendering.. then Ad3-firestorm. then they are on me... i tried frigedgift, freehand and m2 glacialwinds, flash and then group root that seems to be the best then try to pop them with firestorm. Well ether way.. . i made it to the 2nd name... arcane and poison range seem to wither me away even from afar... just looking for a little guidance. if ther a better solo place let me know.. i think this is the starter place... |
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