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Unread 05-18-2006, 01:06 PM   #1
theriatis

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Hi,
 
is anyone here on test who can post pictures of how far they went with the AA ?
 
Till now, i have that AGI on max, reducing the casting times 10%, which is not
really much, but hey, better than nothing....
 
I'm curious to see how the percentage now is SMILEY
 
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Unread 05-18-2006, 01:08 PM   #2
QQ-Fatman

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1.8% at rank1... so it should be about 15% at rank 8.
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Unread 05-18-2006, 05:22 PM   #3
Relytinian

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Ya I just read the post.

Blackguard -  "All Achievements that provided increased casting speed with increased rank received a boost."

Most wizards think the AGI line is useless, in its current state I never really planned on using it as I love the bonuses from the WIS line and am still trying to max out INT line to see how that works out then i was planning on respecing to STR, but with this change the AGI line could be back in the game...

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Unread 05-18-2006, 06:19 PM   #4
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Wow.Thanks. I use this AA cause as a warlock I'm too tired of the "target is already death" menssage. I was dubious If making a reroll. Now I'll give that line another chance SMILEY
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Unread 05-18-2006, 06:23 PM   #5
IllusiveThoughts

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QQFatman wrote:
1.8% at rank1... so it should be about 15% at rank 8.



jesus i cant believe they finally listened to me.  great news.

If im not mistaken crit % at rank 1 was 1.8% wasn't it? and it has an 11.7% chance at rank 8.

which means ours would be 11.7% (12% rounded up) and make training rank 8 provide .1 faster casts for all spells over .5s

if its 15% i'd be stoked ice nova would cast at 3.4s

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Unread 05-18-2006, 06:42 PM   #6
Relytinian

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after this change I'd really like to see a number crunchers comparisan.  I am still planning on the STR/WIS build but if the AGI line really proves to be a big dps increaser I might go with this one.
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Unread 05-18-2006, 08:28 PM   #7
IllusiveThoughts

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Relytinian wrote:
after this change I'd really like to see a number crunchers comparisan.  I am still planning on the STR/WIS build but if the AGI line really proves to be a big dps increaser I might go with this one.


I've already got it at rank 8, I raided with a troub that had 3.5% group cast time reduction so I trained the 8th point to see if 13.5% would make any difference over 12.3%
and sure enough ice nova was 3.4s cast and fusion at 4.3s, instead of 3.5 and 4.4
 
if it is indeed 15% like qq stated i'll have some parse #'s for you all when it goes live.  This will also help with increasing procs as well as a side effect.
 
which means in the same senario i'd be 18.5% hasted which works out to
5s cast at 4.0 s 1s savings
4s cast at 3.2s  .8s savings
3s cast at 2.4s  .6s savings
2s cast at 1.6s  .4s savins
1s cast at 0.8s (stays the same from 11% - 20%) .2s savings
.5s cast at .04s  .1s savings (stays the same from 1% to 20%)
 
 
 
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Unread 05-22-2006, 09:17 PM   #8
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Yep this is deffinately going to be nice for us ... I currently use the agility and str lines simply because that 12% reduction in all recast timers is so nice for fusion and ice nova recasts over the course of a raid. I have recently came upon certain gear that also procs a 10% casting haste so when stacked with the new buffed agi haste I can only imagine the effects. I for one am excited to see this go live. (lets hope they dont nerf it on test).
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Unread 05-23-2006, 11:24 AM   #9
Asterra

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Yep this is deffinately going to be nice for us ... I currently use the agility and str lines simply because that 12% reduction in all recast timers is so nice for fusion and ice nova recasts over the course of a raid. I have recently came upon certain gear that also procs a 10% casting haste so when stacked with the new buffed agi haste I can only imagine the effects. I for one am excited to see this go live. (lets hope they dont nerf it on test).
Presumably you are talking about the mutagenic legs, which, last I checked, only proc when one is personally responsible for killing a mob.  This probably works out pretty well in a grind group, but as everyone already knows by now, there will be no more grinding for the forseeable future.  Very little imagination is needed to recognize that personal deathblows in a raid scenario are not only statistically infrequent to the extreme, but of little functional use when we're talking about a (10%) proc which reduces cast times for a paltry ten seconds.  The pants would frankly have been marginally a match for the calibre of their related encounter if and only if the proc operated on basic nukes, as most mage-oriented procs do.If, however, you're talking about some other item, then my apologies for misunderstanding.As for the impending changes to spell haste, as others have noted, they seem to be an embarrassed reaction to the fact that almost nobody ultimately regarded the agility line as being worthy of consideration.  The improvement to the line remains incommensurate, relative to what can be achieved by focusing on alternate lines, and is unlikely to change anyone's minds.
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Unread 05-23-2006, 09:34 PM   #10
IllusiveThoughts

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Asterra wrote:

As for the impending changes to spell haste, as others have noted, they seem to be an embarrassed reaction to the fact that almost nobody ultimately regarded the agility line as being worthy of consideration.  The improvement to the line remains incommensurate, relative to what can be achieved by focusing on alternate lines, and is unlikely to change anyone's minds.




I would have to disagree i found the line to be a nice improvement, but just needed this little tweak to get it right so the final aa rank 8 would actually do something.
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Unread 05-27-2006, 12:05 AM   #11
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IllusiveThoughts wrote:
I would have to disagree i found the line to be a nice improvement, but just needed this little tweak to get it right so the final aa rank 8 would actually do something.


The final skill does do something, it decreases your currently avalible AA points by 8. If you are already at the 50 AA cap, then it works out to be a 16% reduction.
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Unread 05-27-2006, 12:13 AM   #12
IllusiveThoughts

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Worrick wrote:


IllusiveThoughts wrote:
I would have to disagree i found the line to be a nice improvement, but just needed this little tweak to get it right so the final aa rank 8 would actually do something.


The final skill does do something, it decreases your currently avalible AA points by 8. If you are already at the 50 AA cap, then it works out to be a 16% reduction.


I re-read my post and realized it could be confusing if you didn't understand what this change did.

the change affected the aa lines that reduced casting timers (re-cast timers arent mentioned)

also,

I've been posting about changing the *spellshaping* aa at rank 8 to something higher than 10%(see my achievements thread) because going from rank 7 to rank 8 provided no benefit to reduced casting timers unless the cast timer was 11 seconds or greater.  Thus, since wizards did not have any 11 second cast spells we got no benefit from spending one additional aa point to get to rank 8, and I suggested in the interrium wizards only go to rank 7 (if they so choose) and use the other point towards another more meaningful aa.

when I said final aa I meant rank 8 of spellshaping, not the final agi aa that costs 8 points and reduces re-cast timers by 12%.

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Unread 05-27-2006, 11:39 AM   #13
Asterra

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SOE should also give all Wizards a free respec, after they've figured out what the heck they want to do with these lines and stop being so lazy and negligent of Wizard concerns that they allow an AA skill to provide literally no upgrade for a spent point.  Not that I particularly merit the infinitesimal modifications provided by Spellshaping as being worthy of anything more than a sneer.
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Unread 05-30-2006, 04:21 AM   #14
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Don't forget there's the non-raiding crowd that the reduction in recast timers ( as well as this tweak in casting timer reduction ) has some appeal to make their solo and grouping encounters more flexible and allow them to not only do more dps, but lower mob DPS by more stuns, slows, and roots.  The other aspects of the agility line are also great for solo and group play.  When's the last time someone's lvl 50+ con white solo mob encounter lasted more than 50 seconds when they didn't have an add?  Those kinda players find the agility line even in its undesirable raiding state appealing.
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Unread 05-31-2006, 04:02 PM   #15
Worrick

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Even if the cast reduction is 15% it still doesn't seem very apealing. .1 or .2 seconds for a 3 secodn spell isn't very much. The 3 biggest issues for a sorcerer is , high power consuption, high agro, long cast/recast timers. What this AA does is slighty increase 2 of thos eproblems (agro and pwoer usage) for a slight reduction in the third (cast/recast timers). The magnitude of the effect is very so small it just doesn't seem to do anythign worth spending so many points on.

If it was substantually increased (25% at least) then even though it will up power usage and agro per unit time, the increase DPS would become noticible and worth the cost.

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Unread 05-31-2006, 08:18 PM   #16
IllusiveThoughts

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Worrick wrote:

Even if the cast reduction is 15% it still doesn't seem very apealing. .1 or .2 seconds for a 3 secodn spell isn't very much. The 3 biggest issues for a sorcerer is , high power consuption, high agro, long cast/recast timers. What this AA does is slighty increase 2 of thos eproblems (agro and pwoer usage) for a slight reduction in the third (cast/recast timers). The magnitude of the effect is very so small it just doesn't seem to do anythign worth spending so many points on.

If it was substantually increased (25% at least) then even though it will up power usage and agro per unit time, the increase DPS would become noticible and worth the cost.




actually 15% shaves a half second off a 3 second cast spell.  at 2.5s

combine that with a troubador's 3.6% and your looking at 18.6% and casting bol in 2.4seconds.  which means a wizard who hasn't trained this aa would still be casting the spell while your already refreshed and still have .1s left to start casting another.

 

 

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Unread 06-06-2006, 01:05 AM   #17
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I already have this. I *love* it. If I'm chain casting, my DPS is almost always higher than a wizard who chose the WIS line instead (the only time it's not is when I have a bad run of fizzles or resists). They only get to crit what is it, 1 spell? in a fight. I, on the other hand, get to cast more spells in a long fight, which gives me more damage than the single crit would have.
 
Sure, crits are nice to have, they are flashy and everyone notices them, but I can garentee in a long-drawn out epic fight I will out DPS a wizard who has the WIS line every time as long as we have the same class of spells (adept3 vs master) and as long as I don't get the above mentioned fizzles or resists.) Once I have my re-cast times decreased and my power cost decreased, this will widen the gap further.

Message Edited by Daenae on 06-05-2006 02:07 PM

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