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Unread 02-06-2006, 05:13 AM   #1
ATG

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Prior to LU19, I could body pull a bunch of mobs, set off Forge of Ro, and as soon as the Forge ticks, all the mobs would aggro on it.  This meant that the Forge would be taking most of the hits.  Now, it seems that even if the Forge ticks several times and I sit like a [Removed for Content] just taking hits, the mobs still won't aggro on the Forge.  Was this an intended change?  Did they document this change somewhere that I missed?
 
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Unread 02-06-2006, 01:28 PM   #2
FLLonewu

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This has been happening prior to LU19

 

see:  http://eqiiforums.station.sony.com/eq2/board/message?board.id=23&message.id=18970

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Unread 02-06-2006, 06:14 PM   #3
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Naw, that thread is different.  That thread is about FoR being bugged so that it doesn't fire at all.  I'm saying that, even though the forge is doing a lot of damage, it's not getting aggro.  This is a very recent change.  If you look at the 1/17/06 post on that thread, you'll see that the forge is getting aggro and the wiz can cast all sorts of spells safely.  Now, even if you just sit there, the forge doesn't take aggro away from you.  This is a big change in the way it works.  You can't use it as a poor man's tank ala protoflame.  Anyways, if it's changed it's changed.  Just wish they would document it instead of pretending it was always that way.

 

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Unread 02-06-2006, 09:41 PM   #4
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Yes. I had a group of mobs jump me, I drop forge of ro, use concussive and hit them with a very small nuke to ditch agro, it didn't work. So I hit mail of frost, watch the mail proc on them once, I still have agro (and of course they blew through mail of frost in one hit, because let's face it, it can't ward very well past 50th level). And then I died.
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Unread 02-07-2006, 02:38 AM   #5
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Did you pull more then 8 mobs? if you did thats probably why... Forge of ro only keeps damage on 8 mobs at a time.. with the new changes to BLUE aoes
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Unread 02-07-2006, 02:45 AM   #6
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Nope. Just one group, 3 critters in it. Sandcrawler goblins in PoF. Forge was indeed doing damage to them according to the combat window. Forge did more damage than me overall. Forge never took damage.I've also had trouble with the forge not attacking all the time though. I was teasing some of the dear in PoF. I put the forge down, and it didn't attack dear. I thought this odd, since normally it attacks stuff, but I thought perhaps it's because dear are not hostile. So I started combat with the dear and began pounding on them. Forge did nothing, just sat there and watched.Luckily in MOST cases forge behaves very nice and pulls agro as hit should, and does damage when it should, but every now and then it just seems to not behave right at all. Perhaps I'll get ahold of a parser, and try and get some actual documented proof of it's weirdness, not just the rumors.
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Unread 02-07-2006, 10:35 PM   #7
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BlueSun wrote:I've also had trouble with the forge not attacking all the time though. I was teasing some of the dear in PoF. I put the forge down, and it didn't attack dear. I thought this odd, since normally it attacks stuff, but I thought perhaps it's because dear are not hostile. So I started combat with the dear and began pounding on them. Forge did nothing, just sat there and watched.

It's not clear from your post, so I apoligize if this isn't the case.  But if you dropped Forge or Ro and then attacked the dear, Forge won't attack.  But if you Attack the dear and then drop Forge of Ro, Forge will attack.

The general rule I go by is:

If the mob is not aggresive, then you must be engaged in combat with the mob before casting Forge.If the mob is aggresive, forge will attack it (most of the time).

The reason I say most of the time, is because I've had situations where I dropped forge of ro, the tank pulled a bunch of aggro mobs back to the group, and the forge just sat there.  I always just make sure I'm in combat now before I drop it though, just to be sure. 

Pulling mobs with Forge of Ro is possible too, but it only works on aggresive mobs, and you have to get really close to the mob without aggroing it yourself.  Sometimes it takes me 2 or 3 forge casts before I get close enough for forge to reach it. 

 

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Unread 02-08-2006, 12:23 AM   #8
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Dejah wrote:

BlueSun wrote:I've also had trouble with the forge not attacking all the time though. I was teasing some of the dear in PoF. I put the forge down, and it didn't attack dear. I thought this odd, since normally it attacks stuff, but I thought perhaps it's because dear are not hostile. So I started combat with the dear and began pounding on them. Forge did nothing, just sat there and watched.

It's not clear from your post, so I apoligize if this isn't the case.  But if you dropped Forge or Ro and then attacked the dear, Forge won't attack.  But if you Attack the dear and then drop Forge of Ro, Forge will attack.

The general rule I go by is:

If the mob is not aggresive, then you must be engaged in combat with the mob before casting Forge.If the mob is aggresive, forge will attack it (most of the time).

The reason I say most of the time, is because I've had situations where I dropped forge of ro, the tank pulled a bunch of aggro mobs back to the group, and the forge just sat there.  I always just make sure I'm in combat now before I drop it though, just to be sure. 

Pulling mobs with Forge of Ro is possible too, but it only works on aggresive mobs, and you have to get really close to the mob without aggroing it yourself.  Sometimes it takes me 2 or 3 forge casts before I get close enough for forge to reach it. 

 


Weird. Yeah, that would apparently be the problem I am having. Before 19 I had the problem that FoR would pull EVERYTHING. At some point I was fighting scorpions in PoF, they were easy so I was taking on several groups at a time. I used FoR to pull a group of scorpions (I was standing right on top of the scorpions, but apparently they didn't see me). FoR attacked the scorpions and every hawk that was around. Hawks are not agro, and I didn't do any AoE besides FoR, yet I had to deal with a couple of hawks after I killed the scorpions.I prefer to drop FoR before I attack, it was my favorite tactic. I would drop FoR, cast concussive and icy wind. FoR would hit them once, and he would have the agro, their first hit would be on me (interupting me) and not on the FoR, so it wouldn't interupt his big starting move. They would then switch to FoR and I could continue to pound on them with whatever AoE and nukes I wanted and it would take a while before they would switch back to me, usually being dead first. This is maybe no the most efficient tactic out there, but it is one that I like to do for soloing. It allows me to solo any grouped mob blue or below without even having to THINK. I can continue to talk in OOC, while listening to music, and talking to my wife all at the same time without any fear. If an add comes up (like those stupid raptors near the sandcrawlers in SS) it will agro on the FoR, and I can just sprint away without any fear. If I wanted to be getting some REAL xp or loot, I would be hunting things that are actually difficult and be using a totally different tactic. But it would seem that this tactic is no longer viable. Now there is a very good chance they will never switch to FoR, FoR won't even damage them, and I'll have to sit there and tank a group of blue mobs that can chain stun me to death. Thank god for Protoflame, in a bad situation when FoR is not working Proto will still pull the agro, if I can get it cast without being chain stunned.But I can handle a tactic change. Through my career as a wizard my tactics have changed a lot. When I was younger I had better gear than most other people (I check the broker about 50 billion times a day looking for good deals), so since I had higher mitigation and avoidance than most tanks I would just overnuke and hold the agro and play tank. Then once we got high enough that the tanks were out of their subclasses and into their subclasses they got some nice armor, and could tank better, so I focused on doing roots (back then roots actually held something, sometimes through an entire encounter). Roots got nerfed, so I switched over to doing stuns, that didn't last long, it was just a short period of my career in which I had a master stun (dot it, stun it, nuke it, it dies). Then I focused on dots, they add up big over time, but start out small, so I would not pull the agro until they were about dead, this worked before rangers became more godly and wizards became weaker, now things die to quickly for dots to be a viable approach unless taking on names. Then I switched to the very boring method, root it, hit it with stuns and reroot it, rinse and repeat. Then I made use of protoflame to tank, but he's not a very good tank, FoR worked so much better. Now FoR is gone, so I gotta find a new tactic AGAIN.So I guess in a way I'm not complaining about FoR changing. I can deal with a spell change, I can deal with a spell that is worthless even (although I'm not claiming FoR is useless, not yet). However, I am so very sick of SOE changing stuff without having it in the patch notes, breaking our tactics and forcing us to change tactics repeatedly! Changes to stuns, changes to roots, changes to FoR... When does it end? I would like to be able to plan my tactics around what my abilities say! FoR is supposed to attack, and should be able to pull agro reliably. Mail of Frost should properly proc even if we have another ward on us and scale past level 50! Roots should break 5% of the time as their description says, not 95% of the time! If a mob debuffs us with something that lowers our focus, we should get a spell effect icon on us saying how much we are debuffed by so that we know to dispell it! We should have some way of resisting stuns, but we can get chain stunned by mobs 50 levels below us! How are we supposed to use any form of tactics with this sort of stuff going on? None of this stuff ever showed up in patch notes, none of this stuff has been acknowledged by the devs, all of this stuff has been /bugged in game. I don't want things to be easy, I just want them to be semi-predictable... When I see a mob that says it's heroic, I assume it's heroic but gives greater xp/loot than something that's not. When I see something that is green, I assume it's easier than something that is yellow. However this is NOT the case, a green mob can be something that chain stuns, while the yellow mob is a stupid meleer that debuffs str by 20 each hit (and why do their debuffs and spells stack on us? We can't cast static pulse on an enemy more than once, yet I have had up to 5 static pulses on me before?). There is no consistincey, there is no predictability... we don't even know what changes are bugs and what are intended.
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Unread 02-08-2006, 03:24 AM   #9
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Dejah wrote:It's not clear from your post, so I apoligize if this isn't the case.  But if you dropped Forge or Ro and then attacked the dear, Forge won't attack.  But if you Attack the dear and then drop Forge of Ro, Forge will attack.The general rule I go by is:If the mob is not aggresive, then you must be engaged in combat with the mob before casting Forge. If the mob is aggresive, forge will attack it (most of the time).The reason I say most of the time, is because I've had situations where I dropped forge of ro, the tank pulled a bunch of aggro mobs back to the group, and the forge just sat there.  I always just make sure I'm in combat now before I drop it though, just to be sure.Pulling mobs with Forge of Ro is possible too, but it only works on aggresive mobs, and you have to get really close to the mob without aggroing it yourself.  Sometimes it takes me 2 or 3 forge casts before I get close enough for forge to reach it.
I have no problem laying down Forge of Ro before drawing aggro. I do this everyday doing cutthroats for writs.The problem seems to be in larger pulls on raids, plus a conflict with Fury's Ring of Fire, plus some other oddities.Solo, I can nearly always get FoR to work. In a group, it's iffy, especially if there's a Fury. On a raid, even if the Fury's don't use Ring of Fire, it's almost impossible to get FoR to work. Some might say it's stunned, but not for the entire life of the spell and I will often wait 5-8 seconds until the mobs would use up most of their stuns before laying down FoR and it still won't work from the get go.This spell is majorly broken and, when in an AoE group, accounts for up to 33% of our damage. Given that we're the only Tier 1 DPS class (other than Warlocks) that hits like a Tier 3, we need our spells WORKING.
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Unread 02-08-2006, 11:14 PM   #10
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curtlewis wrote:I have no problem laying down Forge of Ro before drawing aggro. I do this everyday doing cutthroats for writs.The problem seems to be in larger pulls on raids, plus a conflict with Fury's Ring of Fire, plus some other oddities.Solo, I can nearly always get FoR to work. In a group, it's iffy, especially if there's a Fury. On a raid, even if the Fury's don't use Ring of Fire, it's almost impossible to get FoR to work. Some might say it's stunned, but not for the entire life of the spell and I will often wait 5-8 seconds until the mobs would use up most of their stuns before laying down FoR and it still won't work from the get go.This spell is majorly broken and, when in an AoE group, accounts for up to 33% of our damage. Given that we're the only Tier 1 DPS class (other than Warlocks) that hits like a Tier 3, we need our spells WORKING.

Yeah, there are many inconsistencies with Forge of Ro.  It's really quite a tricky spell, and I still don't understand it fully.  Sometimes setting it down before mobs are in range results in the Forge not doing anything (like when an encounter of mummies is pulled to the raid outside of Fountain of Life entrance).  Other times, setting Forge down before the mobs are there works fine, like in the scarab rooms in Poets Palace. 

When fighting greys, I've also had different outcomes.  If I planted it in an area which has grey (but otherwise aggressive) mobs, Forge usually attacks, but sometimes it doesn't for certain types of mobs.  I've also planted Forge of Ro around a bunch of solo (single mob encounters) and the forge only attacked two of the 3 nearby zombies; by the time the forge killed the 2 zombies the 3rd had wandered quite far away, but after the forge finished the two it still attacked the 3rd even though it was clearly way out of range. 

I've also experienced the issue with Forge attacking non-aggro mobs after it starts attacking something.  It seems that once Forge starts attacking something, it isn't very picky as to what it attacks next.  One time when we were doing the Flayer in Silent City, a fury's fire pet (similar to our Forge of Ro) attacked a repulsar through the floor.  I don't think the Forge will begin attacking non-aggro mobs until its initial target(s) are dead and it searches for more targets, I could be wrong though, thats just what I've personally observed.

When I'm grouping and I want to use Forge of Ro, I'll never cast it if I am out of combat.  I'll lapse the tank's target and drop it, or frostshield the tank and drop it.  I don't think I've ever seen Forge of Ro sit idle so long as I engage the encounter and get into combat before casting it.  That's the only way I can consistently get Forge of Ro to work.

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