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#1 |
Loremaster
Join Date: Nov 2004
Posts: 255
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![]() This thread is to keep track of the bugs with wizard spells Post-LU16.
Short list this time! Fellow wizards please post any other spell bugs you have found. If you could, try and follow the same format as I have here and I will add them to this post. - Dehah EDIT: Added bug #2 for Surging Tempest. EDIT #2: Over the weekend I confirmed that the Forge of Ro duel bug still exists. EDIT #3: Added resist bug to Surging Tempest, and added Fiery Convulsions because that spell just doesn't make sense in it's current state. After reading a few posts from Blackguard, it appears that they think they had fixed all the accidentally nerfed stun/stifle durations. Since this is not the case I'll add that when I'm home and have the information on which spells need their durations reverted back to their original (pre-LU16) length. EDIT #4: Added additional information to Surging Tempest Bug #2 Message Edited by Dejah on 11-11-2005 12:00 PM Message Edited by Dejah on 11-14-2005 12:01 PM Message Edited by Dejah on 11-15-2005 02:13 PM Message Edited by Dejah on 11-15-2005 06:23 PM
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 538
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![]() 1. Surging tempest has its last tick missing. It's 48sec duration and does damage instantly and every 8sec - so it should tick 7 times. However, at the second 48, the spell just turned off and doesnt do any damage. So we wasted 8sec recast time here. 2. Incapacitable had 4sec stun before Lu16 and became 3sec after. Today's patch still didnt fix it. It's still 3sec now. 3. Lapse is still 4sec duration (ninja nerfed in Lu16 or maybe bugged.) 4. Numbing cold is a PBAE spell but it only hits max 6 targets (all PBAE should hits 8 targets after Lu16.) |
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#3 |
Join Date: Nov 2004
Posts: 67
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 255
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Hi Sothars, You're bug thread is good, however I created a new post for two reasons. 1) To be specific to bugs that exist now--post live update 16--and not in the past. 2) To be specific to things we know to be bugs; Feedback on durations and HO icons, while good, aren't bugs in my opinion. The Surge Line for example: We all know we got a boost with flametongue the other day. And that's exactly what the Surge line does its damage with. For example, Inferno Surge at Adept 3 now ticks 4 times for 49-60 damage (maxed intelligence). That is almost 200% higher than it was before Live Update #16. The prose in the spell description also says "the wizard is granted a chance at additional heat damage with every heat spell that strikes an enemy." Every tick of Cremate isn't supposed to tick flametongue, only the first tick of Cremate is supposed to. The Forge of Ro Duel death bug is annoying, I haven't had a chance to repro it yet since patch to see if it has been fixed yet. Sony's doing very well with the wizards class atm, our list of spell bugs is real short. Here's hoping they can fix these last few things and make us complete! - Dehah
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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I guess I'm interpreting the description differently than you. A heat dot component of the heat based spell cremate should count as another heat based spell striking the opponent for each dot tick. Thats clear as day to me. I did notice the increase in the surge line, and adept 1 inferno surge max int does 30-40 dmg/tick for about 90-120 additional heat dmg.
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#6 |
Loremaster
Join Date: Apr 2005
Posts: 246
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Incapacitate's duration is still ninja nerfed. (nuke/stun spell)Lapse's duration is also still ninja nerfed. (stifle spell)Only Ice Comet's stun duration was restored.
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#7 |
Loremaster
Join Date: Feb 2005
Location: Najena
Posts: 100
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Thanks for creating this thread
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 255
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![]() I didn't list those two because the stifle/stun duration bug is not exclusive to the wizard class, or am I misunderstanding?
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#9 |
Join Date: Dec 2004
Posts: 68
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![]() Summon Shadows while zoning you are not invisible, so you can be load killed by agro which camps zone in point - even if this agro wouldn't normally spot you with the invisibility spell.
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#10 |
Join Date: Nov 2004
Posts: 67
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![]() Summon shadows has always done that, i find that its a pain when zoning into PoF the bad way
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 255
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I had thought that the dev's were already well aware of this, but apparently that is not the case. If anyone has hard numbers on the spells and their old and new durations could you post it here? I'll add it to the list as soon as I can get the info. Thanks!
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#12 |
Loremaster
Join Date: Dec 2004
Posts: 544
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They specifically listed classes that were getting their stuns and stifles durations fixed... oddly enough, Wizards weren't mentioned...
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Exalted Zyphius Most'Dieus, Destroyer of Fairies, 80 Wizard/80 Sage of Unrest Arion Cessation, 26 Necro of Unrest Twilight Raiders |
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#13 |
Loremaster
Join Date: Jan 2005
Posts: 77
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If you have Surging Tempest in effect on a mob and hit it with Ice Comet it will not show the Ice Comet's graphics and will not trigger the knock back effect. You will see the damage number float above the targets head but that is the only way you can tell that you hit it.
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 255
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Interesting. I haven't noticed this. I suspect that it may be due to your graphical settings. Under Particle Effects there is a slider that determines how many effects can be active at a time. Is you're slider at 1? If it is try raising it higher and see if you can still repro. I'll try see if I can repro myself when I get home later.
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