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Unread 09-26-2005, 09:02 PM   #1
Epofh

 
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Is there a spell site or a previous post of spells lvl 3-60?
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Unread 09-27-2005, 12:53 AM   #2
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The recently posted wizard guide at :- http://eqiiforums.station.sony.com/eq2/board/message?board.id=23&message.id=16432 Has a full spell list which is almost correct (several replies with minor corrections)... it's not in level order though but by category... probably worth someone's while to reorder that sometime SMILEY Badda Boom Ogre Wizard Permafrost
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Unread 09-27-2005, 02:00 AM   #3
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All information originally acquired from the post linked above then corrected according to my own knowledge or other posts.  Any mistakes are probably my own.  Let me know for fixes.Please let me know the levels of the (??) spells (only if you HAVE the spell, don't look it up somewhere else, most of them have changed and the other sites haven't kept up with the changes!).The colour of the spell names indicates shared timers... if you cast one, then you can't cast any other spell in that colour until the timer for the first cast runs out, this is useful for determining when a spell is replaced. Spells left white are unique (they don't share a timer with any other spells).Spell Types:-DD = Direct Damage: a Nuke!AE = Area of Effect: attacks more than one target at a timePBAE = Point Blank AE:  hit all targets around the wizard (up to a maximum number of targets), the targets do NOT need to be grouped to be affected so use with careGAE = Group AE: hit all enemies (up to the maximum of 5) which are grouped with the target and within range of it, will NOT hit targets which are not part of the targetted groupDOT = Damage Over Time: does an amount of damage every X number of seconds where X can range from 2 to 4NDOT = Nuke + DOT: does up-front damage and then applies a DOT to the targetThe Spells:-(level) (name) (type) (description)3    Lightning Burst    DD3    Static Pulse    DOT4    Magi's Shielding    Self buff adds health, focus and defence5    Arcane Bindings    Root with chance to break on all damage.5    Bind Sight    Allows you to see what an ally can see.  Stuns you so you can't cast or move until cancelled.5    Arcane Augur    Heroic Opportunity starter6    Cure Arcane    Dispel hostile divine, magic and mental effects from target (cure spells on allies).7    Lightning Shock    DD7    Gift of the Magi    Group buff adds power and magic mitigation (uses 1 concentration)8    Storm of Lightning    GAE direct damage to the group (within range, maximum of 5 enemies)9    Dispel Magic    Dispel beneficial magic effects from target (debuff enemies).9    See Invisible    Lets you see invisible enemies.10    Scorch    DOT10    Blaze    NDOT (a master 2 upgrade option at level 14)10    Tongue Twist    Interrupt, Stifle, small DD (instant cast)11    Ice Spike    DD11    Burning Radience    Proc cast on a single group member. Has chance to add a DOT to successful melee hits.12    Vivid Seal    Group buff adds STR and INT (uses 1 concentration)13    Freezing Whorl    DOT and debuff the mob for heat and cold resistance.13    Painful Meditation    Convert your health into your power, ratio improves with spell quality.14    Conflagration    PBAE direct damage (a master 2 upgrade option at level 14)15    Ice Blast    DD16    Freeze    DD + stun17    Incinerate    DOT18   Accord    Buff to a single group member. Has chance to return power when target is hit by melee.18    Summon Shadows    Invisibility, unless enemy would see you as a Grey Con, or they 'see invis'.19    Frozen Manacles    Root and chance to snare the target. Chance to break on all damage.20    Plasma Strike    DD - fast recast20    Chilling Wind    GAE DOT20    Coldshield    Proc cast on anyone. A 100% chance to do damage upon melee hits that triggers up to 3 times.20    Word of Force    DD + 10% chance for double damage (from Splitpaw Saga, NON-tradeable scroll)21    Amplification    Increase party power pool plus heat and cold resist.22    Lightning Flash    GAE DOT23    Ball of Fire    DD (our biggest nuke for a while, can be upgraded to Master II at 24)23    Snow Filled Steps    Group 'see invis' and 'see clearly underwater'. Uses power to maintain.24    Breath of the Tyrant    NDOT24    Portal    Evac the wizard to a 'safe spot' within the zone (or outside of instanced zones!)24    Benumb    Interrupt, stifle, small DD (very fast cast, not instant though)25    Flame Tongue    Proc cast on anyone. Gives them a chance to do additional damage with melee weapons25    Boreal    Mezzes a target and takes it away from any GAE damage. Wizard is stunned, but the spell can be cancelled early.  Any direct damage will break the mezz.26    Dazzling Seal    Group buff adds STR and INT (uses 1 concentration)27    Icy Coil    DOT and debuff the mob for heat and cold resistance.28    Pyre    PBAE (upgrade to Conflagration, Adept 1 > Conflagration @ Master II)28    Essence Harvest    Stuns wizard while regenerating mana for health cost.  Can cancel early to clear the stun.29    Plasmatic Pulse    DD - fast recast30    Blazing Intimidation    DD and Stun30    Discretionary Flow    Convert health to mana. Ratio depends on the quality of the spell.31    Heat Stroke    DOT (poor damage, no stifle, no debuff)32    Surge of Flames    Gives caster a chance to do additional damage when heat spells land for 30 seconds.  Costs power each proc.33    Tether    Roots the target.  Each damage taken by the target can break the root.33    Intromission    Feed your mana to another party member.33    Concurrence    Proc cast on anyone (one target only). Chance to return power back when hit by melee.34    Freezing Wind    GAE DOT (Master II option at level acquired!)35    Intensify    Increase party power pool plus heat and cold resist.35    Chillshield    Proc cast on anyone. Damage sheild that triggers up to 3 times when target is hit by melee.35    Frostbound Gift    Group buff. Procs for additional damage when mob is hit with non hit, non melee spells.35    Icy Flame    DD (from the Bloodlines Chronicles, hits twice per cast - once for heat, once for cold)36    Pulsing Flash    GAE DOT37    Ball of Flames    DD38    Fiery Grandeur    Proc cast on anyone. Gives them a chance to do additional damage with melee weapons38    Enfeeblement    Rapid cast interrupt and stifle a target.38    Immolation    NDOT38    Depart    Evac the whole group to a 'safe spot' within the zone (or outside of instanced zones!) 39    Aurora    Mezzes a target and takes it away from any GAE damage. Wizard is stunned, but the spell can be cancelled early.  Any direct damage will break the mezz.40    Ring of Cold    Group Root40    Hand of Tyrant    Increases strength and intelligence of the party40    Mail of Frost   24 second reactive ward that slows attacker's movement and reduces your threat level when you are hit. 41    Piercing Icicles    DOT and debuff the mob for heat and cold resistance.41    Vital Flow    Convert health to mana. Ratio depends on the quality of the spell.42    Vitalic Harvest    Stuns wizard while regenerating mana.  This spell can be cancelled early.42    Inferno    PBAE43    Flamestrike    DD - fast cast, fast recast44    Paralyse    DD and Stun 45    Heat Convulsions    DOT 46    Fiery Surge    Proc cast on anyone. Gives them a chance to do additional damage when their spells land.47    Truss    Roots the target.  Each damage taken by the target can break the root.47    Singularity    Proc cast on anyone (one target only). Chance to return power back when hit by melee.47    Essential Intromission    Feed your mana to another party member.48    Icy Wind    GAE DOT48    Protoflame    Summons a fiery pet. Taunts, hits and upon death causes AE heat damage.
This is my current level, everything afterwards is from other posts.
Augmentation (49) Increase party power pool plus heat and cold resist.Icebound Gift (49) Group buff. Procs for additional damage when mob is hit with non hit, non melee spells.Shocking Flash (50) GAE DOTFrostshield (50) Proc cast on anyone. A 100% chance to do damage upon melee hits that triggers up to 3 times.Ice Comet (50) DD (our BIG nuke)Ball of Incineration (51) DDNumbing Cold (52) AE Snare that slows target's movement, with a proc that has a chance to root them. SAGE MADE ONLYLapse (52) Rapid cast interrupt and stifle a target.Cremate (52) NDOTBlazing Grandeur (53) Proc cast on anyone. Gives them a chance to do additional damage with melee weaponsNimbus Aurora (53) Mezzes a target and takes it away from any GAE damage. Wizard is stunned, but the spell can be cancelled early.  Any direct damage will break the mezz.Ring of Ice (54) Group RootFist of Tyrant (54) Increases strength and intelligence of the partyVital Flood (54) Convert health to mana. Ratio depends on the quality of the spell.Artic Icicles (55) DOT and debuff the mob for heat and cold resistance.Forge of Ro (55) A wall of fire that does not move but any one near the wall will be taunted and take damage. SAGE MADE ONLYVitalic Reaping (56) Stuns wizard while regenerating mana.  This spell can be cancelled early.Sunstrike (57) DD - fast cast, fast recastFiery Inferno (5SMILEY  PBAEIncapacitate (5SMILEY DD and StunSurging Tempest (5SMILEY DD + power sap. SAGE MADE ONLYFiery Convulsions (59) DOT + chance to stifleInferno Surge (60) Proc cast on anyone. Gives them a chance to do additional damage when their spells land.Badda BoomOgre WizardPermafrost

EDIT - all checked and corrected prior to level 25EDIT - surging tempest info updatedEDIT - blazing intimidation level correctedEDIT - dazzling seal addedEDIT - 'sage made only' spells marked as suchEDIT - filled in some ?? levels before level 29EDIT - fixed up to level  38 EDIT - inferno set to level 42 EDIT - truss is level 47 (not 45)

Message Edited by FightClubber on 12-01-2005 02:54 PM

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Unread 09-27-2005, 04:22 AM   #4
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surging tempest is crap, does less than sunstrike
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Unread 09-27-2005, 08:15 AM   #5
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To sum it all up....... there's NOTHING to look forward to.
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Unread 09-27-2005, 05:53 PM   #6
spanky mcbeaters

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Is numbing cold worth making adept3?
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Unread 09-27-2005, 06:07 PM   #7
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spanky mcbeaterson wrote:
Is numbing cold worth making adept3?


It's adept3 only and it's not very useful.
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Unread 09-27-2005, 07:02 PM   #8
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There is another spell at 30- U get a dd with a chance to stun, Blazing intimidation
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Unread 09-28-2005, 03:22 AM   #9
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Epofhis - are you SURE that's at 30?  It used to be at 27 pre-combat changes... but a lot of them moved.  If you (or someone else) can confirm from their spell-book (I'm only 25 so far!) then I'll move it.  It's in the list already, but at level 27. cheers, Badda Boom Ogre Wizard Permafrost EDIT : spell level updated, thanks Epo

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Unread 09-28-2005, 04:20 AM   #10
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I logged in and checked it is a 30 spell, I will compare your list to my spell book when I get home, this was one I just noticed right off the bat
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Unread 09-28-2005, 04:48 PM   #11
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Yaotzin! wrote:surging tempest is crap, does less than sunstrike
They changed it again? Somewhere at the end of beta it was a dot.
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Unread 09-29-2005, 02:33 AM   #12
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Concurrence is a level 33 spell.
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Unread 09-29-2005, 03:00 AM   #13
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Tanith_ wrote:

Yaotzin! wrote:
surging tempest is crap, does less than sunstrike

They changed it again? Somewhere at the end of beta it was a dot.




Its still a DoT. At adept 3 it does 600-900 a tick and stuns and slows the target each tick, and thats with only 280ish int and its on the target for like 50-60seconds.

This guy has no idea what hes talking about.

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Unread 09-29-2005, 01:21 PM   #14
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No more augmentation?? so last buff for wizards is intensify at lvl 30 something?
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Unread 09-29-2005, 04:56 PM   #15
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Ramsy02 wrote:No more augmentation?? so last buff for wizards is intensify at lvl 30 something?

we get augmentation at 50.
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Unread 09-29-2005, 10:55 PM   #16
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Lvl60, 377 int. Surging Tempest - Power: 107 to cast, 53 every 8.0 seconds Casting time: 3 seconds Recast: 40 seconds Duration 48 seconds -Casts Surging Tempest. Lasts for 10 seconds       - Casts Surging Tempest on Termination. Lasts for 10 seconds.       - Casts Surge.            - Inflicts 701-857 damage on target.            - Casts knockback, lasts for 2 seconds.                  - Throws target back.                  - Blurs vision of target.                  - Stuns target. Keep in mind that at the moment you cannot chain cast this, once the spell is off you then have to wait 40 seconds to recast it. For the guy saying I don't know what I'm talking about maybe you should look at your other spells first. Most fights are not going to last more than 20 seconds so unless you are fighting some insanely beefed named or you are raiding there isnt much use for this spell. This is not an every battle spell, its not "the next ice comet" It's just a little fun spell that has sony messing around with effects and new ideas. I think this spell will be awesome for raiding but outside of that I haven't found much use for it other than for duoing heroic named. The spell damage and cast times of your other spells are much for useful to use that compared to this when XP'ing.

Message Edited by Yaotzin! on 09-29-2005 12:08 PM

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Unread 09-30-2005, 09:33 PM   #17
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Could you post the ENTIRE spell?  It says it has a duration of 48 seconds, and a recurring power cost, but the info you posted makes it look like a single shot stun.
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Unread 09-30-2005, 11:18 PM   #18
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Yaotzin! wrote:

Keep in mind that at the moment you cannot chain cast this, once the spell is off you then have to wait 40 seconds to recast it. For the guy saying I don't know what I'm talking about maybe you should look at your other spells first. Most fights are not going to last more than 20 seconds so unless you are fighting some insanely beefed named or you are raiding there isnt much use for this spell. This is not an every battle spell, its not "the next ice comet" It's just a little fun spell that has sony messing around with effects and new ideas. I think this spell will be awesome for raiding but outside of that I haven't found much use for it other than for duoing heroic named. The spell damage and cast times of your other spells are much for useful to use that compared to this when XP'ing.


Agreed! This spell is junk. Warlocks' level 58 sepll gives +400 bonus damage to every poison spell they or their groupmates cast for 30sec. That's massive bonus damage. And we got a stupid DoT that does 25% less damage than sunstrike every 10sec. The stun is so useless even in solo. This spell needs to be reworked. I suggest making it 5sec a tick with the stun duration reduced to 1sec and keep the damage unchanged
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Unread 09-30-2005, 11:33 PM   #19
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Well surging tempest is a huge disapointment.  Thanks for posting the info though. It sounds like Cremate is worth adept3ing b4 that one! As for the level 60 spell.... SMILEY If you have it, could you post figures on Fiery Inferno and Incapacitate please? At least they may be worthwhile. Thanks, Mindblade
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Unread 10-01-2005, 03:59 AM   #20
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377 Int (lvl 60) Fiery Inferno Adept3 : 714-1326 Incapacitate Adept3 : 1275-2125 Incapacitate Master 1: 1457-2428 Arctic Icicles Debuff at Adept3 Becomes 770 vs heat and cold Fist of the Tyrant Buff at Adept3 Becomes +59 INT/STR (Up +9 from Adept1)
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Unread 10-01-2005, 08:48 AM   #21
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THanks Yaotzin SMILEY Got Fist ad3 ready and waiting SMILEY Got the others on my list 2 plus the 3 ancient ones, ring of ice and i really will do Cremate eventually.  Gratz on 60 btw SMILEY
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Unread 10-02-2005, 01:35 AM   #22
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Numbing cold is a great spell =)
I use it for soloing when I accidentally get a few mobs on me.  It's basically an escape spell so that you can snare or root multiple mobs on you long enough to either run away, or run back a bit so you can AOE root them, then continue to slaughter them.
 
This has saved my life many times and allowed me to win a fight I would otherwise have died to.  I do alot of soloing.  If you solo at all I would highly recommend having this spell made.  It is a sage-only made spell and you will need a pearl or vanadium to make it.
 
One caveat about this spell.  It is out of encounter AOE, so be careful not to agro any otherwise non-agro targets around you when using it.  I accidentally agroed the Caretaker in Shimmering Citadel with it last night and I was bummed =/
 
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Unread 10-03-2005, 02:42 AM   #23
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Dazzling Seal is missing from the list at level 26, it's a group buff to strength and intelligence (upgrade of Vivid seal).
 
Is there a further upgrade to the Seal line? Which level does it come at?
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Unread 10-03-2005, 03:18 AM   #24
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FightClubber wrote:
Surge of Flames (32) Proc cast on anyone. Gives them a chance to do additional damage when their spells land.
Fiery Surge (46) Proc cast on anyone. Gives them a chance to do additional damage when their spells land.
Inferno Surge (60) Proc cast on anyone. Gives them a chance to do additional damage when their spells land.

 


These are self only buff. Adding very little damage (fiery surge adept1 only gives 15-20 x4 bonus damage) to each fire spell you cast within 30sec.
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Unread 10-04-2005, 06:13 PM   #25
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The level 60 spell should be something to look forward to
and work toward... a reward for all that grinding.
 
Is there some as yet undiscovered 60 nuke??
If not, it's never too late to add it!!  =P

Message Edited by Keriane on 10-04-2005 07:14 AM

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Unread 10-05-2005, 07:39 AM   #26
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Which spells are sage-made only?
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Unread 10-05-2005, 02:32 PM   #27
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52 - numbing cold 55 - forge of ro 58 - surging tempest these are crafted only unless they drop as master 1.
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Unread 10-06-2005, 05:52 AM   #28
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Thx for the info. :smileyvery-happy:
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Unread 10-09-2005, 10:56 PM   #29
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Astatine wrote:
Dazzling Seal is missing from the list at level 26, it's a group buff to strength and intelligence (upgrade of Vivid seal).
 
Is there a further upgrade to the Seal line? Which level does it come at?

The Tyrant line is the upgrade to the Seal line-the next one is at 40.
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Unread 10-10-2005, 04:27 AM   #30
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I thought we where going to get an upgrade to truss... and imo we need it as truss is a lvl 45 spell and will be pretty useless on 60+ mobs...

Well unless Devs see this post we are in for a hard time... SMILEY

Also i see no use for Inferno Surge whatsoever!!! Why give us such a worthless spell, and at lvl 60 too...??? i know i posted this in another post too... just annoys me so much.

 

Message Edited by Cremaster1978 on 10-09-2005 05:29 PM

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