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#1 |
Join Date: Jul 2005
Posts: 114
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![]() Is there a spell site or a previous post of spells lvl 3-60?
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![]() Lvl 52 bad mofo wiz on TOX Fistan Dantalis--Guild Dominion |
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#2 |
Loremaster
Join Date: Dec 2004
Posts: 43
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The recently posted wizard guide at :- http://eqiiforums.station.sony.com/eq2/board/message?board.id=23&message.id=16432 Has a full spell list which is almost correct (several replies with minor corrections)... it's not in level order though but by category... probably worth someone's while to reorder that sometime
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#3 |
Loremaster
Join Date: Dec 2004
Posts: 43
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All information originally acquired from the post linked above then corrected according to my own knowledge or other posts. Any mistakes are probably my own. Let me know for fixes.Please let me know the levels of the (??) spells (only if you HAVE the spell, don't look it up somewhere else, most of them have changed and the other sites haven't kept up with the changes!).The colour of the spell names indicates shared timers... if you cast one, then you can't cast any other spell in that colour until the timer for the first cast runs out, this is useful for determining when a spell is replaced. Spells left white are unique (they don't share a timer with any other spells).Spell Types:-DD = Direct Damage: a Nuke!AE = Area of Effect: attacks more than one target at a timePBAE = Point Blank AE: hit all targets around the wizard (up to a maximum number of targets), the targets do NOT need to be grouped to be affected so use with careGAE = Group AE: hit all enemies (up to the maximum of 5) which are grouped with the target and within range of it, will NOT hit targets which are not part of the targetted groupDOT = Damage Over Time: does an amount of damage every X number of seconds where X can range from 2 to 4NDOT = Nuke + DOT: does up-front damage and then applies a DOT to the targetThe Spells:-(level) (name) (type) (description)3 Lightning Burst DD3 Static Pulse DOT4 Magi's Shielding Self buff adds health, focus and defence5 Arcane Bindings Root with chance to break on all damage.5 Bind Sight Allows you to see what an ally can see. Stuns you so you can't cast or move until cancelled.5 Arcane Augur Heroic Opportunity starter6 Cure Arcane Dispel hostile divine, magic and mental effects from target (cure spells on allies).7 Lightning Shock DD7 Gift of the Magi Group buff adds power and magic mitigation (uses 1 concentration)8 Storm of Lightning GAE direct damage to the group (within range, maximum of 5 enemies)9 Dispel Magic Dispel beneficial magic effects from target (debuff enemies).9 See Invisible Lets you see invisible enemies.10 Scorch DOT10 Blaze NDOT (a master 2 upgrade option at level 14)10 Tongue Twist Interrupt, Stifle, small DD (instant cast)11 Ice Spike DD11 Burning Radience Proc cast on a single group member. Has chance to add a DOT to successful melee hits.12 Vivid Seal Group buff adds STR and INT (uses 1 concentration)13 Freezing Whorl DOT and debuff the mob for heat and cold resistance.13 Painful Meditation Convert your health into your power, ratio improves with spell quality.14 Conflagration PBAE direct damage (a master 2 upgrade option at level 14)15 Ice Blast DD16 Freeze DD + stun17 Incinerate DOT18 Accord Buff to a single group member. Has chance to return power when target is hit by melee.18 Summon Shadows Invisibility, unless enemy would see you as a Grey Con, or they 'see invis'.19 Frozen Manacles Root and chance to snare the target. Chance to break on all damage.20 Plasma Strike DD - fast recast20 Chilling Wind GAE DOT20 Coldshield Proc cast on anyone. A 100% chance to do damage upon melee hits that triggers up to 3 times.20 Word of Force DD + 10% chance for double damage (from Splitpaw Saga, NON-tradeable scroll)21 Amplification Increase party power pool plus heat and cold resist.22 Lightning Flash GAE DOT23 Ball of Fire DD (our biggest nuke for a while, can be upgraded to Master II at 24)23 Snow Filled Steps Group 'see invis' and 'see clearly underwater'. Uses power to maintain.24 Breath of the Tyrant NDOT24 Portal Evac the wizard to a 'safe spot' within the zone (or outside of instanced zones!)24 Benumb Interrupt, stifle, small DD (very fast cast, not instant though)25 Flame Tongue Proc cast on anyone. Gives them a chance to do additional damage with melee weapons25 Boreal Mezzes a target and takes it away from any GAE damage. Wizard is stunned, but the spell can be cancelled early. Any direct damage will break the mezz.26 Dazzling Seal Group buff adds STR and INT (uses 1 concentration)27 Icy Coil DOT and debuff the mob for heat and cold resistance.28 Pyre PBAE (upgrade to Conflagration, Adept 1 > Conflagration @ Master II)28 Essence Harvest Stuns wizard while regenerating mana for health cost. Can cancel early to clear the stun.29 Plasmatic Pulse DD - fast recast30 Blazing Intimidation DD and Stun30 Discretionary Flow Convert health to mana. Ratio depends on the quality of the spell.31 Heat Stroke DOT (poor damage, no stifle, no debuff)32 Surge of Flames Gives caster a chance to do additional damage when heat spells land for 30 seconds. Costs power each proc.33 Tether Roots the target. Each damage taken by the target can break the root.33 Intromission Feed your mana to another party member.33 Concurrence Proc cast on anyone (one target only). Chance to return power back when hit by melee.34 Freezing Wind GAE DOT (Master II option at level acquired!)35 Intensify Increase party power pool plus heat and cold resist.35 Chillshield Proc cast on anyone. Damage sheild that triggers up to 3 times when target is hit by melee.35 Frostbound Gift Group buff. Procs for additional damage when mob is hit with non hit, non melee spells.35 Icy Flame DD (from the Bloodlines Chronicles, hits twice per cast - once for heat, once for cold)36 Pulsing Flash GAE DOT37 Ball of Flames DD38 Fiery Grandeur Proc cast on anyone. Gives them a chance to do additional damage with melee weapons38 Enfeeblement Rapid cast interrupt and stifle a target.38 Immolation NDOT38 Depart Evac the whole group to a 'safe spot' within the zone (or outside of instanced zones!) 39 Aurora Mezzes a target and takes it away from any GAE damage. Wizard is stunned, but the spell can be cancelled early. Any direct damage will break the mezz.40 Ring of Cold Group Root40 Hand of Tyrant Increases strength and intelligence of the party40 Mail of Frost 24 second reactive ward that slows attacker's movement and reduces your threat level when you are hit. 41 Piercing Icicles DOT and debuff the mob for heat and cold resistance.41 Vital Flow Convert health to mana. Ratio depends on the quality of the spell.42 Vitalic Harvest Stuns wizard while regenerating mana. This spell can be cancelled early.42 Inferno PBAE43 Flamestrike DD - fast cast, fast recast44 Paralyse DD and Stun 45 Heat Convulsions DOT 46 Fiery Surge Proc cast on anyone. Gives them a chance to do additional damage when their spells land.47 Truss Roots the target. Each damage taken by the target can break the root.47 Singularity Proc cast on anyone (one target only). Chance to return power back when hit by melee.47 Essential Intromission Feed your mana to another party member.48 Icy Wind GAE DOT48 Protoflame Summons a fiery pet. Taunts, hits and upon death causes AE heat damage.
This is my current level, everything afterwards is from other posts. Augmentation (49) Increase party power pool plus heat and cold resist.Icebound Gift (49) Group buff. Procs for additional damage when mob is hit with non hit, non melee spells.Shocking Flash (50) GAE DOTFrostshield (50) Proc cast on anyone. A 100% chance to do damage upon melee hits that triggers up to 3 times.Ice Comet (50) DD (our BIG nuke)Ball of Incineration (51) DDNumbing Cold (52) AE Snare that slows target's movement, with a proc that has a chance to root them. SAGE MADE ONLYLapse (52) Rapid cast interrupt and stifle a target.Cremate (52) NDOTBlazing Grandeur (53) Proc cast on anyone. Gives them a chance to do additional damage with melee weaponsNimbus Aurora (53) Mezzes a target and takes it away from any GAE damage. Wizard is stunned, but the spell can be cancelled early. Any direct damage will break the mezz.Ring of Ice (54) Group RootFist of Tyrant (54) Increases strength and intelligence of the partyVital Flood (54) Convert health to mana. Ratio depends on the quality of the spell.Artic Icicles (55) DOT and debuff the mob for heat and cold resistance.Forge of Ro (55) A wall of fire that does not move but any one near the wall will be taunted and take damage. SAGE MADE ONLYVitalic Reaping (56) Stuns wizard while regenerating mana. This spell can be cancelled early.Sunstrike (57) DD - fast cast, fast recastFiery Inferno (5 ![]() ![]() ![]() EDIT - all checked and corrected prior to level 25EDIT - surging tempest info updatedEDIT - blazing intimidation level correctedEDIT - dazzling seal addedEDIT - 'sage made only' spells marked as suchEDIT - filled in some ?? levels before level 29EDIT - fixed up to level 38 EDIT - inferno set to level 42 EDIT - truss is level 47 (not 45)
Message Edited by FightClubber on 12-01-2005 02:54 PM |
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#4 |
Join Date: Nov 2004
Posts: 31
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surging tempest is crap, does less than sunstrike
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#5 |
General
Join Date: Nov 2004
Posts: 19
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![]() To sum it all up....... there's NOTHING to look forward to.
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Arcon Trueborn 70 Necro Dalamer the Dark 65 Wizard www.stateofnatureband.com |
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#6 |
General
Join Date: Nov 2004
Posts: 2
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Is numbing cold worth making adept3?
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 538
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![]() It's adept3 only and it's not very useful. |
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#8 |
Join Date: Jul 2005
Posts: 114
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There is another spell at 30- U get a dd with a chance to stun, Blazing intimidation
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![]() Lvl 52 bad mofo wiz on TOX Fistan Dantalis--Guild Dominion |
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#9 |
Loremaster
Join Date: Dec 2004
Posts: 43
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Epofhis - are you SURE that's at 30? It used to be at 27 pre-combat changes... but a lot of them moved. If you (or someone else) can confirm from their spell-book (I'm only 25 so far!) then I'll move it. It's in the list already, but at level 27. cheers, Badda Boom Ogre Wizard Permafrost EDIT : spell level updated, thanks Epo
Message Edited by FightClubber on 09-28-2005 04:01 AM |
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#10 |
Join Date: Jul 2005
Posts: 114
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I logged in and checked it is a 30 spell, I will compare your list to my spell book when I get home, this was one I just noticed right off the bat
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![]() Lvl 52 bad mofo wiz on TOX Fistan Dantalis--Guild Dominion |
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#11 |
General
Join Date: Nov 2004
Posts: 611
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![]() They changed it again? Somewhere at the end of beta it was a dot. |
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#12 |
Loremaster
Join Date: Aug 2005
Posts: 16
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![]() Concurrence is a level 33 spell.
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Deque - 59th Gnome Berserker (Mistmoore) Tsarn - 45th Gnome Wizard (Mistmoore) Array - 50th Froglok Wizard (Mistmoore) |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 60
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This guy has no idea what hes talking about. |
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#14 |
Loremaster
Join Date: Jan 2005
Posts: 48
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No more augmentation?? so last buff for wizards is intensify at lvl 30 something?
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 476
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![]() we get augmentation at 50. |
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#16 |
Join Date: Nov 2004
Posts: 31
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Lvl60, 377 int. Surging Tempest - Power: 107 to cast, 53 every 8.0 seconds Casting time: 3 seconds Recast: 40 seconds Duration 48 seconds -Casts Surging Tempest. Lasts for 10 seconds - Casts Surging Tempest on Termination. Lasts for 10 seconds. - Casts Surge. - Inflicts 701-857 damage on target. - Casts knockback, lasts for 2 seconds. - Throws target back. - Blurs vision of target. - Stuns target. Keep in mind that at the moment you cannot chain cast this, once the spell is off you then have to wait 40 seconds to recast it. For the guy saying I don't know what I'm talking about maybe you should look at your other spells first. Most fights are not going to last more than 20 seconds so unless you are fighting some insanely beefed named or you are raiding there isnt much use for this spell. This is not an every battle spell, its not "the next ice comet" It's just a little fun spell that has sony messing around with effects and new ideas. I think this spell will be awesome for raiding but outside of that I haven't found much use for it other than for duoing heroic named. The spell damage and cast times of your other spells are much for useful to use that compared to this when XP'ing.
Message Edited by Yaotzin! on 09-29-2005 12:08 PM
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 328
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Could you post the ENTIRE spell? It says it has a duration of 48 seconds, and a recurring power cost, but the info you posted makes it look like a single shot stun.
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 538
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![]() Agreed! This spell is junk. Warlocks' level 58 sepll gives +400 bonus damage to every poison spell they or their groupmates cast for 30sec. That's massive bonus damage. And we got a stupid DoT that does 25% less damage than sunstrike every 10sec. The stun is so useless even in solo. This spell needs to be reworked. I suggest making it 5sec a tick with the stun duration reduced to 1sec and keep the damage unchanged
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#19 |
Loremaster
Join Date: Feb 2005
Location: Najena
Posts: 100
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Well surging tempest is a huge disapointment. Thanks for posting the info though. It sounds like Cremate is worth adept3ing b4 that one! As for the level 60 spell....
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#20 |
Join Date: Nov 2004
Posts: 31
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377 Int (lvl 60) Fiery Inferno Adept3 : 714-1326 Incapacitate Adept3 : 1275-2125 Incapacitate Master 1: 1457-2428 Arctic Icicles Debuff at Adept3 Becomes 770 vs heat and cold Fist of the Tyrant Buff at Adept3 Becomes +59 INT/STR (Up +9 from Adept1)
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#21 |
Loremaster
Join Date: Feb 2005
Location: Najena
Posts: 100
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THanks Yaotzin
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#22 |
Join Date: Nov 2004
Posts: 1
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![]() Numbing cold is a great spell =) I use it for soloing when I accidentally get a few mobs on me. It's basically an escape spell so that you can snare or root multiple mobs on you long enough to either run away, or run back a bit so you can AOE root them, then continue to slaughter them. This has saved my life many times and allowed me to win a fight I would otherwise have died to. I do alot of soloing. If you solo at all I would highly recommend having this spell made. It is a sage-only made spell and you will need a pearl or vanadium to make it. One caveat about this spell. It is out of encounter AOE, so be careful not to agro any otherwise non-agro targets around you when using it. I accidentally agroed the Caretaker in Shimmering Citadel with it last night and I was bummed =/ Happy Hunting! Kalysta 55 Wizard The Bazaar
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#23 |
Loremaster
Join Date: Dec 2004
Posts: 28
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![]() Dazzling Seal is missing from the list at level 26, it's a group buff to strength and intelligence (upgrade of Vivid seal). Is there a further upgrade to the Seal line? Which level does it come at?
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 538
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![]() These are self only buff. Adding very little damage (fiery surge adept1 only gives 15-20 x4 bonus damage) to each fire spell you cast within 30sec. |
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 4
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![]() The level 60 spell should be something to look forward to and work toward... a reward for all that grinding. Is there some as yet undiscovered 60 nuke?? If not, it's never too late to add it!! =P Message Edited by Keriane on 10-04-2005 07:14 AM
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 13
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Which spells are sage-made only?
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 476
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52 - numbing cold 55 - forge of ro 58 - surging tempest these are crafted only unless they drop as master 1.
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 13
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Thx for the info. :smileyvery-happy:
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#29 |
Loremaster
Join Date: Oct 2005
Posts: 848
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![]() The Tyrant line is the upgrade to the Seal line-the next one is at 40. |
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#30 |
Loremaster
Join Date: Apr 2005
Posts: 52
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![]() I thought we where going to get an upgrade to truss... and imo we need it as truss is a lvl 45 spell and will be pretty useless on 60+ mobs... Well unless Devs see this post we are in for a hard time... Also i see no use for Inferno Surge whatsoever!!! Why give us such a worthless spell, and at lvl 60 too...??? i know i posted this in another post too... just annoys me so much.
Message Edited by Cremaster1978 on 10-09-2005 05:29 PM |
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