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Unread 12-15-2004, 08:22 PM   #1
Tryton0

 
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so.. DOES INT increase your average damage on every spell you cast? the manuel says it does. I would really like some high level opinions here. 35 wizard here.
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Unread 12-15-2004, 08:24 PM   #2
AmbroseTilli

 
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I don't think it does. I think it only increases your power. What does increase your damage is your disruption skill. So no matter what people say, IMHO, Intelligence isn't that important when you have painful med and the other one whatever it's called.
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Unread 12-15-2004, 08:25 PM   #3
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If you read the description for the disruption skill it says it determines damage.Int does not raise the disruption skill.
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Unread 12-15-2004, 08:27 PM   #4
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Honestly, that makes Int completely useless...
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Unread 12-15-2004, 08:32 PM   #5
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I went all out to raise my Int by about 30 points and saw no increase in the amount of my damage. What I did see was a very large increase in my power pool SMILEY
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Unread 12-15-2004, 08:35 PM   #6
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I can assure you that increasing your power pool INSTEAD of going for more int definatly gives you more power.  I just dont see what INT is for... and WISDOM.. the manuel says it simply makes spells harder to resist. uhh.. that would make SENSE considering the fact that all of our crappy very light armor with 0 int has butt loads of wisdom... but if that's not the case, WAKE UP SONY
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Unread 12-15-2004, 08:37 PM   #7
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In any case, even if it does, it doesn't affect damage near the way the other skills do their respective things.  So, it needs to be given a boost.
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Unread 12-15-2004, 08:54 PM   #8
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I did some testing, and have found that Int only increases your power pool.  I didn't see any increase or decrease to the spell's average damage when loaded to the hilt for Int vs. not.
 
Personally, I wonder if there is a 'soft cap' for Int, where it stops increasing your power pool even though you raise your INT stats.  I know EQ1 had several 'soft caps' in place.
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Unread 12-15-2004, 08:57 PM   #9
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I wouldnt be surprised if there was a soft cap, think Im close to it.
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Unread 12-16-2004, 09:02 PM   #10
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Int does not raise the disruption skill.

wrong

I wouldnt be surprised if there was a soft cap, think Im close to it.


bingo
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Unread 12-16-2004, 09:42 PM   #11
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chaosangel wrote:

Int does not raise the disruption skill.

wrong

I wouldnt be surprised if there was a soft cap, think Im close to it.


bingo

I will repeat it for you INT does not raise the Disruption skilltake off every item that raises Int, drop your buff that raises intkeep an eye on the disruption skillit will not movebase 83 intwith all items and buff int is at 112Disruption skill stays the samethe only way to raise the disruption skill is with the buff that raises ALL combat skills which includes Disruption
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Unread 12-17-2004, 02:47 AM   #12
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yeah I experimented with that last night and found the same thing int does nothing for your disruption and a friend of mine said he is seen about a 2 to 1 increase in power per int at least at 24 ... now that may go up as you get higher in levels
 
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Unread 12-17-2004, 03:03 AM   #13
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Perhaps they meant INT helps raise your distruption faster when you level? As in someone with a 100 int is going to max out their skill faster then someone with an int of 75.
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Unread 12-17-2004, 08:19 PM   #14
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Stavenham wrote:
Perhaps they meant INT helps raise your distruption faster when you level? As in someone with a 100 int is going to max out their skill faster then someone with an int of 75.


Doubt it. Just keep using spells that do damage. THAT will raise your disruption skill (till you hit the cap for your level).
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Unread 12-18-2004, 12:20 AM   #15
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I have noticed a difference in damage when all my equipment was destroyed after death.  However, when I tried to confirm it later on, I found that the damage didn't seem to be different in a significant way.  What I think is that int affects the damage until you master the spell, at which point the damage maxes out, regardless of int.
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Unread 12-18-2004, 12:28 AM   #16
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so I guess this thread doesn't clarify SMILEYI was looking for this answer too hehe. I've found significant change in spell power only comes with spell upgrading... minor changes are seen for disruption(or the given skill that relates to the spell we are going to talk about).
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Unread 12-18-2004, 01:02 AM   #17
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still has a high impact on being resited or not, last couple days 25-29 in runny in quite diffrent group constellations, and noticed that im much less resited grouped with a chanter and necro then without, specially on mobs higher then 36, since those resisted a real lot without the int buffs, and with those like only once and then. also quite some increase in damage,not to much,but its there, so wheter or not it does raise disruption, it increases dmg. i have no options tryin it out since im capped on the skill at 152 since lvl 25, even when i put the buff of it only decreases by some very little, wonder what else but int couldve raised it to 152/125 at lvl 25, since then didnt went up( 152/130, 152/135..... 152/145 as of now) also, noticedonly slight dmg increases and NO resist increases, could hit the lvl 35 mobs at 25 same well as of now. gonna see soon, not far till 30 and im expecting the cap to go up there

Message Edited by chaosangel on 12-17-2004 12:09 PM

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Unread 12-18-2004, 10:05 AM   #18
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Still though, don't you think that INT should have MORE of an impact?

As it stands now, I can just make a Ogre wizzy which will be MUCH better than gnome/erudite counterparts. 
 
 
 
Any way you look at it, I think SoE should do some work and make INT more of a factor. 
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Unread 12-18-2004, 10:38 AM   #19
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  As far as I can tell, Int makes no diff to your damage, though it's extremely difficult to accurately come to any conclusions, as each mob seems to have it's own variables.  Fighting in RoV, I can use the exact same spells on the same mob of same lvl and one might seem to take consistantly less damage than the other over hte course of the fight.  Maybe it has better resists, or maybe my luck wasn't as good.  If intel makes a dif that is small, it would be hard to figure that out due to the very large range of damage possible from any given spell.  Your low might be 60% the damage of your high on the same mob in the same conditions.  How do you calculate for what might amount to a 2-3% affect?  By the time you'd popped enough nukes in a controlled test, you'd have lvl'd. 
 
  Int does definitely increase your power, and wis does at least seem to decrease the chance of getting resisted, so I'd consider those to be the 2 most important stats for a wiz.  Not to say other stats are useless, but as you are a caster first, the stats that impact your DPS most directly would be the ones I'd work on increasing the most.  Stam and Agil are nice if you solo all the time and find yourself in the roll of tank as well. SMILEY
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Unread 12-18-2004, 11:38 AM   #20
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HEHE the answer is in the game manual guys, available in a PDF version from your launchpad. read it. it has some good peices of info in it :smileytongue:
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Unread 12-18-2004, 06:17 PM   #21
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amen, wis doesnt affect your chance to land nukes, veeery bad rumor, wonder why nukes of clerics couple lvl higher then me and double the wis get resited more then.
 
but yes, definatly int has a low impact, but remember what SOE said? ANY race class combo is possible. so yeah, an ogre wizzy as good as any other. onlydownside they have is they get racetraits that arent of any big use to casters.

Message Edited by chaosangel on 12-18-2004 05:20 AM

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Unread 12-20-2004, 07:41 PM   #22
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chaosangel wrote:
still has a high impact on being resited or not, last couple days 25-29 in runny in quite diffrent group constellations, and noticed that im much less resited grouped with a chanter and necro then without, specially on mobs higher then 36, since those resisted a real lot without the int buffs, and with those like only once and then. also quite some increase in damage,not to much,but its there, so wheter or not it does raise disruption, it increases dmg. i have no options tryin it out since im capped on the skill at 152 since lvl 25, even when i put the buff of it only decreases by some very little, wonder what else but int couldve raised it to 152/125 at lvl 25, since then didnt went up( 152/130, 152/135..... 152/145 as of now) also, noticedonly slight dmg increases and NO resist increases, could hit the lvl 35 mobs at 25 same well as of now. gonna see soon, not far till 30 and im expecting the cap to go up there

Message Edited by chaosangel on 12-17-2004 12:09 PM


They could have been debuffing the mob too.
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Unread 12-20-2004, 08:23 PM   #23
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necro and chanter have elemental resist debuffs? :smileywink:,
also some time ago i died a bit too much, /looks evil at the tank
well, no clothes ergo less int made quite some diffrence.
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Unread 12-20-2004, 11:09 PM   #24
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chaosangel wrote:
necro and chanter have elemental resist debuffs? :smileywink:,
also some time ago i died a bit too much, /looks evil at the tank
well, no clothes ergo less int made quite some diffrence.



I meant dispelling buffs that the mobs might have on them.  I usually hit up some tough mobs with dispell arcane and I think some classes have better versions of that spell.
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Unread 12-21-2004, 08:56 PM   #25
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erm no, all mages have it, no upgrades, and its useless but for against mobs that actually have arcane buffs. i wasnt referring to these special mobs, most of the mobs we fighting are fighter/scout type.
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Unread 12-22-2004, 12:18 AM   #26
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chaosangel wrote:
erm no, all mages have it, no upgrades, and its useless but for against mobs that actually have arcane buffs. i wasnt referring to these special mobs, most of the mobs we fighting are fighter/scout type.


Even fighters and scouts have some buffs which can affect their resistances.  Some of the classes besides mages have debuffs that can remove these enhancments.
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Unread 12-22-2004, 12:50 AM   #27
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yeah fighters have buffs, but they arent elemental or arcane type, disesease neither but sk, and i havent met a lot sk mobs yet. besides the discussion is about int and its effects, i KNOW what my groupmates cast, and what of it helps my spells. dispel arcane wasnt the cause of what i described but int buffs. and yeah priests can dispel what we cannot, but i was talkin of increased dmg with more int buffs. again: i know what i do and what i talk about, and what my mates cast. ergo, stop finding stupid reasoning what could possible have happened instead.
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Unread 12-22-2004, 02:07 AM   #28
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chaosangel wrote:
yeah fighters have buffs, but they arent elemental or arcane type, disesease neither but sk, and i havent met a lot sk mobs yet. besides the discussion is about int and its effects, i KNOW what my groupmates cast, and what of it helps my spells. dispel arcane wasnt the cause of what i described but int buffs. and yeah priests can dispel what we cannot, but i was talkin of increased dmg with more int buffs. again: i know what i do and what i talk about, and what my mates cast. ergo, stop finding stupid reasoning what could possible have happened instead.



Don't be such an [expletive ninja'd by Faarbot].  There are other buffs and debuffs which affect damage.  My int has gone up by over 25 points due to items I got over the last few days and my damage has not gone up and resists have not gone down.
 
I also know for a fact that I get less resists after a cleric and swashbuckler debuff some mobs.
 
 
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Unread 12-23-2004, 03:22 AM   #29
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If you hold your cursor over your int while in the game, with Profile window open, it says the higher the Int, the more power a mage will have. Nothing about more damage.
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Unread 12-23-2004, 04:01 AM   #30
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My expirement on INT has concluded.
 
Test Removed all INT modifers (40 points worth)
Cast 300 spells
 
Add all INT modifers
Cast 300 spells
 
Results.
 
INT reduces Fizzles
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