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Unread 11-16-2004, 04:15 AM   #1
Kr

 
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Mage1 - Lightning Burst (Magic DD)2 -3 - Static Pulse (DoT + Magic Mitigation debuff)4 - Magi's Shielding (SelfBuff: +power, +health, + Trauma mitigation)5 - Arcane Bindings (Root)6 - Cure Arcane (Cures Magic, Mental and Divine Ailments)7 - Gift of the Magi (GroupBuff: +power, +Magic mitigation)8 - Storm of Lightning (AoE Magic DD)9 - Dispel Arcane (Debuff)9 - See Invisibility (Buff)Sorceror10 - Blaze (Heat DD)11 - Burning Radiance (TargetBuff: +proc Heat DD)12 - Vivid Seal (GroupBuff: +strength, +intelligence, +heat resist)13 - Painful Meditation (Converts health to power)13 - Freezing Whorl (Cold DoT, -elemental resist)14 - Conflagration (AoE Heat DD)15 - Ice Spike (Cold DD)16 - Freeze (Cold DD)17 - Incinerate (AoE Heat DoT, -stamina, -agility)18 - Accord (TargetBuff: +power over tme proc)18 - Summon Shadows (Invis, movement reduction)19 - Frozen Manacles (Cold DD + root)Wizard20 - Chilling Wind (AoE Cold DoT, decreases elemental dmg mitigation)20 - T'Lys Minor Familiar21 - Breath of the Tyrant (Heat DD)22 - Lightning Flash (AoE magic DD, +chance heat DoT)23 - Ball of Fire (Heat DD)24 - Amplification (GroupBuff: +power, +magic & elemental mitigation, +offensive skills)25 - Boreal (Single target Mez: Costs power + Immobilizes the Wizard throughout)25 - Dazzling Seal (GroupBuff: +intelligence, +strength, +heat mitigation)26 - Flametongue (SingleBuff: +proc Heat DoT, +heat mitigation)27 - Blazing Intimidation (Heat DD + Stun)27 - Plasmatic Pulse (Heat DD, +chance magic DoT)28 - Essence Harvest (Instant power replenish with stun effect)28 - Pyre (AoE heat DD, +chance -stamina)29 - Icy Coil (Cold DoT , -elemental mitigation)30 - Al'Kabor's Flaming Visage (Wizard is encased in raging fires)30 - Discretionary Flow (Converts health to power)30 - Benumb (Interrupt + Stifle)31 - Distorted Visions (TargetBuff: Invis +Defensive skill when expires)32 - Heat Stroke (Heat DD, +Heat DoT, +chance stifle)32 - Intensify (GroupBuff: +power, +magic & elemental mitigation, +offensive skills)32 - Surge of Flames (Instant power heal, stuns wizard)33 - Intromission (Direct power heal)33 - Tether - (Root, will break instantly is dmg received, upon breaking short duration movement impairment will be re-applied)34 - Freezing Wind (AoE Cold DoT, -elemental mitigation)35 - Al'Cenari's Scaled Companion (Familiar)35 - Frostbound Gift (ShortGroupBuff: +health, +elemental & arcane mitigation)35 - Concurrence (GroupBuff?: +power when ally attacked)36 - Scorching Pulse (AoE Magic DD, +chance Heat DoT)37 - Ball of Flames (Heat DD)37 - Fiery Grandeur (TargetBuff: +proc heat DoT, +heat mitigation)38 - Depart (group evac)39 - Aurora (Mez, costs power and immobilizes wizard)39 - Immolation (Deals increased Heat dmg to an enemy)40 - Hand of the Tyrant (GroupBuff: +intelligence, +strength, +heat mitigation)40 - Piercing Icicles (Cold DoT, -elemental mitigation)41 - Ring of Cold (AoE Root, +Cold DoT, decrease movement spped briefly after root off)41 - Vital Flow (Converts health to power)42 - Enfeeblement (Interrupt +stifle)42 - Vitalic Harvest (Instant power replenish, stunning Wizard)43 - Mail of Frost (SelfBuff: -aggro, small ward)43 - Altered Vision (Invis, +defensive skill when expires)44 - Inferno (AoE Heat DD, +chance -stamina)44 - Paralyze (Stun + Cold DD)45 - Frostshield (TargetBuff: Cold DS? or Proc?)45 - Rune's Tome of Knowledge (Familiar *yes its a book*)45 - Truss (Root, will break instantly if damaged... upon breaking short duration root)46 - Flamestrike (Heat DD, +chance Magic DoT)46 - Fiery Surge (Direct power heal, stuns wizard briefly)46 - Heat Convulsions (Heat DD, Heat DoT, +chance stifle)47 - Essential Intromission (Direct power heal)47 - Singularity (GroupBuff?: Chance replensih power whenever hit)48 - Icy Wind (AoE Cold DoT, -elemental mitigation)48 - Protoflame (Summons a fiery pet that attacks target, if killed AoE Healt DD)49 - Fiery Pulse (Cold DD)49 - Icebound Gift (ShortGroupBuff: +health, +elemental & arcane mitigation)50 - Augmentation (GroupBuff: +power, +magic & elemental mitigation, +offensive skill)50 - Solist's Dark Flame (wizard is encased in swirling energy)50 - Tishan's Freezing Form (wizard is encased in ice)50 - Ice Comet (AoE Magic DD, +chance Heat DoT)
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Unread 11-16-2004, 10:34 AM   #2
Narcici

 
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w00t! Thanx for the info.
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Unread 11-16-2004, 11:24 AM   #3
Excessive

 
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I don't think I got Freezing Whorl untill 14.
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Unread 11-16-2004, 07:58 PM   #4
Blea

 
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^^Freezing whorl comes at 13.5
 
In that list a few minor things are wrong that I see.  Freeze is a small dd + stun.  Incinerate is a single target dot, perhaps the debuff portion is AE.
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Unread 11-17-2004, 01:20 AM   #5
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Woot!! Cool more spells!!!
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Unread 11-17-2004, 03:57 AM   #6
Jept

 
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>> ^^Freezing whorl comes at 13.5That's what I thought too, but I got it at 13.4 and I'm not yet 13.5
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Unread 11-17-2004, 06:31 AM   #7
Turlac

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What are the differences between these two?
 
15 - Ice Spike (Cold DD)
16 - Freeze (Cold DD)
 
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Unread 11-17-2004, 06:46 AM   #8
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Freeze is a lot weaker DD and stuns.  Its a waste of power, not even on my hotbar.
 
-Sennis
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Unread 11-17-2004, 07:14 PM   #9
Blea

 
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Mickle wrote:
Freeze is a lot weaker DD and stuns.  Its a waste of power, not even on my hotbar.
 
-Sennis



I definitly find it worthless for the short stun and small dd but I have found a use for it.  Sometimes when you are doing solo heroic opportunities you get the starburst symbol.  Before freeze I had to use the crappy AE lightning spell to trigger it with a big cast time.   Freeze will also trigger the starburst symbol with a very quick cast time lower mana cost spell for good heroic opportunity damage. 
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Unread 11-17-2004, 09:10 PM   #10
Locutus

 
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ExxxxxCelent!! Thanks for this great info.  Now if I can just get some money to buy other spells.
 
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Unread 11-17-2004, 11:23 PM   #11
Ofzi

 
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Why would they make a spell(freeze) that is practically useless?
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Unread 11-18-2004, 01:32 AM   #12
en

 
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Wow...  thats a lot of spells, gonna need a bigger monitor.
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Unread 11-18-2004, 06:05 PM   #13
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Blearg wrote:


Mickle wrote:
Freeze is a lot weaker DD and stuns.  Its a waste of power, not even on my hotbar.
 
-Sennis



I definitly find it worthless for the short stun and small dd but I have found a use for it.  Sometimes when you are doing solo heroic opportunities you get the starburst symbol.  Before freeze I had to use the crappy AE lightning spell to trigger it with a big cast time.   Freeze will also trigger the starburst symbol with a very quick cast time lower mana cost spell for good heroic opportunity damage. 



Ok i cant qoute the other fellow that said this Spell is useless but.... your wrong.... dead wrong  I have saved my group many times with this small stun. Its very usefull to stun casters or to make a mob stutter its attacks and alow that heal to land and keep the tank alive. YES IT IS VERY SHORT  but that little time helps try it and you will see. For soloing i will agree this spell is worthless although it used to be really cool in beta before they shorten the duration of the stun.
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Unread 11-18-2004, 10:30 PM   #14
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Freeze is a great spell, If you get the Adpet 1 version the Stun is a bit longer.  When soloing its long enuff to reroot and back off without getting hit.  It's also good in groups to get the healer and extra couple seconds to get a heal off on the tank if need be.
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Unread 11-19-2004, 01:18 PM   #15
Arcan

 
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I pair up with a Summoner friend of mine a lot.  I've found the Freeze spell to be incredibly helpful in directing aggro during fights.  It is obviously our goal to keep aggro on my summoner friend's pet, but sometimes one of us manages to draw the attention of the mob.  I've found that casting Freeze when one of us pulls aggro tends to reset the hate counters and makes the mob focus on the pet afterward.  This doesn't work 100% of the time, but darn near it.
 
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Unread 11-19-2004, 08:49 PM   #16
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Mickle wrote:
Freeze is a lot weaker DD and stuns.  Its a waste of power, not even on my hotbar.
 
-Sennis



No!!!  Freeze is an great spell.  It's saved me and my groups tank on a few occasions.  It only does a little damage, but it stuns the target for 2-3 seconds.  Often that is just enough time for the cleric to get their heal off.  It's not something your going to use in place of DD, nor is ice spike (Blaze does more damage and is more power efficient.)  I only use ice spike if I have to take something down as fast as possible.
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Unread 11-19-2004, 08:52 PM   #17
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Utar wrote:
Freeze is a great spell, If you get the Adpet 1 version the Stun is a bit longer.  When soloing its long enuff to reroot and back off without getting hit.  It's also good in groups to get the healer and extra couple seconds to get a heal off on the tank if need be.



Do you recall where the Adept 1 verion of Freeze drops?  I got to get my hands on that SMILEY
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Unread 11-20-2004, 06:45 PM   #18
ShamaKavel

 
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Aye, you need to have Adept 1 Freeze before you start to truly realize its potential!  I find it one of my most important spells, although its not as useful as a pure nuke, it's extremely important to have it and to know how to use it.
 
Don't know where the drop comes from, I bought it for 10s from a broker! SMILEY
 
 
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Unread 11-21-2004, 11:41 AM   #19
Fab

 
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BAH FREEZE not good ?? all you who thinks this is useless are not knowing how good a fast quick casted stun can be in diff situations, can save life and time in both solo and group encounter, and specialy you who dont even have it on hotbar are just nuts, rethink, see it as a stun and not a nuke, and you get to see the potensial of the spell
 
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Unread 11-21-2004, 05:15 PM   #20
Zcenicx

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:smileywink:Freeze holds longer (approx 3 secs for Adept1) than the casting time of Frozen Manacles and because of this it's worth gold soloing.
 
Freeze holds longer than the casting time of a normal group heal, major single heal or group regen and because of this it's worth gold in groups.
 
It's just a question of using it wisely. Freezing a target at pull isnt bad either to allow the chanter to mez two targets before they engage is also nice, and so is freezing a target to get time to root it when you're fleeing. Freeze is extremely quick to fire off and this allows an experienced caster to fire it when it's needed most.
 
Definately not an useless spell, and anyone who says otherwise is just wrong :smileywink:
 
 
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Unread 12-06-2004, 04:34 PM   #21
Eler

 
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Snow-filled Steps at 23.5
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Unread 12-07-2004, 11:08 AM   #22
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Dont anyone else notice that there is basicly 4-5 spells that just keep getting repeated with a new name all the way up to level 50 with a few exceptions?  I would have to look at other classes to see if its the same general thing but when I look at the whole list I am starting to wonder if I want to keep leveling my wizard who is at level 22 right now. 
 
Spells should be mixed up alot more with more uniques and not so many repeats of earlier spells, also there is way too many fire spells and not enough cold and basicly no electric or magic it seams past level 22.
 
 
 
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Unread 12-07-2004, 11:13 AM   #23
AzraelAzgard

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Stuns are great, even a 0.1 sec stun, enough to stop a casting mob. *Nightmares of Cleric mobs* SMILEY
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Unread 12-07-2004, 11:37 AM   #24
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Freeze (Adept I) does not work on lvl 35+ mobs.  I dont know if Adept II or higher increases the level in which it works on, but in Runnyeye, this spell will not even cast (Your target is too powerful).
 
 
 
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Unread 12-07-2004, 12:32 PM   #25
Feuerfe

 
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is Breath of the Tyrant better than Blaze?? Or does it have a longer casting time therefore making it useful only once in a while?
 
I have Blaze and Ice Spike on Adept 1 and Blaze clearly outdamages Ice Spike already... will it be the same with BoT?
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Unread 12-07-2004, 11:51 PM   #26
IllusiveThoughts

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I have both at adepI
 
and bot hits on average about 40-50 more points higher than blaze
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Unread 12-08-2004, 01:09 AM   #27
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Freeze?? Wow, Freeze is a great spell for me, too. Saves you in those times when you just want to stun them for a while before rooting them again.  It's great for both solo-ing and groups, you just have to know when to use it. :smileytongue:  Can definitely be a life-saver. 
 
I realized that there are much more heat spells, too.  But I don't mind much 'cause I'm loving the damage. =)  IMO they just figured to focus on several spells the wizards can master. Wouldn't really make sense to me if they just had a bunch of spells and upgraded them less often, would be too much spells to deal with and not much of a mastery. :smileywink:
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Unread 12-08-2004, 03:16 AM   #28
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Freeze is an awesome spell. I have lost track of how many times I have made clutch saves during a bad pull with that spell. When the tank is being pummelled and the healer can't keep up, just a second or two can be enough to get that heal off in time. If I get aggro on something, I respond with an instant Freeze cast, and then back up. Soloing, with my Frozen Manacles and Freeze I can dot/nuke without being hit if I'm careful.
 
It pisses me off when I talk to Wizards who don't know what I'm talking about when I say they should use Freeze on casters. One guy actually told me, "I don't use that spell any more because Ice Spike deals more damage, so I took Freeze off my hotbar."
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Unread 12-08-2004, 04:03 AM   #29
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Can anyone clarify whether spells like Gift of the Magi and Amplification or Vivid Seal and Dazzling Seal stack with each other? It looks like the latter of each pair is an upgrade of the former. I recently obtained a copper cluster, and I'm tempted to upgrade Gift of the Magi, but if Amplification replaces it, I won't bother.
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Unread 12-11-2004, 08:31 PM   #30
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Can anyone clarify whether spells like Gift of the Magi and Amplification or Vivid Seal and Dazzling Seal stack with each other? It looks like the latter of each pair is an upgrade of the former. I recently obtained a copper cluster, and I'm tempted to upgrade Gift of the Magi, but if Amplification replaces it, I won't bother.

they can be casted at same time and use then a concetration each, but DO NOT stack ^^, the effectiveness of them is about, adeptI of the previos = appI of the new, for these both even exact

Message Edited by chaosangel on 12-11-2004 07:34 AM

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