EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Fighter's Arena > Paladin
Members List

Notices

Reply
Thread Tools
Unread 04-08-2006, 06:53 AM   #1
Lairdragna

Loremaster
Lairdragna's Avatar
 
Join Date: Dec 2004
Posts: 543
Default

To me there are really two choices... either your main heal or your lay hands upgrade.  I think I would get a lot more use out of the main heal, and at 250-300 more in healing over adept 1 this is a nice upgrade.  The again, the lay hands is a minimum of 1,000 more healing.  That could work in a serious jam for sure, problem is, I rarely use my lay hands line and it has a wicked recast time.  If only an upgraded ward was an option since I usually offtank and every fight begins with me putting this on the main tank, or me pulling and right after I taunt I put my ward on myself.
Lairdragna is offline   Reply With Quote
Unread 04-08-2006, 08:53 AM   #2
Majorminor

Loremaster
 
Join Date: Mar 2005
Posts: 372
Default

/shrug I went with the aoe taunt.  But I MT lots.  It was hard choice between the LoH though, but I use the taunt wayyyy more then LoH hehe.
__________________
Zrais's Signature
Majorminor is offline   Reply With Quote
Unread 04-08-2006, 11:05 AM   #3
TheManInTheBox

Loremaster
TheManInTheBox's Avatar
 
Join Date: Nov 2004
Location: Florida
Posts: 156
Default

I went with the aoe taunt as well..
__________________
Photobucket
TheManInTheBox is offline   Reply With Quote
Unread 04-08-2006, 03:02 PM   #4
Turb

General
Turb's Avatar
 
Join Date: Nov 2004
Posts: 1,117
Default

AoE taunt. It's a debuff too.
__________________
Turb is offline   Reply With Quote
Unread 04-08-2006, 06:47 PM   #5
OrcSlayer96

Loremaster
OrcSlayer96's Avatar
 
Join Date: Dec 2004
Posts: 794
Default

I went with the LOH myself, the difference between Master 1 and 2 group taunt is 30 points, plus i have saved groups i have been in many more times witht the instant cast of a 4,000 hp heal.  With going into healing crit on int line i can boost this master 2 LOH to be even higher along with my other heals.  The extra healing was too good to pass up and i havent felt bad since...SMILEY
OrcSlayer96 is offline   Reply With Quote
Unread 04-08-2006, 08:39 PM   #6
Pathin Merrithay

Loremaster
Pathin Merrithay's Avatar
 
Join Date: Jan 2005
Posts: 473
Default

It's largely going to depend on what Master I's you already had. With both LoH and Fervent Aid already, the Taunt was a no-brainer. Even if I hadn't however, and all things being even, I'd have been hard pressed -not- to have picked it.
Pathin Merrithay is offline   Reply With Quote
Unread 04-09-2006, 12:46 PM   #7
demolition tank

Loremaster
 
Join Date: Dec 2004
Posts: 99
Default

I don't think i'de ever do a LoH master, the skill is nice in a pinch but has no practical use.
demolition tank is offline   Reply With Quote
Unread 04-09-2006, 06:35 PM   #8
Lairdragna

Loremaster
Lairdragna's Avatar
 
Join Date: Dec 2004
Posts: 543
Default

I chose the standard heal, and let me tell you, on our raid in Poets 2 last night it came in VERY handy.  We had a couple close calls, and I'm convinced there were a couple times the tank would have gone down had it not been for my upgraded heal partnered with my ward and FT gear.  Our healers got manatapped and could barely get heals off.  The taunt would have done nothing for us last night, although I see its value in group and will have an adept 3 made if not find a master.I'm also convinced that all the money I invested in FT gear was well spent.  Everyone laughed, but I had FT 27 going last night and that 270 a minute power regen during a 10 minute fight was a lifesaver... or life rezzer... for many.
Lairdragna is offline   Reply With Quote
Unread 04-09-2006, 07:55 PM   #9
robusticus

Loremaster
 
Join Date: Apr 2005
Posts: 220
Default

Good job.  Some nice FT 7 plate boots in PPTR, the only plate or remotely fighter oriented gear I've ever seen with FT... aside from the 500 hour ordeal of the peacoq or prismatic quests...

I too picked that for my master choice for that same reason and in the past it has been great on raids... you start thinking, if I spam this one spell the whole time, given my mana pool, how much can I heal for?

Only problem for me is I don't raid any more and my pally is pretty much camped until they fix the wards and we start seeing some other positive changes that don't involve some sort of trade off nerf.

Message Edited by robusticus on 04-09-200609:02 AM

robusticus is offline   Reply With Quote
Unread 04-11-2006, 12:52 AM   #10
Rasplori

 
Join Date: Nov 2004
Posts: 40
Default

I have the Master 1 AOE Taunt so I took Master 2 Heal - why? Because I do a lot of healing, whether I'm MTing or "hanging out" in a group.  M2 Lay Hands is nice but on Befallen, the M1 seems to be a common drop, so I'll look for it instead. 
__________________
Rasplorien Aegerius
Paladin
Fallen
Rasplori is offline   Reply With Quote
Unread 04-17-2006, 03:43 AM   #11
Turb

General
Turb's Avatar
 
Join Date: Nov 2004
Posts: 1,117
Default

BTW, I had assumed Master 2 taunt would be harder to resist, but it seems not. Both M1 and M2 are listed for me at 48%. So maybe yeah, Master 2 taunt for a few extra points isn't such a no brainer... hmmm.
__________________
Turb is offline   Reply With Quote
Unread 04-17-2006, 08:27 PM   #12
OrcSlayer96

Loremaster
OrcSlayer96's Avatar
 
Join Date: Dec 2004
Posts: 794
Default



Turb0T wrote:
BTW, I had assumed Master 2 taunt would be harder to resist, but it seems not. Both M1 and M2 are listed for me at 48%. So maybe yeah, Master 2 taunt for a few extra points isn't such a no brainer... hmmm.

It truely is just your playstyle.  The master 2 group taunt looks nice but 80% of the time i am either off tanking or utility tanking, not main tanking.  The amount of times that i have saved the group/raid members with a timely lay on hands is too high to count.  I will invest in the time to get a master 1 group ae and master 1 aid heal but to be honest i have found more enjoyment slapping down a 4,200 health instant heal than anything else.  With a increased healing crit coupled with a friendly troubadour, i should see some nice numbers.  Not only for group/raid, it is my emergency backup in soloing/harvesting when the mobs are hitting you while you try to flee, a nice instant heal has helped reduce my total deaths by alot.
OrcSlayer96 is offline   Reply With Quote
Unread 04-18-2006, 11:48 AM   #13
Turb

General
Turb's Avatar
 
Join Date: Nov 2004
Posts: 1,117
Default

Good point, a critical heal on a Master II on the top end of the Lay on Hands line could be quite impressive SMILEYI was just surprised to see the resistability of M1 and M2 taunts the same. Hence I agree the M2 choice is (at present) less attractive.
__________________
Turb is offline   Reply With Quote
Unread 04-20-2006, 08:52 AM   #14
PulsarBD

Loremaster
 
Join Date: May 2005
Posts: 50
Default

i would simply (and i did actually) decide upon usability and recast.and from the choices i remember Righteousness was the No1 choice.you can use it very often, and main purpose of pally is to be tank, not healer (at least in groups).the healing is supportive, but in order to keep your group (including the real healer) alive you must be able to keep aggro.so your taunts can never be good/high enough.despite master 2 on righteousness some mobs in HoF still can resist it.get Divine touch as master 1 it heals 3.5k - 4k then, taht is more then enough IMO. especially since i really rarely use it because of the long recast timer.the other heals of the pally are a joke anyway: group heal takes too long to cast to be really effective in combat (sometimes i use it after a fight) and the single target heal just doesnt heal enough.
PulsarBD is offline   Reply With Quote
Unread 04-21-2006, 02:18 AM   #15
OrcSlayer96

Loremaster
OrcSlayer96's Avatar
 
Join Date: Dec 2004
Posts: 794
Default



PulsarBD wrote:
i would simply (and i did actually) decide upon usability and recast.
and from the choices i remember Righteousness was the No1 choice.
you can use it very often, and main purpose of pally is to be tank, not healer (at least in groups).
the healing is supportive, but in order to keep your group (including the real healer) alive you must be able to keep aggro.
so your taunts can never be good/high enough.
despite master 2 on righteousness some mobs in HoF still can resist it.
get Divine touch as master 1 it heals 3.5k - 4k then, taht is more then enough IMO. especially since i really rarely use it because of the long recast timer.
the other heals of the pally are a joke anyway: group heal takes too long to cast to be really effective in combat (sometimes i use it after a fight) and the single target heal just doesnt heal enough.



Like you say it is a personal choice, the difference between master 2 and master 1 of righteousness on hate is around 30 pints of hate with identical resistability of 48%, the mob has a equal chance to resist either one, just the master has a tiny bit more hate and debuff.  It was a toss up between celestial touch with a increase range of 200 more health or master 2 fervant aid with a nice increase of health versus Master 1.  So far when tanking I have had little problems of getting and keeping agro so i wished to increase my survivalability, which our lay on hands can do.  If you have a good group working with you agro is usually a sure thing for a pally that knows his class and keeps his spells upgraded.  Now if our Ward spell was a option i would take that one hands down over any other spell in my arsenal...SMILEY
OrcSlayer96 is offline   Reply With Quote
Unread 04-21-2006, 09:52 AM   #16
Ultim

 
Join Date: Sep 2005
Posts: 41
Default



OrcSlayer96 wrote:


PulsarBD wrote:
i would simply (and i did actually) decide upon usability and recast.
and from the choices i remember Righteousness was the No1 choice.
you can use it very often, and main purpose of pally is to be tank, not healer (at least in groups).
the healing is supportive, but in order to keep your group (including the real healer) alive you must be able to keep aggro.
so your taunts can never be good/high enough.
despite master 2 on righteousness some mobs in HoF still can resist it.
get Divine touch as master 1 it heals 3.5k - 4k then, taht is more then enough IMO. especially since i really rarely use it because of the long recast timer.
the other heals of the pally are a joke anyway: group heal takes too long to cast to be really effective in combat (sometimes i use it after a fight) and the single target heal just doesnt heal enough.



Like you say it is a personal choice, the difference between master 2 and master 1 of righteousness on hate is around 30 pints of hate with identical resistability of 48%, the mob has a equal chance to resist either one, just the master has a tiny bit more hate and debuff.  It was a toss up between celestial touch with a increase range of 200 more health or master 2 fervant aid with a nice increase of health versus Master 1.  So far when tanking I have had little problems of getting and keeping agro so i wished to increase my survivalability, which our lay on hands can do.  If you have a good group working with you agro is usually a sure thing for a pally that knows his class and keeps his spells upgraded.  Now if our Ward spell was a option i would take that one hands down over any other spell in my arsenal...SMILEY



Yes celestial touch is definitely a GREAT spell and it does save from a possible wipe, but the beauty of Righteousness at master 2, appart from having to wait until you get it master 1 so that it can even hope to compensate, well yeah thats pretty much it ;P... if you already had it master 1 then by all means thats an awesome tradeoff, but you are going by the assumption that righteousness is a common drop.  i dont know about you, but its not too common and with every man and his dog it seems picking the pally class, the odds that you are going to get that master at all are reduced.  the adept 3 version is a considerable drop from master 1, or even master 2.  i love my lay on hands, or Celestial Touch as it is now called, but i would never sacrifice tanking ability for healing ability.

But yeah, the ward master 2 would be sweet, hardly anything hits me at master 1, but with master 2... [expletive haxx0red by Raijinn]!!! (i'd still pick the taunt however ;P)

__________________
Image hosted by Photobucket.com
Ultim is offline   Reply With Quote
Unread 04-21-2006, 09:53 AM   #17
Ultim

 
Join Date: Sep 2005
Posts: 41
Default



demolition tank wrote:
I don't think i'de ever do a LoH master, the skill is nice in a pinch but has no practical use.



well i went the taunt too, but really as if it has no practical use, that spell saves wipes SMILEY
__________________
Image hosted by Photobucket.com
Ultim is offline   Reply With Quote
Unread 04-21-2006, 01:40 PM   #18
Dwergux

Loremaster
Dwergux's Avatar
 
Join Date: Nov 2004
Posts: 353
Default

I chose the direct heal.2 reasons:1. I use the heal the most (since it's usefull when you are tanking and when you aren't tanking)2. Aggro wasn't much of a problem for me at 64 (I had to make a choice at that point)I'm currently bidding on a M1 version of righteousness (Auction closes next sunday).LOH M2 seems nice, but it's a skill I still keep for emergancies and at that time the difference between Ad 3 and M2 wasn't worth it to me.
__________________
Dwergux is offline   Reply With Quote
Unread 04-21-2006, 06:34 PM   #19
Guiddian

Loremaster
 
Join Date: Dec 2004
Posts: 98
Default

i chose feverant aid m2 as well. i had righteousness celestial touch and holy circle masters already so there was only 1 choice for me
Guiddian is offline   Reply With Quote
Unread 04-21-2006, 08:56 PM   #20
OrcSlayer96

Loremaster
OrcSlayer96's Avatar
 
Join Date: Dec 2004
Posts: 794
Default



Guiddian wrote:
i chose feverant aid m2 as well. i had righteousness celestial touch and holy circle masters already so there was only 1 choice for me

Which reminds me, could some kind hearted pallies post the master specs on fervant aid and righteousness?  When i get home tonight i will work on a quick post to show the difference in spells from apprentice to master 2 to help people see before they hit the 64 choice.  Also if somebody can post the master 2 of holy circle also i would greatly appreciate it...SMILEY


 

OrcSlayer96 is offline   Reply With Quote
Unread 04-22-2006, 07:42 PM   #21
CrimsonValerian

Loremaster
CrimsonValerian's Avatar
 
Join Date: Nov 2004
Posts: 74
Default

when i get home i'll post that info for you slayer
__________________
Grull the 70 Fat Pally

Gulliver the 70 Rat-sassin

Zelethos the 66 Combat Medic Mystic
CrimsonValerian is offline   Reply With Quote
Unread 04-24-2006, 11:47 AM   #22
NORArther

Loremaster
NORArther's Avatar
 
Join Date: Jul 2005
Posts: 5
Default

Just going to add my 2 cps worth.
 
As has been said, it's personal preference all the way.
 
That being said, I went with Fervent Aid for M2 for quite a few reasons.  First of all, I use it regularly, both as an MT and as an Average Joe group member.  I rarely have aggro problems when MT'ing (I use Amends regularly as well), and if I do, Rescue and/or Sigil of Heroism get my aggro back for me instantly.
 
I use my LoH fairly often as well.  I used to hoard it a bit, keeping it only for last ditch emergencies.  I've learned I'd rather use it if it even looks remotely like a group member is going down.  I've not yet upgraded it to A3 ( and will go M1 when I see it for sale), but at A1 the spell heals for 2500- 3500 hps.  That's huge, and  more than enough to keep the MT (or anyone else for that matter) from gettin' dead.   There's just not a huge difference in any setting I've been in between roughly 3k hp's and 4k'ish.  If a 3k HP heal isn't going to give the healer(s) time to do their work, then the MT "might" be S.O.L. anyway.  I say "might" because I can cast Fervent Aid (at M2 it heals for 850-1050ish if I recall correctly) right after I use my LoH and then throw my ward.  All totaled I'm looking 4-5k+ in healing/dmg prevention in about 10-15 seconds.  Then soon after, my 15 second reuse timer on Fervent Aid is just about back up and I can throw it again.  And again 15 seconds later, and again, and again, so on and so forth, ad nauseum. 
 
So after saying all of that, I come back to my earlier statement:  It all boils down to personal preference and play style. 
__________________

Arthur Cloudseeker
*NOR/ Lord - EQ2
Realm Leader
80th season Paladin of Marr
All around nice guy!
NORArther is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 05:29 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.