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Unread 03-15-2006, 12:47 AM   #1
Meatsicle

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I'm playing a Paladin on Nagafen.  I just hit 40 and the APs are really starting to come in, so I find myself giving some serious thought to my final spec.  I have decided that I'm definitely going all the way up the Agility line because every ability is great for PvP, especially Lance.  Joust alone has improved my DPS quite a bit. If PvP were my only concern I'd be set, but it looks like I'm going to be the main raiding tank for my guild, so I'd like to get some advice from more experienced Paladin players.  Aside from Divine Aura, the Stamina line isn't all that attractive to me, and I'd really like to spend my remaining points in the Wis and Int lines.  Is DA such a boon for raid tanking that I should just forget about the other lines, or will I be okay without it?
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Unread 03-15-2006, 01:45 AM   #2
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I MT mostly for my guild in raids and can't wait till I get 14 more aa points and get that ability.  The first few seconds of any raid encounter is when its the most critical, since the healer chain is just started and spikes in the begining can be bad.  Usually if i die its in those first few moments so the idea of being immune to dmg for the first 10 sec is awsome for me, gives people some time to get the ball rolling after the pull and lets you act like a monk hehe
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Unread 03-15-2006, 01:52 AM   #3
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Aye, if you plan on being MT for hard core raid mobs... Divine aura is the win. I am going down the stamina line first thing, and am getting closer to getting divine aura. As the other poster said... the first 30 seconds are the MOST crucial to raid encounters. It is during this time that your reacts, wards, and regens are being casted (its way hard to have to them casted before pulls and keep your healers alive most times due to aggro) And the first 30 seconds are the time in which debuffs are landing to slow, cripple, reduce mobs mitigation, etc. Generally if you live during the first 30 seconds of an encounter and get the mob debuffed, you win.Thundaarr - 69 PaladinUnrest
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Unread 03-15-2006, 01:53 AM   #4
MeridianR

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Divine Aura is not Tsunami - and if you use it during the pull like a monk would with Tsunami when the epic is not debuffed you will be dead in 2 secs.Please realize that it is not Tsunami (or hell the Cold Forged BP for Warriors), and is not a skill that it going to be very helpful before debuffs are in.  Once slows / dps debuffs are in then it is worth using because the epic should be debuffed enough to not hit you for 50% of your HP...but until then, it's a waste SMILEYEdit:Thinking about it...This is of course taking into account that the epic specials, or AE's during the first couple seconds....

Message Edited by MeridianR on 03-14-200603:54 PM

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Unread 03-15-2006, 02:01 AM   #5
Meatsicle

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MeridianR wrote:
Divine Aura is not Tsunami - and if you use it during the pull like a monk would with Tsunami when the epic is not debuffed you will be dead in 2 secs.Please realize that it is not Tsunami (or hell the Cold Forged BP for Warriors), and is not a skill that it going to be very helpful before debuffs are in.  Once slows / dps debuffs are in then it is worth using because the epic should be debuffed enough to not hit you for 50% of your HP...but until then, it's a waste SMILEYEdit:Thinking about it...This is of course taking into account that the epic specials, or AE's during the first couple seconds....

Message Edited by MeridianR on 03-14-200603:54 PM


With this in mind, how would you answer my original question?
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Unread 03-15-2006, 03:33 AM   #6
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I would go with the STA line for devine aura and exta hp, other then that not really sure Agility is a waste and and unless your a utlilty pally,grrr the thought sickens me but any how wisdom and intel are more for group support.  I guess I would go with STR our AA lines really well suck for MTing raids...

Thats my picks STR for added hate and STA for a larger HP pool and devine aura.  Probably why im making a guard SOE I guess doesnt want pally raid MT

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Unread 03-15-2006, 05:39 AM   #7
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MeridianR wrote:
Divine Aura is not Tsunami - and if you use it during the pull like a monk would with Tsunami when the epic is not debuffed you will be dead in 2 secs.Please realize that it is not Tsunami (or hell the Cold Forged BP for Warriors), and is not a skill that it going to be very helpful before debuffs are in.  Once slows / dps debuffs are in then it is worth using because the epic should be debuffed enough to not hit you for 50% of your HP...but until then, it's a waste SMILEYEdit:Thinking about it...This is of course taking into account that the epic specials, or AE's during the first couple seconds....

Message Edited by MeridianR on 03-14-200603:54 PM


I don't know about this viewpoint. For one, on very difficult encounters, another class is often used by my guild to "pull" the mob towards the raid party. If the mob is going to blast a special or ae off the bat, then he'll do it at that point, and not on top of the Pally tank.

Secondly, even if you do catch a special or ae that swats you for over half your hp, it's usually not a one-shot-kill on you, unless you have no buisness trying to tank that mob. Divine Aura would then theorhetically keep you alive long enough after that big hit for healers to get you back up. Not many mobs will back-to-back special attacks to 2 shot you, and even if you encounter one, you'll be no worse off for having Divine Aura. BAM! 1st ae hits and takes you down to 25%. Healer(s) hits you for just enough heal that you are at 51% when BAM! next special hits and takes you to 1%. This would happen in probably 2-3 seconds... You have 7 seconds of DA left for your healers to get you up and running.

DA just seems like an excellent safety net to me. However, I have yet to aquire enough AA to try it out. Can anyone that *has* the ability confirm or correct anything here?

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Unread 03-15-2006, 12:12 PM   #8
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I like DA but I have doubts.  I maxed the line out this past weekend and MT'd in Labs on Sunday.  I basically used it whenever I spiked into the red and knew heal timers were out.  I was pretty tired and didn't look through my combat log much, and of course the GMs brought the zone down Sunday night for everyone.  Once I used it while dotted and the dot kept tearing me up.  Another time I used it while a mob was loose after a memwipe and I was affected by the AOE (don't ask why I was worrying about my life while the mob was on another 8P).  So apparently, dots go thru it and AOE goes through it if you are not the one targeted directly.  I did use it specifically for an AOE once and it worked, this was while the mob was on me directly.I am NOT saying it's broken, but I have doubts.  Next raid I will pay careful attention and I might be able to post some hard facts.  There were definately times when I used it and still got nickel and dimed by damage during the 10 seconds. 
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Unread 03-15-2006, 09:33 PM   #9
Anariale

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As MT for our guild, I absolutely love Divine Aura. 
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Unread 03-15-2006, 10:30 PM   #10
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i would reroll a Guardian...you guys get jack for AA's to raid MT, its pretty obvious with the AA's that the perferred MT for raids will be the guardian again with their extra mit/parry/defence .
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Unread 03-15-2006, 11:04 PM   #11
Meatsicle

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Sirlutt wrote:i would reroll a Guardian...you guys get jack for AA's to raid MT, its pretty obvious with the AA's that the perferred MT for raids will be the guardian again with their extra mit/parry/defence .

Paladins MT'd just fine before AAs, so why would it be any different now?  Besides, Guardian on a PvP server?  There's only so much pain I can take.
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Unread 03-16-2006, 12:33 AM   #12
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Mainly because T7 content is alot tougher.  the Warriors get added mit, added parry and added Def .. and a few other tidbits .. i'm not impressed with the Pally AA line at all..it unballances the tanking again.. previously it was basically down to gear and group makeup between the plate tanks .. now the warriors have the advantage if gear and group are the same.you can get the same gear and same groups make up , but you cant get the stuff that counts.I thought like you about Guardian on the PvP server, but in a group setting, they rock for PvP... solo they are about the most [Removed for Content]'d.... well almost.. i think Templars take the crown.
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Unread 03-16-2006, 11:47 PM   #13
Anariale

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Ive yet to have issues MTing on my Paladin in T7.  Perhaps something in Deathtol is gonna be rough.
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Unread 03-17-2006, 12:03 AM   #14
Deevaun

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gonna say this, I do have Divine Aura.  Its VERY nice : )  However, you can still die with it.  Key word : Most Damage.  So not all damage is absorbed BUT, I have definetly absorbed within that 10 seconds thousands of dmg, and i have also absorbed only a couple wiimpy hits.  Key is how you use it, and when.  As a tank in a raid, i have gotten my health close to 12k without health potions.  So the mob would have to be capable of hitting for 6k+ to dmg me. For the most part.  Plus i haven't finished maxing out my max health anyways ; )  the more health the more Divine Aura will be worthy of its use.  Yay f or 15 min timer though : (
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Unread 03-17-2006, 12:17 AM   #15
Meatsicle

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Thanks for the replies, everyone.  I've decided to go with my first preference and spec 4-4-4-5-1 AGI and 4-4-8-8 INT.  If I'm having a lot of trouble MTing T7 then I'll switch over to a DA build.
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Unread 03-17-2006, 01:39 AM   #16
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Kind of a ninja but....what about fearless? Worth it or not?

 

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Unread 03-20-2006, 11:55 PM   #17
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Fearless is where everyone should go first IMO, since paladins suck at MTing on raids...the extra 1.1k extra mitigation guardians have over paladins (not to include their tower shield ability which absorbs damage) is absolutely SICK. We can't compete with that...the best we can do is an outstanding job of offtanking or buffing the MT. Get off the MT in raids power trip people. Just because guardians can do this doesn't mean they are better tanks when grouping...just raiding. Divine aura works for about 10 seconds and has a 15 minute RECAST! So you are telling me you want to wait 15 minutes BEFORE every raid mob pull in a raid zone....lol we down about 3 mobs in that time period!

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Unread 03-21-2006, 12:11 AM   #18
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I went fearless first, I respec'd to Aura.Fearless is really nice, but in all honesty, its a curable spell.  If your healers are on the ball, its not as big of an issue as you might think.  Not to mention fear is nowhere near as prevalent as massive damage output from mobs.
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Unread 03-21-2006, 04:22 PM   #19
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To be fearless is not so unimportend in T7 raids. e.g. in the Laboratory. It works great for offtanking. By the way all our healers are top equipped and haver their master spells. Still our guardian has been feared and sent into other directions in that dungeon. Our healers were not able to cast that away. It is a fine niche and I like offtanking. Also the wisdom boost is very good for the resis. IMO the paladin is one of the best tanks for groupplay and still has a very important role in raiding. When I see our heals and I have them all master 1, we are very useful in groupsupport,  espacially with the withdom and int line. I you want to offtank alot go wisdom/stamina line with the right groupsettings you can even be able to maintank. The extra aggro ist not so important, at the moment I do not have aggroi ssues with amends and rescue master. A lot of items have either stats or resi in T7 so the extra resits from wisdom is very good in my experience. If they fix battle leadership which will be done with LU21, the wisdom line is not that bad and there are al lot of mobs wich fear. Divine aura is nothing, fearless is permanent, do not forget that. Just my thoughts.
 
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Unread 03-25-2006, 04:52 AM   #20
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Divine Aura hasnt worked for me since KoS went live, it worked in Beta dunno why it was broken and still not working for me... i am a shadowknight, perhaps im not holy enough for such a divine skill?
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Unread 03-27-2006, 01:06 AM   #21
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This ability doesnt seem to work very well for me.

Perhaps it is the only 30 hits part. No other class has this second restriction, they get the benefits for the full duration (12 seconds to our 10 seconds as well).

Whenever I have used this, it seems to last a very short duration.

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Unread 03-29-2006, 02:38 PM   #22
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Ok, so I have now messed around with 32points worth of AA's inSta Wis and Int lines. Out of all the lines, Sta is probably the worst one of the lot.Divine Aura appears to work like a ward of some type. In so much that it is mitigation dependant. Anyone whos been to the Labs or HoF will know that about every other mob is a brigand capable of debuffing your mitigation every 10seconds it appears, its worse if they're two or more brigand type mobs in the encounter.

Sitting on 5.6k standard buffed mitigation in raids, 6-7-8k under special case, a 4k debuff with increase the size of the hits over your 6k margin, in a pinch DA may give you enough time to survive while the slack priests hunt around their tool bar for cure trauma. 10secs is not a long time, but it may just save your life, until the next pull, where it happens again. In this situation the reduction in cast timers given by Fearless Morale is more of a life saver than 10secs of immunity and a 15m recast...

Sadly I can't play around with AA points any more, since I am now up to a stupid 13pp to respec.They should have made respecs free for like first 3months while people worked out which AA's actually worked best, which were utterly hopeless etc.The permanent benifits granded by other lines are better than the short time DA.

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Unread 03-30-2006, 08:51 PM   #23
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Divine Arua Is basically stoneskin..which isn't bad.  I've been using in raids to pick up the epic adds( we have a guard MT) Seems to work pretty well for that..or if MT goes down and healers are scrambling it really pays off.  You basically can buy them enough time when used in conjunction with layhands/divine favor/ ect to focus on you.  As for Fearless yes this is a big thing..especially if other classes don't get.  FYI tho, I've seen a pally only fabled helm that has immune to fear on it(probably pretty rare but who knows).  If you are fortunate enough to land it then you just freed up 8 aa points.

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Unread 03-31-2006, 02:04 AM   #24
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That paladin helm was actually discussed on another thread. The effect says it will remove fear and stun, but from what I heard you can't click the effect if feared or stunned, so basically useless in that regard.ThundaarrUnrest
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Unread 03-31-2006, 09:30 AM   #25
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Hey,I'm only 56 right now, but I think a person would have to be high not to go for devine aura. I don't really see what is so great about the agility line, the first skill is nice but the other ones that require you to be on horse back seem like a waste if you spend allot of time in dungeons and instances. I want to hook up my stam line down to devine aura, work on the % critt in the STAM line and then try to get the haste effect from the STR line and sword proct from the WIS line as high as I can. If I can get the haste / crit / proct all working togeather it should be interesting.
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Unread 03-31-2006, 08:12 PM   #26
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demolition tank wrote:Hey,I'm only 56 right now, but I think a person would have to be high not to go for devine aura.

Interesting concept, but I find DA to be too situational and as such, i have changed my mind from wanting to get it to deciding to pass it up and opt for other AA's. Thats the bonus of AA's. Everyone is allowed to choose what they want, and no choice is wrong.
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