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#1 |
Loremaster
Join Date: Feb 2005
Posts: 11
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![]() Anyone else finding the idea of replacing your good ole trusty cobalt for T7 armour a step backwards. The mit is much lower, and some have either stats or resists, but not both. Any comments, surprised this issue hasnt cropped up yet. |
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#2 |
Loremaster
Join Date: Nov 2004
Location: Newport Beach, CA
Posts: 761
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thank you but I'll hold onto my t6 fabled till I see some t7 fabled
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 152
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![]() Amen.
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Rellron 70 Paladin (retired) |
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#4 |
General
Join Date: Sep 2005
Posts: 19
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![]() One thing i noticed is that some drops list a lower miti, but have +63 vs. crushing/slashing/piercing. I got a set of forearms like this. On a whim i equiped them and my miti went up. No clue why they would do it like this, but it had higher STR, two resists comparable to Cobalt, and ended up about 30pts higher miti. Seems like an up to me....and they were regular old treasured junk. Not sure if i'm missing somthing here.
/shrug
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Arty Ferrara Swashbuckler |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 548
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More than likely they have a weighting system for gear. So each thing is worth a certain number of points. The total points modified by the level is what decides the Teir of the item (legendary, fabled, etc....) So when making an item they look at where it drops/is made and then figure out how to get the item in the value range. More than likely pure Mit has a higher value than adding to slashing/crushing/piercing so by using this they can make an item have more mit but fall in a lower tier but you are normally giving up something maybe some extra resists or something.As for T6 rare crafted vs T7 rare crafted... Well this is just another blow to crafters. This entire expansion seems to be set on putting crafters out of work. Yet then we turn around and get 2 HQs that need 50 and 60 level crafter to complete. Just very very odd.
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 1,402
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Just an FYI:An item with say +63 slashing / crushing / piercing will give you directly 63 more mitigation.An item with say +63 slashing / +63 Crushing and no piercing will give you 63/2 more mitigation (36ish)An item with say +63 slashing and no crushing / piercing will give you 63/3 more mitigation (21ish)So while an item might have lower listed mitigation it might be better due to the bonuses.I am going to hold onto my T6 Fabled until I get anything higher end T7 Legandary or Fabled (some of the legandary stuff GrizzFizzle's Shield for one) is insane. Also I have seen the Guardian class hate, and here is hoping the Paladin class hate comes with the same mitigation
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Meridian - L70 Brigand (Vendetta) |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 77
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I think by the devs posts yesterday they are going to redo the crafted armor again for T7 and give it some resists because of the outcry on how stupid the armor stats are now
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 548
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The problem is not that there are no resist on it. Well that is part of it. The problem is that T7 rare armor is worse that T6 rare armor in terms of mitigation. So now from what I read Behn plans to reduce T6 armor to be more in line with T7 which is not the solution. Though from what I read it looks like exsisting armor will not be effected which is good for me since I'm still in a few cobalt items hoping to replace them soon though now that content is becoming easier. This actually comes back to my stance on where rare crafted armor needs to be.The problem is that raiders do not want to have to replace their hard earned fabled with Legendary when the levels go up. This is understandable. But at the same time there ends to be an entry point into the raid scene for new comers without farming outdated content. Rather than going to this whole treasured idea which personally I think is the wrong way to go. I think Rare crafted needs to stay legendary but it should not be better than fabled of the tier before rather it should be on par with it. Maybe give some trade offs. Say fabled has slightly better resists or what have you but over all if someone is in T6 fabled and another person is in T7 rare crafted they should be just about equal with maybe a slight edge to the fabled. This way the low end raids in a tier where you start to get the weaker fabled for that tier are do able in rare crafted which gives a start point into raiding for newcomers. It also means that the instances can have the weak fabled gear like we saw in DoF (well outside the Truth Sheild still trying to get that thing).This also goes for weapons not that we have this whole system of needing certain weapons to use AS abilities we really need to be able to get a crafted weapon to pick up in a pinch incase we have not found a dropped weapon of the type we need.Right now I feel SOE is caving to the raiders to create this division between raiders and non-raiders but at the same time they are pushing away a large base of players in the casual and crafters. As of right now I have not seen anything that I want crafted other than Adept III spell oh wait I already have 2 masters when I get High enough level to use them. Maybe some resist jewlery though the more fabled I get the less that will be needed though more than likely I will get some heat resist stuff to make up for my weakness as a pally. Maybe a new tablet though I don't even think they ever added anything T6 fabled that was better than the cobalt tablet thanks to the lovely +60 mit on it. And unless the T7 one has mit on it as well more than likely the rare ore I have will go to waste on a lamp post or something.
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#9 |
Join Date: Dec 2004
Posts: 59
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![]() You've actually stated the correct response, if you are presently working T7 and are thinking that cobalt will be the way to go, forget it. Don't expect cobalt to stay the way it is, it is a matter of time until it matches the T7 rare stuff that no one wants. Your best options are:
Message Edited by RStahl on 03-01-200609:18 AM |
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#10 |
Join Date: Jan 2005
Posts: 222
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![]() Think about what you're saying.Does a casual player who does not raid really need Fabled gear? They can't even obtain it anyway...It should work like this:Raiders progression: T5 Fabled --> T6 Fabled --> T7 FabledNon raider progression: T5 crafted --> T6 crafted --> T7 craftedAnd somewhere in between is a myriad of drops and quested items.It's stupid that Cobalt was made so good that people who raided T5 felt is necessary to upgrade. They should have been able to hang on to their T5 Fabled until they got T6.Nerfing T6 is simply putting things back into alignment. |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 548
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![]() Why?I'm a causal player in a family guild. But at the same time we raid 3 nights a week and we like to stay in the current tier content. We don't get full fabled sets or even double sets for every one in the guild. I have 3 Raid fabled items.Next is the fact that many hardcore raid players grind to max level and have a lot of spare time to farm and as such have a large amount of plat vs causal players who have less time and less plat. Thus we should have to sustatian the market for crafted gear that is inflated because of the price of rares and the way SOE has set up harvesting. Oh I'm sorry why should you shell out a small percent of your plat to upgrade your gear because you worked so hard for your fabled. While the rest of us have to fork over a large percent just to be able to handle group mobs since the group mobs need to be made harder so the fabled geared people don't just completely walk through the content.I never said make Rare crafted better. I said make it on par.Also lets look at another thing. SOE seems to be trying to go for this whole trade off thing. The only place trade offs should really matter is on raids how many times have you fought a group mob and say oh this guy uses a heat based attack I better get out my resist gear? I'm willing to bet never. So the trade offs should be on raids yet fabled gear does not make these trade offs. Yet again SOE messing up a good system for the casual players.I was decked out in full rare crafted at level 55 and that was great and it helped my guild start doing some of the T6 starter raids. But now I have no upgrade options other than drops which I don't mind to some extent but there is nothing a crafter can make that I want right now. Masters are dropping left and right I think I have 4 T7 masters already and god only knows how many adept Is. The crafted gear is a joke. Heck I got a full set of Resist rings that I will more than likely never use because they have +33 HP and resists that is it. Why whould I give up my T6 ring with +9 STA and +50 HP and decent resists to get a jacked up double resist item?There is no reason why T7 Plate could not have 415-420 or even 430 Mitigation on it. That puts it slightly below the lower end raid fabled items but well enough above Cobalt to make it an upgrade. Oh wait then there is no reason for the crappy drops we get because they are in that range.Right now there are a few issues that look like SOE is trying drive away not only causual players but crafters as well.1) T7 Crafted items not worth buying thus no market for them.2) T7 Nodes surrounded by KoS mobs to drive the price of Raws up3) Increase on the number of raws needed for a combine4) Increase in fuels needed and thus cost for fuel.So tell me would it be so bad for crafters to have something useful to make? Something that may even be a slight upgrade to someone in full fabled from the teir before? Say oh look 1 out of 7 armor items is slightly better and worth it for a raider to pick up to upgrade as they get ready for the next teir of raiding. And at the same time give people coming into the raid scene a chance to start out on content in their tier.As it is right now by the time my guild farms enough gear to start on T7 more than likely T8 will be coming out. Why should we be forced to raid content that we can brute force and remove anything even remotely resembling tactics because you want your fabled to be so much more uber than anything else. Oh I'm sorry you want to be sure your better geared than me at all time. How many weeks into DoF did it take before you started getting T6 fabled? It took me almost 2 months to get in full Cobalt and 55. |
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#12 |
Loremaster
Join Date: Dec 2004
Posts: 794
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![]() The new armor pics the Bregn posted on the armor forum looks promising with the mastercrafted xegonite. For the casual player it will be tier 6 cobalt to tier 7 xegonite then using mob drop legendary and fables for upgrades. Bregn still needs to tweak some of the stuff on the armor but i like the resists plus 1 in defense and if cobalt is reduced the mitigation will not be bad for entry level groups and smaller scale raiding till better mob drops are found. Anybody that thinks that the common handcrafted gear is worthless, look at your previous tiers, almost all looked worthless when compared to mob drops and previous fabled/legendary. As far as i am concerned the common handcrafted is good for two things, equiping alts with that are grinding levels and such and leveling your crafter. taking the whole cobalt armor arguement out of the picture, how many times in the past did you replace your crafted rare armor with nice group drops let alone raid drops. With them putting back resists with a twist and hopefully making a few chages on imbued chests and legs plus changing devout armor abit i am likint this tier 7 armor version 2.0
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 548
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But I have already seen trash mobs drop better stuff than the current cobalt. All this is doing is creating even more of a rift which does not need to be there. Why does there need to be a rift like this? The Raiders will be raiding T7 content in a matter of weeks if they are not already and they will have their upgrades and quickly. While the causual players will enjoy having nice gear that allows them to attempt so of the easier raid targets when they can.
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#14 |
Loremaster
Join Date: Dec 2004
Posts: 794
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![]() I guess i dont fully understand the problem, since day one of this game there has always been a margin between fabled gear versus semi rare drop legendary versus rare crafted gear versus common drop and common crafted. If you are just starting off to raid in tier 7 and already have prexisting cobalt, you can decide to have the revised triple stat xegonite for a upgrade or farm mobs to try to get your gear. People will lean to the xegonite as a starter suit to help them get the better mob drop or keep the xegonite to take advantage of the the 4 resists it gives. People go with what makes sense to their playstyles, if they are grouping with multiple plate wearers, it might make sense for them to have xegonite made because even if the legendary gear drops off the mob, there is no guarantee they will win the random roll for it. If Bregn boosts the mit up another 10 or so points plus a boost of 200 or more resists i can see people really look at this armor. We were truely spoiled on cobalt and we need to be brought back down to a more reasonable gear progression. The whole arguement of raiders and what they doo is a moot point if people are correct they at most equal 15 percent of the playing environment. With the revised armor coming to us shortly the better question will be is there a way for a casual player to get better than mastercrafted armor off of farming mobs and/or locations for all of their gear or is it just a few pieces. I know that back in tier 5 i had a mix of ebon/fulginate and mob drop items like rubicite spaulders and gauntlets. I feel the same will apply here once they they finalize the tier 7 armor.
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 548
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There are few things.1) Rare should be rare. In T6 rare was not rare rather it become common. This is was because if you where not in fabled you more than likely had a fair amount of ebon because Ebon had been the top for so long.2) From Tier to Tier one step down should be equal to the previous teir. Again this was messed up in T6 because rare crafted was better than fabled rather than equal but that was not so much a problem with T6 crafted rather with T5 fabled being slightly weak.3) Resist mean nothing if you are not raiding. With basic gear your resists should be good enough to deal with any issues in group/solo setting. Resists are for Raids.4) Trade offs in the wrong place. Since resists are only really useful on raids there is no point to this whole trade off of stats vs resists we are currently seeing in T7 crafted gear. The place the trade off needs to be is on fabled gear where the raiders will need to have different sets of gear for different mobs.5) Common crafted should be the norm. Again because of the flood in T6 rare become the norm. Which even if item number 2 where true most people would have no reason to buy common crafted because they are already decked out in rare so equal to the next teir common. So now we have mobs that are set for people in rare crafted rather than common crafted.The list could go on and on. The point is the solution is not make existing gear worse. Rather make the nex teir better to be in line with the rest of the gear in that teir. When I see a trash drop that is 50% better than any crafted item that teir there is a problem. The progression should be like this.Vendor Drops -> Crafted -> Lesser Named Drops -> Solo Quested -> Rare Crafted -> Greater Named Drops -> Group Quested -> Raid Drops -> Raid Drop crafted (Needs a raid drop to craft something) -> Raid QuestedThat give s progression based on difficulty to obtain which is what risk vs reward is all about. Now keeping in mind that going to the next teir will be like taking one step down. If the Raid people do the long involved raid quests and get the top tier they are already gear up equal to the next teirs and would not really need to worry about the crafting drops from raid mobs. But it gives a point where Casual players can start from to start working up to the raid scene if the suddenly get more time to work on getting there.
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#16 |
Join Date: Jan 2005
Posts: 222
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#17 |
Join Date: Jan 2005
Posts: 222
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![]() Wrong answer. The progression has already been established from tiers 1-5. iron/steel --> Feyiron/Feysteel --> Fulginate/Ebon --> etc. Cobalt was out of line. Scaling it back will properly fix the progression, because then T7 will actually *be* an upgrade from T6.If you make the next tier better, as you suggest, then you will destroy the difficulty of the established mob/raid zone progression. You will get to a point where someone coming from T6 wont' be able to tackle T7 without upgrading, and that shouldn't happen. You shouldn't have to have T7 crafted gear BEFORE entering a T7 zone. You should be able to go with the T6 stuff you obtained. That is why the scaling back has to happen. |
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 548
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First off yes I do envy the raiders a bit. Sometimes I wish I had the time to put into the game. But that is not the biggest issue for me. I'll get to that in a bit.First off lets look at the Tier Progression. Since you like to bring that up. Even after the upgraded cobalt it was still a smaller upgrade from Ebon than Ebon was from Feysteel. How is that broken? The problem was not cobalt rather the problem was the T5 fabled being too weak. So now we see yet again SOE trying to scale back the crafted so they don't have to beef up the fabled too much. Not to mention trash mobs are dropping items better than anything a crafter can make. Why buy from a crafter when I can kill a few easy to kill mobs and get better?Now here is the problem with the raid progression. Once T6 came out because the T5 fabled was so weak instead of being on par with T6 rare crafted like it should have been, there was no point to continuing to raid T5. I was just starting to raid when DoF came out. I missed tons of content because every time my guild called a T5 raid the numbers got less and less not because there was no point other than doing the content. If the drops had been on par with T6 rare crafted then there would have been a point in that we could save some cash by getting raid drops. Maybe get an effect out of the deal. So then we start hitting T6 at the low end but since we do not raid much the high end was still out of reach. But we were slowly getting gear and getting to the point where some of the higher stuff might be do able. Then KoS comes. I got 2 levels no real gear changes and stuff that was slightly difficult is so easy it was boring. Great so we get to farm boring content to get gear to start back at the low end of the raiding in T7 rather than dumping some plat into getting crafted gear to off set what we need and keep moving on Content that is worth doing. As it is now we almost completely stopped raiding because of DoF and more than likely because we have to farm T6 to start T7 we are going to lose numbers yet again and have to rebuild back to raiding once we start T7. It took us 2 months of raiding T7 just to get people back in the habit of thinking because the T5 stuff had bored them so badly. This is why the entry level raids at each teir need to be do able with Crafted gear from that teir and that gear should be par with fabled from the teir before. Remove the effects on T6 fabled items that is there T7 rare crafted should be.
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#19 |
Join Date: Jan 2005
Posts: 222
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#20 |
Loremaster
Join Date: Dec 2004
Posts: 794
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![]() I agree with Kalera on everything about the tiers and their scaling of common and crafted gear, the devs have stated many times that before DOF they had no vision on how the armor tiers scaled other than a rough outline and personal choices by devs. They really need to go with a set in stone scaled progression and i think that is what Bregn is trying to do. Who ever came up with the idea that only raiders need to worry about resists must be blind to the fact that if you solo or group you are being subjected to many more spells and abilities than we used to have months ago. If you dont believe me try tackling green-blue mobs and and see what effects you more, their melee attacks or their spells/combat arts. I will say that raiders do indeed need Higher resist numbers than your ordinary gear and i have seen that on many fable drops in the game. Nobody should expect that a new tiers rare crafted armor should be identical to lower tier fabled, the majority of people are happy if it gives them a good use against like con mobs and realize if you want the tougher mobs you need to get the better gear. From what i have seen from higher level guildees they have put in the starter instances in KOS to help up and coming guilds to gear up for tougher content, these zones reminfd me of scornfeathers roost/ poets palace/ hidden cache/cazel's mesa where the lite version of fabled had a chance to drop(immovable barbute,crimson rock targe, serrated claw necklace anyone) |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 548
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Ok lets take a step back here.1) Treasured weapons do not hit epic mobs. So now you can't get a rare crafted weapon and fight raid mobs.2) While SOE will not openly admit there is a difference in quality level of gear. 100 Mit on fabled gives much more than 100 Mit on treasured. So not only will you be down close to 500 mit from T6 fabled to T7 treasured you will also lose some hidden amount. This will make even started raids nearly impossible.3) Ok maybe not trash mobs but low end named mobs. I have a ring with greater than +15 to 2 stats +75 HP and +70 power and a few resists on it. Since the stats are key stats this makes the ring 100 times better than even the rare crafted rings. Sure I can get more on the stats with the rings or more on the resists but to get a good balance of both I'm better off with a treasured ring that was junk loot of a heroic named mob. Now a boss from and instance or the result of a ring event maybe but I would still expect that the good loot be atleast legendary.4) SOE has stated that they want you to be in T6 fabled to raid T7 low end content. This is why T7 crafted needs to be on par with T6 fabled. Like I said I would love it to be close if not the same stat wise. But level the effects on the fabled where the crafted has none. This gives the edge to the fabled but makes crafted desireable to more casual raiders who have a mix of fabled and legendary.5) Trade off. Again SOE seems to think that trade offs are important to casual players yet raiders don't need to make trade offs. Fabled gear has a nice all around stats and resists yet crafted is stuck with one or the other. Again get to the more casual raider who has a mix of fabled and crafted and you will see that for heroic mobs even instance boss the fabled more than makes up for anything you need to make the encounter easy. There is no point to trade off at that level because the mobs are outright too easy to worry about changing things around. Oh and just another point. I picked up the vendor loot off one of the named birds in the Nest. The Kettle something or other pot helm thing. Yeah it sucks it is only treasured the resists are not that great and the stats are a bit weak but it has 377 Mit with +66 to all melee damage. Which puts it at 30 more Mit that my Immovable Barbute. So I give up 18 HP and a bit in resists to get 20 Power and 30 mit. Sure there is a trade off there but wait. This was the trash vendor loot from that mob. The legendary item was something else. This is just a treasured item that blows away T6 and T7 crafted as well as the low end T6 fabled. Now the higher T6 fabled helms put this to shame but again for a casual raider you are looking at a mix of gear as some of that might be instance fabled which is just slightly better then rare crafted.Right now the crafted gear is worthless because not only is the previous tier better but it is extremely easy to get good gear from easy drops. Make a run into the sanctum of the scaleborn and tell me that a person completely decked out in T7 rare crafted could not replace most if not all their gear in a matter of a few hours as the pushed down to the lower levels. Why would I want to pay 4 plat for an item that an hour later will be worthless. Sure I can't predict the drops but I would expect that at 62 I would be hard pressed to find something better than rare crafted yet here I am looking at drops that put T7 rare crafted to shame with out even trying to look for these items.
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#22 |
Join Date: Jan 2005
Posts: 222
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I just don't get your issue Anzak. What's the problem? That you get loot from mobs that you can actually use? God forbid you get a good loot drop from a Heroic mob!Are you a master Smith by chance, and this is just your axe to grind, that crafted isn't the be-all, end-all of loot?Maybe you need to just try another game then, if you want crafting to be the best stuff. Because this is Everquest - where loot from drops is better than loot from players.
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 548
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Yes it is EverQUEST so I would expect quest gear to be good. The problem is this we get a legendary chest which means there will be a nice legendary item in there. Guess what there is and then there is a treasured item that more than likely should be vendor fodder since because Rare crafted should be legendary to make it desireable yet it is better.I think your missing the point that crafted and rare crafted need to be a part of the gear progression not just trash. Heck I could more than likely look back and see a large number of items from DoF that were just random drops and such that are better than T7 rare crafted.The point is T7 crafting is broken. To try and fix this they want to change T6 which is not the solution the solution is to fix T7 and make it desireable rather than breaking T6 as well. I highly doubt you are going to see up and coming guilds raiding T5 raids to get ready for T6 to get ready for T7. No they are going to start at T6 getting ready for T7. About the most you will see is people doing Spirit of the lost for their Froglok title and Prismatic 1.0 Which with even basic drops from KoS will be pretty easy.
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#24 |
General
Join Date: Nov 2004
Posts: 3,040
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![]() 1) Actually, treasured weapons can now hit epic mobs.2) No, this is not true. The problem lies in the whole level-mitigation problem, that STILL hasn't been fixed. And actually 323 mitigation on treasured T6 gear gave MORE mitigation % than 323 mitigation on T5 Fabled. See a problem there? I do.3) Imbued rings were overpowered, and they needed to take a hit, now they're better off.4) Well, you can raid T7 with T6 fabled, or farm T7 legendary drops that are equivalent to T6 Fabled to do it. The dragons in Palace of the Awakened drop 2 sets of Tank gear, 1 for plate, 1 for leather, there's your gear go get it, then start raiding T7, or just go back and raid T6 to get fabled up at level 70 to do T7 raids.5) So, you have a trade-off, live with it, you have to give up something to get something else. Crafted gear is nice if you aren't tanking and don't care about your resists.
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Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest |
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 548
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#26 |
Join Date: Jan 2005
Posts: 222
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#27 |
Join Date: Jan 2005
Posts: 222
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 548
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![]() The main point is that rare crafted should be the entry level gear for raiding in any tier. And No you can not skip tot he mid level raiding by having fabled gear. This means fabled T6 and Legendary (Rare crafted) T7 should be on par. This gives the raiders a direct jump to raiding in the new teir while more casual players will need to while while crafters level up so they can replace some of the peices they did not get upgrades to.T6 did this right. In T6 you got Cobalt and started on Lock Jaw, Gates, Court. Then as you got better gear you completed Capturing Night and Day and moved on to PPR, Pedistal of Sky, Djinn Master Prism where you geared up for the really hard mobs including some of the bosses in gates and court. Now the problem was the T5 fabled was not a good starting point for this. While These lower level raids could be done in T5 fabled, T6 was better which was wrong. It should have been Equal.Now the model is not get legendary gear from the current teir and move into raiding. No now it is get fabled from the old teir which will be old content which will be trivalized by levels and lead to more casual raiders becoming lax and not focusing on tactics and just brute forcing though the content which leaves them in a bad place when they try to hit content that they need to use tactics.The problem here is you seem to think this is ok for the solo/group players. The raiders like this because it makes an even bigger divide between them and the casual players. But it is the Middle ground people who are in casual raid guilds who raid 2 or 3 times a weeks and are not fully decked out in fabled. These are the people that need these rare crafted upgrades to keep moving forward on the content rather than being stuck in old content which will hurt guild moral as things become too easy then shift back to hard. Wipes become and issue people get tired of repairing full suits of armor as they wipe on stuff over and over that they should be able to beat but have gotten lazy from brute forcing stuff. |
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#29 |
Join Date: Jan 2005
Posts: 222
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#30 |
Loremaster
Join Date: Nov 2004
Posts: 548
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Ok I think we are starting to agree on a few points.There needs to be an upgrade path for everyone. Is the biggest issue here. But I think were we are missing is that I think stat wise the Rare crafted of the next teir should be equal to the fabled of the teir below. Now yes you have to take into account levels that is fine. But as far as stats go they should be on par. The difference is that fabled will have proc/click/worn effects that crafted will not. That will be the draw to keep fabled items over crafted and give the more casual raiders something to use to piecemail thier armor and keep moving in a new tier. With that in mind rare crafted T7 armor should have in the range of 420-430 Mit on plate. With the level adjustment this will be just about equal if not a bit less than some of the decent fabled gear (450+ Mit) It will not be as good as the best but it will be better than some of the lesser items.As for changing T6 what does that do? Nothing it only hurts the up and coming players and it still leaves the players who have this gear out in the cold because they still to not have a valid upgrade path within the system. My guild is a very crafter heavy guild and our crafters support our raiding. In this set up there are very few things that I would buy from any of our crafters. Now I read the resists have been added to armor on test. I'd like to see how that plays out.I don't disagree that hardcore raiders who have the best gear should not need to buy crafted items to upgrade. But if you are not fully decked out in the best from the teir before then rare crafted or even common crafted should be a realistic upgrade option for you. I mean my Gem Encrusted Gussets are nice but really a T7 rare bracer should be better as they are the low end of fabled gear at least in terms of Mit and maybe I would have to decide do I want better mit from the crafted or better resists from the gussets? So see the problem is not T6 the problem is T7 and even saying the root of the problem is T6 that does not change that T7 still does not meet the requirements needed to be useful.The other problem is this idea SOE has that we need to raid T6 to start raiding T7 while it is not complete true as there are some nice quest and dropped items in KoS to make that a valid upgrade path crafting still needs to play a part in that. I mean from where I stand the whole you need to raid T6 to get fabled to raid T7 looks like a money grab to get people who have not bought DoF to buy it because they need to raid T6 before they can move on to T7 instead of letting them grind in places like CT till it is grey then getting some groups to help them in the lower parts of KoS and then work up to 70 that way without going to DoF. Then they can start raiding once they can get the gear oh wait they need to go back to DoF to get fabled to raid KoS. If DoF had come bundled with KoS along with the base EQ2 I would not think this but they did EQ2 base + KoS for $30 this is to try and draw in new players but once they get to 70 and realize they need to raid DoF then they need to shell out another $30 to get DoF and get the needed gear to move on.All I see happening right now is new players will have a harder time and existing players do not get a workable upgrade path.
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