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Unread 02-15-2005, 09:27 PM   #1
BlackW

 
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My prime character is a lvl 32 Paladin and is often Main Tank in any group he is in.   I am often sought after for my services as a main tank.   Reason: members of the groups I lead get good exp, have lots of fun and rarely die. 
 
Some hints and tips on being a good Heavy Armor Fighter Main Tank:
 
1.  Get as much AC as you can, as resists as possible and USE A SHIELD.  The Heavy Armor fighters are the Paladin(Shadowknight), Guardian and Berzeker.  A good rule of thumb on deciding whether to use a shield is for mobs that con green or blue, you dont need a shield.  For mobs that con  yellow, orange or red a shield is strongly recommended.  White is a gray area.   Think of your healer (s).  The less AC and block you have, the more damage you will take.  The more damage you take, the harder your healer(s) have to work.  If you drain your healer by taking too much damage, you will be a dead tank.
2.  Lead but dont bully.  Strongly encourage a rogue group member to stay with the group and let the MT pull and do his job.
3.  Dont be selfish.  Help group members finish their quests and they will help you finish yours.
4.  You will screw up.  When you do, take responsibility for it, dont blame others.
5.  If you are a healer-Paladin, conserve your power and emergency healing spells.   My two most commonly used combat arts are Adept III Wild Swing and Adept III Kick.   They use almost no power and are effective at Adept III.
6.  Signal your intention to pull or attack with a macro using the %t chat command to indicate the target you intend to attack/pull.  Make it clear to your healers and mages that your macro is their signal to buff you.
7.  Keep your healer alive even if it means sacrificing yourself to do so.
8.  Dont get overconfident.  Dont let success go to your head and make you believe that you are invincible.  Overconfidence leads to bad decisions and bad decisions lead to a dead MT and dead group members.
9.  Watch where you stand and encourage the members of your group to do the same.  Good group placement and location can prevent unexpected pops and adds.
10.  I cannot be a good MT if I am not allowed to lead the combat and choose the targets.   If you have a problem letting your MT choose targets and lead the combat, go solo.
11.  Be nice to your healer.   Good healers are worth their weight in platinum.
12.  When you die, dont panic, death happens.  Get your shards back and move on.  Try not to make the mistake that got you killed twice.
13.  Try to hold MOB agro, if you lose it, dont lose your cool.  Buff the member who draws the agro and place yourself between them and the mob as you try to get the agro back.  Casting group buffs during a fight can help you keep and hold agro during a fight.
14.  Carry extra food and drink and dont hesistate to share it with group members who run out.
15.  If you are getting tired or cranky, give the MT role to someone else before you get yourself and everyone in your group killed.
16.  Always remind your healer to give everyone a rez item (essence or feather).
17.  When you lose a target or it dies, hit tab to target the next one.
18. Spend some coin on skill upgrades.  They are at least as important as the items you use.
19.  Treat your group members with courtesy and respect and they will keep you alive.  Always welcome new group members and thank all group members for their help.  If a group member is new to grouping and does not undersand their role, teach them, dont treat them like they are a stupid newbie.
 
I personally rarely kick any member of any group that I lead as MT.   I make it clear who is in charge and if they have a problem with that, they usually leave on their own.  Being in charge does not mean being dictator in a group.   It means working with your group, not ruling over them.  Groups are volontary, group members can leave anytime they want so try not to aggravate them.  I always try to help any group member complete a quest that involves killing mobs in the area where our group is.  I rarely criticize group members.   Encouragement and complements will get you much farther as an MT than complaining and criticisizm.  The goal of the MT and group leader should be to make sure that everyone has a good EQ2 gaming experience.   A good gaming experience means treating others with respect, getting lots of exp and most importanly having fun because it is after all a game
 
This was not intended to be a guide but it seems to be turning into one.  if you have suggestions or comments to add, please post them.  A good Main Tank knows that he can always learn for others.  That knowledge can safe his/her life and the lives of the group members

Monks and bruisers, if you want to be included in this guide, please post positive suggestions on how to be an
MT as a monk or bruiser.  Flames will be ignored.

Message Edited by BlackWeb on 02-17-2005 11:31 AM

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Unread 02-15-2005, 10:05 PM   #2
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Nice guide Blackweb, just wish I could macro the whole thing to tell my gorups right at the begining :smileyhappy:
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Unread 02-16-2005, 05:00 AM   #3
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Nice tips!
 
Will have to keep those ideas in mind, when my DE Paladin goes back to her old stomping grounds...
 
Work on updates and more tips/thoughts... SMILEY
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Unread 02-16-2005, 07:58 AM   #4
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good stuff, though i would disagree with number 1 in some areas.  highest AC poss is good.  the whole heavy armor thing, not so good.  i have seen monks and bruisers tank as well as plate classes, just depends on the person who is in control.
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Unread 02-16-2005, 07:02 PM   #5
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Debbin2 wrote:
good stuff, though i would disagree with number 1 in some areas.  highest AC poss is good.  the whole heavy armor thing, not so good.  i have seen monks and bruisers tank as well as plate classes, just depends on the person who is in control.



This is the Paladin forum.  There is another thread that includes monks and bruisers.  Please post your suggestions there.
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Unread 02-16-2005, 07:45 PM   #6
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i saw a suggestion to use third person as far out as it will go so you can see the whole picture. if there are adds...or the possability thereof...u will be able to see it clearly. if you are in first person...u may not.
 
a question i have is...if the party has a multiple mob...and keeping agro is difficult and takes really working your way around the mobs to taunt them however you can....
 
and if the party has keyed on MT....everytime u switch targets to keep agro, the dps will move too...thus diluting where the dps goeth since i habe been taught to, as MT, keep one one mob til its gone...then to next dangerous...and so on.
 
so...wut is a good way around this?
 
Also, wut are the best buffs and wards to use for keeping agro? some of them can be used on ourselves and i would like clarification on if we should buff ourselves or others for keeping agro!
 
Hope questions are allowed here:smileyvery-happy:
 
thnx
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Unread 02-16-2005, 09:13 PM   #7
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Pnaxx wrote:
i saw a suggestion to use third person as far out as it will go so you can see the whole picture. if there are adds...or the possability thereof...u will be able to see it clearly. if you are in first person...u may not.
 
a question i have is...if the party has a multiple mob...and keeping agro is difficult and takes really working your way around the mobs to taunt them however you can....
 
and if the party has keyed on MT....everytime u switch targets to keep agro, the dps will move too...thus diluting where the dps goeth since i habe been taught to, as MT, keep one one mob til its gone...then to next dangerous...and so on.
 
so...wut is a good way around this?
 
Also, wut are the best buffs and wards to use for keeping agro? some of them can be used on ourselves and i would like clarification on if we should buff ourselves or others for keeping agro!
 
Hope questions are allowed here:smileyvery-happy:
 
thnx
Pnaxx



I use zoomed out 3rd person, it works well.  Sometimes I have to pull a mob that had added/agrod to another group member to get the agro on myself.   I have to switch targets to do that.
 
Any buff that affects defense, health or power is a good one for holding or gaining agro.
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Unread 02-16-2005, 10:11 PM   #8
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BlackWeb wrote:


Debbin2 wrote:
good stuff, though i would disagree with number 1 in some areas.  highest AC poss is good.  the whole heavy armor thing, not so good.  i have seen monks and bruisers tank as well as plate classes, just depends on the person who is in control.



This is the Paladin forum.  There is another thread that includes monks and bruisers.  Please post your suggestions there.

Just a civil question, no flame.  I understand this is the Paladin forum, but the first line cleary states: paladin, sk, berserker, guardian.
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Unread 02-17-2005, 01:44 AM   #9
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It really does depend on the operator themself. If you put together a skilled paladin and a skill monk, the Paladin will be a better tank because of the heavy armor etc.
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Unread 02-17-2005, 06:24 AM   #10
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Demonstration of Faith and its upgrades are great aggro holders, just dont forget to tell your healer that you will be warding yourself. Also redemption only costs 2 concentration and has to be worth casting on your healer.
 
When you know you are going to lose the fight - let the rest of the group run, taunt like mad, cast all your heals and generally keep yourself alive for as long as possible to let the rest get away. Better 1 dead tank than a group wipeout!
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Unread 02-17-2005, 12:33 PM   #11
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Gage-Mikel wrote:


BlackWeb wrote:


Debbin2 wrote:
good stuff, though i would disagree with number 1 in some areas.  highest AC poss is good.  the whole heavy armor thing, not so good.  i have seen monks and bruisers tank as well as plate classes, just depends on the person who is in control.



This is the Paladin forum.  There is another thread that includes monks and bruisers.  Please post your suggestions there.

Just a civil question, no flame.  I understand this is the Paladin forum, but the first line cleary states: paladin, sk, berserker, guardian.



I if you would like to make some tanking suggestions for monks, I would be happy to add them to the guide in the general combat forum.  As you said, this is the Paladin forum.
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Unread 02-17-2005, 02:48 PM   #12
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So call it the Paladin Main Tank Guide, and don't diss the monks! Otherwise your handy guide just becomes flamebait and spreads the myth that monks make crap main tanks.One comment - I think TAB will switch to non-encounter targets, so use it and you may get non-aggro bystander mobs as adds.I always use 3rd person, full zoom out, or as far as the location will allow. I'm frequently using the view rotate keys to check for what's around us, especially when we have a ranger who might be distanced to use back shot or some flank ranged attack.Would be useful to add discussion on buffs - which to use for which situations - KS, VoT on self, or Intervene? That sort of thing.
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Unread 02-17-2005, 03:27 PM   #13
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luwkwul wrote:
It really does depend on the operator themself. If you put together a skilled paladin and a skill monk, the Paladin will be a better tank because of the heavy armor etc.


and that depends on the type of healer.  a paladin or any heavy armor tank works better with a cleric, while the monk and bruiser work better with shamans.  that is due to the fact that monks/bruisers are evade tanks so the ward last longer, while plate tanks use damage mitigation to survive.  if a shaman and a plate tank would group, the ward would drop extremely fast, while it would last longer on a avoidance tank.
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Unread 02-17-2005, 08:20 PM   #14
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BlackWeb wrote:


Gage-Mikel wrote:


BlackWeb wrote:


Debbin2 wrote:
good stuff, though i would disagree with number 1 in some areas.  highest AC poss is good.  the whole heavy armor thing, not so good.  i have seen monks and bruisers tank as well as plate classes, just depends on the person who is in control.



This is the Paladin forum.  There is another thread that includes monks and bruisers.  Please post your suggestions there.

Just a civil question, no flame.  I understand this is the Paladin forum, but the first line cleary states: paladin, sk, berserker, guardian.



I if you would like to make some tanking suggestions for monks, I would be happy to add them to the guide in the general combat forum.  As you said, this is the Paladin forum.

I'm sorry, I forgot that sk/berserkers/guardians were Paladins, silly me.
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Unread 02-17-2005, 09:59 PM   #15
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BlackWeb wrote:
*snip*
1. Get as much AC as you can, as resists as possible and USE A SHIELD. MT should normally be a heavy armor class such as Paladin(Shadowknight), Guardian or Berzeker. A good rule of thumb on deciding whether to use a shield is for mobs that con green or blue, you dont need a shield. For mobs that con yellow, orange or red a shield is strongly recommended. White is a gray area. Think of your healer (s). The less AC and block you have, the more damage you will take. The more damage you take, the harder your healer(s) have to work. If you drain your healer by taking too much damage, you will be a dead tank.
*snip*

Message Edited by BlackWeb on 02-16-2005 08:14 AM


If this is the paladin MT guide you should not be referencing other classes, and making the biased statement that the MT should be in heavy armor. Monks and Bruisers are tanks, this is not EQ1, tanks don't all have to wear heavy armor. Please stop trying to reinforce the stereotype that monks (and bruisers,) are not tanks.
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Unread 02-18-2005, 12:25 AM   #16
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Coterei wrote:


If this is the paladin MT guide you should not be referencing other classes, and making the biased statement that the MT should be in heavy armor. Monks and Bruisers are tanks, this is not EQ1, tanks don't all have to wear heavy armor. Please stop trying to reinforce the stereotype that monks (and bruisers,) are not tanks.

You are obviously not here to contribute but to give me a hard time.  Fine, I will change the name of the guide to "Heavy Armor Main Tank Guide".   I have asked monk/bruiser main tank advocates to post suggestions on tanking as a monk or bruiser but so far, none has responded except to criticize that they have been left out.  I know nothing about tanking as a Monk or Bruiser so there is no point in my making suggestions on how to tank as a monk or bruiser.

For the last time, Monks and Bruisers, if you want to be included in the Main Tank guide, please post tips on how to be an MT as a monk or bruiser.  For those of you who simply want to flame and criticize, please go troll eslewhere.  I will not respond to any more of your posts.

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