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Unread 03-01-2006, 07:32 PM   #1
Nocifer Deathblade

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Hello,I'm aware that majority of Sks and paladins would avoid agi path cuz it wouldn't be practical for them if they didn't spend much time on horseback such as in dungeons etc. I am.. and also it fits my RP character so I'm taking AGI path as my specialty and would update info on this path.. So I'm willing to share the info as I progress into that path cuz there wouldn't be no one else to share the info unless they respec to agi path to get info.  I only got 6 AA so far so got first Joust.. I would appreciate more information from other players on agi-line and will update in this..

What I learned for Joust.. STR DOES increase joust damage.. The Int doesnt.  Joust ability was placed in abilities section instead of combat arts.. But it is classified as combat arts cuz strength affects it..  It would be nice to have horse speed to be included in the equation for damages for agi-line for damage calculations which would make sense as well. Faster you go,  deadier the spear attack would be due to momentum of the spear to generate greater impact..EDIT(3/4/06): I learned that Level is part of equation for joust damage. I dinged into 62 and it added 5 dmg to each attack..  Looks like it is pretty reasonable considering that lvl 20 SK could get joust and if level doesn't have its role then SK would double attack for 500 hp at lvl 20 which would be SICK.. Now, they got scaled down to lvl20 means small dmg.. I like it! Now I'm excited to hit lvl 70 to max out the joust damage!Power on Joust goes up very slightly as you level..I didn't experiment joust in combat yet cuz I can't find T7 spear yet and I can't find a weaponmaster to make it.  Only common one I could find is bloodtalon spear that requires lvl 62 and I'm 61.. Do you know of any good lance or spear so I can try to obtain?

Let me explain little about the comparison of rank that is very similar to combat arts or spells for their apprentice, adept and master.  Rank 1-4 is equivalent to app. 1-4, Rank 5-7 is equivalent to adept 1-3 then finally FINAL rank 8 is equivalent to master.. Switching from app 4 to adept 1 and  adept 3 to master 1 is usually the largest potency increase. From that pattern, I assume that rank 4 to 5 and rank 7 to 8 would grant largest increase like in damage and resist factor and some other areas..From that logic, staying at rank 4 max in each circle might be not that effective. Stay at 5th rank at least might grant better result or just go for 8th rank. If you stay at rank 4 max in every circles you wanted to get, you would practically sporting lot of app 4's,  but as a trade off, you are able to obtain many new skills to support yourself. That's a decent balance I think. Basically, you could master 1 circle OR get 2 circles with app 4's for the cost of 8 AA.Edit (3/7/06): Now I know that power remains the same that Rank 1 all way to 5th.. I assume rank 8th would still use same power..  Rank 4 to 5 is officially big potency jump because of the nature of app 4 into adept 1.. I shudder to think how powerful rank 8 would be..Edit (3/19/06): Rank 7 is labeled as adept 3.. Rank 8 turned out to be linear from adept 1,2,3 in term of damage and resist factor. It was supposed to be big potency jump in damage and resist at least 30% just like app 4 turned into adept 1..  Looks like Devs forgot to treat rank 8 properly as  a MASTER instead of so-called adept 4..Edit(5/9/06): Lol! 8th rank of Joust is ACTUALLY adept 4. I finally bought 8th rank of joust and saw message ADEPT 4. It's not "so-called". It's hard fact now and now in game.. I wish Dev made rank 8 Master-based not darn adept 4s. ;( It explains why rank 8 is linear to rank 5 to 7. Edit(2/14/07): EQ forums mitigrated to new site so this format got screwed up a little so re-organizating it a little. Plus, I would like to add that LU32 FINALLY will reduce lance cost of 8 AA to just 2 AA! PLUS long-awaited title for us to show off to any players. I believe we will get "the Cavalier" title that I was begging for long time since KOS's launch to display. Those cavaliers with lance skill before LU32 like me will receive 6 extra AA to invest elsewhere! SMILEY<img src=" width="15" height="15"> That's a most welcoming change to Cavaliers!AGI - +7 AGI each rank. Gives ~0.3% before EOF and now varying higher %  to avoidance each rank post EOF. Low AGI player will yield higher % avoidance than high AGI player..

Edit(2/14/07). Agi now gives more return to avoidance % than before EOF because of our naturally low avoidance to start with.

Joust - Cast time = .5, Recast = 30 sec, spear+horseback (NOTE: it can be used for double attack without horse/carpet and can be used indoor as well at this time. A bug.)

EDITED(2/28/07): I updated Joust to post EOF stats. I noticed that resistability STAYS at 25% easier for ANY ranks instead of getting better so it's basically a pure damage increaser ranks alone. I kept old pre-EOF chart for record keeping to see the comparison of Joust changes found here at http://forums.station.sony.com/eq2/posts/list.m?start=60&topic_id=92970&#3938141 ..

POST EOF JOUST CHARTRank       Lvl-Power       (LVL-STR) Damage(double attack)     Resistability

1            70-71               (70-326) 196-327, 197-328              25% easier

2            70-71               (70-326)  207-346, 208-346             25% easier

3            70-71               (70-326)  218-364, 219-364             25% easier

4            70-71               (70-326) 240-400, 241-401              25% easier

5            70-71               (70-326) 262-437, 262-437              25% easier

6            70-71               (70-326) 284-473, 284-474              25% easier

7            70-71               (70-326) 306-510, 306-510              25% easier

8            70-71               (70-326) 327-546, 328-547              25% easier

Trample - Self-buff (duration til cancelled) - Melee AE up to 4 enemies. Can buff up one trample buff without any horse. On horse, we get 2 buffs: Trample and Horse Trample. Both have same percentage. I guess on horse, % is being doubled. For example, Rank 1 has 2.2% but on horse, it would be 4.4%. If rank 8, it would be 32% instead of 18% on horse I believe.

Tip: Higher haste = higher frequency of trampling, faster delay of weapon = higher frequency of trampling, AE AC debuff goes nicely with trampling, More damaging your weapon is, more damaging your trample will be. Your attack rating plays important role in this as well. Edited(6/5/06): You must have HORSE to get Horse trample icon buff. Carpet won't work. Thanks Vysha for that info. Rank       Effect = chance for AE on auto-attack

1              2.2% (4.4% on horse)

2              4.5% (9% on horse)3              6.7% (13.4% on horse)4              9.0% (18% on horse)5              11.3% (22.6% on horse)6              13.5%  (17% on horse)7              15.8%  (31.6% on horse)8              18% (36% on horse)Higher Ground - Passive, horsebackNote: Your Defense will be small at lower level and scales up as you level.

Edit(2/14/07): Defense will now grant higher avoidance % post EOF thanks to our naturally low avoidance that will enjoy higher % return at low end of diminishing curve.Rank       Defense(passive at lvl70)    Effect = chance upon successful melee attack for buff to immune to most knockdowns for 4.0 seconds (horseback required for effect to work)1              1.7                                       1%2              3.4                                       2%3              5.1                                       3% 4              6.8                                       4% 5              8.5                                       5% 6             10.2                                      6%7             11.9                                      7%8             13.6                                      8% Edited(6/5/06): Good PVP AGI Analysis Post by Vysha: http://eqiiforums.station.sony.com/eq2/board/message?board.id=10&message.id=25768&jump=true#M25768

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Unread 03-02-2006, 07:01 PM   #2
Nocifer Deathblade

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I was relieved that strength does play the role in increasing joust damage. At first, it wasn't changed when I pressed L and looked at the stats while increasing str with window up. I had to close window and re-open it and it changes with new strength so I updated my post that str is included.

I got ironwood pike (requires at lvl 50) last night which is better than bloodtalon (require at lvl 62). Know what's funny? I could use joust skill without horse on.. Must be bugged..

The damage for app1 level is pretty impressive for combat art type.. The damage is similiar to Agony attack that I have for master 1.. Joust App 1 damage = Agony Master 1. One advantage of Agony over Joust is wis debuff and faster recast and harder to resist tho but the whole point is that the damage is decent. Joust got resisted more often than Agony but I realized it's app 1. I wonder how great it would become when it hits master level with better resist factor.. My pierce skill was 100/304 last night. SMILEY Had to spent night trying to improve it (now 134 pfft) . I didn't use pierce since I was in "teen" heh.

Message Edited by Nocifer Deathblade on 03-02-200608:13 AM

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Unread 03-02-2006, 08:17 PM   #3
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Thanks for the info so far. This is the line my SK's working on too, because honestly its the most unique thing we have available to us and sounds very fun. Spent most of yesterday getting my pierce maxxed out in anticipation of Joust etc. (165, but only 34th)I dont think its a bug you can use it while not mounted. While most of the flavor text for that line implies being mounted, its not in the info at the bottom as a requirement. (Though some list additional effects when mounted). I was guessing the reason for the double damage stat given on Joust was that you get the first damage whenever, but its doubled when mounted. Is this not the case?Anyway I'm glad to see Str did play an effect. Lets hear more as you develop.
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Unread 03-02-2006, 08:50 PM   #4
Nocifer Deathblade

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Reason why I thought it was a bug cuz the description on Joust when you press L actually said added  attack if executed from HORSEBACK..  The name "JOUST" must be from horseback as well.. I think devs forgot to add horse as requirement along with spear..
 
But you could be right  that only 1 attack if not on horse and double attack if on horse. I need to check it out when I play tonight. The description said "added attack if executed from horseback" sounds like 2nd attack like you said and only 1 attack if on foot.. If that's true then not a bug then and joust will be more attractive cuz it gives you more freedom.. You still can use joust indoor without horse for extra damage with spear and 2x more damage from joust outdoor. Plus the word Joust still is intact cuz you still joust from horse for extra damage. Very nice solution there if its true!

 

Message Edited by Nocifer Deathblade on 03-02-200607:57 AM

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Unread 03-03-2006, 02:38 AM   #5
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You are correct on the joust line.   It isn't a bug.  The description says that it does additional damage when mounted, thus the damage line repeated twice in the description text.  I believe you get the same effect from trample; still usable unmounted but does more damage when mounted.

One thing I wonder could be a bug, and I have only earned 5 points yet so I don't know, is whether you get the "mounted" bonuses when you have the mount buff icons up, even if not  mounted due to being in a dungeon.   I while back they made it so didn't actually dismiss your mount and your buff icons didn't go away in environments you could't use the mount ( dungeons, water, etc ).   You just lose the graphic and the bonus, but you get the mount back when you zone out without having to recast.

I wonder if they thought far enough ahead to eliminate the mount part of the effect in dungeons altogether or if they based it upon the presence of the appropriate buff?  Should be pretty easy to test by anyone who has joust at rank 1.

BTW, has anyone confirmed what "must be on horseback" means?   Do carpets count?

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Unread 03-03-2006, 06:17 AM   #6
Nocifer Deathblade

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Good question about horse icon in dungeon. I can test it tonight to see if it works for double attack. If its true then Agi line would be nice one cuz can work in dungeons as well just have horse icon on..

I really hope that carpets won't count. I always felt disgusted to see knights on carpets when they were supposed to be on horse.. It would put a nice smile on my face when SOE FORCES knights to use HORSE not carpet if they wanted to enjoy horseback enchantments..

Knights on carpet = [Removed for Content]..  Enuf said..

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Unread 03-03-2006, 08:38 PM   #7
Nocifer Deathblade

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Very interesting experiment last night...

It's confirmed that horse or carpet doesn't matter at all for joust.. Either horse on or off, I still joust twice per attack either outdoor or INdoor..  I noticed that if mob parry, dodge or riposte my joust, it negates joust completely even negates 2 possible attacks..

I do not see any difference for being mounted or not. The description "executed from horseback" is either wrong or the code is BUGGED.

I should be able to buy 2nd rank of joust  over the weekend and add 3rd rank info in my OP.

Happy Jousting!

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Unread 03-03-2006, 10:56 PM   #8
Gehemnishthex

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thanks for the info. I plan to go Agility rout for the same reasons you are.Are you the same  Nocifier Deathblade from SK.org?
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Unread 03-04-2006, 12:42 AM   #9
Nocifer Deathblade

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Yeah, I'm the same one. ; ) I still play EQ1 (since its launch) as part time only on tues and thurs to keep up with its own lores and EQ1 SK. I like to experience both eras with SK. I would feel half-arsed SK if I don't play both era's SK..

www.shadowknight.org is no more.  www.evilgamer.net was born recently and EQ1 Sk community moved to there..

 

Message Edited by Nocifer Deathblade on 03-03-200601:47 PM

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Unread 03-04-2006, 04:10 AM   #10
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Nocifer Deathblade wrote:

Good question about horse icon in dungeon. I can test it tonight to see if it works for double attack. If its true then Agi line would be nice one cuz can work in dungeons as well just have horse icon on..

I really hope that carpets won't count. I always felt disgusted to see knights on carpets when they were supposed to be on horse.. It would put a nice smile on my face when SOE FORCES knights to use HORSE not carpet if they wanted to enjoy horseback enchantments..

Knights on carpet = [Removed for Content]..  Enuf said..


LOL..  My view exactly.   Especially Barbians and Orges.  They look ridiculous on a carpet.   My barbarian self would never ride a carpet.  Never.

 

Ok.  Level 61 Pally here and I must say I am glad to find someone who is interested in the Agility line.  Great post.  Everyone on my board shuns that line, but I happen to like it.

Thanks for the information about the unmounted benefits, etc.  I have five points to spend and will be putting them into this line.

I hope to contribute to this thread as much as possible.

Happy Gaming!

Ferris Bueller   61 Paladin   Kithicor Server

Message Edited by Jaddenstar on 03-03-200603:12 PM

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Unread 03-04-2006, 01:22 PM   #11
Nocifer Deathblade

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3rd rank of Joust added..
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Unread 03-05-2006, 10:54 AM   #12
Nocifer Deathblade

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Whoa!  Level does play a role in joust damage!

Rank 2 max dmg was 281 but now 286 when I dinged into lvl 62 still using 240 str.. Will update the OP..

BTW, Imbued Ebony Pike is not Crusader usable for some reason. T6 pike could be used..

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Unread 03-05-2006, 09:54 PM   #13
Jaddenstar

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Thanks for the additional info.

Here is a link to a super war fork that I hope we can use in this line:

http://eq2.ogaming.com/db/items/DoomwingWarfork.php

Thanks again.

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Unread 03-06-2006, 07:08 AM   #14
Nocifer Deathblade

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Aye, when I learned that we cannot use ebony pike (bugged), I immediately sold that and bought doom warspear but one drawback it has over ebony pike.. [expletive haxx0red by Raijinn] lvl 64 requirement. SMILEY Gotta wait 2 more levels argh!! Doom has nice stats indeed far better than ebony pike or any xeg 2hp line..

Rusty wurmslayer is 2hp as well. Let's pray to Innoruuk that the final Wurmslayer ended up being UBER 2hp in game then AGI line will OWN!!!!

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Unread 03-06-2006, 11:26 AM   #15
Nocifer Deathblade

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4th Joust added. I learned that power went up by 1 power when I leveled..
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Unread 03-06-2006, 12:17 PM   #16
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Great info Nocifer.Good to see an old shadowknight.org peep running around here. Havent played EQ1 in like, forever. Ran into you on the bristlebane server a few times too SMILEY with one of us usally running to or from a raid. Also good to see Inner Fury still around and kicking.I'm still mostly undecided what AA path to take. Unfortunatly they limit it to 50 AA max. Been thinking of the STR line as I solo more than anything and going to outgrow my FBSS so the haste in that line will be handy.But yea, a Knight belongs on horseback SMILEY
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Unread 03-07-2006, 11:53 AM   #17
Nocifer Deathblade

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5th rank Joust added. Good news. As I assumed in my OP that Rank 4th to 5th and 7th to 8th would represent a largest jump in potency.. I am right. SMILEY You'll gonna like the rank 5 increase. Check it out in OP list..
 
I shudder to think about rank 8. It would be most powerful melee attack that you ever can get hands on. Agony wouldn't even come close.. I bet rank 8th would sport over 500+ double attacks with 30% to resist harder at lvl 70..

Message Edited by Nocifer Deathblade on 03-06-200611:04 PM

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Unread 03-07-2006, 03:44 PM   #18
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I agree. Agility line is really great.

Now I enjoy my ironwood pike even more...

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Unread 03-07-2006, 06:35 PM   #19
Nocifer Deathblade

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I looked at lance (final agi ability) and it also was affected by strength and level changes.. It's max damage is now at 649 hp.  OMG. It might hit 1k dmg at 70? Who knows. Wow, imagine.. Casting mit debuff first then follow by lance then joust. That would be SICKENING triple combo for initial attack.  Why I said initial? Cuz lance has 1 min re-use time.. That would be a good initial to create high aggro cuz of huge burst dps on your opening attack. That concept fits very well for mounted knight called CHARGE.    I call that opening triple combo, "CHARGE!" SMILEY
 
Let's picture the triple combo in play..
 
Nocifer Deathblade rode on an armorered Nightmare flaring flames out of its nostrils. He wore black-clad, jagged plate armor wielding red, wick-looking lance surrounded with black aura. He charged hard toward an opponent with [Removed for Content], disgusting-looking Paladin on [Removed for Content]-armorered horse with [Removed for Content], dumb-looking tail holding tight to his saddle holder with sword and shield ready (Paladin picked leadership line).
 
Nocifer grinned when he gestured his left hand at Paladin. Paladin screamed when he saw that his cherished golden plate mail quickly turned into clay. He was in-shock with the change of platemail and tried to feel the clay with his sword hand and his shield arm was down. He let his defense down open to my DEVASASTING charge. Nocifer skewered him hard easily like knife thru butter. Paladin fell off horse to the ground. Nocifer let his lance go immediately followed by his deadly double jousting attacks while paladin was laying down on ground prone to that attack to put a final nail to paladin's coffin.. Nocifer dismounted and cut Paladin's head off with his Deathblade and lifted to darkened sky yelling, "Innoruuk! Here's another Paladin head for you and will place it on the stairs of Knight of Truth!" filled with hatred with intention of spreading hatred in Knight of Truth to corrupt them.
 
Essence of Innoruuk within Nocifer and told him via his blackened heart, "Bravo, impressive triple combo.." 
 
Just optional viewing of my little bio if you don't understand the connection above to the history. Here's the EQ1 magelo and click on bio icon found at http://www.magelo.com/eq_view_profile.html?num=440588
 

Message Edited by Nocifer Deathblade on 03-07-200606:06 AM

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Unread 03-07-2006, 10:00 PM   #20
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Nocifer Deathblade wrote:
 
Nocifer Deathblade rode on an armorered Nightmare flaring flames out of its nostrils. He wore black-clad, jagged plate armor wielding red, wick-looking lance surrounded with black aura. He charged hard toward an opponent with [Removed for Content], disgusting-looking Paladin on [Removed for Content]-armorered horse with [Removed for Content], dumb-looking tail holding tight to his saddle holder with sword and shield ready (Paladin picked leadership line).
 
Nocifer grinned when he gestured his left hand at Paladin. Paladin screamed when he saw that his cherished golden plate mail quickly turned into clay. He was in-shock with the change of platemail and tried to feel the clay with his sword hand and his shield arm was down. He let his defense down open to my DEVASASTING charge. Nocifer skewered him hard easily like knife thru butter. Paladin fell off horse to the ground. Nocifer let his lance go immediately followed by his deadly double jousting attacks while paladin was laying down on ground prone to that attack to put a final nail to paladin's coffin.. Nocifer dismounted and cut Paladin's head off with his Deathblade and lifted to darkened sky yelling, "Innoruuk! Here's another Paladin head for you and will place it on the stairs of Knight of Truth!" filled with hatred with intention of spreading hatred in Knight of Truth to corrupt them.
 
Essence of Innoruuk within Nocifer and told him via his blackened heart, "Bravo, impressive triple combo.." 
 

Suddenly,  Nocifer heard a great yell that shook the bottom of his souless existance.  He turned to see yet another sheild and sword wielding Paladin on a dvine white steed,  just a few yards away from him.  The Paladin was a sight to behold. The evil beasts surrounding him cowered in fear.

"Curse You!"  Nocifer screamed as he once again charged with his black lance pointing towards the Paladins heart.  In the moment of battle, Nocifer clashed into the Palidans 3k ward and was knocked off his horse.

The Paladin immediatly unequipped his sword and shield and pulled out his wurmslayer!  The afternoon sun blazed off its length.

Oh No!  Nocifer thought.  It was a trick!  This Paladin had chosen the Agility Line!  And how had he done that heritage quest so quick?

That was Nocifer's last thought as the dazzling point of the wurmslayer sunk deep into his wicked flesh, again and again.  The Paladins horse trampled over Nocifer's body for the final killing attack.

The Paladin recieved four AA points as the Gods shouted to him "Nice work, Cavalier!"

The Paladin dismounted and cut off Nocifer's head.  Raising it into the sun streaked sky, he shouted "Long Live Queen Antonica!"  And then, after thinking for a second, "Perhaps we will share a bed someday!"

With that, the mysterious Paladin rode of into the hills.:smileyvery-happy:

 

Happy Gaming!

Ferris Bueller   61 Paladin   Kithicor Server

Message Edited by Jaddenstar on 03-07-200609:23 AM

Message Edited by Jaddenstar on 03-07-200609:31 AM

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Unread 03-08-2006, 01:14 AM   #21
Impetus

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Thanks for sharing the info and keeping it updated, Nocifer. Good stuff.
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Unread 03-08-2006, 05:23 AM   #22
Gehemnishthex

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How does trample and high ground scale?  If each AP goes up on a patern similar to app>adept>master, I wonder if the trample/highground procc rates increase on rank 5 and rank 8 as you mentioned in your post.I'm still a wee level 33 with 4 AP's so I can't test anything myself yet SMILEY

Message Edited by Gehemnishthex on 03-07-200604:25 PM

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Unread 03-08-2006, 07:59 PM   #23
Nocifer Deathblade

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I'm certain that proc rate does increase per rank from rank 1 cuz what's point of app 2,3,4 if proc rate of 2.2% (trample) won't increase at all without anything else to add to it? Usually, the spells that has proc rate of % that has damage added to it. App vs master would still have same proc % but more damage. Trample has proc % alone without anything added to it so I assume that it gotta increase % as your rank goes up..  I noticed that rank 1 gives "largest" extra boost like 2.2% is free from 0% then rank 2,3,4 would grant slight improvement  perhaps 0.5% per rank? Then rank 5 and 8 alone would give largest % bump per rank means best AA investment is into rank 1, 5 and 8 alone than any other ranks. Some AA skills increase is linear. 2.2% could be linear all way from rank 1 to 8 like AGI did +7 to agi per rank no matter what rank it is at.

I wanted to hit rank 8 joust before doing trample but I probably would be willing to waste 1 AA into first rank of trample so can see what rank 2 would look like and could estimate the rest of the ranks easier from that first 2 rank's pattern. Rank 5 in joust and rank 1 in trample is equally good bang for my AA cost.. Tough decision heh. Joust probably is better cuz it can be done indoor just fine and I assume that trample requires horseback as described. But might just invest just for curiousty's sake..

One thing I know for sure is that strength and level bears no effect on proc % increase at all. Lvl 20 vs lvl 70 trample would be equal. Only difference is your own tier weapon damage. Stronger your weapon, the better trample will be. Trample will scale very well cuz it's directly affected by your own weapon. Uber raider will have better trample than casual soloist for example.  Joust rank 8 at lvl 20 vs  lvl 70 will be BIG difference in damage but EQUAL in resist chance.

Higher ground.. I predict that we will receive smaller defense per rank post 1.4 til we hit rank 5 or 8 for bigger defense increase. I hope that 1% for proc would increase per rank not just defense.. Level and strength doesn't affect it as well. So lvl 20 vs lvl 70 wil be completely equal. No gear, level, etc can change it.

Lance attack is directly modified by strength and level so lvl 70 with maxed strength will have max potential for lance attack than lvl 20 would.  Weapon itself has no effect on lance attack; therefore, casual soloist is equal to uber raider.

So, uber raider only have a single advantage over casual soloist of same level is the trample line. That's it. 

Message Edited by Nocifer Deathblade on 03-08-200607:57 AM

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Unread 03-08-2006, 08:25 PM   #24
Sabatini

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The way the Trample text reads to me is that it works mounted or not, but the percentage is higher when you are. So it looks like it has some use in all situations. (But will be awhile before I have enough points to tell you personally)
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Unread 03-08-2006, 09:00 PM   #25
Nocifer Deathblade

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Yeah, I wondered about that before til I saw "You MUST be on horseback to use this ability" as requirement. But there are 2 duplicates of same 2.2% description.

I wonder if 2 duplicates are for mount and unmounted? Unmounted only get 2.2% while mounted would get a stack of 2.2+2.2% = 4.4%? Who knows.. Descriptions can be confusing heh.

Or maybe "Horse Trample" ability gets triggered when you get on horse to get added 2.2% or maybe just 2.2% same as non mounted list as 2.2% As rank goes up, maybe caster 2.2% is fixed whole way up to rank 8 while horse trample of 2.2% goes up that generates a "bonus" over 2.2% gap. Wait and see how it plays out..

I sure like the idea of AGI line as being stronger outdoor but , yet, its still workable indoor but in weaker form better than agi-line being entirely negated when indoor..

Message Edited by Nocifer Deathblade on 03-08-200608:04 AM

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Unread 03-09-2006, 04:02 AM   #26
PontyEar

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It's only my opinion, but why would you be a Shadowknight in the first place if you want to Joust so much... Got bored of your original school?

Shadowknights are all the way sword bearers. But that's again, only my opinion. And joust as much as you can, but with 2 handed swords that now available in T7 zones

and appropriate stat bonuses I will outdamage you no matter what you do. Think of 2h Great Sword with Dmg rating 91.7. I haven't seen any pike or whatever else you wanna

joust with of the same or higher damage rating. But that's my way.

Shadowknight jouster?... I take it only as an offence to the class itself.

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Unread 03-09-2006, 04:42 AM   #27
Sabatini

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I think a better question is why on earth would you think they wouldnt joust?

Knights...have horses, lances, shields and squires. ShadowKnights...have horses lances, shields and squires. Black Knights in menacing armor showing up at jousts is a literary mainstay for as long as there have been tales about knights.

And more importantly, the entire point of these very different AA paths is so you can customize to fit your vision of what the classes should be, rather than for all of us to be cookie cutters.

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Unread 03-09-2006, 05:04 AM   #28
PontyEar

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Yes, I understand you. It's just how I see Shadowknights. And no, even though part of the word shadowknight is -knight, they don't, I mean usually, joust. In my imagination Shadowknights are more like a Nazgul from LOTR, but that's only my own understanding of the class. I give my preferences more to RP part of class, not what kind of damages it can do. Of course I am concerned about damage output and allt hat, but when things go about jousting or not jousting, I would say no way. I mean, in my understanding of Shadowknight, it would be the same "out of line" if Nazgul would come to the Joust-Fiesta and challenge other knights.

Anyway, don't mind me. You can of course joust and what not. It's just a game, why not try to make something that it's not really what it supposed to be. It's still fun.

I made a frog PK on PvP server and frog is a monk. Same as Shadowknight jouster SMILEY.

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Unread 03-09-2006, 07:04 AM   #29
Gehemnishthex

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If you don't want to sink the points into it to find out Nocifer, I plan to go full tilt into trample to see how it goes. I'm only on my 4th point though, so you may get there faster SMILEY
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Unread 03-09-2006, 07:37 PM   #30
Nocifer Deathblade

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Gehe, I'll sink next AA into first rank of trample probably tonight or tomorrow (86% in 9th aa now. I'm slow cuz only 3-4 hours a night to play for so long) to satisfy my curiousity. SMILEY And nice to have AE melee attack for a change then go back to max out rank 8 of joust..
 
PontyEar. Heh, that's completely your own opinion and I respect that. You like to be a foot -soldier (knight) with bad [Removed for Content] 2h. More power to you. I'm tired of it already.  I have my own RP preference and I don't give a rat [Removed for Content] about max/min damage potential etc in the current setting. I'm designing my own character with years AHEAD of me that gears etc always change WITHOUT respec in mind. I try to design my character AA path right in first try without the need to respec. I never had to respec my character traits etc since EQ2's launch.  Plus you are forgetting about Wurmslayer as potential decent 2hp to go with Cavalier's path. I loved Wurmslayer in EQ1 and it sure was fun. Now I want to wield it again to bring up old memories PLUS it'll be my prized weapon. I don't give a crap about any other weapons but Wurmslayer so horse AA path will complement that nicely.
 
I had requested EQ1 team to grant some cool horse-related special attacks and Nightmare for 7 years and they never ever delivered.. Now I enjoyed my time in EQ2 (still play EQ1) and now Nightmare just got added in EQ1 when I wasn't asking. ;(  Then now EQ2 is adding horse-related attacks that my dream came true 7 years later.. I designed my RP character 7 years ago as menacing knight on horse with mean [Removed for Content] lance to trample opponents etc. I never envisioned myself as a foot soldier but I am used to it for 7 years so I welcome the change from foot soldier to mounted-attackable knight in a heart beat. I have enuf being foot soldier for so long. SMILEY Sure, you can mount in EQ1 to fight since SOL but it was very unpractical way to fight while mounted cuz of the nature of horse movement of acceleration/deacceleration so I ended up fighting on foot and used horse only for transportation.. In EQ2, you can fight mounted or unmounted without noticing any difference..
 
What I strongly suggest you, Ponty if you are devoted to 2h or whatever, create new thread like leadership path or something like that to share info with rest of us. We can use more SKs to share the findings from rest of the tree paths. SMILEY Battlemage thread is interesting but want to see STATS listed on finding. SMILEY Need more threads like leadership.. SK as a battlemage might turn  you off cuz it doesn't fit your own vision of SK. That's fine. Let some SKs to enjoy their own RP preferences and I support that. SMILEY I like to see people creating nice RP concept out of existing presented set of AA/skills offered in game. SK is extremely verstile class and it wouldn't surprise me that many different type of sub-classes of SKs derived from versibility. Of course, I refuse to be a battlemage cuz it conflicts my RP design but it would be interesting to see a duo of Cavalier+Battlemage and they behave differently even though they are same SK class.. Interesting sight...
 
EQ2 is 500 years later after EQ1. SK in EQ1 is basically cookie-cutter 1h/shield or 2h and all are foot-soldiers. Over 500 years, concept of SK could get more advanced and more diversfied to fit their unique roles beyond original parent of SK class itself. SK subclassing wouldn't come to a surprise due to the evolution of SK over long period of time.

Message Edited by Nocifer Deathblade on 03-09-200606:58 AM

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