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Unread 09-14-2005, 08:18 AM   #1
Ganwar

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I cant seem to find the spell that collects essence I am lvl 40.  Little help please.
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Unread 09-14-2005, 08:26 AM   #2
FahlenCryptwalk

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Do you mean the level 24 spell Tainted Caress?

http://eq2.ogaming.com/db/abilities/TaintedCaress.php

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Unread 09-14-2005, 08:53 AM   #3
QDOG5

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Im not getting any essences.  Must be broke again.
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Unread 09-14-2005, 08:58 AM   #4
MadTexan

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QDOG5 wrote:

Im not getting any essences.  Must be broke again.


It's not broken, since I've gotten essences with it. It's just a 1% chance instead of 10% now.


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Unread 09-14-2005, 09:21 AM   #5
Giral

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yeah but it can be left on all the time instead of having to cast it 1 or possible 2 times a fight

 

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Unread 09-14-2005, 10:15 AM   #6
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1% prioc is a joke - nothing else...should be at least 2-3% - they are quite rare to come and this is against quite many fights against blue (did not receive a single one).
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Unread 09-14-2005, 03:52 PM   #7
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The 1% proc rate for gathering essences isn't enough. I used carress constantly before the CU, was collecting enough to use the pet as often as a liked, even deleted a stack a one point. Even though it's on all the time I'm just not getting enough through to use the pet except on very tough fights.  Def needs upping based on previous usage I'd say 5-7%.
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Unread 09-14-2005, 04:19 PM   #8
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5h in DoF = minus 40 essences. I'm just glad I have 8 stacks at the bank. 1% is far too less.

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Unread 09-14-2005, 06:38 PM   #9
Masoma

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With the decrease from 10% to 1% in collecting essences, a tactic I was using seems even more relevant now.  I find mobs that can't damage me, zap with Cursed Caress, and melee with bare hands.  I could often times get 4-6 essences from weak opponents before they were slapped to death.  With the 1% proc, the yield will be much lower of course, but it should still be the easiest way to fill your needs for essences.
 
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Unread 09-14-2005, 06:47 PM   #10
SonnyA

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Masoma wrote:
With the decrease from 10% to 1% in collecting essences, a tactic I was using seems even more relevant now.  I find mobs that can't damage me, zap with Cursed Caress, and melee with bare hands.  I could often times get 4-6 essences from weak opponents before they were slapped to death.  With the 1% proc, the yield will be much lower of course, but it should still be the easiest way to fill your needs for essences.
 
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It's not the same mechanics any more. Before, you got essence from hitting mobs. Now you get essences by being hit by mobs. So there's no longer any need to remove your weapon.

Just strip down and run into the largest group of mobs you can find (they must be able to damage you though) and you'll be full of essences in no time.

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Unread 09-14-2005, 06:51 PM   #11
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well, the Caress line got a DOUBLE hit, first, YOU ave to be getting hit to get essences, so you have to be tank in your group or solo. second 1% is a joke. if you didnt already stock up with essences before the revamp, well... sorry. they come very rare now.

Not to mention the pet only lats 30secs now, hit harder or not. Its HP is also super low. has less than 1k hp in him.

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Unread 09-14-2005, 06:58 PM   #12
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rofl... collect essences by letting a bunch of mobs smack on us while we fight bare-handed?!

How lame is that? Of course i see how it would work, (good thinking Woeman), but an Evil wraith-inspired killer class called ShadowKnight is reduced to running naked into a crowd of lower level mobs and b1tch-slapping them in order to capture unwilling souls for later dominant forced retrieval and battle? What kind of morons are at SOE that design this crap?  that's just unbelievable...

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Unread 09-14-2005, 08:14 PM   #13
ArrA

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1% is rediculous and needs to be addressed immediately.
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Unread 09-14-2005, 08:26 PM   #14
TalinorColdwind

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The name stayed the same but it is no longer a spell it is a buff that is permently on you till you cancle it. Name is Tainted caress or sacrement  or something like that do not recall off hand. The biggest problem I have with the change that I see is that 1st off it does not proc as often making the essence even more rare and 2 our pets no longer last trhe duration of a fight they only last 30 sec now which I think sucks due to not having enough essences to cast your pet 2 or 3 times a fight. I also have noticed our pets dps went down. I find anything good about the upgrade so far for this spell line.
 
 

Message Edited by TalinorColdwind on 09-14-2005 09:30 AM

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Unread 09-14-2005, 08:37 PM   #15
Vitriol

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Agree the percent chance needs to be upped.  Stinks that our pet generating spell is MT/solo only.  I think I am going to be taking a few jaunts into BSV or DFC to generate stacks of them.  Also stinks that you have to /yell any mobs that agro you as you are running because the damage shield engages the mobs.
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Unread 09-14-2005, 08:48 PM   #16
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honestly I wont be using it anymore anyways the pet sucks bad a 30 second time limit for pet to be up lol what a joke.
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Unread 09-14-2005, 10:08 PM   #17
Pheeb

 
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Well am hoping some SOE Dev is going to check that thread. Essences are just rare items now - spent hours tanking tons of mobs yesterday and I got less than 5 - this is too rare for a 30-second combat spell...it's wrong - it should be 5% I'd now say. Please address this SOE.
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Unread 09-14-2005, 10:19 PM   #18
Uthal

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I think the essences should be removed completely.  If the percentage is too high it will be annoying to delete stacks from inventory.  If too low (like now) it will prevent us from using our pet when we run out.  I don't see any reason to have essences other than some kind of roleplay value.  I would rather just make it simple and remove the requirement from our pets.
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Unread 09-15-2005, 02:44 PM   #19
SonnyA

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Uthal wrote:
I think the essences should be removed completely.  If the percentage is too high it will be annoying to delete stacks from inventory.  If too low (like now) it will prevent us from using our pet when we run out.  I don't see any reason to have essences other than some kind of roleplay value.  I would rather just make it simple and remove the requirement from our pets.


I agree. Or they could at least make other spells that would consume an essence. We have one spell to make essences and only one spell to use them. Seems wrong.

Or instead of removing them entirely, they could make them purchasable.

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Unread 09-15-2005, 06:20 PM   #20
Masoma

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Tainted Essence Experience Update:  Ok, after i posted my prior message I found that the rules have indeed changed and what i posted no longer works at all.  We all need to submit tickets on this problem to get Sony's attention.  I favor doing away with the necessity of collecting essences but if they would revert to the old methods and more realistic percentages, I could live with that.  I adventured for many hours yesterday and collected  a total of 7 essences to fuel my 30 second pet.
 
I will try confronting mobs naked to see if I can collect a useful number of essences.  I think I can put up with my Paladin friend's snickering.  
 
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Unread 09-16-2005, 03:23 AM   #21
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Level 30 SK here.  I spent 2 hours last night, trying to collect some Essence, with no luck.  Wearing armor or naked, letting grey, green and blue mobs wail on me, or me hitting them. I did not get a single essence during this time, nor any of my playtime at all yesterday.

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Unread 09-16-2005, 04:24 AM   #22
Gnome mercy

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Well, just like i said in the other one of the essence posts, I'm sure they are going to fix it on the afterpatch coming tomorrow, they will either change the % or put it back to when we hit instead of mobs, that is, if they fix it at all, just keep tickets open on this and i encourage everyone to put it in feedback and im sure soon they will change it
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Unread 09-16-2005, 08:45 AM   #23
far

 
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That said decided to run harclave and let the double ds shield do most of the killing just to see what kind of essence i could get... 7... killing the entire zone (with the exception of the ghost dogs on the bottem of the pit, getting down there is too... risky) So my guess is that the spell description just doesnt match how its working (ohhh noes sony having bad spell descripts? /heartattack)
 
My guess there is a lil % off somewhere in the formula and have the fear mentioned above of swimming in stacks of essences.
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Unread 09-16-2005, 04:58 PM   #24
SonnyA

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I played 4 hours yesterday and got 6 essences. And I wasn't even tanking in the group. That was just from various ripostes from mobs and some aggro sometimes.

I'll do some experimenting and post if I find a neat trick. I think the devs are too concerned with other issues. This really is a minor design flaw, compared to some of the other things they should be spending time on.

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Unread 09-16-2005, 06:35 PM   #25
Pitt Hammerfi

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ive been getting lots of em, i think about 40 in 2 days, seems ok to me
 
i dont use them every fight, only for tougher mobs though, if i used em all the time i would burn through em

Message Edited by Pitt Hammerfist on 09-16-2005 07:36 AM

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Unread 09-16-2005, 07:04 PM   #26
Masoma

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Last night i sent a formal complaint to Sony on the essence problem.  In game, just type "/feedback" and hit "enter".  This will take you to the official form for reporting playability issues.  The two things I mentioned were the rareity of essence generation and the short life span of the summoned pet.  Please take the time to do a "/feedback".  A multitude of messages on the essence-pet issue should have some impact.  If we want changes, we have to let the powers that be know, not just each other.
 
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Unread 09-16-2005, 08:06 PM   #27
joeygopher

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ya know I heard about this before the CC went live.  And thought to myself "ya know even at 5s a pop, someone could make a fortune if they really stocked up on essences before the go-live".

But of course this was just a passing thought, and here I am now struggling.  The pet only comes out for heroics.

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Unread 09-16-2005, 09:22 PM   #28
JoarAddam

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The 1% proc rate is on being struck, too, and not on your hitting anything.   It's going to take something that can actually hit you, and hit you fairly often for it to proc...

The good news is, no matter how much you are hit for, the heal always has a minimum number... so if you get a lot of wussie adds that can hit you for like 5, leave them up and swinging as long as you can.... continue to pull with them on you as long as you can... 

Lots of HP, non stop solo...

 

This would never work in a group because people just never listen to instructions to leave stuff alone.  Worked excellently last night in sinking sands under water...  add fish, butcher deepwater crocs.

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Unread 09-16-2005, 11:47 PM   #29
Mistmoore-Milaga

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This was fixed in this mornings patch so it's now 2% chance instead of a 1% chance.
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Unread 09-17-2005, 03:18 AM   #30
Gnome mercy

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Milaga wrote:
This was fixed in this mornings patch so it's now 2% chance instead of a 1% chance.



Ha, didnt i say it was going to increase, of course 2% isnt much but its better than 1, doubles your chance of getting an essence
 
Edit: I just looked at patch message and it doesn't say anthing about SK changes, maybe its out of context crap, I'll look on this webpage
 
Edit: Here is the patch message of today:
 
"*** Desert of Flames ***
 
Zones and Population
- The dark elf merchants in the Ancient's Table no longer respawn. The zone's reuse timer starts when the party zones in.
 
Quests
– The statue that activates at the end of "Searching for the Silent City" should now only spin at the correct stage of the quest.
 

*** The Bloodline Chronicles ***
 
- The D'Morte Burial Chamber is now more solo friendly.
 

*** The Splitpaw Saga ***
 
- Delving into the Darkness is now more solo friendly.
 

*** Zones and Population ***
 
- Teleporters in Lavastorm will no longer remove group buffs from the Maintained window.
 

*** Epic Encounters ****
 
- The experienced gained from killing epic targets is now comparable to that of killing heroics.
 

*** Spells and Combat Arts ***
 
- Damage shields have been reduced in potency since NPCs no longer mitigate their damage.
 
Berserker changes:
- Rampage no longer has an initial cost but now costs power for each triggered attack. It now attempts a standard melee attack each time it triggers for every target in the area instead of always guaranteeing damage.
 
Brigand changes:
- Ruse is now toggleable.
 
Bruiser changes:
- The damage done by Savage Blows has been slightly reduced to be appropriate for an AoE attack.
 
Enchanter changes:
- Charm is now only effective on targets level 24 and lower.
 
Fury changes:
- Fleshweave, Wild Bloodflow, and Untamed Bloodflow can now be used on raid members.
 
Priest changes:
- Cure spells now have the "Cure:" prefix attached to their name.
 
Scout changes:
- The duration listed in Escape's examine info should now be more clear.
 
Sorcerer changes:
- The Tongue Twist line has had its control duration reduced, its power increased slightly, and cast time changes to half a second.
 
Warden changes:
- Undergrowth now has a 20-second reuse.
- The Undergrowth and Ensnaring Roots lines should be resisted less frequently.
 
Warlock changes:
- Bony Grasp now has a 20-second reuse.
 
Wizard changes:
- Ring of Cold now has a 20-second reuse."
 
Nothing about SK changes

Message Edited by Gnome mercy on 09-16-2005 04:27 PM

Message Edited by Gnome mercy on 09-16-2005 04:30 PM

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