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Unread 08-09-2005, 02:18 AM   #1
Giral

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Why are are wards gone ? i have learned to use my wards very effectivly in saving myself and group members and helping to ease the healers  and reserve there power
 
Are wards also granted us some agro so if i  pulled/taunted/warded then HO'd i would almost never lose agro
 
Are are Life Tapps now castable on group members ? if not are pallies still able to heal group members ? cause if they are then why would a group pick SK over pally if we dont have a small saving grace for them? I can't even count the times i have saved a group member who nuked early and i would ward them then try to regain agro if i cant Ward them and i cant Life Tap on them then Warlock will die in 5 seconds and theres nothin i can do about it but sit there and try to Taunt?
 
Lastly i saw my Ward as a Sk defining skill Pallies Heal Sk Wards
 
there are still Healer's and Warden's after revamp right ?
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Unread 08-09-2005, 02:34 AM   #2
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According to all the test boards that I read today, Our wards are being replaced with reactive Life-taps.  And with the new rules each time the life tap goes off you will get more argo.  If I remember right it will go off 3 times before dispelled, and each heal is from 150 - 200 depending on how well trained it is. 

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Unread 08-09-2005, 07:59 AM   #3
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Yes, Unholy Blessing (and the others) is a reactive lifetap.  The duration of the spell is 24 seconds or 3 procs, whichever is first.  My App2 of it will do 64-78 damage and give me 107-131 life for 104 power, 15 second recast.  Rough average of 210 damage to the mob and 345 health to me.  It will probably become the staple of the SK diet for DPS.
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Unread 08-09-2005, 09:56 AM   #4
MichaelSOchman

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Sure we get Lifetaps now instead of wards but they have a 5% chance to go off, so that means we will be DEAD before they go off and by then they are no use to SK's
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Unread 08-09-2005, 10:53 AM   #5
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Ya lost me, were is the 5% in the spell discription? Looks like 3 sucsecfule attacks?
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Unread 08-09-2005, 04:21 PM   #6
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Correct.  They work exactly as the Cleric's reactive heals do.  If anything at all hits you while the spell is up, it will proc a lifetap.  From what I can tell, given the average fight (fighting one solo even con mob) takes about less than 10 sec to use all three procs.
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Unread 08-09-2005, 07:33 PM   #7
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When referring to a group of people that includes yourself, you use "our" not "are".
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Unread 08-09-2005, 09:12 PM   #8
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word is you cannot cast this reactive lifetap on yourself, any confirmation on that?
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Unread 08-09-2005, 09:16 PM   #9
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The descrition of the spell seems to imply that it cannot be casted on ourselves, rather on a target we are encountering.  The effect casted is Voracious Soul, which at present is the skull proc that is casted on mobs which has a chance to lifetap.  I am not a tester however, this is just information from the screenshot description posted on these boards.
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Unread 08-10-2005, 02:33 AM   #10
Giral

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ok so about group members do we have a life tap for them instead of a ward ? I can ward a warlock if he pulls agro and it takes a huge chunk of the damage being delt to him. What can i do now to protect group members if they grab agro, just tuant, it seems readin other posts that mages are even more of a one hit wonder then befor . sorry for sounding repetative but i didnt see anything posted about warding/life tapping group members

 

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Unread 08-10-2005, 06:35 AM   #11
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This is a post from Hank (Grobblebutt) he cannot post from work and he is stuck at work all day
Unholy Blessing is castable on anyone in your group, same as the old wards and heals.  See that little orange background in the icon?  That means its like a group only spell.  Three hits on you, three lifetap procs. If someone else gets aggro, you can cast it on the friend and it will act kind of like a heal, but will probably still draw a little more aggro.
 
As for normal lifetaps, you have the self only Unhallowed Aura, and the group Insatiable Hunger.  Both of these can be used with Unholy Blessing.  But since IH will in effect do the same amount as UA (1/2 damage but 2x chance to proc) I just leave IH up.
 
Tainted/Cursed Sacrement takes a conc spot and is counted as a self buff.  It's kinda like a damage shield since the mob takes damage when they hit you, and you get the Essence every once in a while.  More useful for mobs that like to hit really fast.
 
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Unread 08-10-2005, 09:12 AM   #12
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thanks Imakee ; )
 
unfortunatly that still sounds bad the only thing we can cast on them is gion to draw agro to them ? Or the agro goes to the caster ?
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Unread 08-10-2005, 12:13 PM   #13
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It worries me that I am seeing so many posts from people saying that the new wards/reactives cannot be cast upon ourselves.  I see above where it was said that it can.  I hope thats true and all the other posts are just speculation.  I am kinda liking the idea of the new wards but if they cannot be cast on ourselves then that seems like its just a gimped  and restrictive paly reactive heal.
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Unread 08-10-2005, 06:10 PM   #14
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cause if they are then why would a group pick SK over pally if we dont have a small saving grace for them? are u kidding ? b4 u grab a pally as MT u can let a brawler tank lol SKs are a way better tanks than pallys
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Unread 08-10-2005, 07:59 PM   #15
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One thing I thought to ask, with the new changes seems like every type of buff will take Concentration slots, while this makes sense on the semi-perment buffs, will the new LT ward take a concentration slot? 

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Unread 08-11-2005, 02:01 AM   #16
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I am not sure what to think of the Reactive Wards.

I would think that a Ward based on the Mitigation of the person it lands on would have a greater effect on the Heavy and Medium Armors since it would scale with your Mitigation so that if you have 60% Mit, no matter how hard you are hit, it will be reduced 60% which leaves it open ended.

(Bad side effect is if its cast on a Caster or Brawler, their Mitigation being much lower would reduce the effectiveness of the Ward)

It would seem to me that a Reactive Ward based on a finite effect will be much more limited in the end result and less effective then standard Wards.

Now if the reactive Ward had a open ended effect based off your spell skill, such as App 1 only did so so damage and healed so so based off the hit you recived and a Adept 1 would do greater damage and have a greater healing effect based off the damage you took.   Basicly it would scale with the content you are fighting.  Hit for 100 damage from standard mob at App 1, you are damaged/healed so so amount and if a Epic mob hit you, it would have a greater effect becasue the hit was greater but would have to have a max point.

(Bad side effect is that, that if done this way, it would always scale and would have no reason to grey out unless it had a max output some where greater then it is now due to epic mob hits so as not to make them trival or other tanks unwanted but would allow the SK to some what scale to the encounter to a limited degree)

(Note, if allowed to scale a max out put greater then what it is now but still limited to a max unseen till you fight greater mobs would still allow for grey out.)

Just a few thoughts.  I am interested on others thoughts on this.

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