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#1 |
Loremaster
Join Date: Dec 2004
Posts: 35
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![]() I am wondering why our FD is like it is? I mean we cast it and stay down for like 8 sec and then we auto stand up which normaly the mobs still there and we just agro it again and die, the only time i find it useful is in a fight to FD a grp member so I can pull agro with out the pain of having to taunt a dozen times since it seems that SK taunt upgrades are non existant. Why can't we control when we stand after we FD. Also the bug I see in it is if you FD and the mob see's threw the FD you just lay there for 8 sec while the mob beats on you, you can't even control to stand up and get away, and to add to that you can not recast for 5 min. I say if you auto stand after 8 sec we should atleast be able to recast it again in like 15 or 30 sec. Also I noticed when you FD on a pull to drop agro due to a respawn inbetween you and group that your pull passes you and goes to group and starts beating on the group, Not sure why this happenes since you can't say it due to the buffs I mean when you FD as a SK you lose all buffs so no one in grp should have agro, then to top it off when you stand back up the mob returns to you and starts beating on you and you do not have any of your buffs on. If you give us a skill make it useful for its job, I know you can't use it like in EQ1 due to there is know way to split mobs not saying that at all. All I am saying is I see it as to save a grp member or to save your grp or to save yourself if you are on a pull or out in a area. But the way it works now that does not happen there is no control over it and in a grp the only way it works is to fd a grp member and taunt. It should work better then that I feel and see the purpose of our FD and ability to FD grp members is to be a life saver. How can that happen if the mob just moves on to the grp or to who ever has the most agro next on the mobs list? I have played around with it alot and found out even if grp is a good sitance away and you FD the mob runs at warp speed to the grp to start to wipe them out even if you pulled the mob and you were no where near the grp? Why is that? I say that needs to be fixed I could understand that might happen if you keep your buffs due to the mob is [Removed for Content] at the other grp members for buffing you but that is not the case since we drop all buffs on us. And I find it at higher lvls if you are solo and moving through a area or out solo questing and you get in trouble and FD to save your life that it doesn't happen due to the mobs hover over your body why you lay fd and then you auto stand and then get killed so where is the use in that? If anythign we should have 2 FD's one self only that we can control and 1 for grp mates. The one that is for us we control when we stand and it drops agro so mob resets, doesn't matter about buffs if it works right you have time to rebuff. And the one for grp mates you can have it like the one we have the auto stand and the longer recast timer and everything due to it is to save a grp mate in a fight so the MT can pull agro easy. Those are just ideas, maybe if we get some support and enough post the Devs will look into it. Talinor Coldwind Troll SK steamfont LVL 30
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#2 |
Join Date: Nov 2004
Posts: 2
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![]() Agreed. Most successfully I've used it is to FD a mage or healer that is getting beat on because my taunts are messed up and don't work at all. Mostly in the 8 seconds the healer is down I am able to build up enough aggro that the mobs don't return to him but if there are still more than 2 mobs up the extras move back to caster. I have also used FD to move a bad pull away from group or if group gets trained I've tried using it to run away with mobs then FD. However, like you've said once you FD the mobs just run back to your teamates. If they are out of range they stand there and wait for you to revive. So when it comes down to it, is it really useful at all? I can't seem to find a place for it. Enlighten me please. Message Edited by Porvalsh on 01-06-2005 11:33 PM |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 91
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![]() At first i thought it was very useful when we got an add that just spawned or soemthing I use to fire it off on the healer to save him. Now however I do not use the spell at all as It seems everyone i cast it on dies.
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#4 |
Join Date: Nov 2004
Posts: 37
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Not very useful spell, even worst than doing nothing in most cases. It should last as long as necessary (I mean WE should decide when to stand back up, add it some negative effect since you were supposed to be dead) and yet, it would be useful.For the moment, I FD cleric, I lose all my buffs, so YES, mob don't kill Cleric first, it just finishes me (fatality, finish him) and then, kill the cleric as he stands back up. Perfect sense.Hopefully, you can FD that stupid Paladin that was on his mount in front of you staring at the sun while chating with this pretty girl you like...poor guy.NB : I never used it to grief ppl, just in RP situations. "Victims" were pleased, they weren't bothered at all. I feel it have to be said.
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#5 |
General
Join Date: Nov 2004
Posts: 12
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![]() The only victim i've used FD on is the griffon, I love peoples responses when the griffon is flat on it's back lol. "Noo, you broke the griffon, arhhhh!" Classic
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 54
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![]() I've found one useful way to use this by accident, and I'm hesitant to use it again though it is rather evil. I was being chased by a mob and had called for help, then tried to feighn in the hollow hope they would go away. When I did, they jumped another party that was nearby, allowing me to escape while they dealt with the hostile critters.
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#7 |
Loremaster
Join Date: Jan 2005
Posts: 6
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![]() /loli also rarely use it, but it helped me a few times. Yes, the FD only lasts a few sec and you lose all buffs, but mobs don't reagro instantly, so i (most of the time) have enough time get out of agro range |
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#8 |
Join Date: Dec 2004
Posts: 9
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![]() I had a big problem with this last night that caused a group wipe, I was getting beat on severely and it was clear I was gonna die so while I had the mob targeted, I did a cast through of FD to take me out so the second tank could take over. My FD hit the second tank, who for a split second had pulled aggro, so he goes down, then I die, then the rest of the group gets wiped. I've removed FD from my toolbar alltogether now, as others have said even in a single encounter, by the time it wears off the mob is still standing next to you, so all your getting out of this spell is a prolonged death. |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 54
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![]() Alas, that paladin is safe, as we got nerfed so we can only cast it on party members now. No longer a useless party trick, now just plain near useless.
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#10 |
Join Date: Nov 2004
Posts: 37
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Graven Embrace was our FUN spell, the steed is legit.Now, to be like all other fun spells, you have to invite this silly Paladin in your group, explain in spatial chat why you dislike him (MANY ppl still don't know SK / Pals are innate foes...sad but true) and then, FD him.I love roleplaying games, it is so natural to get some real RP situation...
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#11 |
Join Date: Dec 2004
Posts: 21
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![]() FD is totally useless now, like before unless griefing was your cup of tea, past lvl 35 our FD (wich is spell based so lvl based) doesn't work anymore with same lvl and higher lvl mobs (perhaps you can reach 40 with a master mine is only adept1). And at lvl 42 i still didn't get a new FD and i am not aware of any FD spell at lvl 50 so i guess we can say bbye to this class abilitie past 35, making the feelling that SK are just a poor copy of guardians with leet evil name spell even bigger.
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#12 |
Join Date: Nov 2004
Posts: 710
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![]() I agree that Graven Embrace is a far cry from Feign Death/Death Peace and is mostly useless. As far as re-aggroing the mobs once you're down for the (five second) count, if you pull the mobs far enough away from their bind, you can stand right back up without re-aggroing them, even if they're right next to you. Have you ever been standing near someone who pulled a train your way, died in front of you, but you didn't aggro their mobs? It's the same premise. One odd thing, however, I hit Graven Embrace near Nektropos Castle, well away from an angry train of zombies that were chasing me. After I hit the dirt they kept coming and beat me further into the ground once they caught up. Perhaps this spell is not recognizable by undead as they can sniff out the living? Odd, at any rate.
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#13 |
Tester
Join Date: Nov 2004
Posts: 558
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I don't know what you all are doing wrong then.Every time we've needed to use GE in order to move aggro to/from a particular player in our group, it's worked like a charm. 1) The healer is out of power, we GE the main tank when they get low, the secondary tank instantly gets top spot on the aggro list. Main tank stands back up, mob stays in the SA, and the MA is now playing DPS.2) The assassin over aggros at the end of a fight, we give him the chance to evade (he has 2 or 3 skills that he can use), then we GE him and aggro pops right back to the MA.3) Mage over-nukes during a fight. GE him when he gets down to 1/2 life, aggro pops right back to the MA.We probably use GE about once every 2-3 nights and it works just fine. (Rescue, OTOH, needs some tweaking...)
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#14 |
Join Date: Dec 2004
Posts: 306
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![]() don't know about you all but i've gotten plenty of use out of it. i use it on any group member including the main tank. sometimes a healer fizzles alot and cant get off a heal in time, this gives them alot more time to heal. lets say i have to FD the main tank, then the mob starts beating on me. cleric gets his/her heal off on the tank, tank pops back up from FD, then automatically has aggro again. other than situations like these i never use it. i don't FD myself and i don't FD people in my group that are alone. i do use it on newbies who need some help and are running from a group of greys. cast FD on em and the greys start attacking you, cruel intent a couple times and their dead. they love you for it.
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#15 |
Join Date: Nov 2004
Posts: 3
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I don't like the fact that GE removes all buffs from the party member. Self buffs and Group Buffs, Sure the group buffs come back on as soon as he stands up but if you FD a support class like a healer, all thier buffs are removed from the group. Don't know if this was fixed or not but it was happening before the patch (haven't played at all since patch, work and all).
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#16 |
Loremaster
Join Date: Dec 2004
Posts: 35
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![]() WuphonsReach the way you described it is the only way it works. Maybe you should read the post man we are not talking about that, we are talkign about the other functions of GE and the flaws of it. Talinor Coldwind 30 Troll SK Message Edited by TalinorColdwind on 01-11-2005 02:47 AM |
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