EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Fighter's Arena > Shadowknight
Members List

Notices

Reply
Thread Tools
Unread 12-06-2004, 12:26 PM   #1
Shadame

 
Join Date: Nov 2004
Posts: 157
Default

So, from 20 and up, what are the really, really good SK abilities?What's worthwhile to look forward to, and what are people using the most?
__________________
~Shadamehr
Shadame is offline   Reply With Quote
Unread 12-06-2004, 11:58 PM   #2
EDG

 
Join Date: Nov 2004
Posts: 79
Default

the lack of replies says it all.  :smileyvery-happy:
 
 
__________________

EDGEY
http://tb.eq2guilds.org
http://gaming.thoughtbludgeon.com
THOUGHTBLUDGEON GUILD
"when you're holding a hammer, everything looks like a nail"
EDG is offline   Reply With Quote
Unread 12-07-2004, 12:21 AM   #3
Trixst

 
Join Date: Nov 2004
Posts: 38
Default



Shadamehr wrote:
So, from 20 and up, what are the really, really good SK abilities?

What's worthwhile to look forward to, and what are people using the most?

I can't speak for all spells since I haven't gotten them yet but I can tell you that these ones are definately high on my list:

 

Harm Touch - although on a timer, it gives you the ability to deal massive damage to a single target.  Great for taking out a boss mob in an encounter and allowing you to focus on the minions afterwards.
 
Graven Embrace - gives you the ability of saving group members from dying.  Very useful ability.  Just keep in mind that when you cast this, they will lose any buffs that they currently have.
 
Rescue also looks like a nice ability to me.  In an emergency where someone has taken aggro that shouldn't, we can place ourselves higher on the aggro list than they are.
Trixst is offline   Reply With Quote
Unread 12-07-2004, 12:45 AM   #4
Anash

Loremaster
Anash's Avatar
 
Join Date: Nov 2004
Posts: 89
Default

I would of replied earlier but the site was acting up this morning, rating best to least is :
 
Harm Touch - Nice damage, doing anywhere from 660-720 with adept3
Infernal Pact - Ward with heal proc - doing a 40 point heal with adept3
Consume Vitae - Nice damage, 130 damage and half return in health with adept3
Grim Coil - great DoT, doing around 55 per tick at adept I at 28
Fetid Grasp - nice damage with fast timer
Decrepit Slam - great damage + stun, unyielding just became laughable
Rescue - Saving the day with this often
Tainted Sacrament - Our ugly pet, I cast him when I need a hand or to impress Paladins, looks like a possessed pancake.
Grim Harbinger - any damage is good damage SMILEY
Graven Embrace - so low on totem pole because I use it as last resort, but extremly handy
 
__________________
Sevosh Bloodlust - 58 Necromancer/35 Sage
Fearlin Bloodshed - 43 Shadowknight/26 Armorcrafter
Lemiwinks - 16 Assassin/29 Jeweler
Anash is offline   Reply With Quote
Unread 12-07-2004, 02:11 AM   #5
Hysteric

Loremaster
Hysteric's Avatar
 
Join Date: Nov 2004
Posts: 70
Default

Only Lvl 23 at the moment, but 3 spells I find very useful are: Demonstration of Faith - Adept 3, Charge - Adept 1, and Harm Touch.   DoF allows me to solo should I choose.  Charge is a very nice dmg (62pts) adept 1 at lvl 23 w/ knockdown.  And Harm touch is well...HT.
I wish I could put down Graven Embrace, but so far the best use has been saving Noobs who are running from mobs.  Cast it on them, gain aggro of what was chasing them, kill it, or ride of on Mr. Ed.
I hope we have more great spells, because I'm somewhat disappointed in the ones I thought would be really nice to have.
 
 
__________________
Satris

90th Lvl Iksar Shadowknight
Hysteric is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 01:12 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.