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#1 |
Join Date: Nov 2004
Posts: 2
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![]() I've been having a hard time choosing what weapon type to use. What do you guys think about what weapon to use as a SK? :smileyindifferent:
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#2 |
Join Date: Nov 2004
Posts: 1
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I'd say, best weapon is 1 handed sword, 1 handed spear, 2 handed sword, 2 handed spear, 2 handed axe. it depends on what you want to be. if you want to hit fast, 1 handed sword. if you wnat to hit a little less faster, but do more dmg, use one handed spear. but if you want to hit hard, with speed, use 2 handed sword. if you want to hit harder, with less speed, 2 handed spear will be good for you. if you just wanna be slow, but cut people down, use 2 handed axe. There ya go. But for me i will use 1 handed sword to take advantage of most of the SK's shield effects and 1 hand effects, although they also have two handed skills also.
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#3 |
General
Join Date: Nov 2004
Posts: 4
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Personally, as the above poster said, its all about what you want to do. Me, im going eq1 route and that is have a nice 2hr and a nice S/S so im ready for any situation.
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#4 |
Join Date: Nov 2004
Posts: 35
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![]() except the shadowknight is limited to hammers and swords 1h or 2h variety.
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Takoda 31 ShadowKnight |
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#5 |
Join Date: Nov 2004
Posts: 2
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![]() Thanks guys! :smileyvery-happy: Now to decide what weapon to use.... this ones tougher than to pic a class :smileytongue:
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#6 |
Join Date: Nov 2004
Posts: 45
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![]() Best weapon would have to be whichever you HAVE 2hander gives more damage less armor Sword/Sheild gives less damage more armor |
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#7 |
Join Date: Nov 2004
Posts: 25
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![]() Can someone list exactly which weapons a Shadowknight can use, as well as a comprehensive list of what he can't use? Uni-P
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#8 |
Join Date: Nov 2004
Posts: 35
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![]() Sk can use ONLY sword,hammer and mace's 1h and 2h variety.
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Takoda 31 ShadowKnight |
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#9 |
Join Date: Nov 2004
Posts: 25
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![]() Being able to use a 2H hammer is cool, but its sad they cant use 2H Axes or a 2H Spear (if your implication is correct).
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 8
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![]() I like using one handed weapon/shield combo in groups as MT (I take less damage, I am easier to heal) and 2 handed weapon solo (better DPS it seems).
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#11 |
General
Join Date: Nov 2004
Posts: 26
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![]() I have both a 2h and a 1h/shield on me at all times. SO I am ready for tank situation, or dps as well. It seems the most versatile. Always prepared for anything. Grimskayle
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#12 |
Join Date: Nov 2004
Posts: 157
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Anyone suggest some FP quests for good SK weapons?
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~Shadamehr |
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#13 |
Join Date: Nov 2004
Posts: 52
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Skullcrusher in Fallen Gate - awsome weapon, better:ish then Shadowblade of Zeal (that you get when you become SK). I also carry Soulreaver that i bought.
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/Valayath - Shadowknight of Freeport, Runnyeye server. (Hammerhe4d - TR Werner - Planetside) |
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#14 |
Join Date: Nov 2004
Posts: 157
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Do I start skullcrusher in FG or somewhere else? never heard of the quest before.
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~Shadamehr |
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#15 |
Join Date: Nov 2004
Posts: 38
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![]() Personal recommendation: I would try to keep 2 combinations available at all times. Sword / Shield and a 2H. Reason: If you are the main tank, you will probably be better off with the sword/shield combo to prevent more damage and also use some of the shield abilities to block for others. If you are not the main tank, you will probably be better off with the 2H to deal more damage. Also, I'm not exactly sure how power abilities / weapon delay interact with each other but if what I think is true happens to be correct, then you're probably better off with a slower weapon. What I think happens is that once your weapon swings, the delay begins counting. If you use an ability during the delay portion of your weapon, then the ability occurs (while the delay for the weapon is being counted) and then when your ability connects, you swing your weapon if the delay on it has completed. I wouldn't mind hearing from warriors / shadowknights who have tested this to see if it's true. Message Edited by Trixster on 11-18-2004 09:09 AM Message Edited by Trixster on 11-18-2004 09:09 AM |
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#16 |
Join Date: Nov 2004
Posts: 37
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well ultimately we want to kill tough mobs as soon as possible...that's the difference between life and death. there are only two considerations when chosing a weapon:
I have not had to compare any weapons yet but DPS prolly = dam/spd like this:
both weapons do the same max dps but the 1-handed lets you use a shield so it's the obvious choice I currently us a 1-handed hammer and it says 'i have just started to realize this item's potential' but i feel underpowered the base dam is 5-14 with a 2.0 spd and is 1-handed = 7max dps plus sheild skullcrusher is 7-21 with a 2.0 spd and is 1-handed = 10.5max dps plus sheild soulreaver is 6-17 with a 1.0 spd but is 2-handed so no shield = 17max dps no sheild which would be great in a group as a secondary tank and should kill mobs in about 60% of the time it would take skullcrusher Message Edited by Sanjiro on 11-19-2004 07:27 AM
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#17 |
Join Date: Nov 2004
Posts: 52
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The Skullcrusher quest drops in FG - the item is called "Old military pick" or simillar...
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/Valayath - Shadowknight of Freeport, Runnyeye server. (Hammerhe4d - TR Werner - Planetside) |
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#18 |
Tester
Join Date: Nov 2004
Posts: 558
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>> skullcrusher is 7-21 with a 2.0 spd and is 1-handed = 10.5max dps plus sheildI tend to calculate using average damage instead of max damage as ((21-7)/2+7)/2.0 or around 7.0 avg dps. That assumes a 100% hit rate. Soul Reaver of 6-17 dmg 1.0 sec would be around 11.5 avg dps.When soloing, I think I do most of my damage via spells and HOs. So having an inferior weapon isn't a complete drawback because other arts make up for it so far.Weapons that I have in my bag at level 12:Bounty Hunters Maul 2H 11-33 @ lvl 16, 2.4 seconds - 9.167Zatzy's Bludgeoner 1H 6-18 @ lvl 14, 1.8 seconds - 6.667Freeport Citizenship Sword 1H 4-13, 1.7 sec - 5.000Tin Tulwar 2H 5-15 dmg, 2.0 sec - 5.000Now, at level 12, the BHM (orange) only scores 8-25 dmg (6.875) and the Zatzy's 1H (yellow) is 5-16 dmg (5.833). The Tin Tulwar has finally outlived its usefulness (light blue) and the Freeport sword is also light blue.Now, let the arguments begin as to whether to compare weapons based on max damage, average damage or other methods (kidding!).
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