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Unread 07-05-2005, 10:18 PM   #1
Clenagh

 
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I have a half-elf brawler and I've heard brusiers have more DPS so I'm kinda leaning on that... However I think bruisers are freeport-only right?  That would be pretty dumb to take a half-elf through the betrayal quest when I could've just made a freeport Half-Elf, I mean if I'm gonna betray to the other side it should be something interesting like an evil Froglok or something, not a Half-Elf that could've just started in freeport SMILEY
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Unread 07-05-2005, 10:44 PM   #2
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If you know how to play your class, both can solo equally well.
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Unread 07-06-2005, 12:14 AM   #3
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Clenaghan wrote:I have a half-elf brawler and I've heard brusiers have more DPS so I'm kinda leaning on that... However I think bruisers are freeport-only right?  That would be pretty dumb to take a half-elf through the betrayal quest when I could've just made a freeport Half-Elf, I mean if I'm gonna betray to the other side it should be something interesting like an evil Froglok or something, not a Half-Elf that could've just started in freeport SMILEY

Im leaning towards Bruiser, only because we haev a 90sec self heal.  That and I stole aggro from a guild monk during our time in the group Arena in SSP, without using taunts or skills.  SMILEY
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Unread 07-06-2005, 12:31 AM   #4
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Monks dont have heals?
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Unread 07-06-2005, 12:48 AM   #5
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Monks have a heal that can be used on anyone in the group, but I think its re-timer is 5 mins, a bruisers is self only and on a 90 sec timer, unless you pick the lvl 40 training that slaps it on a 60 sec timer (good call for the training), not sure if monks get a fear or mez, but I know ours are VERY usefull while soloing, but then again EVERTHING is subject to change once the new combat changes go live...
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Unread 07-06-2005, 01:03 AM   #6
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As I am aware, monks get alot of stifles/stuns though too
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Unread 07-06-2005, 09:38 AM   #7
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Well, I'm a 50 bruiser on Faydark, and my friend, a 50 monk is equipped fairly close to me.  He has a very difficult time soloing the Arena Champion, whereas I tried it 2 times, and ate him alive both times.  I contribute my pristine soloing ability to Astrals Otherworldy Fortitude, (Lvl 40 training upgrade, 60 second heal).  Seeing as how it heals almost the same amount of HP as Ignore Agony, (Master1).... it is in my opinion a class defining skill. 

And yes, you also have to play your character right also.  Be the best bruiser you can be!

 

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Unread 07-06-2005, 01:21 PM   #8
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I'd say Bruiser is the better soloer. I've heard monks have severe problems with the Pit Champion. Bruisers can do it pretty easily. And I would also guess that monks cannot solo the Seraph of the Stags SMILEY Finnster
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Unread 07-06-2005, 06:09 PM   #9
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Both can take down a white con no arrow mob at the same rate.  Both can do a lot of the similar solo stuff and not worry.  The difference is, when a bruiser gets in trouble they have a bit more ability to save their own hide then a monk.
 
Bruiser adept 3 Ignore agony = 43% every 90 sec
Monk adept 3 equivelant = 27% every 5 min
 
Bruisers have fear spells, monks do not.
 
Monks have better self haste buffs but that really only helps for normal encounters.  A blue ^^ mob could care less about your haste.
 
All this is taken from my 50 bruiser and my partner who is a 50 monk.  Where I have been content to go solo she has not.  Reason being I can keep myself alive and going just a tad better then she can.  I can control adds and heal myself a lot more.  Monks lack those abilities.
 
Stuns, stiffles, and mezzes are about equal. 
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Unread 07-06-2005, 06:24 PM   #10
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Ignore agony is currently bugged. Master I Ignore agony (49% self-heal displayed) only heals about 32%. But yes, Ignore agony is still better than monk's healing skill.
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Unread 07-06-2005, 09:28 PM   #11
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Yeah.. bruisers are better soloers... Hopefully they either bring the timer of monks heal to like.. 2 minutes or make it better.. currently it doesn't seem to grow like bruisers heals do.. We start about equal then they jump to high 30's and 40's in % and we stay at like 26%.. But bruisers can also kite and stuff.. a monk can stifle.. but fearing and mezzing just beat that when solo.
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Unread 07-07-2005, 07:20 AM   #12
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Biggest problem with Monk heal is that its a spell and you need to be standing still to cast it.  Makes it kinda pointless as a lifesaving technique for yourself.   As said by others the reuse timer is insane and Im not too impressed with the % but that could just be forgetting what Bruiser heal was like at that level.
 
Ive pretty much stopped playing my monk.  Only wanted to get her in quest gear for the pretty factor anyway.
 
 
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Unread 07-07-2005, 10:24 AM   #13
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wasnt Monks´s Mend changes from a Spell to a Skill a fwe Patches ago?

they should be able to use it now while moving, too.

 

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Unread 07-07-2005, 10:39 PM   #14
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Yea monk's mend is way busted IMO.  Either give them the 5 min timer with equal % of hps as us or give them the 90 sec timer with the lower % hps.  They need a penalty for being able to use it on others but having both of those penalties really sucks.

I don't know if it can be used while moving but I will find out this evening.

Come to think of it though, our numbers appear busted as well.  I have roughly 3900hps (pathetic stamina atm) and my Ignore Agony adept 3 says it does 43%.  However it only heals for about 1293hps if I remember the exact number.  I know its 1200 something.  Although, it may actually be healing to the full desired amount because it does take me from 50% to almost full hps.  Maybe just the displayed heal # is incorrect.  I'll try to do some testing tonight.

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Unread 07-08-2005, 10:41 AM   #15
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We can use it while moving now, and the percentages are off.  I think a 3 min timer would prob be the best, which is double your timer, but ours is targetable.

Seems fair to me.

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Unread 07-08-2005, 04:49 PM   #16
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Ignore Agony adept 3 at lvl 50 says it heals for 43% of possible hps.  Currently it heals 34% run on 6 tests last night.  The one thing I do want to check is if I remove all my equipment and use it, does that 43% become true?  Meaning that it's 43% of your toons natural hps, not equiped hps.  Could make sense, however, hp buffs from say a templar do raise the total amount of your hps and the amount ignore agony heals for.

Back to the soloability question.  The self heal that bruiser's have, along with being able to fear mobs has made me much more capable of taking down larger mobs.  I can beat up groups of mobs or handle adds with little problems.  90 sec recast means that if I pick a fight with a mob that has a lot of hps, I usually can squeeze my heal in twice if needed after a fear or two.  For a monk, I may be wrong but it's just beat one up, turn and beat the other up.  Heal yourself once if needed and then hope you live or land the FD. 

There's a lot more to it then all that with stiffles, stuns, and mezzes.  But both monk and bruiser are pretty equal in those areas.  The main difference I think is that at 50 a monk gets a really nice DD+ stun where bruisers get that insane AoE that I love so much.  Then again, at 50 efficient soloing isn't really all that necessary anymore. 

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Unread 07-08-2005, 06:43 PM   #17
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"We can use it while moving now, and the percentages are off."
 
You may be able to but I cant.  I keep getting the interrupted message (as of 7 Jul 05).  Try MEND.  The 20th level one and report back.  Could be just a bug.
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Unread 07-08-2005, 09:31 PM   #18
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Aight Red, will do.  I was using heal myself.
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Unread 07-16-2005, 06:51 PM   #19
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the bruiser ignore pain skills only heal the % of your BASE hp, it doesnt add in your armor and what not, try it naked SMILEY
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Unread 07-19-2005, 04:00 AM   #20
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Shachor wrote:
the bruiser ignore pain skills only heal the % of your BASE hp, it doesnt add in your armor and what not, try it naked SMILEY


so +hp items dont work... how about +sta items and +hp or +sta buff?
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Unread 07-19-2005, 07:40 AM   #21
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nah... just the hp you'd have if you were naked, no nuthin on (not sure about traits and such though)
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Unread 07-19-2005, 11:03 AM   #22
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Shachor wrote:
nah... just the hp you'd have if you were naked, no nuthin on (not sure about traits and such though)


Thats not true. It depends on ur current max HP. Every HP STA Buff increases the amount the "mend" heals.

But still, all bruiser "mends" are bugged. They are capped around 33%. Ignore Agony Master should heal 50% - it only heals for 33% - as every other mend.

 

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Unread 07-21-2005, 11:49 PM   #23
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3min mend/heal for monk would be perfect. Dont forget monks dont need to heal as much as a bruiser we dont get hit as much as you guys. Both classes solo very well. I would say its a draw.  It depends on equipment  & combat abilities really.
 
 
 
I solo'd all of 49 in one day.  Course this was 5+ months ago when there wasnt as much solo content, so it was all group mobs ect and vitality wasnt like it is now. Think the highest mob lately ive solo'd was 48^^ or 47^^ whatever that "Blood Thirsty Cat" in EF is havent really tried anything else just did him cause he was up when i was running throuch for a raid.

 

Message Edited by Lebru1 on 07-22-2005 12:57 PM

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Unread 07-22-2005, 03:55 PM   #24
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Well I just hit 50 last weekend with my Kerra Bruiser and I solo'd a LOT. As a matter of fact I was solo for just about all of level 49 until I hit 50. I made the last 60% of the level in a single day without really pushing too hard. I don't really buy the whole "monks get hit less bit". My avoidance is still like 74% even with Brawl (-40 to Def) going.  I've often been asked to Main Tank for groups many times (especially after level 40). So I'm biased yes, but I think Bruiser is the better way to go. Every class can solo, some just take a lot longer than others to get all the way to 50. But being able to always solo a green^^ at  any level? That is Bruiser Style all the way... PS - Monk-ees are only good for playing with themselves and flinging poo :smileyvery-happy:
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