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Unread 03-19-2005, 06:26 PM   #1
clax

 
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is it strength or agility
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Unread 03-19-2005, 06:28 PM   #2
Jezekie

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Strength, as with all Fighters/Scouts.
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Unread 03-19-2005, 06:32 PM   #3
clax

 
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scouts.. i thought all scouts were only worried about agility for dps increase
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Unread 03-19-2005, 06:38 PM   #4
Tetsui

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Agility from what i understand raises the scouts Power pool where as for fighters that stat is strength.... Strength is the driving factor in raising damage for melee skills for everyone.
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Unread 03-19-2005, 06:42 PM   #5
Rontgen

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I'm inclined to say it is both strength (for damage) and agility (for attack speed, i.e. "per second"). If you want to increase you'r DPS either increase the damage you do per hit or number of times you attack in a given period of time.....or perhaps I am mistaken?
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Unread 03-19-2005, 06:47 PM   #6
Jezekie

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Rontgen wrote:I'm inclined to say it is both strength (for damage) and agility (for attack speed, i.e. "per second"). If you want to increase you'r DPS either increase the damage you do per hit or number of times you attack in a given period of time.....or perhaps I am mistaken?

Agility has nothing to do with how fast you attack. Strength is the sole factor in determining to hit and increasing damage done with pure melee. Combat arts aren't affected by any stats.
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Unread 03-19-2005, 07:20 PM   #7
Stormewol

 
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Agility will only help you evade attacks, and only up to a point.
 
Strength for any fighter class both increases your damage output and increases yrou overall power pool.
 
Stamina for additinal hit points shouldn't be ignored either.
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Unread 03-19-2005, 08:18 PM   #8
Opa

 
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I don't know if it's true that only STR determines to-hit. My AGI tool tip still says it makes me more accurate. I was under the impression that STR modifying to-hit was old info. Nevertheless, STR is our main DPS mod, as it is with all regular swing melee attacks. Added is that STR determines our power pool as well, which also adds a bunch of DPS.
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Unread 03-19-2005, 08:36 PM   #9
Raidi Sovin'faile

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I miss far, far less when AGI buffed compared to STR buffed... I'm talking buffed from120 to 200 or so, and not in the other stat.
Think about it... we compare AGI scores between us and the NPC when determining whether they hit US... and they said the NPCs "have the same chance to hit you" now... so it stands to reason they also check their AGI scores when determining if we hit IT.
 
Although, since having even a decent AGI means you'll never miss when attacking from behind, you don't really have to worry about the "to hit" roll that much.
Strength definately increases melee damage, and from I've seen (in examine) and witnessed (in effect) it increases damage on my abilities too. And it increases power pool, of course, so more abilities used over long fights, or less downtime (so no worrying over spamming vs rationing).

Message Edited by Raidi Sovin'faile on 03-19-2005 09:37 AM

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Unread 03-19-2005, 11:16 PM   #10
Dahlrek

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Jezekiell wrote:

Rontgen wrote: I'm inclined to say it is both strength (for damage) and agility (for attack speed, i.e. "per second"). If you want to increase you'r DPS either increase the damage you do per hit or number of times you attack in a given period of time.....or perhaps I am mistaken?

Agility has nothing to do with how fast you attack. Strength is the sole factor in determining to hit and increasing damage done with pure melee. Combat arts aren't affected by any stats.

I showed Str to have an impact in CA damage here: http://eqiiforums.station.sony.com/eq2/board/message?board.id=7&message.id=4555#M4555
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Unread 03-20-2005, 11:00 AM   #11
denuded_shad

 
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agility determines how accurate you are strength determines how much damage you dish out per hit....
 
so determine what kind of weapon you want to be...a knife that's precise and accurate and tears people in to ribbons....or a club that crushes bone and smashes organs in to pulp...
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Unread 03-20-2005, 01:58 PM   #12
SageMarrow

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no one is going to step in and say you are not dps you are a tank dont worry about it?

aww man:smileysad:

(just joking with yall - just got it out of the way before someone derailed the thread)

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Unread 03-28-2005, 02:55 PM   #13
Corasik

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Anything that changes your Accuracy, buff, item, stat, should effect your Attack Rating. Agi buffs, or items seem to have no effect whatsoever on attack rating, The fact that it says it effects accuracy when you mouse over, is most likely some early beta idea that got pulled, and the UI help never got updated. Its also been suggested that AGI does still help with accuracy of ranged/bow attacks. Which may be possible, but is hard to tell.
 
Either way its STR all the way for maxmimum damage output. With 200+ Str being highly desierable if you can get it. After that the softcaps quickly reduce the gain beyond that. (although there are still small improvements to have after the 200 mark, so if you can get 400 Str dont turn it down).. Anyway STR always increases your power pool as well, so there is still advantage in having max'ed strength.
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