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#31 |
Join Date: Nov 2004
Posts: 48
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![]() I love my monk but I have to agree with a lot of posts here. We need some loving to the point where we are at least on par with our brawling cousins. |
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#32 |
Loremaster
Join Date: Nov 2004
Posts: 62
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NERF BRUISERS!
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#33 |
General
Join Date: Feb 2006
Location: Taxachusetts
Posts: 213
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![]() Won't do anything but make brawlers even less useful in raid situations. |
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#34 |
Join Date: Nov 2004
Posts: 288
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![]() Ok. Obviously no one realises this so im going to lay it out for you. AS long as all you silly people complain about oh brawlers are tanks because they are fighters, well there will never be a need for more more then 1. Other fighter classes are far better at tanking and keeping aggro and everyones solution to wanting monk and bruisers to be more useful is some type of utility.... Unless that utility is a raid wide mass group buff 1000 dmg ae proc with 100 dps/haste or some type of extreme debuff, i really dont see there being much of a utility that will change peoples minds about wanting more then 1 bruiser. I also dont see how this "Utility" Is at all going to increase our tanking ability which everyone has such a hard on about. A game where you can only have 24 people in a raid DOES NOT need 6 different tank classes. 1/4th of a raid doesnt need to be tanks. If 1/4th of your raid is tanks well dont question why you never kill things. Ive been saying this since day one and always people cry about us being fighters so we much be tanks~~ Well lemmy let you in on a secret Back when all the descriptions of brawlers pointed toward us being dps well thats when we were actually wanted in raids. I was doing great dps i really had no utility or tanking ability in t5 but i could do dps and i was quite happy with that. Being wanted in a raid or guild because i had a use was alot more fun and made me alot more happy then being a class that is only needed for the princes and then i could be replaced with a berserker or scout which could bring 3x as much to a raid. Then people cry that oh we are fighters so we must tank. Now do you see a pattern from the day we became " Fighter tanks " because of the cry babies to now? We have grown progessivly less wanted and less useful. 6 tanks in a game where only 24 people can raid you will never have all 6 in a raid unless you guild doesnt want to progress anywhere. 1/4th of a raid being tanks will get no one anywhere its a waste of space. All you need right now is 3 to 4 tanks in a raid and thats it. One of which being a berserker which does just as much dps as any scout can. Am i saying i hate playing a bruiser? No. ive been playing once since beta. I will continue to play one and continue to try and make the class better. I Play my class to the best of its ability but the issue is that the best of its ability and as far as i can tell the best of monks ability is the worst of other classes ability. ( I.E our best is other classes worse for example berserkers.... yeah... ) Now I know that everyones going to cry now and say well... we are fighters so we must tank!!! because thats the only excuss ive seen toward any of my posts that might actually make us somewhat wanted in the past year or more and thats ok to not have your own opinons about anything just say what you read BUT untill you realise that giving us some type of utility to make us more wanted would completly defy all of your cry baby posts about us being tanks. Would some type of utility make us better? possibly but do you think its going to happen? Do you really want to be usefull because you are a buff bot? Brawlers being turned into tanks is what got us where we are now. Brawlers being turned into tanks is what started the unlimited amount of posts about what use do brawlers have? Brawlers need to be better! Why should i make a brawler? and the list goes on. The only hope for us from a tanking stand point is this mit/avoidance revamp in EoF. Which even if this whole avoidance/mit revamp makes us somewhat better at tanking... That wont change the fact that we wont be wanted. You still wont need 10 brawlers in a raid or guild. What i see it doing is letting a bruiser or monk tank ocasionally but you still wont be seeing a mass number of brawlers being recruited. Now am i saying monks dont need a boost? Nope im saying it doesnt matter because any boosts that will logically be done to your class wont make you any more wanted then bruisers are atm. 6 tanks = to many. Message Edited by J4kik on 09-19-2006 08:08 AM |
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#35 |
General
Join Date: Feb 2006
Location: Taxachusetts
Posts: 213
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![]() I highlighted what I am responding to =PI agree compeltely with your post, and currently monks only have one useful debuff and that is punishing cobra. Monks,hell brawlers period, should have nice debuffs. Monks usually cripple their opponents using pressure points etc correct? While bruisers also cripple their opponents through breaking things, noses bones etc... Why can we not get a defining thing. We used to have tsunami till they screw it up, and well we aren't the only ones who can fd, pets pull better than we can. I do not really want to tank personally, if I did I would roll a plate. Yes, I was [Removed for Content] that a brigand out tanked me due to mitigation, but brigands get aoe dodge, massive debuffs, insane dps, where are their downfalls? Anyways I would like to see our Ca's have some debuffs added on, as stuns etc are useless on epics, cept frozen palm or whatever it is that does knockdown epics.Ie. flailing centipede reducing the mobs avoidance for a short duration, I don't know about you guys but if I got hit 5 times I would be hurting... May not be the best example but something new, something that makes sense... |
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#36 |
Loremaster
Join Date: Feb 2005
Posts: 1,462
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![]() I bet that is a bruiser who demands the nerf. |
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#37 |
General
Join Date: Feb 2005
Posts: 687
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Let me remind everyone of the title of this thread. It is not called, "Brawlers, the needless raid spot?" You bruisers in this thread that are telling monks to stop asking for monk enhancements need to reread the original post, for you are hijacking the thread. Lets say the Devs found a way to give the brawlers a static dps boost of say 40%. Still, there would be no reason to roll a monk over a bruiser. Or perhaps a static mit boost of say 50%? You see where Im headed here? Stay on topic please. Bruisers have better dps and much better tanking ability. Monks are also hybrids to perform that function, but we do neither better than a bruiser. That's the issue currently in question.
Message Edited by Supple on 09-19-2006 11:11 AM
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80 Barbarian Necromancer | 139 AA | 380 Tinkerer of Antonia Bayle 80 Fae Warlock | 135 AA | 400 Tinkerer of Antonia Bayle 80 Teir'Dal Bruiser | 132 AA | 76 Carpenter | 350 Tinkerer of Antonia Bayle 80 Arasai Mystic | 132 AA | 370 Tinkerer of Antonia Bayle 71 Barbarian Guardian | 108 AA | 350 Muter of Antonia Bayle 70 Teir'Dal Fury | 81 AA | 80 Sage | 400 Transmuter of Antonia Bayle 61 Sarnak Ranger | 75 AA of Antonia Bayle Betrayals: Bruiser (2) | Fury (1) | Warlock (2) | Mystic (1) | Guardian (1) | Ranger (1) | Others (3) |
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#38 |
Join Date: Nov 2004
Posts: 288
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Lets say a monk all of a sudden gets a increase to be at par with bruisers. Do you think every guild is going to kick there bruisers for you? Do you actually think you will get more guild invites? No to both because more then 1 brawler in guild and definatly in a raid is useless. Try reading my post if you can read that much and open your eye's because thats how it is wether you think so or not. Message Edited by J4kik on 09-19-2006 11:23 AM |
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#39 |
General
Join Date: Feb 2005
Posts: 687
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Message Edited by Supple on 09-19-2006 11:27 AM
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80 Barbarian Necromancer | 139 AA | 380 Tinkerer of Antonia Bayle 80 Fae Warlock | 135 AA | 400 Tinkerer of Antonia Bayle 80 Teir'Dal Bruiser | 132 AA | 76 Carpenter | 350 Tinkerer of Antonia Bayle 80 Arasai Mystic | 132 AA | 370 Tinkerer of Antonia Bayle 71 Barbarian Guardian | 108 AA | 350 Muter of Antonia Bayle 70 Teir'Dal Fury | 81 AA | 80 Sage | 400 Transmuter of Antonia Bayle 61 Sarnak Ranger | 75 AA of Antonia Bayle Betrayals: Bruiser (2) | Fury (1) | Warlock (2) | Mystic (1) | Guardian (1) | Ranger (1) | Others (3) |
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#40 |
General
Join Date: Feb 2006
Location: Taxachusetts
Posts: 213
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Actually this is completely about raid viability IMO... Brawlers are in perfect shape in any other way shape or form, other than in raids.
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#41 |
General
Join Date: Feb 2005
Posts: 687
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![]() Ok, I'll make one less go of this...
Aint a thing in there about raid desirability. If you still dont get it, I'm afraid I tried.
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80 Barbarian Necromancer | 139 AA | 380 Tinkerer of Antonia Bayle 80 Fae Warlock | 135 AA | 400 Tinkerer of Antonia Bayle 80 Teir'Dal Bruiser | 132 AA | 76 Carpenter | 350 Tinkerer of Antonia Bayle 80 Arasai Mystic | 132 AA | 370 Tinkerer of Antonia Bayle 71 Barbarian Guardian | 108 AA | 350 Muter of Antonia Bayle 70 Teir'Dal Fury | 81 AA | 80 Sage | 400 Transmuter of Antonia Bayle 61 Sarnak Ranger | 75 AA of Antonia Bayle Betrayals: Bruiser (2) | Fury (1) | Warlock (2) | Mystic (1) | Guardian (1) | Ranger (1) | Others (3) |
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#42 |
Lord
Join Date: Mar 2005
Posts: 368
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![]() Dragorn, you come off as rude, insensitive and have the uncanny knack of addressing the brawler community like we're stupid. But... You're honest, straight forward and you know your [expletive haxx0red by Raijinn]. I like that. :smileyhappy: I agree completely with this statement - and many more you've described. I hope we do get our mitigation and avoidance looked at in EoF. I hope everyday.
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#43 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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Dragorn you're dumb. Making a tank class balanced as a scout for desirability is a horrible idea.
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#44 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() The problem is not that we are fighters. It is because we are not scouts. Yes you want moe dps. fine. Ok lets say SoE Decides to increase brawlers dps. Do you expect to do more DPS then assasins, then wizards etc? I can assure you Brawlers will never be T1 DPS. It was never intended to be. So lets say they increase our dps. WHY WOULD A RAID GUILD TAKE A BRAWLER over an assasin, who will always produce more DPS. Fact is we won't be taken and will still be useless. Utility in the form of increasing the raids overall DPS, comparable tanking, and sufficeint direct DPS is what brawlers need to be viable. If brawlers where the only class to overcap Haste/DPS or some such and classes are able to cap thier haste/ DPS easily in raids. A brawler setup in the proper group adding 24% additional overcap haste/DPS to each other class in that group will increase the overall raid dps more then just adding in another dps class. Look at the impact brigands debuffs make on the raid DPS. You do not need to have direct dps to impact on a raids functionality or be useful. utility in the form of debuffs and buffs can have a significant impact on how a raid performs. Each one of us chose a brawler and here is the simple fact of life you need to deal with. You will never be the best tank, you will never be the best DPS. If you think you need to be the best TANK or the best DPS to be useful on a raid then you might as well make a new class now. |
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#45 |
General
Join Date: Feb 2006
Location: Taxachusetts
Posts: 213
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![]() *pushes the scout away*... |
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#46 |
General
Join Date: Feb 2005
Posts: 687
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![]() I picked a brawler knowing full well I wouldnt be a raid tank, knowing I wouldnt be T1 dps, knowing there would be limited spacing on raids. I picked brawler because I truly wanted the hybrid nature, a decent amount of both, and of course the holy feign. I love brawler abilities. I picked the monk over the bruiser because of the motif, which I still hold true to. I picked a summoner over a sorcerer for very similar reasons. It's what I like. However RP and Motif vs ability can only be withstood for so long. Take my Fury, who was once a 70 Warden. The warden had a wonderful motif for a long time. But, a long series of neverending nerfs and inconsiderate craptastic destruction of Warden RP and Motif made me finally switch. This thread is hopelessly hijacked at this point.
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80 Barbarian Necromancer | 139 AA | 380 Tinkerer of Antonia Bayle 80 Fae Warlock | 135 AA | 400 Tinkerer of Antonia Bayle 80 Teir'Dal Bruiser | 132 AA | 76 Carpenter | 350 Tinkerer of Antonia Bayle 80 Arasai Mystic | 132 AA | 370 Tinkerer of Antonia Bayle 71 Barbarian Guardian | 108 AA | 350 Muter of Antonia Bayle 70 Teir'Dal Fury | 81 AA | 80 Sage | 400 Transmuter of Antonia Bayle 61 Sarnak Ranger | 75 AA of Antonia Bayle Betrayals: Bruiser (2) | Fury (1) | Warlock (2) | Mystic (1) | Guardian (1) | Ranger (1) | Others (3) |
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#47 |
Join Date: Nov 2004
Posts: 288
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Our dps will never be T1 dps and will never be better then a scout i never once said it should be BUT there needs to be something done to give us a use. I mean Scouts not only do better dps then us there utility is greater also. They get so many poisons that do different things to the mob thats 6 assassins could be doing 6 differet debuffs just from poisons to the mob. As sucky as being a buff bot might be i did somewhat enjoy T5 having a 1k mitigation buff that i could put on the tank. Yes 1k is a little extreme BUT we do need something to contribute to the raid along with slightly better dps. Even if monks got some type of defensive buff that would help the tank out and bruisers got some type of offensive damag increasing stuff that would possibly create a want to have atleast 1 of each in a raid. Plus of course being able to do decent dps etc. I just honestly dont think the whole tanking thing is working for us. When we became tanks is when we became more and more unwanted. As time goes on its getting worse and we are getting less usefull and less wanted. When you see GROUPS saying Looking for tank anything but a brawler on more then 1 occasion thats pretty low. |
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#48 |
Loremaster
Join Date: Dec 2004
Posts: 624
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![]() There are three separate questions here. 1. Are brawlers balanced relative to other tanks (or DPS, or utility) for game-wide, non-raid content? 2. Do brawlers have a role in a properly constituted raid force? 3. In both cases, are monks balanced relative to bruisers? I think that the answer to all three questions, at least at level 70, 50 AA points is no. 1. This is the closest question. Warriors can hold aggro better than brawlers, and can out DPS them. Mitigation, in general, works better than avoidance, particularly against yellow and orange MoBs. That said, our utility, particularly FD, makes brawlers great for soloing at all levels. 2. Brawlers are marginalized on raids. We are not the best choice to tank 98% of raid mobs, and, even spec'ed out for max damage, we are mediocre DPS at best. Our utility and buffs are marginal. 3. Bruisers are superior to monks in almost every scenario across the game. DPS, tanking, whatever. This is just wrong and should be corrected. What to do about 1? Either buff brawlers or nerf warriors. In particular, warrior DPS is broken relative to brawlers. No way should a zerker be able to hold aggro, mitigate damage AND DPS better than a brawler. What about 2? Seems to me that one solution to this would be to about double the effectiveness of AAs, but make tanking and DPS AAs mutually exclusive. So, we could go down an AA path that would allow us to tank really well but would keep our DPS low, or we could go down a DPS path that would put us up near scouts and mages. And 3? I have no specific suggestions, but overall the balance between brawler sub classes needs to be improved.
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#49 |
Join Date: Nov 2004
Posts: 288
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Make a berserker. They seem to being pretty good when it comes to being the best at dps and tanking atm... |
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#50 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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Wow dragorn i almost agree with you. here is what i think. Keep brawlers as comparable tanks for add pick ups etc.(not the best tank skills like Tower of stone set guards apart from bruisers), keep brawlers as sufficeint DPS below rogues but around bard DPS. Give brawlers 1 utility for raid guilds to say we need a bruiser to increase Raid DPS (ala Dispatch), We need a monk to keep the tank alive (ala massive debuffs from swash). We don't loose anything this way we don't interfere with other class roles. and we keep sufficient DPS tanking and raid desirebility. |
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#51 |
Lord
Join Date: Nov 2005
Location: Istanbul, Turkiye
Posts: 1,305
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![]() May be making a scout for you also could do the trick you have been longing for.
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#52 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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As far as DPS gos many beleive Warrior DPS to be far better then it should be particularly zerks. While few are chanting for a nerf to zerks. We wouldnt mind adjustments made to other classes to compensate for the warriors far better AA tree's. Which really is what all this came from. The warrior AA tree was far better then anything the brawlers or the crusaders recieved. +mitgation AA, + double attack w procs and wpns, +DPS. Etc. It offered warriors a clear option of becoming a better tank or better at DPS and agro. Imho no changes shoudl be made to the Kos AA tree until we see what mess is created by the EoF subclass and belief tree's. |
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#53 |
Loremaster
Join Date: Nov 2004
Posts: 6
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Well, seems like this thread is starting to go in circles, so since it's kind of turned in to an opinion thread, I'll give mine
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#54 |
Join Date: Dec 2004
Posts: 46
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![]() This is a hot topic (again), so I guess adding to it (again) might possibly bring some attention (never) to a situation that is in dire need of a well thought out (hahaha- good luck) fix. I apologize for the sarcasm since it isnt constructive, but it is honestly to the point that without some wry humor I cant even stand to approach this subject. I think my first ever forum post was on this exact topic 4 months out of beta. So to approach the OP's point first so as not to be accused of derailing, brawler balance. I am going to make a few huge assumptions, mainly because there is no official statements I can draw on that cant be twisted or reneged in a moment. I will base my assumptions on general feeling in the forums for the past year +. Intended 1. Tanking- Monk > Bruiser 2. Damage- Bruiser > Monk 3. Utility- Monk = Bruiser Tanking To make a balance work, Monks need a comfortable edge in tanking that is equal to the Bruiser edge in damage. Monks need to find a sustainable mitigation advantage and a sustainable avoidance advantage. Avoidance changes are obviously not as critical since the avoidance tanking system has been disfunctional. Mitigation is the biggest sticking point for monk tanking. Having scouts tank equally to a monk, simply due to mitigation difference, is beyond ridiculous. Without the ability to sustain mit levels higher than scouts for all brawlers, and the ability for monks to sustain higher mit values than bruisers, their is no way to balance this issue currently. The Monk mitigation + root ability was mentioned in an earlier post. It is useless when compared to the mitigation + health drain. It has a painfully long cast time, it is short duration, you cant use it to pull, and it is much weaker. Making it a toggle ability and much stronger could help, but that is just a thought. The brawler heal abilities are also off. Monk version = longer recast, weaker effect, target others, mana free. Bruiser version = shorter recast, stronger effect, self only, low mana cost. The only advantage the monk version has is the mana free cast, I personally consider the ability to cast on others or self only an even trade. Both styles can give you problems or cause complications when using the ability. The weaker effect and longer recast seems excesive penalties to pay. If they dont want to be able to heal 5000hp on a guard with a monk heal they should add different heal amounts if the monk uses it on self or on target. Damage Damage seems to be inline when comparing brawlers to each other. It is a bit off when comparing brawlers to others. Some issues to fill this area. Bruisers hate their proc buffs. Monks think their haste is a dead end ability. Utility Utility also seems balance between the two. Giving monks a bruiser ability that dead ended at 50 seemed like a backhand to the face, but it was nice to get something. Ok now derailing to raid usefulness. I dont have any clue how to do this well. I feel bad that the developers painted themselves into such a sad corner. The best I could come up with is debuffing abilities. Give monks abilities that debuff att speed, dps, str, int, and attack skills. Give bruisers abilities that debuff, mit, resist, wis, agi, and defense skills. This would give them added utility and increase their ability to do their respected job focus in smaller groups as well. Problem with this is that if you make the abilities stack with scout, mage, and priest ones.....bring on the cries of content being marginalized and huge nerfs all around. Or watch as enemies have their difficulty cranked up so the change is moot, and we all remember how well this worked when they decided avoidance was overpowering. In fact, dont remember, go play and see how it feels seeing as this is ongoing. Anyway I am going to wind down now. BUT FOR THE LOVE OF GOD this is a real issue, please dont let this go another 9 mos with no corrections. Az Nek 70 monk |
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#55 |
General
Join Date: Jan 2005
Posts: 30
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No offense but it's always been a hot topic.. just an overlooked diluted one....For way to long. This should stay at the top of the heep.. and I feel all monks should voice on it.It will most likely as we know *track record* in hand do anything.. but atleast it's a somewhat step in the right direction.Again I thank Mr Gaige and others I back about this long and needed problem. and appreciate their knowledgeable input, that is all from me! MONK ON! lolPuab Closk FTW!Don't concentrate on the finger or you will miss all the heavenly glory!
Message Edited by HydroTsunami on 09-20-2006 08:54 PM |
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#56 |
Lord
Join Date: Nov 2005
Location: Istanbul, Turkiye
Posts: 1,305
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I say we either put this on sticky or make a whole good list of "Monk Issues" for a sticky...
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#57 |
Lord
Join Date: Sep 2006
Posts: 7
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![]() I think the big problem is that monks are the hybrid in EQ2. In EQ they had a very easily definable role. Problems: They (brawlers) cannot tank as well as other fighter classes (or even some scouts). They (brawlers) cannot DPS as well as scouts (and even some fighters). Their (brawlers) utility, while greater to themselves than others, is still underwhelming. Does that just about cover the issue then? Performing under par in just about every area rather than excelling in one and lacking in others or coming out about even all around? (and yes, under par is still "all around", but you know where I'm going).
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#58 |
Loremaster
Join Date: Nov 2004
Posts: 86
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But it is sure a fun gosh durn class to play
Message Edited by Zheen on 09-22-2006 11:23 PM |
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#59 |
Lord
Join Date: Nov 2005
Location: Istanbul, Turkiye
Posts: 1,305
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![]() "SOLO" yes, "GROUP PLAY" (aka also ROLES) no...- X group, looking for tank...- I'm a monk, can I join?- You can't tank there, we only have one healer..- Y group, looking for DPS...- I'm a monk, can I join?- Heh, your DPS not well enough, may be if we can't find other 8 classes..It is sad to hear many guilds booting their monks & SK's for they don't need them in any area. Message Edited by selch on 09-23-2006 06:47 AM
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#60 |
Loremaster
Join Date: Nov 2004
Posts: 86
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What I meant was if you are unhappy with the class, then hang up the GI for awhile until its fixed. Don't play a class that you are dissapointed with because that's just a waste of time and energy. What I DO think is that a thread needs to be started that includes a list of consolodated issues that the community has about the monk class. The thread title should be something not accusational or whiney. The more facts the better. Everyone should try and contibute as much as possible, so that it is obvious it is coming from the majority of the community.
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