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#1 |
Loremaster
Join Date: Nov 2004
Posts: 135
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From the March 2nd patch notes:Combat:- Monk: Dragonbreath's arc area effect deals slightly less overall damage.Being just shy of 65 myself at this time, it's hard for me to comment if it was overpowered or not.Oh well. We march forward.I'll love the class no matter what they do to it.- Grabaan
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 149
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![]() Another hit in the nuts, This is the ability I was looking forward to the most, even over all AA's. To do AOE damage finally and get a bit higher on the dps chain...
As you say, Monks still rule though. |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 149
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![]() Can anyone link the Before and After damage of this? I'm at work can't login. How much difference are we talking? |
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#4 |
Join Date: Jul 2005
Location: Alexandria, Va
Posts: 109
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adapt 3 i think i was hitting 147 max dmg on the spell, now it's at 107 dmg.
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Ashrar 70 Kerran Monk, Unrest Enlightened Dark |
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#5 |
Join Date: Jul 2005
Location: Alexandria, Va
Posts: 109
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oh god they hit it bad, nm it was at 10 sec duration 1tick per sec, now it's 8 seconds as well as dmg nerf. Before minimum was over 100. now adapt 3 is 87-107. Thats weak.It was also a 1 min recast, now it's 1min 30sec. sigh.This irks me, It was nice to finally have a decent ae that did good dmg. I don't understand in the least, how it was overpowered before. Now it's just gimpy. at max we'll now do 800 dmg. that is down from 1400ish. thats nearly a 50% nerf if you don't take in the extra 30 sec cast time on it now.
Message Edited by Ashengur on 03-02-200602:45 PM
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Ashrar 70 Kerran Monk, Unrest Enlightened Dark |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 135
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A little more drastic than I expected... But still not a game breaker for me.I'm sure the change is to bring us back into the intended DPS range when compared to other classes. My guess is we were probably stepping on scout toes in the previous incarnation.I do dislike, however, how they fail to mention timer changes... Kind of implies some shame involved in altering it if you don't fess up.Not that I really care long term, but if you change it, be upfront about it. Long term much more people appreciate being told straight up about these things than for it to be surfaced later.- Grab
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#7 |
Join Date: Jul 2005
Location: Alexandria, Va
Posts: 109
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with it, and grouping with a swashie in my normal exp group, i do around 400-500 dps, swash is consistently over 600. I don't see them nerfing bruiser abilities :p
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Ashrar 70 Kerran Monk, Unrest Enlightened Dark |
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#8 |
General
Join Date: Jan 2005
Posts: 4
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In a raid a few days ago the bruiser and I were parsing close to 775 and 700dps respectively in a Courts raid. Now- this is mostly due to having a melee oriented group make up to mazimize dps,haste and melee procs. I really don't see a need to tinker with the monk dps.-GizawijtMistmoore
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#9 |
Join Date: Jul 2005
Location: Alexandria, Va
Posts: 109
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as maintank with full dps amd melee buffs on raid I hit 700-800 dps without dragonbreath heh But your talking a lot of buffs, dps and str.
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Ashrar 70 Kerran Monk, Unrest Enlightened Dark |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 46
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I for one am rather dissapintedwhen i looked on market last time (master 1)the stats read. 128-161 damage instanly and evyer second. for ten seconds. thats 11 hits to the targets. a 1 minute recast timer.nice. hooray for once i was really really looking forwards to that i means its like half the damage of certain other class skills
![]() Message Edited by TheHidden on 03-02-200603:39 PM |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 207
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![]() at least they lowered the power cost on it a little
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#12 |
General
Join Date: Nov 2004
Posts: 91
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Even beyond the damage the part of the spell I have to question it's usefullness. Increase casting times of anyone hit? First off it's bugged and says it reduces it, secondly what's the point? Instead of taking 1 second to use a 14k CA on the tank, the mob takes 1.5 seconds to slam the tank for 14k? And then you reduce the damage aspect of it, and increase the recast?Oh well, it could be worse. Our marquee could be juggernaut.
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#13 |
Join Date: May 2005
Posts: 146
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Bleah, it does a little less damage, oh well. It's still awesome for controlling agro of group encs and multiple encounters. I don't really use it to maximize DPS, but rather as an aid in tanking. The coolest aspect, as far as I'm concerned, is that it's practically insta cast/recast. Thus for situations where you're waiting for a mob to spawn and you want to grab agro before it darts to the healer, then spam Dragon Breath. This would be perfect for catching the Ghosts of Dawn that summon Sunchild (granted if court of al afaz is scowling to you, it's a moot point), you just stand behind the pool and spam it until the three mobs pop and in one shot you've got agro on all three. I think this was meant more as a utility for tanking than a DPS art, so I wouldn't care if it did 50 damage.
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#14 |
General
Join Date: Aug 2005
Posts: 904
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I think guardians complainign about fire breathing mons had a little something to do with it. It was one of the better new t7 skills, and as we all know, no one is allowed to be too cool in eq2.
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#15 |
Join Date: Feb 2005
Posts: 187
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![]() Prenerf Dragonbreath Master 1 did a minimum/maximum of 1408/1771 and had a 60 second recast time. So over the course of an encounter it would add 23/30 dps.Post-nerf Dragonbreath Master 1 does a min/max of 909/1107 and has a 90 second recast time. So over the course of an encounter it does 10/12 dps.The post-nerf Dragonbreath Master minimum dps is 43% of the prenerf minimum, and the post-nerf maximum dps is 40% of prenerf maximum.This is the Dev's idea of slightly less? When I read the update notes I expected to see the post-nerf damage around 80-90% of the prenerf. My jaw literally dropped when I fully realized just how much this ability had been nerfed.Devs, if you want to nerf an ability by a huge amount thats your decision, but be honest with us. Part of your job is determining if certain combat arts/spells need to be adjusted up or down to make the classes fit properly into the DPS tiers and we understand that. However, we don't appreciate it when you try to pass a huge decrease in damage off as "slightly less overall damage." Message Edited by Cwiyk on 03-03-200609:44 AM |
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#16 |
Join Date: Sep 2005
Location: Texas
Posts: 62
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![]() But now guardians get a tsunami like ability...they should be happy and leave us alone. =)
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 127
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The thing that really gets me is that I struggle to even come close to a zerker in damage in most cases! Against groups, forgetaboutit. But even when a zerker is tanking and I am "DPS" i have trouble keeping up with him against even single targets. It drives me nuts that everytime we get something that could help our DPS, it just gets nerfed.
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#18 |
General
Join Date: Jan 2005
Posts: 4
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I am not sure why you might have problems keeping up with a zerker DPS wise. I can blow right past a zerker. Is there a large gear/level disparity? Usually the only people that are doing more damage consistanly are conjurers and assassins. Other DPS classes it depends on what we are fighting, resists, etc. The longer the fight the higher our average outbound DPS will be as our auto-attack output plays a bigger part.I will post some ACT comparisons when I get home.--GizawijtMistmoore
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 149
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I could not have said this better. I do not mind the reduction in damage per tick... The major problem is it's now 2 less ticks duration, and 30 seconds longer to recast, that is absolutley inexcusable. I challenge Blackguard or Moorguard to respond to this with any form of sense. The ability was placed into the game for monks, it was dested by devs, it was beta tested by players, and it was released into the playable version of the game... and THEN it was reduced, again, I challenge you to make this make sense in any fashion. We do not mind if it does 30-50 less damage per tick and you say its gonna do slightley less overall damage... That's kindof like selling me a car and telling me it's topspeed was 200mph, when really it's only 195... thats acceptable. However, 2 less ticks and 50% increase in the re-use? This is an insane reduction, 2 less ticks and less damage would be acceptable if you left it at 60 seconds re-use. But all three at once for the most anticipated Skill for Monk's to date? Come on now, again I challenge you to show how this is reasonable, as a matter of fact.. why doesn't Mr. Smedley get on here himself and tell me why one of the best skills ive ever seen for a class on my 7 years of playing Everquest (and no this does NOT mean overpowered) was completley dismantled after testing? Message Edited by Stryyfe on 03-03-200609:58 AM |
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#20 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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![]() I don't see how the changes were class threatening or amazingly horrible, personally. |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 149
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 127
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![]() I realize I am getting a little off topic with the zerker thing, but in a grp with a ranger, a wizard, me, a fury, another healer, and the zerker, the zerker was constantly at the top of my parses with ACT during a Nest run. I (at lvl 61) was running in the neighborhood of 250-300 DPS, depending on how much I was paying attention. The zerker was two levels above *me*, but at the same lvls as the wizzy and the ranger and was constantly tying or beating them. (Now there may still be an issue with rangers and ACT in that their poison damage is not parsed properly, so I hear.) I don't mean this to be an anti-zerker rant or nerf call, and frankly maybe he is just a very good zerker (also had the Kettle dude's katana which is a pretty nice wep). I just hate to see things nerfed ... My whinning aside however, had I not been parsing, I really would not have known and could have cared lessed. I am pretty happy with my toon overall and the way things have gone. Sometimes parsing can just take the fun out of things. :smileyvery-happy:
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#23 |
Loremaster
Join Date: Feb 2005
Posts: 40
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The damage decrease on this skill is fine.However the cast time increase makes it worthless. As it stands it is an out of encounter AE which makes it situation at best - it should be a 30 sec recast at same damage lvl.OR - Make it in encounter AE - at 30sec just like our other AE. Monks need a boost AE and this should be in - not a gimped 1:30 recast situational ability.
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#24 |
Loremaster
Join Date: Dec 2004
Posts: 231
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![]() Most of you who complained about the damage reduction of this spell i'm thinking probably havn't even used it yet. IMO, it is our version of an AE taunt. Unless i'm tanking I really have to watch when I use dragonbreath and have even had other tanks tell me "If I see fire come out of your mouth one more time......" Saw the Master 1 on the broker yesterday and didn't buy it simply because I think the added damage might hurt a little more than it helps while grping at the moment. I dunno....maybe the fact that i've been grinding AA's while everyone else has been grinding levels has something to do with it (Sta & Wis line - lovin it). |
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#25 |
Join Date: Jul 2005
Location: Alexandria, Va
Posts: 109
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I had dragonsbreath before they changed and after.There is a big difference. I maintank a lot, and yes it's great for aggro, but it's even worse now.I don't think anyone had a problem with a change too i. It's the fact that they say a small change, then make 3 big ones :p.Just give us back the 1 min timer.
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Ashrar 70 Kerran Monk, Unrest Enlightened Dark |
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 46
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at least give us back the timer of one min!. 90 seconds sucks
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 149
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At this point, I would be ok with 60 second timer. Although Ideally, back to 10 ticks as well.
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 603
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![]() What gripes me is the terminology. We had a skill doing approx. 26.5 DPS that went to 11.2 DPS "slightly less" does not seem to be right when we're talking about a 58% reduction in overall effectiveness. SoE must know that people keep track of these stats and they can't hide anything, so why then they choose to insult people by labelling it as such is beyond me, it is simply poor customer relations. And for those that say it could be a bug, well fine but it happens altogether far too often to explain it as a bug. SoE need to look long and hard at their communications with clients, i.e. us. |
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