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Unread 06-19-2005, 04:29 PM   #1
InsomniaVenom

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As we all know, zerks adept 3s have been broke for a long time now, Im looking to compile a list of zerk adept 3s & what the actual effects are. Im not willing to waste a plat to buy a spell thats [Removed for Content], so Ive been real hesitant in upgrading to adept 3 when alot of adept 1 are equal or sometimes even better than adept 3. So if you have an adept 3, no matter what tier, please post the spell name & actual stats so we can all see whats worth upgrading & whats not. Thanks SMILEY
 
 
 

Zerk > all others
 
 
Well Ill post the few that I have:
 
Tides of War Adept III:
 
Power: 125
Increase attack speed of group members by 50%
Increase Crushing Piercing & Slashing by 11
Casts Berserk on caster, 5% chance to increase DPS by 5% & attack speed by 44%
 
 
 
 
Fearsome Shout Adept III:
 
Power: 52
Increase Threat by 537
Casts Berserk on caster,10% chance to increase DPS by 5% & attack speed by 50%
 
 
 
Bully Adept III:
 
Power: 52
Increases Threat by 483-591
Inflicts 43 damage on target
Decrease health of target by 43 every 3 seconds
Interupts target
 
 
 
 
Please post your adept 3s so we can see what spells are actually worth upgrading!

Message Edited by InsomniaVenom on 06-19-2005 04:55 PM

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Unread 06-20-2005, 06:12 PM   #2
KaiZas

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Blood Rage Adept III:

Costs Health 524

Casts Crazed Swing on caster. On successful attack this skill has a 23% chance to inflict 89-149 damage on target encounter.

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Unread 06-21-2005, 02:32 PM   #3
InsomniaVenom

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Bump....

 

Wow, 2 zerkers that read these forums with adept 3s, thats cool....... *insert sarcasm*

Message Edited by InsomniaVenom on 06-21-2005 03:33 AM

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Unread 06-21-2005, 02:48 PM   #4
KaiZas

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Well, I was hoping for a bit more... I'm about to get myself 2 T4 adept 3's and I'm not sure what to pick. Let's get this thread going, people SMILEY
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Unread 06-21-2005, 06:05 PM   #5
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InsomniaVenom wrote: Wow, 2 zerkers that read these forums with adept 3s, thats cool.......
I'm checking this thread religiously. I need to know what to upgrade to. I hope you get more replies
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Unread 06-21-2005, 07:11 PM   #6
Darkd

 
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I have anarchy adpet 3 but I am at work so I can not give specifics.  I think the mitagation increase is around 250 and the anarchic swing proc hits for 300-550 ish.  Now I tested this on solo green mobs (Bitterwind Explorers) and with out using any CAs it proced anywhere from 2-4 times per fight.
 
Next adpet 3 for me is Frenzy.

Message Edited by Darkdog on 06-21-2005 11:11 AM

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Unread 06-21-2005, 09:04 PM   #7
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why waste money on adept 3's now that are uncertain since they are changing up most spell lines anyways in the near future? Get you taunts and Tier 5 HP buff ( destructive rage ) to adept 3 and wait on the rest.... to be safe
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Unread 06-21-2005, 09:21 PM   #8
Pin StNeedl

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Styker wrote:
why waste money on adept 3's now that are uncertain since they are changing up most spell lines anyways in the near future? Get you taunts and Tier 5 HP buff ( destructive rage ) to adept 3 and wait on the rest.... to be safe



Why play a character with poorly upgraded skills for another month because some of the scaling might get changed in the near future?

You can be be more sure that upgrades will be upgrades once they've finished working over the spell lists.

 

To the OP: It's very difficult to get a complete list of adept3 skills due to damage components changing based on your strength. However, I'm compiling screenshots of all my adept3s with a base of 150str to make comparisons easier - might post them soon.

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Unread 06-22-2005, 12:25 AM   #9
InsomniaVenom

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Well the way I see it Styrker, unless SoE doesnt put any thought into properly scaleing the new spell updates, like they did when they first screwed them up, they cant get any more fubared than they are, so regardless they are still worth upgrading even before the update comes out.
 
 
Looking forward to seeing your screens Pin, I know str is a major factor on alot of spells, but still being able to see them and get a decent idea of what they do will be a big help. My toon is 50, non fabled, sitting on 6500 hps self, looking to hit 7k self before Im fabled out.
 
Good to finally get some feedback, this is a long time coming thread, will be very useful to all zerks   :smileyhappy:
 
 
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Unread 06-23-2005, 06:02 PM   #10
Beldain

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Focus Rage Adept 3 - Identical to Adept 1...
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Unread 06-23-2005, 11:56 PM   #11
Molr

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similar note, i have Stifled Rage at Master 1.  It slows attack speed by 20% but increases defense by 10.  I bought it for 35Gold but didnt scribe it yet.  Should i scribe it or resell for a profit?
 
and what are some must have adept 3's for a zerker.  i am lvl26 now and this is my first fighter so i am still just learning
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Unread 06-26-2005, 03:28 AM   #12
XensosKinein

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Don't know exact numbers off the top of my head, but I can get close

Berserker Barrage Master1

350-770 on 2 targets

Relentless Battering Adept 3

250-350 and decreases offensive

 

Rage Adept 3

No change (I've heard that it DOES change, but the examine doesn't update

Rage Master 1

Same as above

 

Mutilate Master 1

143 slashing

43 damage

256 damage every 4.1 secoonds

 

Vehemence Master1

Increase avoidance of a group member by 45%

Casts berserk on groupmember (Awsome to cast on a MA )

Casts berserk on Caster (when target gets hit, you go berserk)

 

That's all in my line up ATM

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Unread 06-26-2005, 09:25 PM   #13
Sokolov

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Levels 1 to 30 go pretty fast.. so maybe it's not worth upgrading a lot of things... but they also cost less.
 
So I do it anyway.  It's more fun.  And it's more fun to see just how high you can tank stuff before you get fllattened...
 
Anyway, the one thing I don't upgrade is taunts - why?
Because i hardly ever use them anyway.  I throw out a couple to start the fight and then I don't normally lose aggro at all, so why bother wasting power and time?  Just do more damage instead...
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Unread 06-27-2005, 07:21 AM   #14
Mjollnyr

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Here's what i can contribute. Some maybe repeats, made these screenshots for guildies. Hope it helps. Taunts: http://i6.photobucket.com/albums/y207/Senciner/Taunts.jpg Attacks: http://i6.photobucket.com/albums/y207/Senciner/Attacks.jpg Buffs: http://i6.photobucket.com/albums/y207/Senciner/Buffs.jpg Missing (for lack of room) is Focus rage, doesn't get better at adept3 tho
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Unread 06-27-2005, 07:26 PM   #15
EnigmaticCipher

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Adept3: Relentless Battering

Inflicts 246-410dmg, Decreases slashing, crushing, piercing of target by 5, interrupts target, Decreases defense of target by 4

 

Adept3: Mutilate

Inflicts 164 slashing dmg, Inflicts 54 dmg, Decreases health of target by 215 every 4.1sec, Casts berserk on caster: 10% chance on successful attack to increase DPS by 5% and attack speed by 46%

 

Adept3: Wallop

Inflicts 227-379 crushing dmg on target, Inflicts 50 dmg on target encounter

 

Adept3: Vanquish

Inflicts 867 crushing dmg, Stuns target, Does not affect Epic targets

 

Adept3: Frenzy

Inflicts 216 dmg, 303 dmg, 390 dmg

 

Adept3: Promise of Violence

Increases str of caster by 23, Inflicts 81-135 dmg, Increase threat by 509, Casts berserk on caster: 10% chance to increase DPS by 5% and attack speed by 44%

 

Adept3: Enrage

Increase threat by 337, Casts berserk on caster: increases DPS by 5% and attack speed by 36%

 

Adept3: Toughness

Increases mitigation vs crushing by 28, Increase mitigation vs slashing and piercing by 52

 

Adept3: Berserker Assault

2 targets, Inflicts 487-812 dmg

 

Adept3: Stunning Roar

10 targets, Inflicts 243-406 dmg, Stuns target encounter, Does not affect epic targets

 

Adept3: Raging Blows

Inflicts 70-146 crushing dmg, Stuns target, Decrease DPS of target by 2%

 

Adpet3: Screaming Fury

Increases attack speed of group by 10%, Increases max. health of group by 311

 

Adept3: Destructive Rage

Increases attack speed of group by 10%, Increases max. health of group by 373, Casts berserk on termination: increases DPS of caster by 5% and attack speed by 49%

 

Adept3: Battle Tactics

Increase max. health of group by 190

 

Adept3: Intervene

53% chance to intercept dmg on target, On a successful intercept caster takes 70% of attack dmg, target takes 55% of attack dmg, Spell ends after 23 intercepts

 

Adept3: Anarchy

Increases str of group by 4, Increase mitigation of group vs all physical dmg by 258, Casts Anarchic Swing on group members: 10% chance to inflict 315-525dmg on a successful attack

 

Adept3: Tides of War

Increases attack speed of group by 50%, Increases crushing, piercing, slashing of group by 11, Casts berserk on caster: 5% chance to increase DPS by 5% and attack speed by 44%

 

Adept3: Call to Arms

Increases crushing, piercing, slashing of group by 5

 

Adept3: Bloodlust

Casts berserk on caster: 5% chance to increase DPS by 5% and attack speed by 37%, Increases crushing, piercing, slashing of group by 9

 

Adept3: Unflinching Will

Decreases crushing, piercing, slashing of caster by 4, Increases defense of caster by 12, increases mitigation vs mental damage by 572

 

Master1: No Quarter

Inflicts 182 slashing dmg, Decrease power of target by 66, Decrease power of target by 66 every 4.1 sec, Interrupts target, Casts berserk on caster: 10% chance on successful attack to increase DPS by 5% and attack speed by 48%

 

Master1: Controlled Rage
 
Decreases attack speed by 20%, Increases defense by 18
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