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#1 |
Loremaster
Join Date: Nov 2004
Posts: 10
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![]() A question to other beserkers before I go spend a bunch of money on imbuned rings and hex dolls. What do you think the most important stats would be? Thanks.
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 259
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![]() Strenght and Stamina imo.
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 594
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Same here, STR and STA. I go STR because I want to be offensive, so I have 2 dolls +10 str. If you want to make more damage go for STR, if you want to be an upper tank, go for STA. :smileyhappy:
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#4 |
Loremaster
Join Date: Nov 2004
Location: Philadelphia
Posts: 69
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I like STR for higher damage and more power.
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#5 |
Join Date: Jan 2005
Posts: 21
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![]() I'd have to say strength, then agility, then stamina, but I'm kind of a noob, so I could be wrong. Strength should obviously be first, but agility and stamina could very well be interchangable depending on how you play the game. If you're an MT in a group, you'll probably want to go for stamina over agility because your job will only be to soak up the hits. I, personally, feel that being an offensive type tank means we should concentrate more on how much we actually hit and get hit and not so much on how much hp we have. That said, a lot of people would rather have more hp and take more hits because they go berserk more. I guess it's all on how you wanna play. I would honestly say to be the best zerk possible, get the most amount of strength possible and keep the stamina and agility as close to even as possible.
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#6 |
Join Date: Nov 2004
Posts: 96
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![]() I've always gone with STA first STR second. I'm happy with my choice. When I play I am always grouped with a Fury (my girlfriend) so I never have to worry about AGI.
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Scaraxis Frostfury - Level 43 Berserker Guild Leader of The Wicked - Antonia Bayle http://www.wickedguild.com |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 71
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My own preference is: 1. Stamina 2. Strength 3. Agility 4. Wisdom Like everything else, you have to consider the perspective. I am almost always the guild and raid MT. So, I choose stamina for the hitpoints. If I were mainly just dps, I might go strength first, but I doubt it. Stamina is harder to find and, therefore, harder to raise.
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Mathirian 50 Berserker Furys Touch Crushbone |
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#8 |
Loremaster
Join Date: Jan 2005
Posts: 1,124
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![]() I guess everyone has their style...but wut does one think of when one thinks of a BERZERKER. I imagine one thinks of a BALLS-TO-THE-WALLS fighter who has no thought to defense or stamina becuaese in his minds eye, they wont live long enough! The more the merrier! The bigger they are, the harder they fall! So i would encourage those of you who have not they committed to these adjustments to consider power and offense! Tell the group that ull tank because the mobs are gonna agro u anyway! We as Zerkers need to commit to the cause of Havoc and Mayhem, slicing our way through all that oppose us and at the end of the day...all we have are broken bloodied bodies around us of those arrogant enough to stand in our way! Heck, we wonder how we even got here! We blacked out fer a while and just came to! But play as u like...its all to be fun! |
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#9 |
Join Date: Nov 2004
Posts: 23
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I always go with stamina first, strength second and Agility third. I use two pristine t5 linen i think it is hex dolls fright imbued as i recall for like 13 stamina each. I'm not 100% sure on exact specifications anymore because i just got them to keep up all the time for stamina. so like 26 from them. I also like to eat T5 Pasta and get like 10 stamina from it. then use 2 ruby imbued rings, one stamina and one strength. And i have a bloodstone Agility one to swap off if im in mood to activate it then go back to my rubies. my end result with equipment and buffs generally ends me up in the 165 range for all three of them solo. non grouped STR, AGI, STA. Sure i could rocket STR to over 200 lets say but I dont care if I kill 20 seconds faster in a battle. I care that i can go the distance solo if i want and take licks as well or better than i dish them out. He who lives longest is winner in more ways than one. Living to loot is winning hands down. Glory is not bragging on your opening flurry of kick [Removed for Content] moves wile laying face down in the dirt with a revive option.
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Skullcleaver Bloodrager Omen 50th Berserker |
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#10 |
Join Date: Nov 2004
Posts: 169
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I tend to ignore STA in favour of the others - +10 sta gives you like +100 health or whatever (can't remember the exact figues). That's not a lot in a long fight with a healer on your side... it's half a small heal. +AGI and +STR all the way! :smileyhappy:
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Enumclaw, Guardian of Everfrost Caalador, Swashbuckler of Everfrost |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 71
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Wolfshark: What do you base your blanket 10 sta = 100 hps on? Have you considered all the different permutations? I am pretty sure that the amount of hps provided by each additional until of stamina is not consistent, but rather changes as you cross the 100 and 200 sta plateaus. I am also curious about what you think each additional str or agi gets you. I am willing to bet that the ratio of str to attack or max damage or what ever it effects is similar. I am virtually certain that the impact of agi on mitigation or avoidance is much less than the 1:10 ratio of stamina to hps. I am not trying to chastise you for making an ignorant comment. I think your analysis is a step in the right direction, but it is incomplete. Perhaps the beserker community can get some hard data on the effect of sta, str, agi and wis at various levels that we can use to take a real good look at this question.
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Mathirian 50 Berserker Furys Touch Crushbone |
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#12 |
Join Date: Nov 2004
Posts: 23
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you can do a few things to see a few things and base judgment on a few other known things. For example use a imbued ring of Str, stamina and agality. or use a tyoe of hex doll to equip and unequip and compare your befoire and after changes. For me for attack *STR= +14 (my ruby ring says +13 but grants +14) = 7 more on attack for defense * AGI = +14 (my ruby ring says +13 but grants +14) = .9 avoidance. for health *STA = +14 (my ruby ring says +13 but grants +14) = 166 health Also from things i learned in past patches. Excess Strength use to mean alot in dealing out dammage. it showed a markable differance in the 200+ str range and a huge differance in the 400+ strength range. SOE got in there changed code and nerfed this Excess Agality use to mean alot in avoidance. having onver 150 allowed people in SOE's own words at time to completly avoid mobs 10 levels over them. They nerfed this out. and I could be wrong but I believe alot of people formed there views they hold near and dear wile STR & AGI under the conditions were they meant alot more. Pre tweeking as it were. Excess Stamina to the best of my knowledge has not been tweeked or nerfed in any way. Also if I want extra Avoidance I whip out a cedar imbued tower shield. And yes pump strength by all means if your almost always in groups. Some extra stamina means noithing to yo u then. JUst solo my attack lingers in the 920 range. In lot of compares i find that supperior to almost all but some scout classes. * But if you fight solo or without a healer in a small group then you will get more bang from Stamina.
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Skullcleaver Bloodrager Omen 50th Berserker |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 5
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![]() You might want to hold off spending lots of money until the combat testing is finished on test. Agility may become more important and even wisdom. |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 259
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![]() You will never get the avoidance of a Bruiser and we are offensive tanks. With that in mind and in my opinion, raise your strenght to improve damage and stamina to sustain more damage. Im 48 now, been in many raids already and never regret my choice of a balance between STR and STA. Agility is more suitable to Bruisers and Monks, cause they cant wear heavy armor and have to rely on AGI for their avoidance. One thing is certain, if you focus on AGI first, you will notice a HUGE difference in your HP comparing to Guardians or other STA oriented tanks. If you dont focus on STR either, your can [Removed for Content] your damage quite a lot, since that's the only thing that separates us from Guardians. So basically, we are aggressive tanks with heavy armor on, if you [Removed for Content] your HP and STR youre just a gimped guardian with low HP and low damage.... and.... no, i still hit a LOT and never had to worry about AGI. My guild's main tank is a Berserker and he handles the job perfectly in any raid, sometimes breaking the 8k HPs buffed up. |
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#15 |
General
Join Date: Dec 2004
Posts: 137
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Since I am a wood elf, I go STR and AGI.
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#16 |
Loremaster
Join Date: Feb 2005
Posts: 27
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Lately I've been trying to get my avoidance as high as I could, I've been specing (+ sign) to increase my agility and partial to gear that raises agility as well. The highest my avoidance has gotten I believe is 69.?% buffed of course, I've been trying to compare with bruisers/monks... but it's real tough. For like +10 agility, your avoidance will increase by like .5%.... I always thought as far as tanks go, mobs can't hurt ya if they can't hit ya, but if that were the case I suppose us berserkers wouldn't be going all ape[expletive ninja'd by Faarbot]-berserk on fools. WIth this in mind, go strength/stamina, but agility does also raise your accuracy with weapons... meaning you'll hit more often.
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#17 |
Join Date: Nov 2004
Posts: 215
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I have gone Str, Agi, Sta, but now I am thinking about switching to Str, Sta, Agi. The combat changes are going to have damage output compare your str to the mobs agi. So, higher Str would mean a bigger power pool, a damage bonus, and better damage with the new combat change. Agility doesn't seem to do as much as it used to, but maybe it will matter more when the mobs str will be compared to your agi? Tough call. I'm trying to get all 3 over 100 solo, and maybe try to get str over 150 solo. Right now, when the pgt goes off I have 151 Str, so I'm close to that. My agi self buffed is 113, and my stamina is only 72. So, I'm gonna swap some agi for stamina and then see if I can possibly get them both over 100, if not, I might keep Agi over 100, and stamina third. Again, tough call. Either way, Str is going to be my main stat, but the other two are a toss up.
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Drayden 70 Berserker/ 44+Tailor The Brethren Kithicor Server |
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#18 |
Join Date: Nov 2004
Posts: 169
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![]() I tend to ignore STA in favour of the others - +10 sta gives you like +100 health or whatever (can't remember the exact figues). That's not a lot in a long fight with a healer on your side... it's half a small heal. +AGI and +STR all the way!
I'll go with pern's figures of for attack *STR= +14 (my ruby ring says +13 but grants +14) = 7 more on attack I was mainly thinking of raid situations... now... lets assume you have 4 healers... Each healer can heal you fully (ie add 100% health to you during the fight) probably 3 times before they're out of power... so the amount of health you have available in a raid is actually about your health * 12 Say you have 4k health... then during a raid you effectively have 48,000 HP's at your disposal. 1% of 48,000 = 480HP... so 1% avoidance (from +13 agi) is worth 480HP for you as where +13 STA is worth 166. (that's with 4 healers - if it's a 24 person raid and you have 6 or 8 then the AGI is worth even more) And i find that when i'm fighting raids is when i really worry about these things and start doing the maths. Also +avoidance means less stuns etc....
That's what i was getting at... sorry.. my first post was woefully inadequate... hope that clears up what i meant...
Obviously these figures can be subject to much scrutany - what if you have 3k health, what if your healers can only heal you fully twice before you're out of power, etc, etc... it's too fuzy and viarable to say which is really best to be honest... But when the dmg calculation becomes STR vs AGI as it is now on test, i think we can pretty safely say AGI will be more important than STA so i'm doing my shopping based on that! - better to be prepared than hope sony allow a /reshop to go with the /respect they'll probably be issuing! :smileywink: Message Edited by WolfShark on 05-12-2005 02:28 PM
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Enumclaw, Guardian of Everfrost Caalador, Swashbuckler of Everfrost |
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#19 |
Loremaster
Join Date: Dec 2004
Posts: 198
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What comes to dolls now str +sta doll might be good choice and if you want to concentrate more dishing out damage or tanking then 2xstr or 2xsta (I like more well-rounded stats). For rings you can get all because you don't have to wear the ring to keep effect so you can safely buy all 3 different rings str/agi/sta and after combat changes will hit live you'll want wis as well. Upping agility to 100 is very good choice but after that I'd go for sta or str over agi always least until str vs. agi change is visible and we can somehow count effect of agi on damage reduction.
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#20 |
Join Date: Dec 2004
Posts: 3
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![]() does anyone know what the bonus is when ya pass 100 str, 100 agi and 100 str? i heard you got a bonus with the passing of a 100, so im trying to get my agi the last few points, and then will have all stats (own buffs only) above 100, with my str up in the 140-ish, as i always tend to run out of power anyways, so, need more STR RAWRRR
but, anyways, some info on any if any bonusses for passing a 100, tnks |
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#21 |
Loremaster
Join Date: Dec 2004
Posts: 198
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There was a discussion of same topic some weeks ago at guardian forums http://eqiiforums.station.sony.com/eq2/board/message?board.id=3&message.id=9849
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#22 |
Join Date: Nov 2004
Location: San Diego,CA
Posts: 559
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Since i MT for raids i dont pay attention to sta anymore since after 200 , 1 sta = 1hp , Agi and Str has been my main focus , im getting rdy for the combat revamp when they do a str vs agi check so i can hopefully retain most of my dps and at least a little of my avoidance
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Zesstra - 70 Warlock Halcyon Affinity - Antonia Bayle |
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#23 |
Join Date: Nov 2004
Posts: 17
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![]() Ideally, getting about 150+ in STR/STA/AGI works the best. Since all 3 healer types are usually in the MT group, these fly post 200 and into 300 range easily (especially strength). Really, all the combat changes are doing, is focusing tanks on diversifying statistics. As Strykr said, stamina 200+ is utterly useless. ;P
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Ansiri, 50 Paladin Eidolon -- Officer Antonia Bayle Server |
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