EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Fighter's Arena > Guardian
Members List

Notices

Reply
Thread Tools
Unread 01-30-2007, 01:02 AM   #1
Pexsus

Loremaster
Pexsus's Avatar
 
Join Date: Sep 2005
Posts: 37
Default

Lately there has been a lot of talk about parry and avoidance in general.  For the raid tank this has gotten me wondering.  Looking at parses it seems to me that avoidance in general is less than worthless (I have about 8K when tanking) and while I do parry and riposte against some epic mobs, they simply have such huge hit bonuses that it is a fairly rare occourance. I still dont understand why the prevailing thought of late has been to ditch out of things like the wis line Mit bonus towards Parry.  I understand that diminishing returns eats away at what benefit you get out of mit, but honestly, does a few points in parry make up for it?  I mean honestly, how many of you would bid insane amounts of dkp for an extra 300 mit on an item? what am I missing?
 
For me the holy trinity of tanking has been more mit, more HP and more hate and I guess I have just never seen a parse to show me that avoidance in general or parry specifically should be invited to the party...
__________________


A life spent making mistakes is not only more honorable, but more useful than a life spent doing nothing.

- George Bernard Shaw
Pexsus is offline   Reply With Quote
Unread 01-30-2007, 02:39 AM   #2
Domiuk

Loremaster
 
Join Date: Dec 2004
Posts: 177
Default

Your parsers are showing differant to mine then.
 
 
Domiuk is offline   Reply With Quote
Unread 01-30-2007, 03:28 AM   #3
Bladewind

Loremaster
Bladewind's Avatar
 
Join Date: Nov 2004
Posts: 783
Default

You can avoid properly-debuffed mobs almost as well as you can avoid a solo mob of the same level.  You may want to focus on block before parry, though.  Block is uncontested and therefore not dependent on your raid force debuffing properly.  With debuffs, parry helps just as much.
__________________
Bladewind is offline   Reply With Quote
Unread 01-31-2007, 11:41 AM   #4
Max122

Loremaster
Max122's Avatar
 
Join Date: Nov 2004
Posts: 232
Default

I am down the int line so got the +17 parry there.  Got a few items with it like Chel'Draks ring among others and ofcourse our defensive stance.  With a dirge and unyielding vigilance I get over 450 parry.  I hit almost 9300 avoidance the other night which was over 62% I believe.  I notice the parry a ton not sure on the debuffing but our raid force always gets them in so if that effects the parry more then sure I notice it a ton.
Max122 is offline   Reply With Quote
Unread 01-31-2007, 07:52 PM   #5
Bladewind

Loremaster
Bladewind's Avatar
 
Join Date: Nov 2004
Posts: 783
Default

The raid mobs have high offensive bonuses that severely reduce parry.  So long as your raid force maintains debuffs that lower slash/crush/pierce on the mob, parry will be efective.  The same goes for all contested avoidance.  Parry is the toughest one to buff, so people focus on it more than defense.
__________________
Bladewind is offline   Reply With Quote
Unread 02-01-2007, 09:13 PM   #6
Furriest

Loremaster
 
Join Date: Sep 2005
Posts: 34
Default

WIth how the new system works after about 62% mit i believe (about 5600 or so) the deminishing returns hit extremly hard. Like both master temp bufs give maybe .8% mit wich makes the 300 from wis line non important. I used to be buffed for mit and hp, tanked one raid after eof then swaped to straight avoidance.  Now my mit in raids stays around 5600+ and avoidance is 70% at highest but use buckler so most of the times its 68-69% I have noticed a huge difference in survivability since changing to avoidance. And no i didnt sac to much hp im still at 9400 self buffed. I went Sta / Int lines for warroir and i went down the double attack line and the quicker reinforcment and rescue line for guardians. Hope this helps.MelissafordLeader of ~The Fury Council~Nektulos
Furriest is offline   Reply With Quote
Unread 02-01-2007, 09:31 PM   #7
Ep

General
 
Join Date: Nov 2004
Posts: 435
Default

wow, how do you get avoid that high?i am str/sta but when i want to be avoid, and tanking eof epics i put on tower shieldi have 2wrist+1shield 1%block and sword riposte2%i think my agi might hover around 300(don't really remember mt buffed)and mt buffed(always w/ dirge) i'm at 434def/450parryi'm at 9350self buffed hp, so raid buffed i'd be 13500ish w/ 64% avoid(i think 9300 is the number?) and 22.3%blockw/ my bards i'm at parry cap so i respected out of int line(only have 5points for haste)i'm pretty sure i'll see lots of +def gear soon so i'm not worried about going down agi line to max defi do have m1 defense buff and also m1 defense stance buff.parry/defence items of note aredt bracers w/ +7 parryhoop of war def/parry4cheldrak ring or some parry ring from mmis will take care of my last 5points in parry(is it 455 or 450 for cap?)But wow, how do you get it so high? i mean i'm just really stunned heh.i do have sta+adorns and sta totem and still use musicbox so i guess i could get a total of 35agi trade in 35sta?i could replace band of cause and put a dark chitin ring get +5def, put back on the claymore belt another 5 def... but would all that make up the 6% difference?
__________________
---
Sir Auron
Ep is offline   Reply With Quote
Unread 02-01-2007, 10:02 PM   #8
Anvilhead

Loremaster
Anvilhead's Avatar
 
Join Date: Dec 2004
Location: Left of Center
Posts: 89
Default

Parry Caps at 455 (6.5*lvl)
__________________
Video killed the radio star!
Anvilhead is offline   Reply With Quote
Unread 02-01-2007, 10:36 PM   #9
Furriest

Loremaster
 
Join Date: Sep 2005
Posts: 34
Default

Did a character respec and got all agi for the stat bonuses. In raids my agi is always 700-800+ keeping sta 700-800+ all the time as well. I use Vilucedae sword with the 2% ripost, with the proc on vilucedae it gives 12 def cause its pett much up the entire fight so with this u can use some hp gear. Buckler of the Howler is my buckler with the 1% block.  For tower i normally use Qeynos Guard / Vilucidae / Dragon scale. Ichor +power,  Doomrage BP with +stats adorn, Spaulders of the Eternal Sentinel +hp,  Reticulated Dragonscale vambraces +7parry, Vitrified Dragonscale Gauntlets +14agi, Doomrage Greaves +14 sta, Doomrage Sabatons + 14sta, Mark for neck no adorn yet latest update made me change what i was wearing but didnt loose any avoid thankfully, Fitzpiztles Earcog, Earring of the blooodlust handler, Band of darkness +hp, Wurmscale Band +hp, Dragonscale braclet, Amulet of forsworn +1% block. Sta doll and empowered sleeper totem. Thats the setup i use currently, used to use Dark chitin in place of wurmscale, but was way over cap so changed that out for a small hp and big resist boost. Also i assume you are using your parry/avoid buff on a group member to up your pary a bit. You dont need the best equipement to get that high of avoidance. IM just waiting for the uber tank shiz to start droping so i can get 10k+ self buffed hp and stay at 62% self buffed avoid wich is wear im at now :smileyvery-happy:
Furriest is offline   Reply With Quote
Unread 02-02-2007, 12:23 AM   #10
Ep

General
 
Join Date: Nov 2004
Posts: 435
Default

yea avoid buff is calculated in w/ the parry skills. guess i'll check out some agi stuff and play around w/ it maybe.
__________________
---
Sir Auron
Ep is offline   Reply With Quote
Unread 02-04-2007, 03:15 PM   #11
Oshef

Loremaster
 
Join Date: Mar 2006
Posts: 51
Default

Don't believe the hype.. Mitigation is still king.
Oshef is offline   Reply With Quote
Unread 02-05-2007, 09:03 PM   #12
Furriest

Loremaster
 
Join Date: Sep 2005
Posts: 34
Default



HollidayStyle wrote:
Don't believe the hype.. Mitigation is still king.



Considering the fact that once you are around 65% mit that deminishing returns hits hard as [I cannot control my vocabulary] (i.e. using both mit buffs for close to 2k extra mit only adding 0.5-0.8% mit) I would say your wrong :smileywink:
Furriest is offline   Reply With Quote
Unread 02-06-2007, 05:52 AM   #13
Oshef

Loremaster
 
Join Date: Mar 2006
Posts: 51
Default

Say what you will. I don't feel like explaining how you shouldn't pay much attention to the %'s, and 30 mitigation is 30 mitigation in regards to survivabilty.. but, meh.
Oshef is offline   Reply With Quote
Unread 02-06-2007, 04:10 PM   #14
Sir_Halbarad

Loremaster
Sir_Halbarad's Avatar
 
Join Date: Nov 2004
Location: 4 Bayle Court, South Qeynos
Posts: 509
Default


HollidayStyle wrote:Say what you will. I don't feel like explaining how you shouldn't pay much attention to the %'s, and 30 mitigation is 30 mitigation in regards to survivabilty.. but, meh.

Not anymore.30 mitigation isnt 30 mitigation - it depends where you are on the mitigation curve.

Damage Mitigation and Resistance

- Maximum mitigation/resistance numbers for your current level have been increased from [ Level * 80 ] to [ Level * 150 ].

- Damage mitigated now has diminishing returns, with the point at which the old system and new system meet set at 3675 armor/resist value or (52.5%) for level 70 players.

- The new mitigation cap for any type of damage is 75% which is reached at [Level * 150] armor or resist value.

- The mitigations / resistances for some item bonuses will appear to have dropped.  This was due to a rounding error in their display.  Their actual resistance / mitigation values have not changed in most cases.


From Update Notes LU 29Another interesting read: Mitigations Return Curve
__________________
Halbaradx - Guardian

Dunamis - Splitpaw

Dunamis is recruiting - visit us at www.dunamis-eq2.com

Open Spots: Inquisitor | Mystic | Fury | Sorcerer
Sir_Halbarad is offline   Reply With Quote
Unread 02-13-2007, 08:30 AM   #15
tobynser

Loremaster
tobynser's Avatar
 
Join Date: May 2005
Posts: 5
Default

With regards to survivability, 30 mitigation is 30 mitigation. I think there were several topics in combat discussion that explained "survivability" depends linearly on mitigation. But could be wrong .. SMILEY There are other things to take into account as well, such as (skill) debuffs, level of armor etc .. But i think it comes down to that mitigation is at the same footing as avoidance, i.e. if you are switching two armor pieces and the net result is +100 miti/-100 avoid., i would choose the item with the higher mitigation, even more in view of our passive hate generation. However if the net result is +100 miti/-150 avoid, you might want to opt for the armor piece with the higher avoidance. These are just some random number to illustrate my point. This is the view i have of mitigation vs. avoidance, please correct me if im wrong SMILEY I think mitigation vs. avoidance becomes important when gaining X amount of mitigation is at a loss of a greater proportional amount of avoidance. Something like that atleast .. SMILEY
tobynser is offline   Reply With Quote
Unread 02-13-2007, 11:25 AM   #16
Ep

General
 
Join Date: Nov 2004
Posts: 435
Default

Well i was able to play more w/ avoidance w/o changing aa's and some equip in mt group i hit 11000avoidance(67.3%?) but i still could not eek out more, yes i still have 20more def, that is the only way i can see. I did "test" out adding more agi while i was 67avoid every 10agi gives you about .1 after you hit 600 or so , before the agi curve(if there is one, it'd be 580, i guess for max stats?) 10agi would give about .2%. well thats all i can offer for now. Need cheldrak ring, need ring from TA, and i'll test more =p
__________________
---
Sir Auron
Ep is offline   Reply With Quote
Unread 02-14-2007, 10:30 PM   #17
PaganSaint

Loremaster
 
Join Date: Mar 2005
Posts: 576
Default

The mitigation numerical value vs absorbtion percentage returns curve isn't a linear curve at all, its shaped more like an upside down U or a hill. After around 65% mitigation absorbtion its not worth trying nor practical to try to gain anymore mitigation with the current system of having only numerical rather than percentage based increases. Excepting the defense stance. Leaving avoidance as the only other option to increase your survivability. Its like after they first made the change and many warrior tanks were swapping into cloth or leather armor to gain avoidance to increase their tanking ability because with their short term buffs and their MT group buffs they can hit 60% absorbtion wearing cloth or leather, some managed to get their percent even higher. Rather than make it worth it mitigation wise to use plate over cloth or leather again, like before, they took away the option of wearing a lower armor class to increase avoidance.
PaganSaint is offline   Reply With Quote
Unread 02-23-2007, 01:08 PM   #18
aislynn00

Loremaster
aislynn00's Avatar
 
Join Date: Dec 2004
Posts: 560
Default

tobynser wrote:
With regards to survivability, 30 mitigation is 30 mitigation. I think there were several topics in combat discussion that explained "survivability" depends linearly on mitigation. But could be wrong .. SMILEY

You aren't wrong. 

These forums are full of the hype, but I have 1) done the math myself, and 2) parsed our four weekly raids every since EoF came out, so I have been able to draw my own conclusions.

X raw mitigation adds an almost constant bonus to your survivability. 

If you add 100 points of mit to 6000, you gain almost the same improvement in staying power as you would if you had added those 100 points to 5000.  That doesn't meant you get the same improvement in your mitigation percentage, but that is neither here nor there.  Value isn't expressed in numbers; it is expressed in the impact those numbers have.

At any rate, your best bet is still to balance mitigation, HP, and uncontested avoidance.

By uncontested avoidance, I mean anything which adds to your block chance as well as any percentile bonuses to parry, dodge, or riposte. 

Having a percentile bonus to normally contested avoidance skills is, according to my own experiments, uncontested avoidance.  For instance, you will always riposte an average of 2% of all frontal attacks if you add a 2% riposte adornment to your weapon, even vs mobs which normally completely ignore parry/riposte.

Having a +20 bonus to parry, conversely, is still subject to a contested parry roll vs the mob's offensive skills, and vs certain mobs, such as Vilucidae, it still results in absolutely zero chance of parrying.

__________________
Karnoz
Deviation
Splitpaw
aislynn00 is offline   Reply With Quote
Unread 02-23-2007, 03:11 PM   #19
Formerly Bbert

Loremaster
Formerly Bbert's Avatar
 
Join Date: Oct 2005
Location: Southeast Pennsylvania, USA
Posts: 92
Default

What I know is that when I spec'd into AGI line out of WIS line I got nothing from grief from my healers about how much harder it was to keep me alive.  I am back in the WIS line. However I'm not as well equipped as a lot of the Guards on this board, so I may not be above the curve myself
__________________


Formerly Bbert is offline   Reply With Quote
Unread 02-26-2007, 01:26 PM   #20
Furriest

Loremaster
 
Join Date: Sep 2005
Posts: 34
Default

Formerly Bbert wrote:
What I know is that when I spec'd into AGI line out of WIS line I got nothing from grief from my healers about how much harder it was to keep me alive.  I am back in the WIS line. However I'm not as well equipped as a lot of the Guards on this board, so I may not be above the curve myself
Agi and wis line both blow hardcore. Go sta and int, or if you cant stand in raids with a buckler go str and int. If your any were near decent geared, meaning at least relic, then the 300 somthing mit from wis line will give you maybe .5% mit wich is meaningless.
Furriest is offline   Reply With Quote
Unread 02-26-2007, 02:59 PM   #21
Super Du

Loremaster
 
Join Date: Nov 2004
Posts: 62
Default

hehe i have ok gear, sure it's not best but i manage 9.2hp 5.6mit and 61.6avoid self buffed... lol i'm on a pvp server so evil classes only... still... how the hell do u get 70% avoid?  rofl... i mean highest i've ever gotten mine was at 66.9%  lol... i'm fully speced for avoidance lol.  is there a q class that gives such massive avoid boost or you just hyperinflating your numbers to get larger weiners?

but i'm sooooooo rolling buckler when 32 comes out... OHH YEA BABY!  buckler Power Activate!

__________________
Super Du is offline   Reply With Quote
Unread 02-26-2007, 05:15 PM   #22
Furriest

Loremaster
 
Join Date: Sep 2005
Posts: 34
Default

Super Du wrote:

hehe i have ok gear, sure it's not best but i manage 9.2hp 5.6mit and 61.6avoid self buffed... lol i'm on a pvp server so evil classes only... still... how the hell do u get 70% avoid?  rofl... i mean highest i've ever gotten mine was at 66.9%  lol... i'm fully speced for avoidance lol.  is there a q class that gives such massive avoid boost or you just hyperinflating your numbers to get larger weiners?

but i'm sooooooo rolling buckler when 32 comes out... OHH YEA BABY!  buckler Power Activate!

The group i always had the got me the 70% was Guard / Warden / Defiler / Templar / Dirge / Coercer. You also got to look at your gear, agi, adorments ect...
Furriest is offline   Reply With Quote
Unread 03-27-2007, 01:54 PM   #23
Woruud

General
Woruud's Avatar
 
Join Date: Jun 2006
Posts: 27
Default

I am ST of my guild and convinced the MT to switch to the STR / INT line like I have since a little after EoF came out, all of our healers agree that we are both much easier to heal.  Given that both of us ar top 10 in HP and go almost 6k mit in MT grp w/o the wis line boost, and now with the INT line and some +block items we have 65% + avoidance.  I am going to get the 2% riposte adorn for my sword (Silver Sword of Rage) until I get a Vorpal or Vilucidea's sword. As for EoF guardian AA's I went with slaughtering and block, and put 3 in rescue and 5 in reinforcement.
Woruud is offline   Reply With Quote
Unread 03-27-2007, 07:35 PM   #24
Aristigon

Lord
 
Join Date: Mar 2006
Posts: 62
Default

+parry caps at 450 right?
Aristigon is offline   Reply With Quote
Unread 04-02-2007, 10:28 PM   #25
salle

Loremaster
salle's Avatar
 
Join Date: Feb 2005
Location: Sweden
Posts: 117
Default

I was under the impression that the "cap" is set by the level of the mob you're fighting ag ainst.  i.e. lvl 70 mob would be 420, a lvl 75 would be 45 0, a lvl 80 would be 480, a lvl 100 would be 600 .  This is sorta why the mit/avoidance % is almost pointless, it only shows your % against lvl 70 mobs. and what you want to know is the % against w hatever level your target is.  so this would make the 52.5% cap for mit (where it starts to give deminishing r eturns) against lvl 75 mobs be at 5900. but it will continue to aid you up to 11 250 mit where the "hard cap" is at. And after all that [Removed for Content] math, all I can say is if you're 6k+ mit raidbuffed, getting closer to 450 in parry is probably a better idea than getting 300 more mit.
__________________
salle is offline   Reply With Quote
Unread 04-04-2007, 05:10 AM   #26
Noo

General
 
Join Date: Nov 2004
Posts: 85
Default

I am at 70% Avoidance and 65% Mitigation in my favorite MT Group. I am using STR and AGI line, not INT for parry, cause with a dirge in my group i am at parry cap of 455 and i am at the def cap of 455 solobuffed. I am thinking about to drop AGI line again for STA or WIS after i got my third Guardian Set Item cause of the +10 Def effect i will be at 455 Def without the boost of the AGI line. So i can use the AA Points for more agro. On the other Hand, i starting to like the AGI Endability SMILEY

Noogi

Noo is offline   Reply With Quote
Unread 04-09-2007, 01:25 PM   #27
Legiax

Loremaster
Legiax's Avatar
 
Join Date: Feb 2006
Location: England
Posts: 353
Default

I love my avoidance, i've not once considered going away from avoidance, and my mitigation is still reaching 60%+ in a good group build.
Legiax is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 12:03 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.