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Search: Posts Made By: Kroder
Forum: Community News 07-13-2005, 01:09 AM
Replies: 5
Views: 147
Posted By Kroder
<DIV>Happy anniversary GU comics!!</DIV>...

<DIV>Happy anniversary GU comics!!</DIV> <DIV> </DIV> <DIV>Vote Ted for the new Antonia Bayle model!!!</DIV> <DIV> </DIV> <DIV><A href="http://www.gucomics.com/archives/view.php?cdate=20050504"...
Forum: History and Lore 06-27-2005, 05:01 PM
Replies: 11
Views: 324
Posted By Kroder
<DIV>Ok ok...  I am getting the impression that...

<DIV>Ok ok...  I am getting the impression that few people care who won.</DIV> <DIV> </DIV> <DIV>Regardless, it was my guild.  We had maybe 3 extra's thrown in to fill it out to full size.</DIV>...
Forum: History and Lore 06-26-2005, 10:06 AM
Replies: 11
Views: 324
Posted By Kroder
<DIV>What group won this Fan Faire's EQ2 Live...

<DIV>What group won this Fan Faire's EQ2 Live Quest event?</DIV> <DIV> </DIV> <DIV> </DIV>
Forum: In Testing Feedback 06-21-2005, 07:56 PM
Replies: 55
Views: 314
Posted By Kroder
<BR> <BLOCKQUOTE> <HR> Ashlian wrote:<BR> <BR>...

<BR> <BLOCKQUOTE> <HR> Ashlian wrote:<BR> <BR> <BLOCKQUOTE> As it stands now, I don't call it crippled or anything, except in raid situations (which are a completely different dynamic, I think...
Forum: In Testing Feedback 06-21-2005, 05:37 AM
Replies: 55
Views: 314
Posted By Kroder
<DIV>Templar is an awesome debuffer</DIV>...

<DIV>Templar is an awesome debuffer</DIV> <DIV>Fury has the best DPS I know of for a priestly type</DIV> <DIV>The shammies are awesome group buffers</DIV> <DIV> </DIV> <DIV>Don't wanna go into...
Forum: In Testing Feedback 06-21-2005, 05:10 AM
Replies: 55
Views: 314
Posted By Kroder
<DIV>Something to consider with healers.  The...

<DIV>Something to consider with healers.  The tank you are working with.</DIV> <DIV> </DIV> <DIV>I have played both a Fury, and a Templar.  If I play a warrior type, I want that templar.  Hands down,...
Forum: In Testing Feedback 05-13-2005, 05:37 PM
Replies: 52
Views: 322
Posted By Kroder
<P>Lotto is not fair. Random is not fair.</P>...

<P>Lotto is not fair. Random is not fair.</P> <P> </P> <P>Put in a fair loot system.  Round robin, with exception ability for items by mutual consent.</P> <P> </P> <P>Leave lotto as an option, but...
Forum: In Testing Feedback 05-12-2005, 06:46 PM
Replies: 52
Views: 322
Posted By Kroder
<P>Read more carefully.</P> <P> </P> <P>Healing...

<P>Read more carefully.</P> <P> </P> <P>Healing is a type of damage exchange, it erases it.</P> <P> </P> <P>My example clearly stated the healer would be greatly credited for his efforts.  It may not...
Forum: In Testing Feedback 05-12-2005, 07:41 AM
Replies: 52
Views: 322
Posted By Kroder
<DIV>I have noticed a trend, where those who have...

<DIV>I have noticed a trend, where those who have the greatest exchange rate of damage, seem to have better chances of winning a lotto.</DIV> <DIV> </DIV> <DIV>Here is my theory:</DIV> <DIV> </DIV>...
Forum: Guardian 05-01-2005, 08:41 PM
Replies: 17
Views: 216
Posted By Kroder
<BR> <BLOCKQUOTE> <HR> Shizzirri wrote:<BR> Nah...

<BR> <BLOCKQUOTE> <HR> Shizzirri wrote:<BR> Nah guard's can get some good DPS if you land your ho's right look at the top ranks for overall damage and you'll be surprised at who's on top, was a...
Forum: Guardian 05-01-2005, 02:33 AM
Replies: 17
Views: 216
Posted By Kroder
<DIV>I am interested in being the best defensive...

<DIV>I am interested in being the best defensive tank.</DIV> <DIV> </DIV> <DIV>If I want DPS, I'll play my caster. He's pretty good at that.</DIV> <DIV> </DIV> <DIV>I want to play the character class...
Forum: Guardian 04-29-2005, 09:45 PM
Replies: 17
Views: 216
Posted By Kroder
<DIV>I am not high enough to be called a guardian...

<DIV>I am not high enough to be called a guardian yet, with this alt.</DIV> <DIV> </DIV> <DIV>I am wanting to know what to expect for him.</DIV> <DIV> </DIV> <DIV>Some people thought I was silly to...
Forum: In Testing Feedback 04-06-2005, 04:33 AM
Replies: 7
Views: 52
Posted By Kroder
<DIV>Ohhh... that was rich... I love the part...

<DIV>Ohhh... that was rich... I love the part about EQ1's economy being good...</DIV> <DIV> </DIV> <DIV>Ya know, It might be interesting if they had a server where everything was no-drop except the...
Forum: In Testing Feedback 04-06-2005, 04:23 AM
Replies: 15
Views: 89
Posted By Kroder
<DIV><BR> <BLOCKQUOTE> <HR> a6eaq wrote:<BR>...

<DIV><BR> <BLOCKQUOTE> <HR> a6eaq wrote:<BR> Quite cryin about the amount you make!  .......    Please DEVS read this and take note, this patch is going to Provisioners too...
Forum: In Testing Feedback 04-05-2005, 01:36 AM
Replies: 42
Views: 207
Posted By Kroder
<DIV><BR> <BLOCKQUOTE> <HR> Viroxian wrote:<BR>...

<DIV><BR> <BLOCKQUOTE> <HR> Viroxian wrote:<BR> <DIV> </DIV> <DIV>The fact is the game was intended to cater "more" to the casual gamer, but it was also stated there would be plenty for the hardcore...
Forum: In Testing Feedback 04-04-2005, 10:10 PM
Replies: 42
Views: 207
Posted By Kroder
<DIV>The log in for the website caused a double...

<DIV>The log in for the website caused a double post, in error.</DIV> <DIV> </DIV><p>Message Edited by Kroder on <span class=date_text>04-04-2005</span> <span class=time_text>02:11 PM</span>
Forum: In Testing Feedback 04-04-2005, 10:09 PM
Replies: 42
Views: 207
Posted By Kroder
<DIV><STRONG></STRONG><BR> <BLOCKQUOTE> <HR>...

<DIV><STRONG></STRONG><BR> <BLOCKQUOTE> <HR> WapcapletTGS wrote:<BR>Sorry, but there will always be more players that lean towards "hardcore" than "casual" in MMO's   most people don't think paying...
Forum: In Testing Feedback 04-04-2005, 08:54 PM
Replies: 77
Views: 874
Posted By Kroder
<DIV><BR> <BLOCKQUOTE> <HR> Namilla wrote:<BR> ...

<DIV><BR> <BLOCKQUOTE> <HR> Namilla wrote:<BR> <DIV>Woohoo offline selling is finaly here. But at what cost?</DIV> <DIV> </DIV> <DIV>SOE gave us the ability to share houses and have multiple...
Forum: In Testing Feedback 04-01-2005, 05:57 AM
Replies: 12
Views: 128
Posted By Kroder
<DIV><BR> <BLOCKQUOTE> <HR> Seth01 wrote:<BR>...

<DIV><BR> <BLOCKQUOTE> <HR> Seth01 wrote:<BR> <DIV> </DIV> <DIV>Anyway, i think this system is in place because what happens if some1 lets say lvl 35 mentors another in the guild at lvl 14 and they...
Forum: In Testing Feedback 04-01-2005, 05:25 AM
Replies: 77
Views: 874
Posted By Kroder
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Dolf Goodcheese...

<DIV><BR></DIV> <BLOCKQUOTE> <HR> Dolf Goodcheese wrote: <P>"Like it or not, people who want to sell, and people who are able to sell, are not the same groups. "</P> <P><FONT color=#ffff00>^^ Add to...
Forum: Templar 03-31-2005, 10:51 PM
Replies: 16
Views: 272
Posted By Kroder
<DIV>....thats kinda neat, I guess.</DIV>...

<DIV>....thats kinda neat, I guess.</DIV> <DIV> </DIV> <DIV>Myself, I play from a first person vantage point, however.  I don't know when I do an emote, unless I go third person just to see it.</DIV>...
Forum: Templar 03-31-2005, 09:30 PM
Replies: 16
Views: 272
Posted By Kroder
<DIV>to have it maybe do a minor particle effect...

<DIV>to have it maybe do a minor particle effect on the character instead, like a radiant glow of holy power, or something.  Not even asking for the illusions like the conjurer uses, just something...
Forum: Templar 03-31-2005, 09:36 AM
Replies: 16
Views: 272
Posted By Kroder
<DIV>Ok, I did not know this about the fun spell...

<DIV>Ok, I did not know this about the fun spell before I got it, so I admit to being surprised.</DIV> <DIV> </DIV> <DIV>Am I correct, then, in determining that the ONLY time this spell will work, is...
Forum: In Testing Feedback 03-31-2005, 03:50 AM
Replies: 77
Views: 874
Posted By Kroder
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Dolf Goodcheese...

<DIV><BR></DIV> <BLOCKQUOTE> <HR> Dolf Goodcheese wrote: <P>Take off the blinders, please................</P> <P>Most people that "only" quest/adventure, by their choice, do use the market to sell...
Forum: In Testing Feedback 03-29-2005, 11:28 PM
Replies: 77
Views: 874
Posted By Kroder
<BR> <BLOCKQUOTE> <HR> Dolf Goodcheese wrote:<BR>...

<BR> <BLOCKQUOTE> <HR> Dolf Goodcheese wrote:<BR> <BR> <BLOCKQUOTE> <P></P> <P>The players trying to sell their goods already would not be the ones to cause the maket flood.  <FONT color=#ff3333>The...
Forum: In Testing Feedback 03-29-2005, 03:50 AM
Replies: 77
Views: 874
Posted By Kroder
<DIV><BR> <BLOCKQUOTE> <HR> Dolf Goodcheese...

<DIV><BR> <BLOCKQUOTE> <HR> Dolf Goodcheese wrote:<BR> <DIV> </DIV> <DIV> But as I said, if boxes are allowed into those 2 slots, then a person would be selling up to 56 items, of anything not just...
Forum: In Testing Feedback 03-26-2005, 08:46 PM
Replies: 77
Views: 874
Posted By Kroder
<DIV><BR> <BLOCKQUOTE> <HR> Dolf Goodcheese...

<DIV><BR> <BLOCKQUOTE> <HR> Dolf Goodcheese wrote:<BR>Should SOE go with selling out of the house vault, online or offline, I hope they leave the current vault as-is where the slots can't be used to...
Forum: In Testing Feedback 03-18-2005, 07:09 PM
Replies: 5
Views: 60
Posted By Kroder
<DIV>I am hoping someone might notice this, and...

<DIV>I am hoping someone might notice this, and give me a reply.</DIV> <DIV> </DIV> <DIV>I used to be an active provisioner, back when it was possible to make the goodies without blowing two hours or...
Forum: In Testing Feedback 03-18-2005, 03:29 AM
Replies: 77
Views: 874
Posted By Kroder
<DIV>Here is some information from earlier...

<DIV>Here is some information from earlier threads regarding this issue.  Many informed minds came together to influence this.</DIV> <DIV> </DIV> <DIV>I believe the easiest, and least difficult for...
Forum: In Testing Feedback 03-17-2005, 11:41 PM
Replies: 5
Views: 60
Posted By Kroder
<DIV>I am forced to guess that no provisioners...

<DIV>I am forced to guess that no provisioners have checked on this as of yet...</DIV> <DIV> </DIV> <DIV>If you have information about this, please reply.</DIV> <DIV> </DIV> <DIV> </DIV>
Forum: In Testing Feedback 03-17-2005, 06:57 PM
Replies: 5
Views: 60
Posted By Kroder
<DIV>With the ability adjustments for the...

<DIV>With the ability adjustments for the reaction arts, has the time on combines improved any?</DIV> <DIV> </DIV> <DIV>I would like to see provisioner moved back to attended combines, since the...
Forum: In Testing Feedback 03-04-2005, 08:10 AM
Replies: 30
Views: 226
Posted By Kroder
<BR> <BLOCKQUOTE> <HR> Madilye wrote:<BR>...

<BR> <BLOCKQUOTE> <HR> Madilye wrote:<BR> <DIV>The only possible problem with the status being personal and having merchants sell the WORTs or other items and give discounts based on status is that...
Forum: In Testing Feedback 03-04-2005, 01:01 AM
Replies: 30
Views: 226
Posted By Kroder
<DIV>I hate botters like that.  They are selfish...

<DIV>I hate botters like that.  They are selfish jerks who only think of themselves, and care nothing for the damage that they inflict on their game environment.</DIV> <DIV> </DIV> <DIV>I wish they...
Forum: In Testing Feedback 03-03-2005, 11:13 PM
Replies: 30
Views: 226
Posted By Kroder
<BR> <BLOCKQUOTE> <HR> WuphonsReach wrote:<BR>It...

<BR> <BLOCKQUOTE> <HR> WuphonsReach wrote:<BR>It feels like societies were supposed to be 'guild-like' (they even have their own MOTDs, status, standing, levels). However, that doesn't really work...
Forum: In Testing Feedback 03-01-2005, 10:35 PM
Replies: 30
Views: 226
Posted By Kroder
<DIV>It was not the person actually buying from...

<DIV>It was not the person actually buying from the broker for these quests, that made the serious coin.</DIV> <DIV> </DIV> <DIV>It was the people doing the gathering.</DIV> <DIV> </DIV> <DIV> </DIV>...
Forum: In Testing Feedback 03-01-2005, 02:14 AM
Replies: 6
Views: 117
Posted By Kroder
<BR> <BLOCKQUOTE> <HR> Namilla wrote:<BR> <DIV>...

<BR> <BLOCKQUOTE> <HR> Namilla wrote:<BR> <DIV> <P><SPAN><FONT color=#ffffff>Leveling is easy – Going to be easier with Mentoring. Leveling faster will end crafting for Weapon smiths, Armor smiths...
Forum: In Testing Feedback 02-28-2005, 11:37 PM
Replies: 30
Views: 226
Posted By Kroder
<DIV>I saw this one coming.</DIV> <DIV> </DIV>...

<DIV>I saw this one coming.</DIV> <DIV> </DIV> <DIV>They never intended for the wholesaler societies to reach those levels that quickly.  They consider it unbalancing, apparently, that these items do...
Forum: In Testing Feedback 02-28-2005, 11:31 PM
Replies: 3
Views: 113
Posted By Kroder
<DIV>Yes! Please, it is very frustrating to have...

<DIV>Yes! Please, it is very frustrating to have up 8 or 9 long term buffs, and not know if I landed a regen in a fight, or of my DoT was dispelled or ran out.</DIV> <DIV> </DIV> <DIV>Sow is wierd. ...
Forum: In Testing Feedback 02-28-2005, 11:22 PM
Replies: 39
Views: 132
Posted By Kroder
<BR> <BLOCKQUOTE> <HR> Tradeskill_Addict...

<BR> <BLOCKQUOTE> <HR> Tradeskill_Addict wrote:<BR> <DIV>maybe those who could do their wholesaler *quests* in buying the raw materials from the broker should get *COMPENSATED* too - it would only be...
Forum: In Testing Feedback 02-28-2005, 07:37 PM
Replies: 77
Views: 634
Posted By Kroder
<BR> <BLOCKQUOTE> <P> <HR> </P> <P>Pizer...

<BR> <BLOCKQUOTE> <P> <HR> </P> <P>Pizer wrote:</P> <P><BR>the only reason prices are good is because people can craft unattnetive<BR><BR>if this happened prices would triple if not more.</P>...
Forum: In Testing Feedback 02-27-2005, 01:07 PM
Replies: 22
Views: 155
Posted By Kroder
<DIV>I like the theory, the basic idea, behind...

<DIV>I like the theory, the basic idea, behind being a provisioner.</DIV> <DIV> </DIV> <DIV>I want to make food for myself, and other players.</DIV> <DIV> </DIV> <DIV>Too bad I cannot.  I am a casual...
Forum: In Testing Feedback 02-27-2005, 12:56 PM
Replies: 77
Views: 634
Posted By Kroder
<BR> <BLOCKQUOTE> <HR> Ealix wrote:<BR>...

<BR> <BLOCKQUOTE> <HR> Ealix wrote:<BR> <P><STRONG>Increasing the amount of provisioners would increase supply therefore reducing the prices. This would decrease demand not increase it. <FONT...
Forum: In Testing Feedback 02-26-2005, 09:15 PM
Replies: 22
Views: 155
Posted By Kroder
<DIV>How about letting the casual players switch...

<DIV>How about letting the casual players switch away from provisioner?</DIV> <DIV> </DIV> <DIV>Before the jan 6th patch, that class was as good as any other artisan class for casual players. (We...
Forum: In Testing Feedback 02-26-2005, 08:59 PM
Replies: 68
Views: 618
Posted By Kroder
<BR> <BLOCKQUOTE> <HR> Dashofpepper wrote:<BR>...

<BR> <BLOCKQUOTE> <HR> Dashofpepper wrote:<BR> <DIV> </DIV> <DIV>  All the provisioners raking in cash doing tradeskill writs are going to have to supply the public to make money.  Sooo...enter...
Forum: In Testing Feedback 02-25-2005, 11:40 PM
Replies: 77
Views: 634
Posted By Kroder
<BR> <BLOCKQUOTE> <HR> Ealix wrote:<BR>...

<BR> <BLOCKQUOTE> <HR> Ealix wrote:<BR> <DIV> </DIV> <DIV> Some of you proposed increasing the amount made during combines so its easier to create a complete stack. Again, this does nothing for you,...
Forum: In Testing Feedback 02-24-2005, 10:26 PM
Replies: 14
Views: 189
Posted By Kroder
<DIV>Ok, try this one on for size.</DIV>...

<DIV>Ok, try this one on for size.</DIV> <DIV> </DIV> <DIV>You get a piece of armor off a gnoll in blackburrow.  Unless you are playing a gnoll of that exact same size, (not a playable race, making a...
Forum: In Testing Feedback 02-24-2005, 03:31 AM
Replies: 77
Views: 634
Posted By Kroder
<BR> <BLOCKQUOTE> <HR> Mysteran wrote:<BR><BR>So...

<BR> <BLOCKQUOTE> <HR> Mysteran wrote:<BR><BR>So what you are saying is make it so that the only thing you do is play whack-a-mole when crafting? that would mean everything is left up to the RNG...
Forum: In Testing Feedback 02-24-2005, 02:28 AM
Replies: 77
Views: 634
Posted By Kroder
<DIV>Ok, read the entire thing, not just parts of...

<DIV>Ok, read the entire thing, not just parts of it.</DIV> <DIV> </DIV> <DIV> <HR> </DIV> <DIV>They can code a three strikes rule if they want to catch these guys. Just arrange for three ignored...
Forum: In Testing Feedback 02-23-2005, 10:06 PM
Replies: 77
Views: 634
Posted By Kroder
<BR> <BLOCKQUOTE> <HR> Kroder wrote:<BR>...

<BR> <BLOCKQUOTE> <HR> Kroder wrote:<BR> <DIV>Exploiting will be made worse by provisioners being able to mass produce?</DIV> <DIV> </DIV> <DIV>Sheesh.</DIV> <DIV> </DIV> <DIV>They can code a three...
Forum: In Testing Feedback 02-23-2005, 08:39 PM
Replies: 77
Views: 634
Posted By Kroder
<DIV>Exploiting will be made worse by...

<DIV>Exploiting will be made worse by provisioners being able to mass produce?</DIV> <DIV> </DIV> <DIV>Sheesh.</DIV> <DIV> </DIV> <DIV>They can code a three strikes rule if they want to catch these...
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