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Search: Posts Made By: Tarindel
Forum: Look and Feel 12-12-2007, 02:29 PM
Replies: 16
Views: 151
Posted By Tarindel
It's little things like this that can have a big...

It's little things like this that can have a big impact on play.  Convenience for the win.
Forum: Developer Roundtable 11-20-2007, 03:16 PM
Replies: 85
Views: 1,487
Posted By Tarindel
I'm going to concur with AA suggestions -- people...

I'm going to concur with AA suggestions -- people should still be able to EARN over 100 AA points if they are below 70.  If you're concerned about imbalance, just don't let them spend them until they...
Forum: Expansions and Adventure Packs 11-18-2007, 06:15 PM
Replies: 78
Views: 551
Posted By Tarindel
I think the next expansion should be unique...

I think the next expansion should be unique content.  The one after that, it would be fun to see Velious.I definitely wonder what happened to Velk's lab!
Forum: Expansions and Adventure Packs 11-13-2007, 10:08 PM
Replies: 72
Views: 407
Posted By Tarindel
I only had the base game, and I preordered RoK...

I only had the base game, and I preordered RoK through the station store for digital download.I just ran the launcher now, and it seems to be downloading all of the adventure packs -- at least,...
Forum: Brigand 11-13-2007, 01:14 PM
Replies: 25
Views: 141
Posted By Tarindel
<cite>Tesar@Unrest...

<cite>Tesar@Unrest wrote:</cite><blockquote><p>Believe me...it's been feedbacked an unbelievable amount, nothing changed yet.  They did change alot of other classes lvl 80 abilities over the course...
Forum: Brigand 11-11-2007, 01:37 AM
Replies: 25
Views: 141
Posted By Tarindel
Yup, the brigand level 80 ability is:1) A buff2)...

Yup, the brigand level 80 ability is:1) A buff2) That must be cast on someone else3) Useless for soloers and most small groupersI don't know what SOE was thinking.
Forum: General Gameplay Discussion 10-09-2007, 12:06 PM
Replies: 32
Views: 353
Posted By Tarindel
I was just thinking about this last night.  I...

I was just thinking about this last night.  I think they should combine the subclasses in the game, but only going forward.So basically, you'd be whatever subclass you picked until 80 (so they don't...
Forum: In Testing Feedback 06-24-2005, 10:58 PM
Replies: 143
Views: 980
Posted By Tarindel
The notable discontent around the upcoming...

The notable discontent around the upcoming changes to the berserker class have to do largely with two things: 1) Berserkers were originally advertised as a DPS-heavy class, and fighters were...
Forum: In Testing Feedback 06-23-2005, 08:19 PM
Replies: 65
Views: 601
Posted By Tarindel
<div></div><span><blockquote><hr>Gorkk00...

<div></div><span><blockquote><hr>Gorkk00 wrote:<span> ah... Why do you think there is so much fighters? The main reason is they can do both tanking and DPS very well. Where's the point here to make a...
Forum: In Testing Feedback 06-23-2005, 08:00 PM
Replies: 143
Views: 980
Posted By Tarindel
<span><blockquote><hr>encanta wrote:<div></div>...

<span><blockquote><hr>encanta wrote:<div></div> <p>To get back to the OP..,.. </p>There are worrying things about this list. The main one being the number of distinct groups. One healer group with a...
Forum: Berserker 06-23-2005, 07:45 PM
Replies: 2
Views: 81
Posted By Tarindel
I believe it uses the maximum buff you have. ...

I believe it uses the maximum buff you have.  Since Stifled Rage is the biggest +def modifier you used, that's the one it uses. It's not: Reckless Stance (+8 Def) Stifled Rage (+2 Def) Hunker Down...
Forum: Berserker 06-23-2005, 06:10 PM
Replies: 107
Views: 1,602
Posted By Tarindel
SOE originally pushed fighter types as DPS...

SOE originally pushed fighter types as DPS classes.  It's too bad they decided to change their minds so far into the game already. The real question now is how big the differences in DPS are going...
Forum: Developer Roundtable 06-22-2005, 02:22 AM
Replies: 108
Views: 1,251
Posted By Tarindel
<div></div><div></div>One of the primary points...

<div></div><div></div>One of the primary points of apprehension for fighters due to the upcoming class rebalancing is the potential reduction of fighter DPS (in either absolute or relative terms) to...
Forum: In Testing Feedback 06-20-2005, 07:16 PM
Replies: 65
Views: 601
Posted By Tarindel
<div></div><div></div><span><blockquote><hr>Thespa...

<div></div><div></div><span><blockquote><hr>Thespar wrote:And they've said that the intended damage output ranking based on archetype is supposed to be mage < scout < fighter < priest so lets hope...
Forum: Berserker 06-13-2005, 08:05 PM
Replies: 31
Views: 184
Posted By Tarindel
<span><blockquote><hr>Hamervelder...

<span><blockquote><hr>Hamervelder wrote:<div></div>I want to know why a <em>scout</em> is supposed to do more damage than a fighter?  Scouts aren't supposed to be in the fray, beating everything...
Forum: Berserker 06-09-2005, 10:24 PM
Replies: 31
Views: 184
Posted By Tarindel
My optimism on the topic is waning... I expect...

My optimism on the topic is waning... I expect fighters to get hit by the nerf stick the hardest. The sad part is, in the original vision, fighters were supposed to have the best damage because...
Forum: In Testing Feedback 06-02-2005, 07:42 PM
Replies: 40
Views: 284
Posted By Tarindel
Funny, I came to this forum to see if anybody...

Funny, I came to this forum to see if anybody felt the same way, and this thread is sitting right on top. Outside of the collection quest stuff, this should all be in the daily patches that we...
Forum: Berserker 05-27-2005, 07:43 PM
Replies: 2
Views: 132
Posted By Tarindel
I had some wonkiness with the concentration bar...

I had some wonkiness with the concentration bar last night.  I cancelled all my buffs and redid them, and then it seemed to work okay for the remained of the night that I could see. <div></div>
Forum: In Testing Feedback 04-15-2005, 02:59 AM
Replies: 20
Views: 117
Posted By Tarindel
Another Berserker here wondering what is going to...

Another Berserker here wondering what is going to happen to the weaponshield line of combat arts.  And relatedly, will level 40+ Berserkers who chose Darkmoore's as their training option (an improved...
Forum: Berserker 04-14-2005, 07:45 PM
Replies: 11
Views: 308
Posted By Tarindel
<span><blockquote><hr>CherobylJoe wrote:<hr> -...

<span><blockquote><hr>CherobylJoe wrote:<hr> - There is no longer any way to buff the Parry skill over your current skill cap, and there is a limit on how far it can be debuffed. <div> <hr> </div>...
Forum: Berserker 04-01-2005, 11:27 PM
Replies: 33
Views: 213
Posted By Tarindel
<span><blockquote><hr>Tagright...

<span><blockquote><hr>Tagright wrote:<div></div>Mr.Crap: <hr></blockquote>I had the same thought.</span><div></div>
Forum: Berserker 03-01-2005, 03:05 AM
Replies: 19
Views: 435
Posted By Tarindel
I always pop havoc right before engaging. Helps...

I always pop havoc right before engaging. Helps keep those initial hits down a bit.
Forum: Developer Roundtable 02-25-2005, 09:20 PM
Replies: 522
Views: 5,247
Posted By Tarindel
I'd also like to know an answer to the question...

I'd also like to know an answer to the question of whether we will be able to get lower-level writs when we are mentoring someone. If so, it would be great for guilds, but the potential downside is...
Forum: Berserker 02-19-2005, 02:39 AM
Replies: 9
Views: 161
Posted By Tarindel
<blockquote><hr>reakshavoc wrote:<DIV>I chose...

<blockquote><hr>reakshavoc wrote:<DIV>I chose balok's when I turned 30. It doesnt seem to hold agro as well as enraged, am I imagining things?</DIV><DIV> </DIV><DIV>I'm wondering if i should of...
Forum: In Testing Feedback 02-17-2005, 09:13 PM
Replies: 17
Views: 69
Posted By Tarindel
I address the continued inequity in profits...

I address the continued inequity in profits between durable and consumable goods producers <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=45215"...
Forum: In Testing Feedback 02-17-2005, 08:46 PM
Replies: 127
Views: 482
Posted By Tarindel
<blockquote><hr>Moorgard wrote:<DIV>We're not...

<blockquote><hr>Moorgard wrote:<DIV>We're not increasing the number of food being produced because food is a special case. It can be consumed once completed, but many times it can be used to make an...
Forum: In Testing Feedback 02-17-2005, 05:02 AM
Replies: 17
Views: 69
Posted By Tarindel
<blockquote><hr>Sorentio wrote:<DIV>You're an...

<blockquote><hr>Sorentio wrote:<DIV>You're an idiot. You're taking the absolute reward as it is now, and comparing it to the "profit" you'll make post-patch. If you actually compared profit to...
Forum: In Testing Feedback 02-16-2005, 11:13 PM
Replies: 17
Views: 69
Posted By Tarindel
<blockquote><hr>Fireci wrote:<DIV>Nice post, with...

<blockquote><hr>Fireci wrote:<DIV>Nice post, with nicely used examples to prove your point.</DIV><DIV> </DIV><DIV>However, you're whole argument basically just proved a statement made by SoE: That we...
Forum: In Testing Feedback 02-16-2005, 10:26 PM
Replies: 17
Views: 69
Posted By Tarindel
The new fuel prices cause a huge problem with the...

The new fuel prices cause a huge problem with the tradeskill society task rewards.First, let's review a couple of statements by Moorgard (to make sure we're all on the same page), then we'll do a...
Forum: In Testing Feedback 02-12-2005, 12:35 AM
Replies: 9
Views: 141
Posted By Tarindel
<blockquote><hr>Bolrus wrote:I am guessing that...

<blockquote><hr>Bolrus wrote:I am guessing that they can't easily make it four per combine, because they can't easily make the task/writ quantity anything other than ten.So, keep chilled/savory at an...
Forum: In Testing Feedback 02-11-2005, 11:51 PM
Replies: 9
Views: 141
Posted By Tarindel
I think provisioner recipes should yield 4 units...

I think provisioner recipes should yield 4 units REGARDLESS of quality -- differentiation is already accomplished through duration.I agree with the original poster, and I lay out an economic theory...
Forum: In Testing Feedback 02-11-2005, 11:48 PM
Replies: 84
Views: 544
Posted By Tarindel
I think the original poster is on the right...

I think the original poster is on the right track. As it is now, assuming 1 min/combine and 2 combines/drink, it takes 40 minutes just to create 1 stack of food or drinks (80 minutes for 1 stack of...
Forum: In Testing Feedback 02-11-2005, 09:38 PM
Replies: 50
Views: 368
Posted By Tarindel
Provisioners need a way to create food and drink...

Provisioners need a way to create food and drink faster. There have been multiple suggestions that they should create 4 at a time, and I agree. With 4 times the supply, prices will fall to the price...
Forum: In Testing Feedback 02-11-2005, 09:29 PM
Replies: 46
Views: 245
Posted By Tarindel
I think it's GREAT that Sony is willing to bite...

I think it's GREAT that Sony is willing to bite the bullet and make such drastic changes where they see fit.I think it's sad that the game was designed in a way that they have to.<p>Message Edited by...
Forum: In Testing Feedback 02-11-2005, 09:18 PM
Replies: 53
Views: 424
Posted By Tarindel
There are two forces acting on the price of...

There are two forces acting on the price of food/drink. First is supply and demand, second is price floors.Let's tackle the second one first. The price floor is the minimum price a tradeskiller would...
Forum: In Testing Feedback 02-11-2005, 09:02 PM
Replies: 11
Views: 266
Posted By Tarindel
After this new change (normal food nerfed,...

After this new change (normal food nerfed, provisioner food improved) there is going to be more demand for provisioner food. The #1 question is: <font color="#00ff00">Does SOE want players to be...
Forum: Berserker 02-02-2005, 09:53 PM
Replies: 16
Views: 140
Posted By Tarindel
<blockquote><hr>Ariven...

<blockquote><hr>Ariven wrote:<blockquote><hr>NoSympathy_FUTA wrote:I dont want to sound like a 'Statistic Nerd' and sure dont want to see the game going down to numbers only but perhaps instead of...
Forum: Berserker 02-02-2005, 01:14 AM
Replies: 16
Views: 140
Posted By Tarindel
<blockquote><hr>Jherad wrote:<DIV>Ok, the new AC...

<blockquote><hr>Jherad wrote:<DIV>Ok, the new AC system has gone in, so it now shows your total AC including benefits from dodging, parrying, deflection, etc etc.</DIV><DIV> </DIV><DIV>This has had...
Forum: Berserker 01-12-2005, 05:19 AM
Replies: 13
Views: 225
Posted By Tarindel
<blockquote><hr>Draxredd wrote:what you see is...

<blockquote><hr>Draxredd wrote:what you see is balok's chalenge icon, not the berserk icon.;<hr></blockquote>I was under the impression that during the time that balok's challenge icon was up, we...
Forum: Berserker 01-12-2005, 04:09 AM
Replies: 13
Views: 225
Posted By Tarindel
Baloks's challenge does cause you to go berserk...

Baloks's challenge does cause you to go berserk every time you use it. Unfortunately it's duration is about 2 seconds.<p>Message Edited by Tarindel on <span class=date_text>01-11-2005</span> <span...
Forum: In Testing Feedback 12-17-2004, 10:03 PM
Replies: 2
Views: 327
Posted By Tarindel
<blockquote><hr>konofo wrote:<DIV>I see in these...

<blockquote><hr>konofo wrote:<DIV>I see in these patch notes that Cataloging quests and one of the Tome quests (Bird Watching) have had rewards changed. I expect that these will now give...
Forum: Berserker 11-30-2004, 10:02 PM
Replies: 18
Views: 102
Posted By Tarindel
I did it at 18 also. The only hard part was the 3...

I did it at 18 also. The only hard part was the 3 linked shaman, and I'm not even sure whether you have to kill those... Take your time, regen before each fight, and use your gnoll mastery skill for...
Forum: Berserker 11-12-2004, 09:25 PM
Replies: 13
Views: 168
Posted By Tarindel
At the end of beta, Plate and Vanguard had the...

At the end of beta, Plate and Vanguard had the same AC... I haven't checked in retail but I doubt it's changed.
Showing results 1 to 43 of 43

 
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