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-   -   Hail of Stupid (https://archive.eq2wire.com//showthread.php?t=190681)

Mion da Peon 12-02-2005 04:51 AM

They fixed the excess hate on Hail of Steel in LU17 (12 % @ adept III) but now it seems to take multipul casts to land on epic mobs. Only having to wait for the recast timer, it took me a good 15-30 seconds to get it to land on green, 50, epic 4xs in spirits of the lost last night. Seems like this might be a bug or a sleath nerf.Some questions for the community:Has it always done this?Is the "aim" based on a resist?Does it get harder to land on high level epics?Does this ever happen on regular group mobs?Is this working as intended(tm)?!

Luk 12-02-2005 05:03 AM

Even before LU #17 I have had it "miss" on occasion and not stick on a variety of mobs, not sure what made the skill not stick though.

Admundfor 12-02-2005 06:21 AM

<P>even though i no longer play...<soe fing charged me another [expletive haxx0red by Raijinn] month...></P> <P>hail of steel is a "spell"...even though it uses a weapon to do dmg, lower the mobs magic resist and you will have better chances of landing it < Hangmans  Noose works well ></P> <P>yeah  nothing like trying to cast this spell when a mobs is at 50%  only for it never to stick till he is at 5%  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P>

Debunkt 12-02-2005 09:01 PM

<P>I've noticed something similar, all on epics from what I recall. I'll hit the skill and I get the animation and spell effects and the button dims for a second, but HoS doesn't show up in the spell buff window. The button becomes active right away, no refresh. I haven't noticed any message associated with it, like out of range or a miss.   Usually I can click it again and it sticks.</P> <P>Very pleased with the hate reduction though. </P>

Naggyba 12-03-2005 10:53 PM

Some mobs are jsut resistant to spells. This starts out as a spell as far as landing it's initial attack. I am not sure but I think it may be heat based at first. I have had to recast on some targets a lot in order for it to stick. It's kinda rare though to get something that resistant.<p>Message Edited by Naggybait on <span class=date_text>12-03-2005</span> <span class=time_text>12:54 PM</span>

Mion da Peon 12-04-2005 12:45 PM

The guild did lockjaw tonight and he was alot less "resistant" to hail. I only had to cast it twice on average to get it to stick.Hail of Steel isn't a "spell"; it is a combat ability and shouldn't get resisted. Maybe aim hail component of the ability is considered a true spell and can be resisted.<p>Message Edited by Mion da Peon on <span class=date_text>12-03-2005</span> <span class=time_text>11:50 PM</span>

Naggyba 12-05-2005 12:08 AM

That's why I said it started out as a spell. The aim part is treated as a spell. I'm not sure what it's based on, like disease or heat or what but some mobs are more resistant to it. The Aim part is what starts the CA though.<p>Message Edited by Naggybait on <span class=date_text>12-04-2005</span> <span class=time_text>02:09 PM</span>

Duhulk 12-06-2005 12:58 AM

<P>Hail of Steel is a (magic according to an above poster) magic based DoT that does melee damage o the type of throwing weapon you have. <BR></P> <P>Use Hangman's Noose (assuming magic is correct) before you use Hail of Steel to debuff the mobs magic resist and you'll get less resists.</P>

Naggyba 12-06-2005 03:27 AM

<blockquote><hr>Duhulk wrote:<P>Hail of Steel is a (magic according to an above poster) magic based DoT that does melee damage o the type of throwing weapon you have. </P> <P>Use Hangman's Noose (assuming magic is correct) before you use Hail of Steel to debuff the mobs magic resist and you'll get less resists.</P> <hr></blockquote>Thanks for the info. Definitely will be using hangman's now that I know what it's based on.<p>Message Edited by Naggybait on <span class=date_text>12-05-2005</span> <span class=time_text>05:27 PM</span>

Mion da Peon 12-07-2005 10:28 AM

Took a second look at the raid parses from the lockjaw fight and there was 2 HoS entries.One did no damage and was HEAT based. I'm guessing this is the aim and is like Naggy said originally.

CrazedMut 12-08-2005 02:27 PM

<DIV>I too would like to see this fixed so that it acts as a pure melee Combat Art.</DIV> <DIV>Since it is only ever used by me in raids, having the epic mobs continually resist it is extremely frustrating.</DIV> <DIV>Any feedback from a member of the development team would be appreciated, thanks guys!</DIV>


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