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View Full Version : RAMPAGE USELESS! PLEASE FIX!


Ziz
04-07-2005, 02:05 AM
If it was considered too powerful as it was, then I understand. But to make it a completely worthless spell AND be on a 1 hour timer????? Stunning Roar does more damage then rampage does now and its a 1-minute timer.  PLEASE SONY FIX OUR RAMPAGE! If you agree please get this thread hot so we can get some looks from big brother. <div></div>

bathory610
04-07-2005, 02:16 AM
lol i just knew they would "fix" it, which means making worthless, i know this sounds unfair, but it really seems like the devs dont play the classes they fix. becuase if they saw this atrocity of a skill they would have done something with it.

JBo
04-07-2005, 02:22 AM
<DIV>I think they do play the classes they have designed.</DIV> <DIV> </DIV> <DIV>However, seems they don't play too much. Otherwise they would notice immediately that rampage has already been nerfed to totally useless.</DIV>

Ziz
04-07-2005, 02:27 AM
It now reads: Rampage (1 hour recast) Casts Rampaging Blow on caster.  On a successful attack this spell will:     -Inflict 145-242 damage on target encounter. compare to Stunning Roar (1 minute recast) - Inflict 248-413 damage on target encounter. -Stuns encounter 100% GARBAGE SPELL NOW! i mean even reads that on a successful attack, which means you can actually miss, as I did when I just cast it. <div></div>

VonStein
04-07-2005, 02:40 AM
Does rampage have a duration??? ie... will it proc every time you hit for so long???

Dulbec
04-07-2005, 02:48 AM
<DIV>Rampage was changed to a <EM>single AE attack</EM> with a 1 hour recast timer?</DIV> <DIV> </DIV> <DIV>That's outrageous.  I thought they were only going to change it so that it was a proc buff with a fixed duration, but that the procs didn't have a chance to trigger the proc themselves...</DIV> <DIV> </DIV> <DIV>If this is true, this needs attention as it's like getting an AE HT but with tiny damage and twice the recast - if you remember to cast it at all.</DIV>

Telaris
04-07-2005, 02:59 AM
<P>Totally useless, I even got, some message about No Eligible Target and it didnt do any damage.</P> <P>OMG... Please fix this....</P>

Ralluw
04-07-2005, 03:08 AM
For me personally, this isn't so bad a nerf, I never new the spell as I am only level 38, but what really tears me is that as the only berserker in my guild, and a player that didn't power level my way to 50 in a month like some of my guildmates did, I was never able to use this spell as it was to help my guild as it was probably used by several guilds.  I feel like I have personally deprived my guild of something now, a skill they could have used. But I know how you who have used it feel, the same way (very possibly even more) the way I felt after Bloodlust was nerfed, when I got it, and then the adept an hour later and used it, I was nearly brought to tears of joy, I was nearly brought to tears again when it was nerfed, tears of sorrow. This nerf basically scoops out a big part of what it is to be a berserker, dumps it on the ground and *$%#&!s on it. To bad I wasn't a crafter, this patch might have actually been decent... <div></div>

Ralluw
04-07-2005, 03:12 AM
I can't seem to edit my post (not sure if you can), so i have to reply, I used the singular when I should have used the universal... Every nerf basically scoops out a big part of what it is to be a berserker, dumps it on the ground and *$%#&!s on it <div></div>

JBo
04-07-2005, 03:17 AM
To edit your article, click the Options selection menu at top right corner of your article and select "Edit Message". <p>Message Edited by JBoot on <span class=date_text>04-06-2005</span> <span class=time_text>04:17 PM</span>

AlienR
04-07-2005, 03:21 AM
<P>Just watching and waiting to see what happens to it.  Part of me says this will be corrected...they can't possibly think this is what they intended for the ability.   Another part of me says that they don't care, as long as the art that trivialized our raid encounters is no longer doing what it once did....then their job is done here.</P> <P>Ya I figured the fix was like many of you expected....a short duration proc buff that had the chance to damage all mobs in an encounter....each time you hit them with your weapon...until it wore off.  No chain procing or snowball effect anymore....and frankly I was taking that pretty well.  But this?   Come on devs...did you really think we'd accept this fix?  Or did you not test it first?  Which is likely the case.</P> <P>That little voice that keeps telling me to stick around for the first real expansion, maybe a new level cap and more cool combat arts is starting to lose the battle over what game I play lol.  Hey at least my visual flame effect and my prismatic 2 hander look [Removed for Content] on the docks in EFP right?  Cool.    O.o</P>

Ralluw
04-07-2005, 03:21 AM
Guess it doesn't work with Firefox, or maybe just mine... <div></div>

bathory610
04-07-2005, 03:30 AM
i agree i jus keep holding on to that expansion idea to justify sticking around hehe. funny u mentioned that

Styk
04-07-2005, 03:39 AM
Thanks sony for nerfing another skill to death... at first i thought the Tides of War nerf was a fluke but i was wrong.....  ( as of patch #6 it is still the same  ) now they nerfed ANY attacks that were proc based.... RAMPAGE is useless now.... the [Removed for Content] didnt even go off for me at all today... 3 tries and nothing.... Controlled rage still doesnt stack..... Hold the Line was nerfed...... SoE what is your problem? Is this how you make everything better? Are you stupid or just mentally challanged? Sony LET US REROLL ANOTHER CLASS TO 50 THEN IF YOU INTEND ON GIMPING THE BERSERKER CLASS SOMEMORE.... YOU ARE GOING TO FAR WITH YOUR "BALANCE" <div></div>

Deeds
04-07-2005, 04:02 AM
<P>Agree,  this was a sad day for me.  Rampage got "fixed" and it seems like all the Procs are just less effective on me and my Fury, dps seems to be down after this patch.  Think its time to take a break for a while till SOE figures out what they are doing.</P> <P>Braxus 50 Berserker</P> <P>Sophilia 49 Fury</P>

Mazr
04-07-2005, 05:07 AM
Man this hurts to see, I'm almost lvl 40 (yeah, still kinda far from 50) and I was really looking forward to rampage.  SOE definitely needs to fix something, if stunning roar does more damage than our lvl 50 skill somethin is definitely up... possibly the dev working on berzerkers was high? <div></div>

Mie
04-07-2005, 05:20 AM
<P>What a joke. </P> <P>SOE must increase the duration and decrease the reuse timer. </P>

LauraG
04-07-2005, 05:54 AM
Not only that is "fixed",  but is bugged too. Tried it a few times today, all i got is no eligible target, and didnt do anything.  NOT 1 POINT OF DAMAGE!  NADA !!!

Skizz
04-07-2005, 06:03 AM
<DIV>Never did any damage for me, even though it said it was working. Sad day for zerkers everywhere :smileysad:</DIV>

Caufie
04-07-2005, 06:36 AM
<P>Sad day for Zekers everywhere our greatest asset is now completely worthless.  I as well have gottent he same no eliglble target msg and have had other problems with it hitting nothing.  I really was not that overpowered before since it had a one hour recast timer.  Time to remove another skill from the hot bar.</P> <P> </P> <P>Davinci</P> <P>lvl 50 bezerker</P> <P>officer/patron vagabons</P>

Ziz
04-07-2005, 07:54 AM
yeah the few times i've tried using i get ZERO damage from it.  <div></div>

eqaddi
04-07-2005, 07:25 PM
<DIV>Yah I was in fear last night and we got a few adds and the group looked to me to save our sorry [Removed for Content] by using rampage to beat them all down. I always keep rampage up now in case of a situation like this because of the long recast timer. But oh well, ineligable target and crap, and I didn't do anymore damage than usual. Luckily we didn't wipe, but I did look like a *$%#&! when my group depended on me to do something that I usually do in that type of situation.</DIV> <DIV> </DIV> <DIV>I hope they fix this skill, I can live with the other ones being broken, I have made it this far, but rampage was just fun to use and now that fun is gone. I am hanging onto this game by a thread also waiting for that great expansion with a level increase, I sure hope I make it.</DIV>

Gaige
04-07-2005, 08:24 PM
<P>Deja Vu'?</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=3329&query.id=215898#M3329" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=3329&query.id=215898#M3329</A></P> <P>Almost, wait, was it exactly two months later?</P>

Telaris
04-07-2005, 10:47 PM
<DIV>It makes me laugh when other classes post on the Berserker Board about our skills..... </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Rampage used to be fun once an hour to cause mass damage, great, ONCE AN HOUR...    Now if you want to make it so it does direct damage, great, reduce the timer (5 minutes) and increase the duration to 30 seconds and on every hit have it proc DD to the mob (preferably AE) but even single will work.</DIV> <DIV> </DIV> <DIV>I have two level 50 chracacters already so dont tell me go level another one...that does not cut it for me...  </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Stop nerfing or breaking our skill!  </DIV>

WolfbaneE
04-07-2005, 11:46 PM
<DIV>Please fix this ASAP, I have posted on the spell and combat arts thread on Rampage to voice my opinion.  I have been working towards lvl 50 for the purpose of getting our epic skill that defines our class....And the only one that truly defines a Berserker....PLEASE fix, I am lvl 40 and on the last stretch to my skill and why I have been playing and working hard to get there.  I love the game, please don't ruin it for me.</DIV> <DIV> </DIV> <DIV>Wolf</DIV>

LauraG
04-07-2005, 11:59 PM
<p>When an spell or art is so powerful it causes entire guilds to base their tactics on that one ability, it's overpowered. When it has the capability to neutralize most of the challenge of an epic raid, it needs to be changed.</p> <p>We don't want to take people's fun away, or nerf abilities that you feel define your role. However, in this case, as with the stifle that Inquisitors had, it was simply something that was so dominant that it had to be changed.</p> <p>Please keep in mind that Rampage isn't the only ability affected by this; there is a long list in the update notes. The fact that some abilities could chain-trigger additional attacks that in turn triggered more and more attacks was not intentional and has been fixed across the board. While Berserkers were not intentionally singled out, they had probably the most visible example of the massive damage caused by this issue.</p> <p>Not everyone used this ability or others like it to trivialize content, but it was used that way regularly. Again, we don't want to take fun things out of the game, but the chain-proc effect had to go.</p> <p>===========================MoorgardEverQuest II Community Guy </p> <p>================================================== ========================================= </p> <p> BAsicaly, what this [Removed for Content] is saying is *$%#&! YOU all, you used a skill WE broke and now we taking it away COMPLETLY. </p> <p>It seems they dont even want to aknowledge that the skill is bugged, that it does 0 as in ZERO damage as it is. </p> <p> </p> <p>God i hate morons, even if they have their name in red. </p>

HighKi
04-08-2005, 12:31 AM
<DIV>Yep agreed with above poster, doesn't even appear that Moorgard read any part of the thread that he posted that in.  Don't think we ever asked for the feedback loop.  We had a fun skill, something Berserkers could look forward to at 50.  Now, rampage is completely worthless.  I hope some of the dev's can actually see how frustrated the community is.  I liked one of the previous comments; that the people making these fixes are completely ignorant of the class they're *fixing*  Absolutely seems to be the case here.  Nothing to shoot for in getting 50 now, I can very easily see where people wouldn't even want to play.  </DIV> <P>Message Edited by HighKing on <SPAN class=date_text>04-07-2005</SPAN> <SPAN class=time_text>01:34 PM</SPAN></P><p>Message Edited by HighKing on <span class=date_text>04-07-2005</span> <span class=time_text>01:37 PM</span>

bathory610
04-08-2005, 12:39 AM
<div></div>I think the berserker community is feeling kinda put out becuase it seems yall have taken and taken away from us and never really gave anything in return, aside from fixing our spells, which after the latest patch remain broken in new ways, these things are expected, a friend used to tell me u shouldnt be rewarded for things that ur supposed to do anyway, with that in mind like i said above it just seems like take take take. And the moorgard comment i would have rather him say nothing than blatantly ignore what we were complaining about, and if he didnt, he sure acted like it because he didnt mention a single issue we actually had about it. Its broken. not nerfed, and even if they made it hit 100 percent of time and reduced the spell timer to 1min it would still be a slap in the face because we have that skill its called stunning cry. <p>Message Edited by bathory610 on <span class=date_text>04-07-2005</span> <span class=time_text>01:42 PM</span>

Deterence
04-08-2005, 06:05 AM
<P>This is my first post on any forum, so please forgive any items that may be considered inappropriate.</P> <P>I have a short story.</P> <P>I and my wife have been playing EQ2 since release. I was an EQ1 player before this. I started while I was deployed (military) and my wife was still here in the states. We played as a means of communication and to spend time together being 3000 miles apart. EQ, by the time we started playing, had about "fixed" everything that it could fix. After about year 4 of EQ being live, SOE started giving players back some things that made the game fun. They had to, The market was growing to include a rash of new MMORPG's and SOE had to stay competitive.</P> <P>I now have a level 25 zerker, my wife a 25 fury. We enjoy playing after we put our 4 kids to bed as a means of spending time together that is affordable to compete with spending 5$ a movie rental. However, It has now taken about 6 months for us to get to level 25. The reason?</P> <P>After every large patch like this one we used to start a new character. I now have 10 characters in their teens or higher. But lately we get so discusted that we play either EQ1, planetside, or SWG. However, SOE is SOE is SOE. EQ, planetside, EQ2, or SWG it is all the same. You play a character, input your personality into that toon so that you get to know someone by the way they act on the game. SOE continues to fix and balence games that don't have bugs, they have swarms. No other industry takes a product that is so flawed, ignores public opinion, tests just to see if the mechanics of the "fix" work, and impliment immediately.</P> <P>As a consumer, this is my response. I have cancelled billing on both mine and my wife's accounts to run out in the middle of this month. We are taking a month off of the games entirely. Is playing still fun? Sure it is, or I would have not been on as long as I have been. I have children in preschool younger than EQ characters.</P> <P>I may be back. I am going to try WoW tho. Since it has been released I am told that the "fixes" have not really affected the gameplay at all. My wife and I hope to see everyone on a repaired EQ2 at some point, but until we can settle on a character to play that stays consistantly fun and does not have abilities taken that were never intended to be that way in the first place, we will be elsewhere. How does a game release with mechanics that were tested before release and found to be working properly, reach release without knowledge of the very people who had the vision in the first place as "not what was intended"?</P> <P>Maybe it is time for new management.</P>

JBo
04-08-2005, 06:30 AM
<P>I think Deterence has a valid point.</P> <P>It's just disheartening to hear that a class's end game ability is not intended, and it has been almost half a year now since release.</P> <P>Where is the quality control department?</P> <P>Or there isn't any quality control at all?</P> <P> </P><p>Message Edited by JBoot on <span class=date_text>04-07-2005</span> <span class=time_text>07:30 PM</span>

LauraG
04-08-2005, 08:25 AM
<div></div> You can see all that from this guy response. Look at what he is writing,  he is like EXPLODING of joy for punishing us for playing a skill they didnt know to make in the first place. Was it overpowered? Sure it was...look at this forum, a few weeks ago. Most of us agreed that it was and needed to be changed. And what did they do? They went ahead and took it  completly out of the game. No fix..is just out. You activate it, you get a message no eligible target, and it wears off. 0 ( ZERO ) damage. A lv 50 skill that was on a 1 hour timer. We come here, make a post about how the skill is broken, we dont even complain about the nerf, all we ask is for a fix. And what does this guy do? He comes here and practicaly laugh in our faces. " SCREW YOU FOR USING A SKILL WE HAD NO IDEA HOW TO MAKE FROM THE START.  WE ARE TAKING IT OUT OF THE GAME AND THERES NOTHING YOU CAN DO ABOUT IT. HA HA " This is what i read from his post. We ask for a fix and he doesnt even have the courtosy to admit that there might be a problem with the skill. <i>"It does zero damage? This is how we punish you for using it  before. We intend this skill to do zero damage every hour"</i> <i> </i><p>Message Edited by LauraG on <span class=date_text>04-07-2005</span> <span class=time_text>09:28 PM</span>

Spaceweed
04-08-2005, 02:51 PM
<BR> <BLOCKQUOTE> <HR> Deterence wrote:<BR> <P>This is my first post on any forum, so please forgive any items that may be considered inappropriate.</P> <P>I have a short story.</P> <P>I and my wife have been playing EQ2 since release. I was an EQ1 player before this. I started while I was deployed (military) and my wife was still here in the states. We played as a means of communication and to spend time together being 3000 miles apart. EQ, by the time we started playing, had about "fixed" everything that it could fix. After about year 4 of EQ being live, SOE started giving players back some things that made the game fun. They had to, The market was growing to include a rash of new MMORPG's and SOE had to stay competitive.</P> <P>I now have a level 25 zerker, my wife a 25 fury. We enjoy playing after we put our 4 kids to bed as a means of spending time together that is affordable to compete with spending 5$ a movie rental. However, It has now taken about 6 months for us to get to level 25. The reason?</P> <P>After every large patch like this one we used to start a new character. I now have 10 characters in their teens or higher. But lately we get so discusted that we play either EQ1, planetside, or SWG. However, SOE is SOE is SOE. EQ, planetside, EQ2, or SWG it is all the same. You play a character, input your personality into that toon so that you get to know someone by the way they act on the game. SOE continues to fix and balence games that don't have bugs, they have swarms. No other industry takes a product that is so flawed, ignores public opinion, tests just to see if the mechanics of the "fix" work, and impliment immediately.</P> <P>As a consumer, this is my response. I have cancelled billing on both mine and my wife's accounts to run out in the middle of this month. We are taking a month off of the games entirely. Is playing still fun? Sure it is, or I would have not been on as long as I have been. I have children in preschool younger than EQ characters.</P> <P>I may be back. I am going to try WoW tho. Since it has been released I am told that the "fixes" have not really affected the gameplay at all. My wife and I hope to see everyone on a repaired EQ2 at some point, but until we can settle on a character to play that stays consistantly fun and does not have abilities taken that were never intended to be that way in the first place, we will be elsewhere. How does a game release with mechanics that were tested before release and found to be working properly, reach release without knowledge of the very people who had the vision in the first place as "not what was intended"?</P> <P>Maybe it is time for new management.</P> <BR> <HR> </BLOCKQUOTE> <P><BR>That is a sad, sad story.</P> <P>I love this game, but this has pretty much summed up the way I am feeling at the moment.  There are stealth nerfs going in all the time - don't tell me there aren't, because I know my character.</P> <P>I look at him now, and he is not the same - he feels different and plays different.   He is a shadow of his former self, and it is very disheartening.  </P> <P>Who is the lead designer of the Berserker class?  I would like this person to come on here and explain to us exactly what the f*** they think they are doing - do you want us all to play another class or something, or maybe just quit the game and play something else?</P> <P>Every class board should have input from their relevant designers on a reglular basis.  If they explained what they were trying to achieve and the reasons behind 'adjustments', maybe we would have a better understanding of the situation and give them some leeway.</P> <P>Letting us stew in our bickering threads is not the way to go, 'SOE' - practise what you preach!  With all due respect, comments from Blackguard/Moorguard are not enough - they are community guys <and good ones>, not designers.  Only people with a complete understanding of the class, can convey the relevant information needed to someone who spends a lot of leisure time playing a particular char.</P> <P> </P> <P> </P>

AlienR
04-08-2005, 03:54 PM
<DIV> <DIV>After reading that reply from Moorgard all I can really come up with is a fire drill scenario.  Honestly, if you really try to put yourself in their shoes about this, and understanding that rampage did need to be toned down (we should all agree on that) they made a hasty change.  The upsetting part is that they made a change and didn't test it, there's no denying that claim.  Unless the method to trigger rampage has been changed, the art is certainly broken.</DIV> <DIV> </DIV> <DIV>Sony has been burnt in the past by various exploits and makes every effort to neutralize them as they are discovered.  Game integrity is high on their priority list and that's promising.  Break neck coding changes are unsatisfactory if implemented without testing.  Making a hasty repair to eliminate any further unexpected game progression on our part, is self preservation and I can understand that need.  Pumping out garbage updates to save yourself, and disregarding any quality assurance protocol what so ever, is something I don't understand.  You're being paid to entertain me, do it right.</DIV> <DIV> </DIV> <DIV>Doing it right requires you to fix all our broken arts, but I'm not that optimistic so fixing rampage would be a good start.  Why not reset the art back to 36 sec duration, that grants an encounter area of effect direct damage proc that's triggered by each successful melee round delivered by the player.  This would also require coding the art so that no other arts could be activated while rampage is active, otherwise you'll have people using pbaoe arts and other encounter based ae arts to increase the amount of proc returns.  Code it like hunker down if that makes it any clearer, so that the only melee rounds that cause an encounter ae are the auto melee rounds.  Also, is 10-15 mins on the recycle timer too much to ask?  Devastation is what...5 second recast?  I could be wrong on that, but I'm pretty sure it can be chain casted.</DIV> <DIV> </DIV> <DIV>Again, I know this fix isn't what you guys had in mind, it just didn't get implemented correctly and I'm sure you intend to correct the problem.  Please don't wait a month to do it.</DIV> <DIV> </DIV> <DIV>Tell ya what, use the idea listed above and I'll personally start a thread about "How much I love Sony".....</DIV></DIV>

Daran
04-08-2005, 04:45 PM
I'd just like a mission statement for each class, basically where they are going and what they're eyeballing as 'in need of fixing'. And I don't mean some half hearted, diplomatic blah blah, I mean an honest 'We are working on points A, B, C, D' and for gods sake guys, I understand the business side of this, and I understand why you had to release the product in time for the christmas season when it wasn't done yet, but please please please, at least use the test server to Test out the changes before they go live. On a side note, my boss once gave me a great bit of advice when it comes to customer service, "People don't always want a resolution right away, but they at least want some recognition that their problem is being looked at. That someone out there has seen and recognized their problem" I'm not saying weekly status updates are needed YET, but some more information on upcoming changes and plans for fixes would do wonders for keeping your customer base (and your paychecks) intact. I know they wont respond to this message, and I know that they wont aknowledge if they did or not anyway, but hopefully that bit of advice from my boss can give them a moment to realize what they are doing wrong. <div></div>

eqaddi
04-08-2005, 07:33 PM
<BR> <BLOCKQUOTE> <HR> JBoot wrote:<BR> <P>I think Deterence has a valid point.</P> <P>It's just disheartening to hear that a class's end game ability is not intended, and it has been almost half a year now since release.</P> <P>Where is the quality control department?</P> <P>Or there isn't any quality control at all?</P> <P> </P> <P>Message Edited by JBoot on <SPAN class=date_text>04-07-2005</SPAN> <SPAN class=time_text>07:30 PM</SPAN><BR> <HR> </BLOCKQUOTE>Quality Control? ROFL That is some funny stuff. They patch stuff in on test server and don't even have enough time to test it let alone QC it before it hits the LIVE servers. Everything is pushed out to us so fast it is sick.<BR>

JBo
04-11-2005, 09:40 PM
<P>Let's keep ranting until this issue is resolved!</P> <P>Fix our Rampage!</P> <P>Do whatever it was originally designed to do!</P> <P>1) Trigger an AOE attack whenever you hit a target!</P> <P>2) Reset reuse timer to the original 1.5 min timer!</P>

JBo
04-12-2005, 07:24 PM
<DIV>Lets keep this thread alive!</DIV> <DIV> </DIV> <DIV>Keep ranting until this issue is resolved!</DIV> <DIV> </DIV>

eqaddi
04-12-2005, 09:29 PM
<BR> <BLOCKQUOTE> <HR> JBoot wrote:<BR> <P>Let's keep ranting until this issue is resolved!</P> <P>Fix our Rampage!</P> <P>Do whatever it was originally designed to do!</P> <P>1) Trigger an AOE attack whenever you hit a target!</P> <P>2) Reset reuse timer to the original 1.5 min timer!</P> <BR> <HR> </BLOCKQUOTE><BR>The above is a little extreme and will never happen, hence the nerf in the first place. I would like the AOE attack whenever you hit a target but with a 15 minute timer, and it should last 30 seconds or so. That is not very over powering at all IMO.

bathory610
04-12-2005, 09:46 PM
For everyone to be happy rampage would have to do quite a bit of overall damage, and i dont think they are willing to give us an inch in that department..............looking back on all the nerfs..............

Lord Nemes
04-13-2005, 02:58 AM
<P>I haven't tried it on mobs yet, just turned 50 last night... but you can cast rampage on yourself (target yourself), and the buff sticks.</P> <P> </P> <P>Gonna go out now and see if i Procs.</P>

JBo
04-13-2005, 09:41 PM
<P>Keep thread alive!</P> <P>Fix Rampage!</P> <P><More slogans coming if still not fixed in next patch... ...></P>

eqaddi
04-13-2005, 11:34 PM
<BR> <BLOCKQUOTE> <HR> JBoot wrote:<BR> <P>Keep thread alive!</P> <P>Fix Rampage!</P> <P></P> <BR> <HR> </BLOCKQUOTE> <P><BR>This might be considered bumping but I am not positive, so be carefull or thread might get locked all together. Rampage sucks major [Removed for Content] now, I have deleted it from my hotbar and am very dissapointed in it. I only got to use the skill 5 or 6 times since I wasn't 50 long enough and because of that long stupid timer I forgot about it most of the time or waited for the perfect situation.</P> <P>It would be nice if it was fixed....</P>

AlienR
04-14-2005, 12:48 AM
<P>The buff still "sticks".....it just doesn't do anything.  I retry the art everyday just to see if something was ninja fixed (oh dear I said it) but nada.   Still says "No eligible target".  Trying to think of all the other times I've seen that message....</P> <P>Oh ya....anytime you try to cast a buff on someone outside your group will yield that message.  So...maybe rampage works on killing players!?  No....maybe it works on killing yourself!  No no I got it....rampage works on harvesting nodes!!</P> <P>Mass killing harvesting nodes 4 teh win!!!!</P>

Lord Nemes
04-14-2005, 01:31 AM
<P>What about.. maybe getting the buff to stick, not selecting an enemy, then with yourself still targed, use one of our AE spells that doesnt have to have a target?</P> <P> </P> <P>SHot in the dark there, havent tried that yet <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR></P>

JBo
04-14-2005, 06:39 PM
<P>Whatever, maybe there is a way that we can find to make it work everytime somehow, without a ninja patch.</P> <P>However, the long recast timer is preventing everyone to test and try.</P> <DIV>Fix Rampage!</DIV> <DIV> </DIV>

CherobylJ
04-14-2005, 06:56 PM
<P>There is a big thread over in the "abilities" forum about this as an FYI.</P> <P>they really need to compromise on Rampage or give us another level 50 spell.  </P> <P> </P>

Queen Ebos
04-16-2005, 07:09 AM
Oh man this blows, I was so looking forward to hitting the rampage icon, well not anymore I guess. Rather than nerf it why not just put it on a 30 day timer or something insanely dumb. At least that way we still get to flex our berserker schlong in front of the raid party once a month rather than having a totally useless skill :p<p>Message Edited by Queen Eboshi on <span class=date_text>04-15-2005</span> <span class=time_text>08:10 PM</span>

JBo
04-18-2005, 07:37 AM
I guess SOE rather nerf it to one time use per server, lol

Pebk
04-18-2005, 10:33 AM
<span><blockquote><hr>JBoot wrote:I guess SOE rather nerf it to one time use per server, lol <div></div><hr></blockquote>lol, made me laugh because it's true <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span><div></div>

Tnemr
04-19-2005, 04:08 PM
i never got my one time <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> dinged 50 the day of the patch. *sniff* <div></div>

Buzz
04-20-2005, 01:59 AM
Hey all.  Sure it's sad, but for the love of evil, folks, keep it in perspective!!  <font size="6">It's ONE skill.  </font> Sure, many folks feel like it's the class defining skill, but quite honestly if our class is that one dimensional that ONE skill sums up our entire class, I must be playing it wrong.  We're STILL great tanks, we're STILL great DPS, we're STILL the melee buff kings (imho =P).  I mean, it chaps me when any of our skills are broken, and it really chaps me when it's a skill that was recently working is broken.  But to quit the game / character / class because of ONE skill that you may or may not even have yet? It's MADNESS!!  MAAAAAAAAAAAADNESS I TELL YOU! I'm not trying to antagonize you people, I love my Berserker.  And it DOES bother me that it's broken, but try to keep it in perspective.  <div></div>

Belethr
04-20-2005, 12:08 PM
how many more skills have to get totally uselessed before the ITS JUST ONE SKILL argument gets old?

Flor
04-20-2005, 02:37 PM
It is always one skill......<font size="7">AT THE TIME <font size="3">Maybe you to young to remember..so let me refresh your memory. It was one skill when they nerfed BLOODRAGE It was one skill when they nerfed BLOODLUST It was one skill when they nerfred RAMPAGE for the first time It was one skill when they nerfed Tides of War ( thank god they bring it back) It was one skill when they nerfed RAMPAGE ( for the second time). How many one skill does it takes ???? </font></font>

Dalensbane
04-20-2005, 03:23 PM
I haven't reached the level to get this skill so please excuse my ignorance. What does the rampage do? What did it do and what does it do now?

CherobylJ
04-20-2005, 06:07 PM
<BR> <BLOCKQUOTE> <HR> Buzzle wrote:<BR>Hey all.  <BR><BR>Sure it's sad, but for the love of evil, folks, keep it in perspective!!  <BR><BR><FONT size=6>It's ONE skill.  </FONT><BR><BR> <BR> <HR> </BLOCKQUOTE> <P><FONT size=6>It's ONE <FONT color=#ff0000><FONT size=7>LEVEL 50</FONT> </FONT>skill.  </FONT></P> <P><FONT size=3>Ya but I agree noone should quit over this; only weenies quit.<BR></FONT></P>

Zetsu
04-20-2005, 06:27 PM
<DIV>For those who havent read the whole thread, Rampage is the epic skill of Berserkers that is supposed to create an area of effect damage to all creatures in the radius of the Berserker with each succesful hit. It has a recast timer of 1hour and a duration of 30 seconds (Not sure here) After the patch it gives you a "Non eligible target" messege every 1hour and no damage.</DIV> <DIV> </DIV> <DIV>Hello everyone, this is my first post in these forums, i just had to post when i noticed this same patern on the characters i played. I love playing Melee characters (Ive never played a mage) when i got this game i started as a Paladin (The whole "save the lady in distress, slay the dragon, be the hero is basically my thing) but for a change i tried an Assassin as my first alt. </DIV> <DIV> </DIV> <DIV>At first it was all alright, sure i get hit hard but by dealing extra damage i felt my class was justified and balanced (Or so i thought) Maybe some of you have heard of this already but the Assassin after reaching lv 20 (and more so at higher lvs) is practically "un-wanted" in most groups. Assassins cant deal DPS like a Warlock, Almost all of his atacks that deal damage require you to be positioned or in stealth (Otherwise it has meager atacks), Nobody cares about sneaking or scouting and tracking is basically (At least at my lv 20) an useless skill, so can you blame a group for not wanting an assassin around? No and this is exsactly the problem! </DIV> <DIV> </DIV> <DIV>So i think, well they'll fix it later (right?) let me try a Berserker, i prefer heavy armored warriors rather than a whimpy elf anyways! and now this! The Berserker seems to be getting weaker with each passing Patch and rather than fixing a class (As i thought) it seems like the Berserker is heading down the path of the Assassins!! Whats next? </DIV> <DIV> </DIV> <DIV>And is it just me or are meelee types the only ones being nerfed?? Ive never seen in all my EQ playing years any mage type being nerfed this badly! Maybe Sony has a thing for Mages....and only considers us warriors as the "Meat shields". Well see when theres no warriors around to save your scrawny arses!</DIV> <DIV> </DIV> <DIV> </DIV>

Styk
04-20-2005, 06:31 PM
Well it took them two months for them to fix tides of war ( SoE screwed that one up in the first place) I wonder how long it will take for rampage to get fixed? My money is before the first expansion.... Any Wagers? <div></div>

Adewale
04-20-2005, 09:46 PM
It's fixed. <div></div>

CherobylJ
04-20-2005, 11:44 PM
<BR> <BLOCKQUOTE> <HR> AdewaleTD wrote:<BR>It's fixed.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Yes but how and for how long</P> <P>/grin</P>