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Unread 04-07-2005, 02:05 AM   #1
Ziz

 
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If it was considered too powerful as it was, then I understand. But to make it a completely worthless spell AND be on a 1 hour timer????? Stunning Roar does more damage then rampage does now and its a 1-minute timer.  PLEASE SONY FIX OUR RAMPAGE! If you agree please get this thread hot so we can get some looks from big brother.
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Unread 04-07-2005, 02:16 AM   #2
bathory610

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lol i just knew they would "fix" it, which means making worthless, i know this sounds unfair, but it really seems like the devs dont play the classes they fix. becuase if they saw this atrocity of a skill they would have done something with it.
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Unread 04-07-2005, 02:22 AM   #3
JBo

 
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I think they do play the classes they have designed.
 
However, seems they don't play too much. Otherwise they would notice immediately that rampage has already been nerfed to totally useless.
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Unread 04-07-2005, 02:27 AM   #4
Ziz

 
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It now reads: Rampage (1 hour recast) Casts Rampaging Blow on caster.  On a successful attack this spell will:     -Inflict 145-242 damage on target encounter. compare to Stunning Roar (1 minute recast) - Inflict 248-413 damage on target encounter. -Stuns encounter 100% GARBAGE SPELL NOW! i mean even reads that on a successful attack, which means you can actually miss, as I did when I just cast it.
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Unread 04-07-2005, 02:40 AM   #5
VonStein

 
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Does rampage have a duration??? ie... will it proc every time you hit for so long???
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Unread 04-07-2005, 02:48 AM   #6
Dulbec

 
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Rampage was changed to a single AE attack with a 1 hour recast timer?
 
That's outrageous.  I thought they were only going to change it so that it was a proc buff with a fixed duration, but that the procs didn't have a chance to trigger the proc themselves...
 
If this is true, this needs attention as it's like getting an AE HT but with tiny damage and twice the recast - if you remember to cast it at all.
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Unread 04-07-2005, 02:59 AM   #7
Telaris

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Totally useless, I even got, some message about No Eligible Target and it didnt do any damage.

OMG... Please fix this....

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Unread 04-07-2005, 03:08 AM   #8
Ralluw

 
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For me personally, this isn't so bad a nerf, I never new the spell as I am only level 38, but what really tears me is that as the only berserker in my guild, and a player that didn't power level my way to 50 in a month like some of my guildmates did, I was never able to use this spell as it was to help my guild as it was probably used by several guilds.  I feel like I have personally deprived my guild of something now, a skill they could have used. But I know how you who have used it feel, the same way (very possibly even more) the way I felt after Bloodlust was nerfed, when I got it, and then the adept an hour later and used it, I was nearly brought to tears of joy, I was nearly brought to tears again when it was nerfed, tears of sorrow. This nerf basically scoops out a big part of what it is to be a berserker, dumps it on the ground and *$%#&!s on it. To bad I wasn't a crafter, this patch might have actually been decent...
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Unread 04-07-2005, 03:12 AM   #9
Ralluw

 
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I can't seem to edit my post (not sure if you can), so i have to reply, I used the singular when I should have used the universal... Every nerf basically scoops out a big part of what it is to be a berserker, dumps it on the ground and *$%#&!s on it
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Unread 04-07-2005, 03:17 AM   #10
JBo

 
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To edit your article, click the Options selection menu at top right corner of your article and select "Edit Message".

Message Edited by JBoot on 04-06-2005 04:17 PM

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Unread 04-07-2005, 03:21 AM   #11
AlienR

 
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Just watching and waiting to see what happens to it.  Part of me says this will be corrected...they can't possibly think this is what they intended for the ability.   Another part of me says that they don't care, as long as the art that trivialized our raid encounters is no longer doing what it once did....then their job is done here.

Ya I figured the fix was like many of you expected....a short duration proc buff that had the chance to damage all mobs in an encounter....each time you hit them with your weapon...until it wore off.  No chain procing or snowball effect anymore....and frankly I was taking that pretty well.  But this?   Come on devs...did you really think we'd accept this fix?  Or did you not test it first?  Which is likely the case.

That little voice that keeps telling me to stick around for the first real expansion, maybe a new level cap and more cool combat arts is starting to lose the battle over what game I play lol.  Hey at least my visual flame effect and my prismatic 2 hander look [Removed for Content] on the docks in EFP right?  Cool.    O.o

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Unread 04-07-2005, 03:21 AM   #12
Ralluw

 
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Guess it doesn't work with Firefox, or maybe just mine...
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Unread 04-07-2005, 03:30 AM   #13
bathory610

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i agree i jus keep holding on to that expansion idea to justify sticking around hehe. funny u mentioned that
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Unread 04-07-2005, 03:39 AM   #14
Styk

 
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Thanks sony for nerfing another skill to death... at first i thought the Tides of War nerf was a fluke but i was wrong.....  ( as of patch #6 it is still the same  ) now they nerfed ANY attacks that were proc based.... RAMPAGE is useless now.... the [Removed for Content] didnt even go off for me at all today... 3 tries and nothing.... Controlled rage still doesnt stack..... Hold the Line was nerfed...... SoE what is your problem? Is this how you make everything better? Are you stupid or just mentally challanged? Sony LET US REROLL ANOTHER CLASS TO 50 THEN IF YOU INTEND ON GIMPING THE BERSERKER CLASS SOMEMORE.... YOU ARE GOING TO FAR WITH YOUR "BALANCE"
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Unread 04-07-2005, 04:02 AM   #15
Deeds

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Agree,  this was a sad day for me.  Rampage got "fixed" and it seems like all the Procs are just less effective on me and my Fury, dps seems to be down after this patch.  Think its time to take a break for a while till SOE figures out what they are doing.

Braxus 50 Berserker

Sophilia 49 Fury

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Unread 04-07-2005, 05:07 AM   #16
Mazr

 
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Man this hurts to see, I'm almost lvl 40 (yeah, still kinda far from 50) and I was really looking forward to rampage.  SOE definitely needs to fix something, if stunning roar does more damage than our lvl 50 skill somethin is definitely up... possibly the dev working on berzerkers was high?
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Unread 04-07-2005, 05:20 AM   #17
Mie

 
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What a joke.

SOE must increase the duration and decrease the reuse timer.

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Unread 04-07-2005, 05:54 AM   #18
LauraG

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Not only that is "fixed",  but is bugged too. Tried it a few times today, all i got is no eligible target, and didnt do anything.  NOT 1 POINT OF DAMAGE!  NADA !!!
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Unread 04-07-2005, 06:03 AM   #19
Skizz

 
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Never did any damage for me, even though it said it was working. Sad day for zerkers everywhere :smileysad:
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Unread 04-07-2005, 06:36 AM   #20
Caufie

 
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Sad day for Zekers everywhere our greatest asset is now completely worthless.  I as well have gottent he same no eliglble target msg and have had other problems with it hitting nothing.  I really was not that overpowered before since it had a one hour recast timer.  Time to remove another skill from the hot bar.

 

Davinci

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Unread 04-07-2005, 07:54 AM   #21
Ziz

 
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yeah the few times i've tried using i get ZERO damage from it. 
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Unread 04-07-2005, 07:25 PM   #22
eqaddi

 
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Yah I was in fear last night and we got a few adds and the group looked to me to save our sorry [Removed for Content] by using rampage to beat them all down. I always keep rampage up now in case of a situation like this because of the long recast timer. But oh well, ineligable target and crap, and I didn't do anymore damage than usual. Luckily we didn't wipe, but I did look like a *$%#&! when my group depended on me to do something that I usually do in that type of situation.
 
I hope they fix this skill, I can live with the other ones being broken, I have made it this far, but rampage was just fun to use and now that fun is gone. I am hanging onto this game by a thread also waiting for that great expansion with a level increase, I sure hope I make it.
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Unread 04-07-2005, 08:24 PM   #23
Gaige

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Deja Vu'?

http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=3329&query.id=215898#M3329

Almost, wait, was it exactly two months later?

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Unread 04-07-2005, 10:47 PM   #24
Telaris

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It makes me laugh when other classes post on the Berserker Board about our skills.....
 
 
 
Rampage used to be fun once an hour to cause mass damage, great, ONCE AN HOUR...    Now if you want to make it so it does direct damage, great, reduce the timer (5 minutes) and increase the duration to 30 seconds and on every hit have it proc DD to the mob (preferably AE) but even single will work.
 
I have two level 50 chracacters already so dont tell me go level another one...that does not cut it for me... 
 
 
Stop nerfing or breaking our skill! 
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Unread 04-07-2005, 11:46 PM   #25
WolfbaneE

 
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Please fix this ASAP, I have posted on the spell and combat arts thread on Rampage to voice my opinion.  I have been working towards lvl 50 for the purpose of getting our epic skill that defines our class....And the only one that truly defines a Berserker....PLEASE fix, I am lvl 40 and on the last stretch to my skill and why I have been playing and working hard to get there.  I love the game, please don't ruin it for me.
 
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Unread 04-07-2005, 11:59 PM   #26
LauraG

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When an spell or art is so powerful it causes entire guilds to base their tactics on that one ability, it's overpowered. When it has the capability to neutralize most of the challenge of an epic raid, it needs to be changed.

We don't want to take people's fun away, or nerf abilities that you feel define your role. However, in this case, as with the stifle that Inquisitors had, it was simply something that was so dominant that it had to be changed.

Please keep in mind that Rampage isn't the only ability affected by this; there is a long list in the update notes. The fact that some abilities could chain-trigger additional attacks that in turn triggered more and more attacks was not intentional and has been fixed across the board. While Berserkers were not intentionally singled out, they had probably the most visible example of the massive damage caused by this issue.

Not everyone used this ability or others like it to trivialize content, but it was used that way regularly. Again, we don't want to take fun things out of the game, but the chain-proc effect had to go.

===========================MoorgardEverQuest II Community Guy

================================================== =========================================

BAsicaly, what this [Removed for Content] is saying is *$%#&! YOU all, you used a skill WE broke and now we taking it away COMPLETLY.

It seems they dont even want to aknowledge that the skill is bugged, that it does 0 as in ZERO damage as it is.

God i hate morons, even if they have their name in red.

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Unread 04-08-2005, 12:31 AM   #27
HighKi

 
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Yep agreed with above poster, doesn't even appear that Moorgard read any part of the thread that he posted that in.  Don't think we ever asked for the feedback loop.  We had a fun skill, something Berserkers could look forward to at 50.  Now, rampage is completely worthless.  I hope some of the dev's can actually see how frustrated the community is.  I liked one of the previous comments; that the people making these fixes are completely ignorant of the class they're *fixing*  Absolutely seems to be the case here.  Nothing to shoot for in getting 50 now, I can very easily see where people wouldn't even want to play. 

Message Edited by HighKing on 04-07-2005 01:34 PM

Message Edited by HighKing on 04-07-2005 01:37 PM

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Unread 04-08-2005, 12:39 AM   #28
bathory610

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I think the berserker community is feeling kinda put out becuase it seems yall have taken and taken away from us and never really gave anything in return, aside from fixing our spells, which after the latest patch remain broken in new ways, these things are expected, a friend used to tell me u shouldnt be rewarded for things that ur supposed to do anyway, with that in mind like i said above it just seems like take take take. And the moorgard comment i would have rather him say nothing than blatantly ignore what we were complaining about, and if he didnt, he sure acted like it because he didnt mention a single issue we actually had about it. Its broken. not nerfed, and even if they made it hit 100 percent of time and reduced the spell timer to 1min it would still be a slap in the face because we have that skill its called stunning cry.

Message Edited by bathory610 on 04-07-2005 01:42 PM

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Unread 04-08-2005, 06:05 AM   #29
Deterence

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This is my first post on any forum, so please forgive any items that may be considered inappropriate.

I have a short story.

I and my wife have been playing EQ2 since release. I was an EQ1 player before this. I started while I was deployed (military) and my wife was still here in the states. We played as a means of communication and to spend time together being 3000 miles apart. EQ, by the time we started playing, had about "fixed" everything that it could fix. After about year 4 of EQ being live, SOE started giving players back some things that made the game fun. They had to, The market was growing to include a rash of new MMORPG's and SOE had to stay competitive.

I now have a level 25 zerker, my wife a 25 fury. We enjoy playing after we put our 4 kids to bed as a means of spending time together that is affordable to compete with spending 5$ a movie rental. However, It has now taken about 6 months for us to get to level 25. The reason?

After every large patch like this one we used to start a new character. I now have 10 characters in their teens or higher. But lately we get so discusted that we play either EQ1, planetside, or SWG. However, SOE is SOE is SOE. EQ, planetside, EQ2, or SWG it is all the same. You play a character, input your personality into that toon so that you get to know someone by the way they act on the game. SOE continues to fix and balence games that don't have bugs, they have swarms. No other industry takes a product that is so flawed, ignores public opinion, tests just to see if the mechanics of the "fix" work, and impliment immediately.

As a consumer, this is my response. I have cancelled billing on both mine and my wife's accounts to run out in the middle of this month. We are taking a month off of the games entirely. Is playing still fun? Sure it is, or I would have not been on as long as I have been. I have children in preschool younger than EQ characters.

I may be back. I am going to try WoW tho. Since it has been released I am told that the "fixes" have not really affected the gameplay at all. My wife and I hope to see everyone on a repaired EQ2 at some point, but until we can settle on a character to play that stays consistantly fun and does not have abilities taken that were never intended to be that way in the first place, we will be elsewhere. How does a game release with mechanics that were tested before release and found to be working properly, reach release without knowledge of the very people who had the vision in the first place as "not what was intended"?

Maybe it is time for new management.

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Unread 04-08-2005, 06:30 AM   #30
JBo

 
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I think Deterence has a valid point.

It's just disheartening to hear that a class's end game ability is not intended, and it has been almost half a year now since release.

Where is the quality control department?

Or there isn't any quality control at all?

 

Message Edited by JBoot on 04-07-2005 07:30 PM

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